Unholy Darkness - Complete Vampire Overhaul

Post » Fri Nov 05, 2010 12:40 pm

W hore is fine but "Claret Courtesan," is also an option. Or "Sanguine (S)lut." "Blood Wench," Is decent if you want to keep it pc. "Vitae Mistress," If you want to go high brow.
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Fri Nov 05, 2010 11:59 am

W hore is fine but "Claret Courtesan," is also an option. Or "Sanguine (S)lut." "Blood Wench," Is decent if you want to keep it pc. "Vitae Mistress," If you want to go high brow.

I actually thought of calling her blood wench or blood prosttute, which is basically what she is since she charges for a feed.

I don't care about ratings or if people are offended. All the films which inspired me are rated R so expect some gritty advlt content in this mod. Its not a six mod but I'm not pulling any punches to get mass appeal. This mod is about creating a dark underworld for a true vampire experience.
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Fri Nov 05, 2010 7:04 am

Indeed and I respect you for it. This seems to be much like the work of Qarl. Only less lore compromising, Undead clubs were found in bounty upon the laurels of his mod. I still wish is opus were completed though. But as Stomper said anyone else making would just end up ruining it. Qarl was fantastic at separating his morals and sense of commonality* from his writing.

It seems much like vampire embrace and The Underground were put together. A fantastic quest chain with a renovation of glamorous proportions to the vampires.

This, combined with Terran Vampires 2.0, deadly reflex 6.0, the deep and a smattering of other mods soon to be released, will make the game much more like Morrowind was in its heyday and indeed still is. It is odd how it seems each game comes further into it's own abriast the rise of each succeeding relative in the series.

I apologize for the odd posting style I recently came back from my VtM group I am still kind of getting out of character. Toreador are fun to play, if slightly awkward for one such as myself.

(Note:I am unsure as to whether this is the right word, basically he was excellent at not giving a care as to whether people thought he went to far. I haven't seen a modder with as massive genitalia since then. As it is now he was banned for things that wouldn't have mattered as much now. But as far as that I can say no more. He is gone and we are still here, that is sad and I wish there was a small amount reckoning but I doubt we shall ever see it.)
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Fri Nov 05, 2010 5:49 am

I apologize for the odd posting style I recently came back from my VtM group I am still kind of getting out of character. Toreador are fun to play, if slightly awkward for one such as myself.
Hah, I used to post right after playing as a Malkie - beat that ;]

Never tried Toreador, though, especially after my friend's character got severely burned staring with bloody tears in her eyes at an exceptionally beautiful sunset, ugh.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Fri Nov 05, 2010 7:40 am

I used to play malks, lassies are also fun. I generally play a Gangrel or Nosferatu, though.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Fri Nov 05, 2010 8:29 pm

Hyh, I hate both - Nossies, because I guess they're happy to be hated (a bit like emos), and the Gangrel, who would be great if not my profound hatred for furries which they inevitably become, bleh, bleh, I say.

I think my favourites are the Tremere, but yes, the Keepers are fun to play, too. Especially the antitribu - actually, the closest I got to a Torrie was my ancilla Lasombra Harpy poseur. Uh, I wish I could play her again, but my VtM troupe disintegrated some time ago, as well as my VtR group, so now I mainly play one-shot PBF sessions and suffer from near-constant RPG withdrawal.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Fri Nov 05, 2010 10:17 am

City Gangrel, mate. Most of the furries I know play werewolf. I like nossies because I can be an asshat and nobody complains. You can do that will malks too but nossies aren't crazy. That being said Toreador is only fun until the ST mentions the van Gogh hanging next to you AFTER the hunters enter your apartment.

I actually managed torture a hunter into signing a contact that gave me rights to his soul as a nossie, once.
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Fri Nov 05, 2010 6:12 pm

Ahh, City Gangrel are another story, but furry factor still enters the equation - the Gangrel suffer from the stupidest weakness White Wolf could think of, which is growing bunny ears after getting pissed off; yes, that happened to my Gangrel the last and only time I played one. Being a Playboy cover-girl was fun for a while, but eventually got silly. Heh, see my VtM meme in my deviantART gallery (link in my profile).

Ad. Torries: Yeah, you know, I wonder how that Clan survived Antiquity ;>
User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Fri Nov 05, 2010 10:23 am

You had a bad ST then. The mark of the beast is supposed to be beast-like not cute. I had ravens eyes on my last gangrel. I had to purchase sun-glasses... At night. Other good ones are claws, fore-claws(nothing like a claw coming off your forearm to startle the norms.), various other eyes, maybe some light furring, discolorations/striping, second sets of fangs, I saw a guy play a gangrel with a beak once, and vestigial bat ears.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Fri Nov 05, 2010 11:31 am

Huh? But bunnies ARE bloodthirsty, nightmarish, predatory beasts and horrors incorporated - why, do you think, the giant teeth and hoppy legs?

But still, I think Gangrel in VtR got it better - now their weakness reflects animalistic instincts, better suiting the clan, rather than, hmm, feathers in the hair. The new Nosferatu seem less silly as well - not just fugly as hell (though it happens too) but rather preternaturally disturbing. Hmm... But then, almost everything in nWoD makes more sense.
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Fri Nov 05, 2010 8:57 pm

I'm gonna have to buy those some time soon or not remove them from inventory(Yargh.) You're actually one of the first old worlders I've met who says they didn't ruin it with nWoD.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Fri Nov 05, 2010 1:08 pm

Yes, and you aren't the first person to tell me that. The problem that most oldworlers have (and which I had as well at first) is that they dismiss the nWoD and VtR right after reading the corebook and seeing that their favourite clans and sects are gone. Only after acquainting myself with the other supplements, clanbooks, covenantbooks, getting used to the concept of Bloodlines, Covenants and Blood Potency (initially I missed Generations) did I see the genius of the new system. Mechanically nWoD, forgive the expression, pwns the old one as well. Reducing combat rolls in a turn from at least four (hit, dodge, damage, soak - nightmare!) to one, balancing supernatural powers (Celerity anyone? ;>) and, most importantly, getting rid of inter-sub-system inconsistencies by universalising the setting are what I liked the most.
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Fri Nov 05, 2010 8:55 pm

I love VtM stuff, but this mod is not VtM nor WoD. Also, the Terran Vampires is on it's own thread. Don't expect that these two mods will be compatible even though it could be possible (but yes, I have been and will be playing Terran Vampires also on alternate characters).

I'm not trying to be wet towel, I just don't want to discourage Madmole's own work. This mod has nothing to do with VtM.

But yeah, the quality (and quantity) of vampire stuff in Morrowind has not yet been achieved in Oblivion ..... yet.
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Fri Nov 05, 2010 6:46 pm

TV doesn't even touch standard vampires, mon. Yes we went off on a tangent, VtM players are wont to do so. It honestly had nothing to do with the mod itself and more to do with the fact that I made a comment about VtM. Try commenting about warhammer on [censored] or really anywhere. You get about the same reaction.
User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Fri Nov 05, 2010 10:52 pm

Wow I got all these emails showing massive #'s of comments then its just two guys going back and forth about something I've never even heard of, lol.

Anyhow... PM that stuff next time dudes. I personally don't care, but I think there's probably a lot of readers who have to sift through that stuff to get to the relevant goods.

Update: Ok so last night I got the shopkeeper stuff working. It was incredibly easy just like I thought. I hit a snag with my quest script not running in one section where I put the code... so there must be a return in there somewhere I forgot about or some condition... so that slowed me down. I moved the code up towards the top and it worked great then. The only thing I need to do is figure out a global method of vampire charm to use on all seduction/influence topics.

What characteristics do you guys think should influence a Vampire's ability to charm?

For sure:
vampire age
personality
wearing armor
target willpower

Optional?
same/opposite six?
level?

Anything else? Persuasion skill?
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Fri Nov 05, 2010 7:38 am

Personality definitely. Persuasion too. Maybe even illusion.
Armour probably shouldn't matter. There are too many good looking modded ones that the mod can't identify. Even heavy Armour. Girls probably like to see a man in heavy Armour anyways. But that's just my humble opinion.
Target willpower sounds good.
I can't remember, but is there also a moral meter for NPC's? Like some won't report you if they see you stealing. Those who aren't morally inhibited would be more inclined to go along.
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Fri Nov 05, 2010 10:34 pm

I don't know about what criterias to add, but I'm not fond of NPC's level. It seems like such an arbitrary value sometimes...
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Fri Nov 05, 2010 8:51 am

Personality definitely. Persuasion too. Maybe even illusion.
Armour probably shouldn't matter. There are too many good looking modded ones that the mod can't identify. Even heavy Armour. Girls probably like to see a man in heavy Armour anyways. But that's just my humble opinion.
Target willpower sounds good.
I can't remember, but is there also a moral meter for NPC's? Like some won't report you if they see you stealing. Those who aren't morally inhibited would be more inclined to go along.


Haha, what was the name of that book in Morrowind that talks about that guy that was more flexible in armor than out of it? lol
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Fri Nov 05, 2010 3:57 pm


For sure:
vampire age
personality
wearing armor
target willpower

Optional?
same/opposite six?
level?

Anything else? Persuasion skill?


These are all good, speechcraft and illusion are good ideas if you want skills to play a role. Personally Id keep it gender-neutral, and I echo the warning of the poster above me regarding armor. If armor is taken into account, its likely not to work with mod armors and such. My uber-sixy Exnem Rogue armor or my high-end OOO armor should turn more heads than any Deadric Platemail ;) So if you go that route, pretty much gotta base it on the armor's value rather than pre-established lists, and then you have the odd effect of hindering high-quality clothes, which would suit a vampire well but never cost more than simple leather...

It might be wise to simply add a small "charm bonus" to a select few pieces of gear youll be adding with your mod, and to make everything else perform neutrally. A penalty for being naked is fine tho
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Fri Nov 05, 2010 6:21 pm

Wow I got all these emails showing massive #'s of comments then its just two guys going back and forth about something I've never even heard of, lol.

Anyhow... PM that stuff next time dudes. I personally don't care, but I think there's probably a lot of readers who have to sift through that stuff to get to the relevant goods.
Heh, sorry about that - Obsessive-Compulsive Geektalk, can't really control that ;>

What characteristics do you guys think should influence a Vampire's ability to charm?

For sure:
vampire age
personality
wearing armor
target willpower

Optional?
same/opposite six?
level?

Anything else? Persuasion skill?

Hunger & 'Coffin deficiency' perhaps? Without delving too deep this time, someone who's hungry or sleepy probably isn't the most effective seducer around?
kostresa also mentioned Responsibility, which IMO is a great idea - a captain of the guard may not be as inclined to leave his post as a pirate his table, whether compelled by mind control or a bribe - I guess morality also contributes to a kind of 'influence resistance' (well, really, guards don't all have to be saints, but since everything in Oblivion is either black or white - with the exception of Shivering Isles, where you can also spot pink - I guess you can get away with such generalisations).
And of course disposition could be a minor factor too - we're talking mind control, so liking you isn't really all that important, but may still slightly contribute to the overall subconscious psychological immunology - after all, it's easier to be influenced by someone you trust, when your guard is down and familiarity weakens the sense of reason, than by a total stranger who comes up and says "a bite plzzzz!!!1".
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Fri Nov 05, 2010 3:29 pm

These are all good, speechcraft and illusion are good ideas if you want skills to play a role. Personally Id keep it gender-neutral, and I echo the warning of the poster above me regarding armor. If armor is taken into account, its likely not to work with mod armors and such. My uber-sixy Exnem Rogue armor or my high-end OOO armor should turn more heads than any Deadric Platemail ;) So if you go that route, pretty much gotta base it on the armor's value rather than pre-established lists, and then you have the odd effect of hindering high-quality clothes, which would suit a vampire well but never cost more than simple leather...

It might be wise to simply add a small "charm bonus" to a select few pieces of gear youll be adding with your mod, and to make everything else perform neutrally. A penalty for being naked is fine tho
Good point about armors. No I will just remove all that stuff from having any influence.

Heh, sorry about that - Obsessive-Compulsive Geektalk, can't really control that ;>


Hunger & 'Coffin deficiency' perhaps? Without delving too deep this time, someone who's hungry or sleepy probably isn't the most effective seducer around?
kostresa also mentioned Responsibility, which IMO is a great idea - a captain of the guard may not be as inclined to leave his post as a pirate his table, whether compelled by mind control or a bribe - I guess morality also contributes to a kind of 'influence resistance' (well, really, guards don't all have to be saints, but since everything in Oblivion is either black or white - with the exception of Shivering Isles, where you can also spot pink - I guess you can get away with such generalisations).
And of course disposition could be a minor factor too - we're talking mind control, so liking you isn't really all that important, but may still slightly contribute to the overall subconscious psychological immunology - after all, it's easier to be influenced by someone you trust, when your guard is down and familiarity weakens the sense of reason, than by a total stranger who comes up and says "a bite plzzzz!!!1".

Ok so I now have the following criteria which will be used to see if your vampire persuasion methods will work, which decide if a seduction or shopkeeper package will work or not:

vampire age
personality
target willpower
hunger
illusion skill
speechcraft
hunger
coffin cravings
disposition
responsibility
Anything else? If so you have about 5 hours to say something because once I code it in I don't want to revisit it.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Fri Nov 05, 2010 3:08 pm

How about Reputation? More Famous/Infamous people usually have more success in charming people. Perhaps also a check on if your an Arena Faction Member (or just if your Champion)?

Goodness knows how easy those famous sports figures can charm people easily hehe.
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Fri Nov 05, 2010 4:52 pm

How about Reputation? More Famous/Infamous people usually have more success in charming people. Perhaps also a check on if your an Arena Faction Member (or just if your Champion)?

Goodness knows how easy those famous sports figures can charm people easily hehe.

I thought about fame and infamy, but they I know infamy influences how much people seem to like you anyway so I'm not sure I should put those in or not. There's probably a million factors a person could consider, but I don't even bother with the arena stuff anymore. The adoring fan is a can of worms I just don't like to open.
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Fri Nov 05, 2010 11:47 am

Looks good!
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Fri Nov 05, 2010 4:01 pm

The mod is looking good, I am seriously looking forward to this with much anticipation! I think this will revive Oblivion for me!
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

PreviousNext

Return to IV - Oblivion