Underwater Monsters

Post » Sun Nov 28, 2010 10:26 am

The water never got me excited or my heart racing like it does in some other games. I think adding dangerous monsters would remedy that.
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flora
 
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Post » Sun Nov 28, 2010 12:23 pm

Wow. First to vote. Yes, I'd definitely love some more aquatic life including nasty surprises. Something like we saw in LOTR when they tried to get into Moria would be nice. :biggrin:
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Honey Suckle
 
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Post » Sun Nov 28, 2010 3:41 pm

Swimming in Oblivion kinda svcked. It's difficult to navigate through water with control system made for ground operation. While I want to see better underwater world, if it costs too much on Beth, it's not worth it.
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Juan Cerda
 
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Post » Sun Nov 28, 2010 3:30 pm

I would like to see more life underwater - big "boss" type things but also friendly fishies :happy:
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Lady Shocka
 
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Post » Sun Nov 28, 2010 3:33 pm

Definitely!

1) First add lots of fishes. Normal, friendly, passive fishes. Many different kinds of fish.

2) Secondly, there should be coral reefs, seaweed, cool underwater rock structures and UNDERWATER CAVERNS! Perhaps even a few sunken ruins... like in Morrowind ;). That was awesome.

3) Add a few hostile fishes and creatures, a few bigger ones (dreugh?) and a few smaller ones (slaughterfish for instance).

4) Add SEA MONSTERS to the deepest depths of water. They should be rare, deadly, big, incredibly strong and terrifying!

Small lakes and that are fine. You should feel pretty safe. BUT THE DEEP WATERS! THOSE YOU SHALL FEAR! :D
Then again, sea monsters should be very rare :)
I can't decide if they should be respawning or not. It leans towards not respawning. Those kinds of creatures are too epic to respawn!

http://peterlarson.files.wordpress.com/2010/07/kraken.jpg
http://www.mythslegendsandfolklore.com/wp-content/uploads/2010/05/Orange-Leviathan_small.jpg

Edit: I think that if sea monsters are non-respawning, then they shouldn't always be on the same place. Perhaps this can be done rather easily by giving them good AI, so you never encounter them on the same spot... and therefore can't prepare yourself as much :)
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Grace Francis
 
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Post » Sun Nov 28, 2010 11:06 am

Add lots of fishes, lots of boses and lots of underwater plants.
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Paula Rose
 
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Post » Sun Nov 28, 2010 10:29 pm

I'd love to see some more exciting underwater environments for sure. More marine life, hostile and non-hostile. Not sure about coral reefs, though. As much as I like scuba diving and looking at coral reefs and pretty fishes, the north sea is not exactly known for its exotic reefs. It should probably be more like sunken ships and caverns instead. Would be awesome to explore underwater caverns.
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Logan Greenwood
 
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Post » Sun Nov 28, 2010 11:42 am

For the coral reefs... I never heard the existence of in Quebec... just saying....

But more hostile fish species would be fun....just slaughter fish gets redondent... And Some non-hostile fishes would fun...as long as we can kill them...because just images would only...graphical...
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Ruben Bernal
 
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Post » Sun Nov 28, 2010 3:45 pm

There should be more stuff to discover underwater in general. There should be hidden caves, and other exciting locations. There should be underwater plant life, and maybe coral reefs. There should be more fish, and more monsters. I'd really like to see some dangerous underwater monsters when I dive deep.
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Gill Mackin
 
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Post » Sun Nov 28, 2010 1:14 pm

I dont see how lots of underwater life and coral reefs would fit in Skyrim. This is not an exotic island, but the cold grim realm of Skyrim. However i would love to see some kinds of fishes and maybe one huge monster (kraken?) that makes you uncomfortable when you're in the water, and you never know where is. But i don't like the idea of spending lots of time in water. I don't reallty find it natural.
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Ilona Neumann
 
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Post » Sun Nov 28, 2010 7:50 am

A lot of under water critter types, mostly docile, but some aggressive as well, which would attack you or the docile type.

A lot of different under water plants and plant-like critters that might try to eat the docile type, or you.

A lot of different types of underwater rocks and caverns, and unique landscapes.

A lot of underwater "grottoes", gad I missed them in Oblivion.

Some underwater beasts like dreughs, sharks and slaughter fishes, and the like, who terrify the critters and feast on them, and you.

Some rare types of underwater monsters that would terrify you out of your skin, when you encounter them, extremely high level, and mostly on deep water.

Edit: :toughninja: by hlvr :)
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Yonah
 
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Post » Sun Nov 28, 2010 11:29 am

And water goggles would be usefull for under water exploring.
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Hazel Sian ogden
 
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Post » Sun Nov 28, 2010 11:14 am

I dislike hugh end Boss creatures that require a special technique to defeat. It is so like an arcade where you fail over and over and keep feeding your quarters into the machine until someone says "it's easy all you have to do is stick him 3 times in the (insert body part here) and he will drop like a rock". Many fishes would kill the frames per second on current gen consoles so if you want it you're gona have to mod it. I voted Other, Yes, Yes.
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jason worrell
 
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Post » Sun Nov 28, 2010 7:00 pm

And water goggles would be usefull for under water exploring.

So is a diving suit.
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Caroline flitcroft
 
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Post » Sun Nov 28, 2010 9:48 pm

Well, unless you don't freeze to death in the waters, much more varied and complex monsters for the Sea would be awesome.
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leni
 
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Post » Sun Nov 28, 2010 2:56 pm

Definitely!

1) First add lots of fishes. Normal, friendly, passive fishes. Many different kinds of fish.

2) Secondly, there should be coral reefs, seaweed, cool underwater rock structures and UNDERWATER CAVERNS! Perhaps even a few sunken ruins... like in Morrowind ;). That was awesome.

3) Add a few hostile fishes and creatures, a few bigger ones (dreugh?) and a few smaller ones (slaughterfish for instance).

4) Add SEA MONSTERS to the deepest depths of water. They should be rare, deadly, big, incredibly strong and terrifying!

Small lakes and that are fine. You should feel pretty safe. BUT THE DEEP WATERS! THOSE YOU SHALL FEAR! :D
Then again, sea monsters should be very rare :)
I can't decide if they should be respawning or not. It leans towards not respawning. Those kinds of creatures are too epic to respawn!

http://peterlarson.files.wordpress.com/2010/07/kraken.jpg
http://www.mythslegendsandfolklore.com/wp-content/uploads/2010/05/Orange-Leviathan_small.jpg

Edit: I think that if sea monsters are non-respawning, then they shouldn't always be on the same place. Perhaps this can be done rather easily by giving them good AI, so you never encounter them on the same spot... and therefore can't prepare yourself as much :)

This ftw. I totally agree :)
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Jarrett Willis
 
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Post » Sun Nov 28, 2010 6:42 pm

I think the water is is need of improvement. I would love to see a more living ecosystem in the water. With different kinds of fish some hostile some not. And maybe some very large creatures deep deep down.
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Rusty Billiot
 
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Post » Sun Nov 28, 2010 11:46 am

Definitely!

1) First add lots of fishes. Normal, friendly, passive fishes. Many different kinds of fish.

2) Secondly, there should be coral reefs, seaweed, cool underwater rock structures and UNDERWATER CAVERNS! Perhaps even a few sunken ruins... like in Morrowind ;). That was awesome.

3) Add a few hostile fishes and creatures, a few bigger ones (dreugh?) and a few smaller ones (slaughterfish for instance).

4) Add SEA MONSTERS to the deepest depths of water. They should be rare, deadly, big, incredibly strong and terrifying!

Small lakes and that are fine. You should feel pretty safe. BUT THE DEEP WATERS! THOSE YOU SHALL FEAR! :D
Then again, sea monsters should be very rare :)
I can't decide if they should be respawning or not. It leans towards not respawning. Those kinds of creatures are too epic to respawn!

http://peterlarson.files.wordpress.com/2010/07/kraken.jpg
http://www.mythslegendsandfolklore.com/wp-content/uploads/2010/05/Orange-Leviathan_small.jpg

Edit: I think that if sea monsters are non-respawning, then they shouldn't always be on the same place. Perhaps this can be done rather easily by giving them good AI, so you never encounter them on the same spot... and therefore can't prepare yourself as much :)

+1 but not as big as those in the pics, there should actually be a way you can ever beat them. :biggrin:
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stephanie eastwood
 
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Post » Sun Nov 28, 2010 2:26 pm

+1 but not as big as those in the pics, there should actually be a way you can ever beat them. :biggrin:


I agree. I just added the pics because they were so cool haha :)
Monsters that big would be like as big as the entire Imperial city haha. Too big, I agree :P

Perhaps a sea monster as big as... an entire ship (or a bit bigger) would be enough.
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Dan Stevens
 
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Post » Sun Nov 28, 2010 10:01 pm

I agree. I just added the pics because they were so cool haha :)
Monsters that big would be like as big as the entire Imperial city haha. Too big, I agree :P

Perhaps a sea monster as big as... an entire ship (or a bit bigger) would be enough.

They are. :thumbsup:
Indeed, they should be sizable enough to make you go "wuuuuuut". :ahhh:
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(G-yen)
 
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Post » Sun Nov 28, 2010 9:30 pm

I've been asking this for a long time, I agree, there should definitely be something BIG scary thing on deep water.
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Chrissie Pillinger
 
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Post » Sun Nov 28, 2010 8:11 am

I agree there should be more in the waters. There should be good reasons to go in the ocean. Especially around the ice flows and what not up north; I would love to see sunken ships, giant whale skeletons, coral caves to explore. As for the wild life, I want whales, fish, walrus', possibly water fae or something like sirens and mermaids... hostile or non I don't know which, ice crabs instead of mud crabs, sharks... and of course the big sea monsters that lie in the deepest depths.

Also in lakes, depending on where they are, you should have a chance of running into the Volkihar (or other tribes of the Ice Vampires... if there are more similar)

So basically yes, yes, and yes. :D
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Gen Daley
 
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Post » Sun Nov 28, 2010 7:03 pm

Lets have Cthulhu in the sea!
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Isabell Hoffmann
 
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Post » Sun Nov 28, 2010 4:05 pm

no coral please, it would kill the immersion, and this is a scandinavia anolog we are talking about people, coral reefs don't exist that far north, if it was elder scrolls V summerset i would say hell yes for corral and all kinds of tropical aquatic madness, but this is skyrim. that being said giant seamonsters and whales and seals (whatever those things from solsthiem were) would go quite well with the setting.
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Angelina Mayo
 
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Post » Sun Nov 28, 2010 7:36 pm

If there are big, rare, deadly sea monsters in the deepest depths... there should be some kind of "warning" when the player is coming close to them. I mean, it's really dark in deep waters... and even if you had a light spell, it wouldn't lighten up much in front of you. The player would need some time to flee or prepare for a fight when he or she approaches a sea monster, I think :confused:

Perhaps a sea monster can make make a frightful sound at the exact time it notices the player... so that the player at least have a few seconds to either try to flee or bring up a weapon or spell. I think this would also make it even more exciting and scary :)

Or perhaps a sea monster can have this light on it (some sea creatures in deep depths in our world have some thing like this to lure other creatures to get closer...).
Player when seeing the light: "Oh there's some shiny light down there, deeper in the water... strange, perhaps some old magical item or ruin? Interesting, I should check it out."
When player gets closer: "HOLY MOTHER OF !#"&(¤%" -swims as fast as you can- :)
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GLOW...
 
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