Underwater Monsters

Post » Sun Nov 28, 2010 8:11 pm

I'd love to see some more exciting underwater environments for sure. More marine life, hostile and non-hostile. Not sure about coral reefs, though. As much as I like scuba diving and looking at coral reefs and pretty fishes, the north sea is not exactly known for its exotic reefs. It should probably be more like sunken ships and caverns instead. Would be awesome to explore underwater caverns.
While it is true that there are things in the ocean that want to bite and or eat people, most things out there will leave you alone. I have never been comfortable fighting things under water, probably more to the fact that your character is swimming and one can't swing a sword or weapon while doing that. Plus, of the 3 major classes of magic, Fire, Ice and Lightening, none of those are effective under water, except maybe Ice, and that would probably freeze you too.So, while I would expect something down there to take a nibble once in a while, I would want my forays into the water to be more benign than dangerous.

I agree with these :D
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Emma Copeland
 
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Post » Sun Nov 28, 2010 10:03 am

As long as theres no quests that force you to go fight these giant monsters, then its fine.

I'd prefer not to have horrible nightmares after playing it.
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phillip crookes
 
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Post » Mon Nov 29, 2010 1:09 am

I'd love some (or one) HUGE sea monster(s) in Skyrim. If it's only one, I should only be able to have a chance against him once I've hit level 50, and maxed out all offensive skills. If it's a few, well, same. They need to be terrifying; I shouldn't see a "swim back" message for a couple playthroughs.
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Heather Dawson
 
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Post » Sun Nov 28, 2010 10:48 am

you kidding lighting would be the most effective lol but you would get zapped to hell. as for swimming fights daggers would be easy enough. also why the hell not have more sea creatures and places to explore in the water? it only adds way more fun! i would love to be walking across a frozen lake just to have the ice crack and erupt nearby only to show some behemoth of the deeps!
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El Khatiri
 
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Post » Sun Nov 28, 2010 8:38 pm

If there are big, rare, deadly sea monsters in the deepest depths... there should be some kind of "warning" when the player is coming close to them. I mean, it's really dark in deep waters... and even if you had a light spell, it wouldn't lighten up much in front of you. The player would need some time to flee or prepare for a fight when he or she approaches a sea monster, I think :confused:

Perhaps a sea monster can make make a frightful sound at the exact time it notices the player... so that the player at least have a few seconds to either try to flee or bring up a weapon or spell. I think this would also make it even more exciting and scary :)

Or perhaps a sea monster can have this light on it (some sea creatures in deep depths in our world have some thing like this to lure other creatures to get closer...).
Player when seeing the light: "Oh there's some shiny light down there, deeper in the water... strange, perhaps some old magical item or ruin? Interesting, I should check it out."
When player gets closer: "HOLY MOTHER OF !#"&(¤%" -swims as fast as you can- :)


I was just thinking about this today at work. (Obviously very busy.) I was thinking the warning could go a little like something from a scene in Good Omens by Terry Pratchett and Neil Gaiman. Here's an excerpt. Not word for word, but fairly close. The bolded bits are the most important parts. I put it in spoilers in case anyone wants to read it, as it is kind of near the end. Great book btw.

Spoiler
"We seem to have a miserable instrument failure, sir"
"What of it?"
"I'm reading 15,000 meters and still falling"
"That is foolish. There is no such depth"
The captain glared at a million yen's worth of equipment and thumped it
"Ah, sir. It is shallower already."
Beneath the thunders of the upper deep. As the *protagonist* knew Far, Far beneath in the abysmal sea, the Kraken sleepeth.
And now it was waking up.
Millions of tons of deep ocean ooze cascade off it's flanks as it rises.
"See" said the navigator "Three thousand meters already."
As it billows up through the icy waters it picks up the microwave noise of the sea, the sorrowing beeps and whistles of the whalesong.
"Er, one thousand meters"
The Kraken is not amused
"Five hundred meters?"
The factory ship rocks on the sudden swell.
"A hundred meters?"
There is a tiny metal thing above it. The Kraken stirs and ten billion sushi dinners cry out for vengence."


So, I was thinking there would be sudden darkness in the water below you. Not that Nordic waters will be particularly clear. I'm talking near jet black, even near the surface. If you ignore that, there could be a sudden swell as something below you stirs. You could only see that at the surface, though. So noise would also be important.

The only problem would be, why would you want to go out that far? The only reasons I could think of would be to visit a nearby island (Kraken could be sleeping close to the shore). Or the island could BE the monster. There could also be the promise of great treasure near where the Kraken sleeps if he is in the deep ocean.



EDIT: Or instead of the Kraken, it could be like the serpent J?rmungandr that Thor fights throughout the Norse mythology. It was a serpent that surrounded the Earth and would grasp it's own tail in it's mouth. In one of the stories Thor rows out to the deep ocean with a giant and nearly kills J?rmungandr by 'dual-wielding' his fishing rod and his hammer (the giant wusses out and cuts the line just before the death blow). Serpents are probably more in keeping with the dragon theme than the squid-like Kraken.
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Kit Marsden
 
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Post » Sun Nov 28, 2010 4:37 pm

Why would you be swimming in Skyrim

How much of the water will be iced over anyway?

If the game had a different setting maybe, but I can't see underwater content being a large part of Skyrim personally.
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{Richies Mommy}
 
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Post » Sun Nov 28, 2010 7:06 pm

Why would you be swimming in Skyrim

How much of the water will be iced over anyway?

If the game had a different setting maybe, but I can't see underwater content being a large part of Skyrim personally.


Except that one of Skyrim's most prominent vampire clans make their lairs under frozen lakes.
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Scarlet Devil
 
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Post » Sun Nov 28, 2010 11:21 pm

Yes totaly. More sea creatures would be great. More loot and shipwrecks too. This was lacking in oblivion.
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Shirley BEltran
 
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Post » Sun Nov 28, 2010 4:23 pm

I was just thinking about this today at work. (Obviously very busy.) I was thinking the warning could go a little like something from a scene in Good Omens by Terry Pratchett and Neil Gaiman. Here's an excerpt. Not word for word, but fairly close. The bolded bits are the most important parts. I put it in spoilers in case anyone wants to read it, as it is kind of near the end. Great book btw.

Spoiler
"We seem to have a miserable instrument failure, sir"
"What of it?"
"I'm reading 15,000 meters and still falling"
"That is foolish. There is no such depth"
The captain glared at a million yen's worth of equipment and thumped it
"Ah, sir. It is shallower already."
Beneath the thunders of the upper deep. As the *protagonist* knew Far, Far beneath in the abysmal sea, the Kraken sleepeth.
And now it was waking up.
Millions of tons of deep ocean ooze cascade off it's flanks as it rises.
"See" said the navigator "Three thousand meters already."
As it billows up through the icy waters it picks up the microwave noise of the sea, the sorrowing beeps and whistles of the whalesong.
"Er, one thousand meters"
The Kraken is not amused
"Five hundred meters?"
The factory ship rocks on the sudden swell.
"A hundred meters?"
There is a tiny metal thing above it. The Kraken stirs and ten billion sushi dinners cry out for vengence."


So, I was thinking there would be sudden darkness in the water below you. Not that Nordic waters will be particularly clear. I'm talking near jet black, even near the surface. If you ignore that, there could be a sudden swell as something below you stirs. You could only see that at the surface, though. So noise would also be important.

The only problem would be, why would you want to go out that far? The only reasons I could think of would be to visit a nearby island (Kraken could be sleeping close to the shore). Or the island could BE the monster. There could also be the promise of great treasure near where the Kraken sleeps if he is in the deep ocean.



EDIT: Or instead of the Kraken, it could be like the serpent J?rmungandr that Thor fights throughout the Norse mythology. It was a serpent that surrounded the Earth and would grasp it's own tail in it's mouth. In one of the stories Thor rows out to the deep ocean with a giant and nearly kills J?rmungandr by 'dual-wielding' his fishing rod and his hammer (the giant wusses out and cuts the line just before the death blow). Serpents are probably more in keeping with the dragon theme than the squid-like Kraken.

Fishing seems like a lucrative business in Skyrim.
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Emily Martell
 
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Post » Sun Nov 28, 2010 10:10 am

Even though I voted yes, I am still terrified of water of any large depth beyond my view distance or murky as to being unable to see. Know that there are monsters around makes it worse...
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JR Cash
 
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Post » Mon Nov 29, 2010 1:01 am

Except that one of Skyrim's most prominent vampire clans make their lairs under frozen lakes.


Not sure why any sane person would go diving in frozen lakes to search for vampire clan lairs.
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Stacy Hope
 
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Post » Sun Nov 28, 2010 10:54 pm

I wonder how they're going to block off the rest of the sea... invisible wall? Blockade of Nord ships? Hmm.
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Trey Johnson
 
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Post » Mon Nov 29, 2010 12:08 am

Yes, and no. I would like to see a fair bit of life and just generally a ecosystem down their, but very few boss level monsters as how can you fight a Kraken when you need to drop off your heavy plate armor on land, and have at most a short sword. Seeing as realism states that you cant swim with that much weight pulling you down (unless a spell effect like feather were used but still)
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Hope Greenhaw
 
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Post » Mon Nov 29, 2010 12:02 am

I wonder how they're going to block off the rest of the sea... invisible wall? Blockade of Nord ships? Hmm.


Why block it? You know that's where the mod landmasses are going to go...
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Claire Jackson
 
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Post » Mon Nov 29, 2010 2:17 am

I wonder how they're going to block off the rest of the sea... invisible wall? Blockade of Nord ships? Hmm.

Like in Morrowind. You could swim forever, all you encountered was water. Or that's what I've heard, since I've never tried it myself.
On a sidenote: seriously, how bored must one be before he tries to check this. It's Morrowind we're talking about after all.
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Aaron Clark
 
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Post » Mon Nov 29, 2010 2:07 am

not too bored. also if any one remembers blood moon you were on solstheim or how ever you spell it any way plenty of unfrozen water to mess around in. as far as ice goes the oceans can freeze but not well if you live near the ocean or watch the discovery channel you would know this. also in game on solstheim the ocean was not frozen this island has the same climate as skyrim. as far as the vampires they move through solid ice so chances are your not diving in if you have to fight them chances are your going to have to find an ice cave or make your own tunnel lol. at least thats what the lore said.
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Jessica White
 
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Post » Sun Nov 28, 2010 10:33 am

I wonder how they're going to block off the rest of the sea... invisible wall? Blockade of Nord ships? Hmm.

Or like that other thread suggests, just make it so that you'd die because of the cold if you dared to swim in it.
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Emilie M
 
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Post » Mon Nov 29, 2010 12:54 am

I dont see how lots of underwater life and coral reefs would fit in Skyrim. This is not an exotic island, but the cold grim realm of Skyrim. However i would love to see some kinds of fishes and maybe one huge monster (kraken?) that makes you uncomfortable when you're in the water, and you never know where is. But i don't like the idea of spending lots of time in water. I don't reallty find it natural.


A Kraken or multiple Krakens would be cool, I believe but not really sure about this, but isn't there a giant sea snake kind of lieka leviathan in Norse Mythology? Would fit if its true, since Skyrim si kind of Viking and Norse and all.
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Jesus Sanchez
 
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Post » Sun Nov 28, 2010 10:49 pm

There should be at least fish in the oceans and lakes. Oblivion had slaughterfish but only a few places. I was thinking they should add sharks.
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Dan Stevens
 
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Post » Sun Nov 28, 2010 4:16 pm

Not sure why any sane person would go diving in frozen lakes to search for vampire clan lairs.

Cuz it puts hair on the chest
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Scott
 
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Post » Mon Nov 29, 2010 1:35 am

where is the option for water dreugh off the shoreline and in rivers and lakes. i really miss those from morrowind. there should be various levels of huge creatures out in the deep. nonleveled and respawning so that you never know what your going to find.
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Your Mum
 
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Post » Sun Nov 28, 2010 12:44 pm

Huge sea monsters and non-aggressive little fishies?

Yes please.
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ShOrty
 
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Post » Sun Nov 28, 2010 2:48 pm

Fishing seems like a lucrative business in Skyrim.

In that case, it would make perfect sense to go to where the Kraken might live. The Norse believed that the fishing was most plentiful near where the Kraken lived.

He stays at the sea floor, constantly surrounded by innumerable small fishes, who serve as his food and are fed by him in return: for his meal, if I remember correctly what E. Pontoppidan writes, lasts no longer than three months, and another three are then needed to digest it. His excrements nurture in the following an army of lesser fish, and for this reason, fishermen plumb after his resting place.



Oh, and the giant sea serpent that someone mentioned was called J?rmungandr. I personally think this would be a better choice in a game concerning dragons, but the Kraken is much better known.
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Batricia Alele
 
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Post » Mon Nov 29, 2010 2:59 am

Wow. First to vote. Yes, I'd definitely love some more aquatic life including nasty surprises. Something like we saw in LOTR when they tried to get into Moria would be nice. :biggrin:

The Watcher in the water. 'There are older, and fouler things than Orcs in the deep places of the world.' :foodndrink:
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carrie roche
 
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Post » Sun Nov 28, 2010 7:37 pm

I dont see how lots of underwater life and coral reefs would fit in Skyrim. This is not an exotic island, but the cold grim realm of Skyrim. However i would love to see some kinds of fishes and maybe one huge monster (kraken?) that makes you uncomfortable when you're in the water, and you never know where is. But i don't like the idea of spending lots of time in water. I don't reallty find it natural.


Underwater life isn't limited to tropical areas, you know. I'd agree that coral reeefs might be a little out of place in Skyrim, but there are various kinds of underwater life Bethesda could add that would make sense. Water doesn't become a barren wasteland as soon as you leave the tropics.

The game definately needs more interesting underwater environments, I know the main focus of the action is on land, but that's no excuse to not make any effort to make swimming interesting or worthwhile at all, if you're going to let players swim at all, than you should make it so there's something worth seeing under the water, otherwise, what's the point in even going in it? I'd like to see various different quatic creatures, some hostile, others passive, and more interesting under water environments as well. I'd also like to see more things that are rewarding to find down there, things like old shipwrecks with forgotten treasure, or sunken ruins and underwater caves, give me a reason to want to get a waterbreathing spell.
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Gaelle Courant
 
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