Underwater Glass Room

Post » Mon Dec 12, 2011 7:25 am

If I drop a glass room into the ocean, how do keep the water out?

Thanks
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Tiffany Holmes
 
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Post » Mon Dec 12, 2011 2:58 pm

Equalize the pressure.
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Elle H
 
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Post » Mon Dec 12, 2011 7:27 am

Didn't see that valve in the sandbox. Need more detail.
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GLOW...
 
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Post » Mon Dec 12, 2011 9:19 am

Oh **** dude...I thought you meant in real life. I was going back to college and scuba-diving classes. Have you tried asking over in Crymod? There's a guy who did exactly what you're asking under "levels". Again I'm sorry for that reply :P
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James Shaw
 
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Post » Mon Dec 12, 2011 9:17 pm

You could always look at the singleplayer level that did it, don't remember the name off the top of my head though.
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Guy Pearce
 
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Post » Mon Dec 12, 2011 2:49 pm

I have been searching in the levels. Thx
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Jack Bryan
 
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Post » Mon Dec 12, 2011 9:08 am

I am working with this to see if it will work for me.
http://maxedgaming.com/tutorials/Level%20Design/An%20underwater%20house/index.html
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sarah
 
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Post » Mon Dec 12, 2011 4:41 pm

DUDE!!!! I need to know where Glass in the DB!!! Please!!! Ive been trying to make windows but no glass......., anyone know where?
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Ashley Tamen
 
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Post » Mon Dec 12, 2011 10:44 am

Materials/Objects/Default/Basic/basic_glass_1
You will see nine of them. In the Material Editor type glass into the filter.
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Stacy Hope
 
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Post » Mon Dec 12, 2011 8:36 am

I am still seeing the water inside the area.
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Anna Krzyzanowska
 
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Post » Mon Dec 12, 2011 12:53 pm

Materials/Objects/Default/Basic/basic_glass_1
You will see nine of them. In the Material Editor type glass into the filter.

Im sorry as you see im an idiot, I cant figure out how to use glass :S............can you please explain? Im in Materials/Objects/Default/Basic/basic_glass_1, but its not a drag and drop, im new to this, any help? or is it just simply a pre applied texture that makes a solid into glass?
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Ally Chimienti
 
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Post » Mon Dec 12, 2011 3:44 pm

I got the water inside the area fixed.

Now, I need to remove the ripple reflection from the floor and the light rays inside the area.

Help is greatly appreciated.
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djimi
 
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Post » Mon Dec 12, 2011 6:29 pm

coolguycooldude: Select the object you wish to be glass. View->Open View Pane -> Material Editor.
Choose the glass and click on "Assign Material To Selection" on the top-left.
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Melanie
 
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Post » Mon Dec 12, 2011 2:00 pm

I am going to try lowering the ocean water level to 0.

Create a water volume with a depth equal to the previous ocean except over my underwater rooms where I could create a separate water volume with a depth to the roof.
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KIng James
 
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Post » Mon Dec 12, 2011 8:02 am

Creating multiple water volumes worked great. No need for VisArea or Portal.
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louise tagg
 
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