Unholy Darkness - Complete Vampire Overhaul

Post » Fri Nov 05, 2010 4:35 am

Thanks for keeping us updated as often as you do. It's pretty cool to see you're putting so much time and effort into it.

You bet!

Hey Madmole! I've been watching this mod the whole time. I guess you could say I was saving my Vampireginity for this mod. I see it's soon to be released, I'll be waiting for it! Seems extremely cool!

-Ayrton
Lol... vampireginity. Glad I can pop your cherry!


Hey, first time I have been here in the forums awhile and posted, and I just saw this thread, read all the first page stuff and just watched all the videos, and I will say for sure that you have done an "Amazing" job making this mod, Very Cool!

The only Vampire mod that I have ever played since this game came out is ParasiteX New Vampires, combined with the Vampire Aging Disabled mod to keep a decent face on my character.

Watching your videos I can see that some of the features of that Great Mod have been incorporated in to yours, and I really like that allot.

I had not seen any Vampire mod that I would want to migrate to because of the loss of the features that I liked to play with in my game offered by ParasiteX New Vampires, except this one.

Looking at your mod, I am thinking that I would have to make a new character to play it, and not be able to use my existing Vampires that I have made and play using ParasiteX New Vampires, would that be correct?

I really only have two that I would want to migrate, one Very Old one and one pretty young one using ParasiteX New Vampires system, the old one would bother me the most as I have advanced very far in that ParasiteX New Vampires system of Vampire play and am quite happy with it.

But if starting over with them both to use this Vampire mod instead of my favorite ParasiteX New Vampires, I am thinking that is something that I will do for sure.

Great Job! :tops: :rock: :goodjob: :foodndrink:

If your using parasiteX you'll have no trouble migrating *cross fingers*. I may have renamed a few spells and some might not work the same any more... but overall the core of his mod is still there. I haven't made the quests work with non new characters though, but I will try to get that done before release.

As i recall you don't have to create a new character to use this mod. But you "should" if you want to see the awesome shaders and sickness effects while you are becoming a vampire.


Outstanding work as usual, madmole.? :rock:
You don't need a new character, but unless I make some changes, if you already are a vampire... you could run into trouble if I don't make the quests pop up somehow. What you could do is get the vampire cure, then load my mod so you become a vampire again with my system. Then you don't lose your character. That isn't tested though. I'll probably just make it so if you already are a vampire you get taken to the tomb or something by the hooded man and it basically rolls out the same and kicks off the quests. That would be 10x easier.
x
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Shelby Huffman
 
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Post » Fri Nov 05, 2010 6:12 am

Well after trying lots of stuff I settled on this for the thrall cages. You cast the vampire seduction spell on them then they follow you wherever you want, if the seduce is successful. Then once they enter the cell (sort of, get one big toe in the door essentially, they are immobile at that point. Then you can shut the door and they are doomed for all eternity if you choose. To release them you just go in there and push them out. Once they clear the trigger they take off and go about their business.

I could make em hate you and do a lot more with it. Its kind of a bonus feature so I don't know how much more I want to spend on it. Here's a video showing me trap a couple of people down there. I suspect you could fill the cage with people if you wanted. I just thought it was nice being able to wake up from my coffin nap and go take a bite out of someone right there, so I could get on with my adventures. In my real save game I'll probably trap that rich noble lady who hangs out by the waterfront at night, noble blood is better and last longer.

Now I suspect that if you were careless, you could semi break the game with this feature by trapping quest people down there. Like the lady I trap is from the thieves guild mission and I don't know exactly what would happen if you have anyone important enslaved down there... so use it at your own risk. I would guess as long as you go down there if there is anything important they need to do you could release them for the quest.

I had my avatar doing this seduction dance earlier... for some reason it didn't work on the video. Oh I know... I had vampirism activated and my fangs were showing, so it was not showing the seduction dance because showing fangs is a higher priority than the other custom anims I have.

http://downloads.4drulers.com/Oblivion_Mods/unholydarkness/Unholy%20Darkness%20Seduction02.wmv
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elliot mudd
 
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Post » Fri Nov 05, 2010 4:39 pm

Yay! Good news and a new video to drool over.? :woot:

Too bad we didn't get to see that sixy dance. ? :sad:


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GRAEME
 
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Post » Fri Nov 05, 2010 2:03 am

Yay! Good news and a new video to drool over.? :woot:

Too bad we didn't get to see that sixy dance. ? :sad:

Actually I put it in there as a test. You see the sixy animations were causing this weird camera movement in first person. So I was replacing animations to see if they all did that and tried a dance anim. It worked fine, but you can hardly walk with it running. You can shut it off by showing your fangs and then control yourself just fine... so I'm not sure what sixy seduction animation we'll end up with yet. It only works on chick vampires too... I don't think a guy shaking his hips would look right, lol. If anyone knows of something appropriate for male vampires to play it would be fine.

I'm kind of thinking of changing how it all works too. Instead of a target spell, I could make it a self ability so you don't cast it on someone, but once you cast it on yourself the vampire glamor dialogue would be available. The only drawback to this is a lot of NPC's won't talk to you, so you couldn't use it against bandits and such. I'll probably leave it alone for now since it works, and keep moving towards a release date. Its so easy to spend a week on one little feature, polishing things so its perfect, etc... where right now it works and isn't exactly perfect, but hey you can feed on them in private.

Also... one thing cool I noticed. It must be inherent with the follow package I add, but once you seduce someone and they have that follow package on, they seem to become non hostile. Like the pirate I took back there earlier (not in the video) didn't fight me or anything after I force fed on him in the cage. So once you seduce someone they seem to not want to fight back. This could be a bad thing too... but I can easily make it not even work in combat so you can't exploit it in dungeons, etc.
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Symone Velez
 
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Post » Fri Nov 05, 2010 3:34 am

Tonight I added blood potions. I was using another mod for them but now its all within Unholy Darkness so you won't need an extra esp. This gave me the opportunity to finally start making Silian have some uses other than a quest giver. My goal is to make his vampire shop look and feel like a vampire shop, and have him sell useful things for vampires. Ultimately the place should have lots of character when I'm done with it.

So while the area itself hasn't been updated yet, I updated his mercenaries with some decent armor, and I added a "blood [censored]" which is basically a skooma addict who will let you feed on her for money. The video features some voice acting from my female voice actress on the feed. I have to get the other lines done yet, but I assure you her voice is incredible. You can hear her during the feed part. She does a perfect imperial impression, I can't wait to get more of her dialogue integrated.

http://downloads.4drulers.com/Oblivion_Mods/unholydarkness/Unholy%20Darkness%20Blood%20%5Bcensored%5Ds.wmv

Question: Do you guys think she needs a name, or is "Blood [censored]" ok? I just threw it in there temp but thought it was kind of funny.
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no_excuse
 
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Post » Fri Nov 05, 2010 4:03 am

Mhm... I keep getting a 404 with the last video.

But about the seduction ability I think I have an idea (I think that I suppose that I guess... hmm...): You could make it in two versions - one with individual targeting (affecting only the NPC indicated by crosshair) under one hotkey (and as a target/touch spell) and one with area effect (picking a number of people closest to you in a given area) under another (and a self-targeted spell), increasing in potency with age.
A level one vampire could only use the individual targeting version, but as they get older, they would get the area version which would increase in area as well as the number of people affected (Age^2 perhaps?) at later levels. A bit like Majesty discipline from VtR (or Presence in VtM).

With this you could make it hotkeyed, but I don't remember whether OBSE has a crosshair-targeting condition. The last time I wrote a script more complicated than adding an item through quest was most likely a couple of millennia ago, and by then OBSE was still a single-digit version. Though I believe I've seen it used in a mod somewhere.
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Chelsea Head
 
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Post » Fri Nov 05, 2010 11:14 am

Also... one thing cool I noticed. It must be inherent with the follow package I add, but once you seduce someone and they have that follow package on, they seem to become non hostile. Like the pirate I took back there earlier (not in the video) didn't fight me or anything after I force fed on him in the cage. So once you seduce someone they seem to not want to fight back. This could be a bad thing too... but I can easily make it not even work in combat so you can't exploit it in dungeons, etc.


It's a pretty cool feature to use in combat though, it reminds me of a snake hypnotising a mouse. Maybe to balance it you could disable it while wearing armour, or make it take a few seconds and be interrupted when hit, then you'd give players a choice of whether to play a dungeon "straight" or go properly nocturnal predator. Sticking to the shadows, separating one member of the herd and hypnotising him before slaughtering him like a lamb, but if you just go barging in you'll be in trouble.
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Anna Krzyzanowska
 
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Post » Fri Nov 05, 2010 8:02 am

?
Question: Do you guys think she needs a name, or is "Blood [censored]" ok? I just threw it in there temp but thought it was kind of funny.

This Cybernanni plugin Bethesda are running for their Board is [censored] up the url because of "w-hores" so i've put in a tinyurl.


Here is the new http://tinyurl.com/ygajfg6


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Lovingly
 
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Post » Fri Nov 05, 2010 2:11 am

Thanks for the tinyurl, I was guessing the name wrongly >_>
The name's not a problem, and the character looks pretty cool too. Well, sixy actually, but sixy in a cool kinda way :)

As for the voice acting, it definitely sounds like real good voice acting. Unfortunatly the device used to record her voice doesn't seem to be a very good one...
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Dark Mogul
 
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Post » Fri Nov 05, 2010 9:54 am

Question: Do you guys think she needs a name, or is "Blood [censored]" ok? I just threw it in there temp but thought it was kind of funny.


If your looking for alternatives, think this might work?

Blood Doll: Someone who gives blood in hopes of looking cool and/or who may have erotic desires fulfilled by being fed on.

http://www.sanguinarius.org/terminology.shtml is a nice site for terminology.
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Jessica Stokes
 
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Post » Fri Nov 05, 2010 5:36 am

?


Here is the new http://tinyurl.com/ygajfg6



lol mudcrab dialog :facepalm: :lmao:
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Bones47
 
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Post » Fri Nov 05, 2010 5:29 am

Mhm... I keep getting a 404 with the last video.

But about the seduction ability I think I have an idea (I think that I suppose that I guess... hmm...): You could make it in two versions - one with individual targeting (affecting only the NPC indicated by crosshair) under one hotkey (and as a target/touch spell) and one with area effect (picking a number of people closest to you in a given area) under another (and a self-targeted spell), increasing in potency with age.
A level one vampire could only use the individual targeting version, but as they get older, they would get the area version which would increase in area as well as the number of people affected (Age^2 perhaps?) at later levels. A bit like Majesty discipline from VtR (or Presence in VtM).

With this you could make it hotkeyed, but I don't remember whether OBSE has a crosshair-targeting condition. The last time I wrote a script more complicated than adding an item through quest was most likely a couple of millennia ago, and by then OBSE was still a single-digit version. Though I believe I've seen it used in a mod somewhere.
I don't want to do another area affect power. GetNextRef is pretty slow and I'm already using it for horse scare, feeding on sleeping people and I'm just not happy with the time it takes on the cpu. THere is a GetCrosshairRef I could use to identify potential victims. I already have it increase in potency with age. Its too bad the crosshair doesn't span the entire level, it would be cool to reach someone from the shadows mentally, or to use my force feed effect from a long distance, I could essentially teleport the player there for a feed and it would look really cool as you move super fast, but I'm not sure its possible to extend the range of the crosshair target identifier.


It's a pretty cool feature to use in combat though, it reminds me of a snake hypnotising a mouse. Maybe to balance it you could disable it while wearing armour, or make it take a few seconds and be interrupted when hit, then you'd give players a choice of whether to play a dungeon "straight" or go properly nocturnal predator. Sticking to the shadows, separating one member of the herd and hypnotising him before slaughtering him like a lamb, but if you just go barging in you'll be in trouble.
Wearing anything other than jewelry reduces the chance for success. I will most likely nullify its effect if combat has begun.



This Cybernanni plugin Bethesda are running for their Board is [censored] up the url because of "w-hores" so i've put in a tinyurl.


Here is the new http://tinyurl.com/ygajfg6
Ah I didn't think it would stop that word.. lol. Thanks for posting it for me.


Thanks for the tinyurl, I was guessing the name wrongly >_>
The name's not a problem, and the character looks pretty cool too. Well, sixy actually, but sixy in a cool kinda way :)

As for the voice acting, it definitely sounds like real good voice acting. Unfortunatly the device used to record her voice doesn't seem to be a very good one...
I haven't done any post processing yet, I wanted to get some spoken lines in there first then I use the same settings for the whole batch so they are all the same.


If your looking for alternatives, think this might work?

Blood Doll: Someone who gives blood in hopes of looking cool and/or who may have erotic desires fulfilled by being fed on.

http://www.sanguinarius.org/terminology.shtml is a nice site for terminology.
That might work. But this one does it for money. Not that it makes that much difference in the end or anything. I don't want my mod to end up a six mod, but I don't want it dumbed down and to be a pg13 thing Like my Eyja mod was. I want this mod to feel like a hardcoe vampire mod. Your in the realm of creatures of the night and there will be a vast array of experiences. Gritty dark places with prostitution, blood exchange, etc and then uppity classy places with rules and old shrewd vampires in control. Nice site BTW!
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Julie Ann
 
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Post » Fri Nov 05, 2010 5:18 pm

This may already be a planned feature, part of "making NPCs your thralls", but just in case..

.. The best feature of all the Vampire mods Ive played was a dominate-like option that would force a given NPC to start providing services (merchant, spell buy, repair, training, etc) at any hour once he was enthralled.

The Vampire wants to live at night for obvious reasons, but the largest drawback to this in game is clearly access to services - and it only makes sense a powerful vampire would want to get around it with advanced powers.

Is this something you have already incorporated? IMO its a must for a mod of this scope :)
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Ysabelle
 
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Post » Fri Nov 05, 2010 7:13 am

This may already be a planned feature, part of "making NPCs your thralls", but just in case..

.. The best feature of all the Vampire mods Ive played was a dominate-like option that would force a given NPC to start providing services (merchant, spell buy, repair, training, etc) at any hour once he was enthralled.

The Vampire wants to live at night for obvious reasons, but the largest drawback to this in game is clearly access to services - and it only makes sense a powerful vampire would want to get around it with advanced powers.

Is this something you have already incorporated? IMO its a must for a mod of this scope :)

It's something I've thought about and it is on my list of maybe features. Currently you can visit Silian Valodius, a vampire dealer at night, he is open all night long. But it would be cool to just unlock a door and when the merchant comes running at you for breaking in you can talk to him and say "you are open for business" and then they mutter something like "but of course" and then the buy/sell menu is on there again. This will require personality + age check.
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patricia kris
 
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Post » Fri Nov 05, 2010 4:22 pm

you can talk to him and say "you are open for business" and then they mutter something like "but of course" and then the buy/sell menu is on there again.


I can't help myself but http://www.youtube.com/watch?v=4pvgPSjhTjY came instantly to my mind. Might wanna ask Capcom for the rights to use that line?? :celebration:


Seriously this sounds fantastic, if you decide to implement this feature.


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Epul Kedah
 
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Post » Fri Nov 05, 2010 10:55 am

It's something I've thought about and it is on my list of maybe features. Currently you can visit Silian Valodius, a vampire dealer at night, he is open all night long. But it would be cool to just unlock a door and when the merchant comes running at you for breaking in you can talk to him and say "you are open for business" and then they mutter something like "but of course" and then the buy/sell menu is on there again. This will require personality + age check.


That would be awesome :)

Even better if you can tell your thralls to stay open late, but I guess that might require more work.

Its good to have at least one dealer you can rely on, but unless you add a new one to every city, its not quite the same as being able to convince existing NPCs to change their habits for you. Would it help any if I tracked down the mod where this was an option so you could look at how its been done?
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Monika
 
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Post » Fri Nov 05, 2010 3:21 pm

I can't help myself but http://www.youtube.com/watch?v=4pvgPSjhTjY came instantly to my mind. Might wanna ask Capcom for the rights to use that line?? :celebration:


Seriously this sounds fantastic, if you decide to implement this feature.
lol @ Mr Bison


That would be awesome :)

Even better if you can tell your thralls to stay open late, but I guess that might require more work.

Its good to have at least one dealer you can rely on, but unless you add a new one to every city, its not quite the same as being able to convince existing NPCs to change their habits for you. Would it help any if I tracked down the mod where this was an option so you could look at how its been done?
Not unless I run into some trouble. I already have a good idea on how to do it. If successful, I'll simply addscriptpackage "night dealer" and offer services. I'll make my package wheel and deal in all goods too, so those worthless ones who only deal in food will buy all your stuff, lol.

Should be quite easy.
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sw1ss
 
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Post » Fri Nov 05, 2010 12:27 pm

lol @ Mr Bison


Not unless I run into some trouble. I already have a good idea on how to do it. If successful, I'll simply addscriptpackage "night dealer" and offer services. I'll make my package wheel and deal in all goods too, so those worthless ones who only deal in food will buy all your stuff, lol.

Should be quite easy.


Sweet! I didnt think it was so easy. In that case, it ought to get promoted outta the "maybe" feature list ;)
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Cheville Thompson
 
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Post » Fri Nov 05, 2010 10:02 am

Sweet! I didnt think it was so easy. In that case, it ought to get promoted outta the "maybe" feature list ;)

Na I'll probably do it tonight. I started a new character using the xenia vampire race, which is 100% compatible with unholy darkness BTW (no need for eyes or teeth hax), and I'm finding it a pain to travel to bravil to Silians shop just to sell goods, and frankly I'm running out of things to do which would be interesting to do but not take forever... so I'll see if I can get it working tonight.
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KRistina Karlsson
 
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Post » Fri Nov 05, 2010 7:37 am

Na I'll probably do it tonight. I started a new character using the xenia vampire race, which is 100% compatible with unholy darkness BTW (no need for eyes or teeth hax), and I'm finding it a pain to travel to bravil to Silians shop just to sell goods, and frankly I'm running out of things to do which would be interesting to do but not take forever... so I'll see if I can get it working tonight.


Wow, tonight? I didnt expect this level such speedy customer service! ;)

Then again, its why I loved your work on Eyja. Anyone could drop in the thread, suggest something, and if there wasnt a damn good reason not to provide it, you worked amazingly hard at implementing suggestions. Its quite unique, as most modders are happy to listen to bug reports but rarely respond to feature requests. Keep up the great work.
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Romy Welsch
 
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Post » Fri Nov 05, 2010 12:55 pm

Wow, tonight? I didnt expect this level such speedy customer service! ;)

Then again, its why I loved your work on Eyja. Anyone could drop in the thread, suggest something, and if there wasnt a damn good reason not to provide it, you worked amazingly hard at implementing suggestions. Its quite unique, as most modders are happy to listen to bug reports but rarely respond to feature requests. Keep up the great work.

Well if a good idea fits in with stuff I have planned or I think its cool and it won't take much work... I don't see why not. Mostly it depends on if I think it will add any real value to the mod or not.

I think by being more open minded you definitely end up with a better product. If something isn't fun or cool you can always take it out. A lot of times I might think a user idea might not be that great... but then if you try it out it can be more fun than you expected.
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Cheryl Rice
 
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Post » Fri Nov 05, 2010 8:49 am

For the sixy animation you could use a beckoning motion, like a finger crook. That can be sixy and is gender neutral.
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Roanne Bardsley
 
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Post » Fri Nov 05, 2010 7:44 pm

As for a "sixy animation" to attract NPCs - there's always the few that was used in this mod as taunts: http://www.youtube.com/watch?v=cpiLy0xUTlw

It shows about 2 or 3 different ones throughout the video. I'm not sure if they really fit, but I figured I'd throw those out there anyways.


Also, my avatar disappeared. Odd since it was there the first time I posted on the new forums. I shall have to remedy this...
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Kay O'Hara
 
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Post » Fri Nov 05, 2010 11:51 am

I can't belive it, he/she turned Oblivion into some crappy Bayonetta wannabe.? :nono:

But that finger crook as a come over here or follow me-emote sounds really nice.


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Killer McCracken
 
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Post » Fri Nov 05, 2010 9:40 am

Tonight I added blood potions. I was using another mod for them but now its all within Unholy Darkness so you won't need an extra esp. This gave me the opportunity to finally start making Silian have some uses other than a quest giver. My goal is to make his vampire shop look and feel like a vampire shop, and have him sell useful things for vampires. Ultimately the place should have lots of character when I'm done with it.

So while the area itself hasn't been updated yet, I updated his mercenaries with some decent armor, and I added a "blood [censored]" which is basically a skooma addict who will let you feed on her for money. The video features some voice acting from my female voice actress on the feed. I have to get the other lines done yet, but I assure you her voice is incredible. You can hear her during the feed part. She does a perfect imperial impression, I can't wait to get more of her dialogue integrated.

http://downloads.4drulers.com/Oblivion_Mods/unholydarkness/Unholy%20Darkness%20Blood%20%5Bcensored%5Ds.wmv

Question: Do you guys think she needs a name, or is "Blood [censored]" ok? I just threw it in there temp but thought it was kind of funny.


How about calling her a "Blood Concubine"?

The name you have does not bother me really but, you want to go for mass appeal and that name might be a problem for some, and I think "Blood Concubine", describes her the same as you did just in a less offensive and more "Exotic" way.

Just the name that came to mind for me when I read you were looking for another one. :)
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Chloe Botham
 
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