Today, despite years of playing Oblivion, I stumbled upon, for the first time, Lost Boy Cavern. If it had been full of punk teenage vampires it would have been an awesome nod to the old 80s film, but what I found was almost as good and very intriguing. Deep within the cave. . . the cave turned out to be an underground fortress. And in the fortress was a necromancer's lair, but this lair had a story to go with the enemies. A lich named Erandur was plotting against the mages guild (this Archmage destroyed him of course, with a little help from a Xivalai friend), there were letters detailing his intent to attack the guild, and praising the ruin of Kvatch. There were also notes from a former friend of his who had sought aid in winning Erandur back from evil from The Mages Guild and had not received it, and who had latter fought Erandur and tried to escape, but had failed. And in a secret throne room at the back of the fort, there was Erandur himself, by name. If he he'd had a special skin (as the last Ayelid king should have) it would have been AWESOME!
Does anyone know if Erandur is tied to a quest that I haven't unlocked, by the way>?
And then there is the giant slaughter fish beneath the undersea caverns that lie beneath the lair of the Daedra binding wizard Fathis Arnen. . . a cave which DOES have a tunnel that leads to the open sea.
So all this to ask and say, before this thread is erroneously moved to Oblivion's thread. . . who else LOVES finding the unexpected when exploring. When the forts are not just arranged differently and inhabited by different factions of the generic monsters and semi-hostile NPCs, but where some of them have distinctive histories all their own that can be read and seen! When they have rare creatures, or are themselves rare oddities or forgotten relics?
WHo else loves stumbling upon a hidden plot against a major guild that no member of the guild has given you a quest to foil?
Just saying.
Little late on this, but I just wanted to say that this is an example (of the far too few) of rewarding exploration without monetary gain, and was much more heavily used in Morrowind than Oblivion. Hopefully, with more level designers on the project, we'll have some more instances Ibar-Dad's and (can't recall name, the Ruins you find Skull Crusher in), though, such exotic and wonderful locations are really, believe it or not, lost without contrast of "Basic Tomb" "Basic Fort" etc. Again, I say it all the time, but contrast prevents the world from becoming stale. Even if the overall experience is phenomenal, without something "Less enthralling" to reground yourself, it willbecome stale.