I'm having the exact same problem since patch 1.3
System specs
Maximus VII Hero motherboard
16GB memory
I7-4790K intel CPU
Nvidia GeForce GTX 780 TI
Logical disk drive made up of 4 x 250GB Samsung SSDs set up in a striped raid (raid 0)
I'm running the game in windowed borderless mode (it refuses to start up in full screen and just hangs on a black screen).
Before 1.3 my loading times were typically at most 5-10 secs. Or at least low enough that i wasn't bothered by it at all.
After 1.3 it's atrocious a lot of the time to the point where i've kind of given up playing. I've read that Bethesda supposedly fixed a bug causing this in one of the 1.3 beta patches, but for me this definately isn't fixed.
The problem is very much repeatable.
I've tried messing with the iPresentInterval as posted in this thread and it does seem to help the problem, however as pointed out by others for some silly reason the engine cannot run without developing big problems at high FPS.
Side effects of setting iPresentInterval to 0 i've confirmed so far is:
- Crazy fast scroll speed on menus using the keyboard (i.e. press down once and scroll down 20 entries)
- Lock picking going on steroids and moving the pins as well as spinning the lock insanely fast to the point where pins just break instantly.
- Physics problems (very brief experiences, but it seems to back up what others are saying)
- Stuck when exiting terminals.
The loading time problem is very much repeatable, and seems to happen mostly for me on the "black" loading screens with no 3d model and only the vault tech logo pulsing in the corner.
One test i can reproduce consistently is this:
- Load quicksave in Sanctuary (a little longer than normal load time in 1.3)
- Fast travel to Cambridge Police Station (normal to slightly longer load time in 1.3)
- Enter cambridge police station (a little longer than normal load time in 1.3)
- Walk through the building and take the door exiting to the roof (black loading screen with the vault tech icon taking ages to load).
With the default value of iPresentInterval=1 i've run the above test several times with the steam overlay counter showing FPS while doing it.
Results are on average along these lines:
- Takes around 8-12 secs to load
- Takes around 7-10 secs to load
- Takes around 10-12 secs to load
- Varies wildly in loading time, but it's anywhere from 40+ seconds to 3+ minutes.
The FPS is capped by iPresentInterval and typically stays at 50 or within a few numbers of it.
Setting iPresentInterval=0 i've rerun the test a bunch of times.
The results are:
- Takes 6-7 secs (running at around 500 fps while loading)
- Takes around 7 secs (running at around 500 fps while loading)
- Takes around 2 secs (running at around 750 fps, it's hard to get an accurate reading since the load is so fast)
- Takes around 7 secs (running at around 750 fps vault tech logo visible in the corner and is pulsing much faster than normal due to the high frame rate).
The results i'm getting by setting iPresentInterval=0 means that my game runs at a much smoother framerate in general (because it's not capped by the game any more), i experience less mouse smoothing or input lag in general, and the load times are improved by a lot. The load times with iPresentInterval=0 seem to be even better than before patch 1.3, however the side effects of using iPresentInterval=0 are somewhat game breaking.
There is no doubt in my mind that the loading times seem to be tied to the framerate at which the game runs while on loading screens. Why in the world Bethesda would tie these two things together i cannot fathom, it seems like a giant bug or a complete misdesign in the engine. The iPresentInterval=0 tests clearly shows that my computer is able to load the areas much faster than i achieved even before patch 1.3. When forcing us into a loading screen the games only goal should be to get us through that loading screen in record time, not tie our loading times to the framerate which you've already put an ariticial cap on.
Something was clearly broken in patch 1.3 to make the loading times worse for a lot of players (i've seen this complaint in several places by now). The common denominator for the people having the problems seems to be SSDs, but i'm not sure why that should be a factor.
Bethesda, please put some attention on this problem. I love your games, despite the many flaws they are often born with I've put many hundreds of hours into skyrim and i'm already at a few hundred in Fallout 4. Unfortunately at the moment Fallout 4 is in an unplayable state for me, we need a new patch or at least some way to revert to before patch 1.3.
Thanks
A long time fan.