Unholy Darkness

Post » Fri May 27, 2011 4:49 pm

I'm exited.
having been following the project from the beginning, I was expecting something so large to be in testing much longer :D
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Fri May 27, 2011 2:51 pm

I already knock people out when you feed on them, so I was going to see about moving the position of the unconsious thrall to Cliftius. I've never used a moveto command so I don't know how it would look in real time and updated every frame. The other thing to try would be to position the unconscious thrall over Cliftius shoulder. Its probably not going to work and I'll end up having a simple escort package as my fall back plan, but I will try some ideas and see what I can come up with.

As for turned NPC's no their stuff is their stuff. If I did do that, then surely I'd have to make it so your own maker can come loot your belongings any time he or she desires, taking your best treasured things from you :) Doesn't sound so cool that way does it?


I was more asking, if the thrall could be asked to lead you to their home for the day. As in a safe place to stay in the event you get caught too close to sun-rise. And if you take something of a thrall's or another vampires, is there "vampire police?" or will the bounty be normal? As for Moveto, it'll cause some massive slow framerate issues if you do it so much when you try to move something. If the Thrall had say a collar with a leash, you could get away with the moveto, but, it'll cause problems with surrounding furniture and items, the moveto usually causes surrounding items to fly. An escort package probably wouldn't work, unless the thrall is awake, kinda not what you're wanting.

One suggestion, though I've not tried this, is a "mover" object, a flat tile (transparent), that you can place under the thrall, and have that sit directly behind Cliftius as he leaves. I've not seen if the engine will support a mover, but doors and such will push you when they open/close. Another thought would be to use the push spell repeatedly to move the thrall.

Not exactly what I asked (about owning the stuff of the thrall), but I did write code to do just that, which works. But moreso, possibly add the ability to put a coffin or borrow one from the Thrall, in their home for the day. Reason why I'm asking, is if you go into their home and stay the day, they can charge you with trespassing...

GuruSR.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Fri May 27, 2011 8:34 pm

The vampire speed ability, are you by chance modifying the game speed/real second values? I've written a mod do allow time speed changes based on time of day and a few other things, like riding, sitting, etc. Just curious if I need to watch for something else in the mod to be compatible. Also, how is your "flee" done? Forcing flee or adding a package?

As for the duration of how long it takes for the mod to be available, I'd rather it be done properly than quickly.

GuruSR.
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Fri May 27, 2011 2:36 pm

GuruSR, you will be able to purchase homes in each city so using you're thrall's place is kind of redundant plus you can just stay in an inn if you are caught by the sun. I do believe that there was talk of a portable coffin a long time ago, I'm not sure if that will still be used or not. I think the experience of having to buy homes adds to the so called "realism" to this fantasy based game. You actually have to adapt to your new condition instead of just exploiting it. :)
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Sat May 28, 2011 1:32 am

I'm exited.
having been following the project from the beginning, I was expecting something so large to be in testing much longer :D
Well there is still much new content to add, then polish things up adds more content, so there will be a few more rounds of testing as all of this goes, but so far I've been able to track down any bugs pretty quickly and keep adding new features. Luckily it hasn't been like well a 5 hour evening blown trying to find a bug with zero progress... thus far everything has gone quite well. But I already knew it was highly playable, I've logged a lot of hours playing as I developed it. Whats probably a bigger challenge is making it work with other people's play styles and other people play it their own way which you never know how people do things until you hear their feedback, etc.

I was more asking, if the thrall could be asked to lead you to their home for the day. As in a safe place to stay in the event you get caught too close to sun-rise. And if you take something of a thrall's or another vampires, is there "vampire police?" or will the bounty be normal? As for Moveto, it'll cause some massive slow framerate issues if you do it so much when you try to move something. If the Thrall had say a collar with a leash, you could get away with the moveto, but, it'll cause problems with surrounding furniture and items, the moveto usually causes surrounding items to fly. An escort package probably wouldn't work, unless the thrall is awake, kinda not what you're wanting.

One suggestion, though I've not tried this, is a "mover" object, a flat tile (transparent), that you can place under the thrall, and have that sit directly behind Cliftius as he leaves. I've not seen if the engine will support a mover, but doors and such will push you when they open/close. Another thought would be to use the push spell repeatedly to move the thrall.

Not exactly what I asked (about owning the stuff of the thrall), but I did write code to do just that, which works. But moreso, possibly add the ability to put a coffin or borrow one from the Thrall, in their home for the day. Reason why I'm asking, is if you go into their home and stay the day, they can charge you with trespassing...

GuruSR.
Currently, thralls are just NPCs that come with your properties when you buy them. They don't have homes or stuff, they are built in prisoners to your vampire upgrades you can buy. You can make new vampires and they still own their own stuff and still carry out their normal lives. I just made the thrall go back to their own cage so I opted out of trying anything fancy like dragging a thrall back to their cage. I had enough trouble getting the butler to fetch them and spent a few nights on it and decided it would be best to move on. They know they can't escape and grow to like you the more you feed on them.


The vampire speed ability, are you by chance modifying the game speed/real second values? I've written a mod do allow time speed changes based on time of day and a few other things, like riding, sitting, etc. Just curious if I need to watch for something else in the mod to be compatible. Also, how is your "flee" done? Forcing flee or adding a package?

As for the duration of how long it takes for the mod to be available, I'd rather it be done properly than quickly.

GuruSR.
All I am doing is making the player faster by increasing whatever attribute makes you faster, (agility?). I suggest people set their timescale to 20 and leave it at that. The mod is pretty compatible as far as I know. I do the flee's by using getnextref to scan the area for creatures and horses, then I assign them packages to run to a destination. The engine's own flee function was next to impossible to get working so I created my own system and it seems to work nice. At first it seemed like something for effect having horses get nervous and run... but now that wolves and low level weak beings sense you are a dangerous predator and flee, its really quite cool and nothing is more immersion breaking to be an all mighty being and have a lowly rat think he's superior to you and attack. So to me this feature was more about creating a cool illusion that you are an unholy beast of prey, a deadly hunter of the night and you are feared. I might even add it to lowly humans if you show wings and such. Like if you show fangs and entice someone to letting you feed they think you are sixy... but if you show fangs and wings and are ready to kill someone by activating unholy fury, etc... then I'd like for people to run in fear of their lives, maybe even lock their doors.


GuruSR, you will be able to purchase homes in each city so using you're thrall's place is kind of redundant plus you can just stay in an inn if you are caught by the sun. I do believe that there was talk of a portable coffin a long time ago, I'm not sure if that will still be used or not. I think the experience of having to buy homes adds to the so called "realism" to this fantasy based game. You actually have to adapt to your new condition instead of just exploiting it. :)
I like to just break into someone's house on fire and take over their home. Its quite fun to see them tell you to leave, but you can't and then have to deal with the people. I send them to bed and eat on them but if they don't go to sleep I might have to fight them and being weakened from sun damage can make that a challenge too.
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Fri May 27, 2011 10:33 pm

For the "Bloody Mary" it would be easier to make her come by herself then be knocked out in front of you with a dry noise and a small one shouts.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Fri May 27, 2011 10:06 pm

For the "Bloody Mary" it would be easier to make her come by herself then be knocked out in front of you with a dry noise and a small one shouts.

What do you mean?

Update:Well I had a crashing problem where Oblivion wouldn't even load but I resolved that and got back to modding tonight. I finished up Silian's quests and kicked off another one. As a reward you get a vampire sun block potion that blocks sun damage for 60 seconds. It's expensive but 60 seconds can mean life or death in a lot of situations. I think its pretty cool and should be a fairly helpful tool for any vampire, especially lower level vampires. What I like about it is you can't get it right away early, and it fills the void that regular blood potions don't. Regular blood potions lower your cravings but do not provide any sun block. So this cool potion is designed to save you in a pinch or if you are on a quest during the day and your still a low level vampire who cannot withstand the sun, this potion comes in handy, but its hard to find and expensive, and you can't even get it until so far along.

I also am working on a new power called telepathic feed where you can will the weak minded to come to you so you can feed on them. Basically I want to make it so after you feed on too many people in your area, people start getting nervous about vampires and they bar their doors shut at night or I will introduce some vampire lore that makes it so if you are not invited, you cannot enter, or perhaps I'll hang garlic on everyone's door, etc. I'm not sure how I'll do it, but I want to make it so if you feed too much or there are vampire rumors in the area, etc... you will have a hard time finding a bite to eat (pun intended) :) So elder vampires will be able to use telepathic feed to bring people to you and then you can feed on them. Perhaps they will need to have been fed on previously. I haven't worked out much of the details, but I have a quest where you do this using elder vampire blood to temporarily give you the power... and its really cool. I want to make it a permanent power for elder or ancient vampires.

I like the idea of vampires having to relocate a lot. You can come back at some point of course, but if your feeding a lot in one area I think that it would be cool to make it so you can wear out your welcome in a way and have to move on to another area for a while until the rumors quiet down and hunters move on sort of thing.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Fri May 27, 2011 11:08 pm

What do you mean?

See to it that Cliftius follows the thrall up to the player (as if he took her) then once in front of his master striking and knocks out her so that the player can feed above... Nobody concerns to take her because she moves of her even nor to feed because she does not risk to struggle.
But the blow and the fall have to seem all the same credible and after that it would be enough to make her wake then return to her cell.
However it is only an idea to facilitate the conception and giving an impression of submission / dominion / pressure.
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Fri May 27, 2011 10:38 am

I like the idea of vampires having to relocate a lot. You can come back at some point of course, but if your feeding a lot in one area I think that it would be cool to make it so you can wear out your welcome in a way and have to move on to another area for a while until the rumors quiet down and hunters move on sort of thing.


Then mabye you can have vampire hunters roaming the streets at night while the rumor is there! Then you could get a quick meal out of them too... :whistle:
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Sat May 28, 2011 1:17 am

See to it that Cliftius follows the thrall up to the player (as if he took her) then once in front of his master striking and knocks out her so that the player can feed above... Nobody concerns to take her because she moves of her even nor to feed because she does not risk to struggle.
But the blow and the fall have to seem all the same credible and after that it would be enough to make her wake then return to her cell.
However it is only an idea to facilitate the conception and giving an impression of submission / dominion / pressure.
Well the way I have it she is escorted by Cliftius and then you can just feed on her without her being knocked out by talking to her. Then she passes out and when she wakes up she will go back to her cell on her own. It's not actually possible to feed on unconscious people, only sleeping in a bed, or talking to them and using "look into my eyes" dialogue I created. I plan on a violent force feed method yet but that isn't ready... so I think what I have is pretty good. I do have some ideas though on how to make people "feedable" in other situations, even with the vampire icon.


Then mabye you can have vampire hunters roaming the streets at night while the rumor is there! Then you could get a quick meal out of them too... :whistle:

I already have vampire rumors with vampire hunters working. I just don't have the people locking their doors or anything yet so I was thinking of doing that to make it better :)
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Fri May 27, 2011 10:10 pm

I already have vampire rumors with vampire hunters working. I just don't have the people locking their doors or anything yet so I was thinking of doing that to make it better :)


Woot, awesome! :foodndrink:
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Fri May 27, 2011 4:33 pm

dunno if this has been said but you could make the vampire rumors work like a bounty system that ONLY lowers over time or with the removal of evidence.
just thinking out loud-.-
but still looking forward to the mod
oh and an edit:
there is people eho made a mod with "local" bounty, bounties that are only active while in a specific area maybe you could look into that if you want to make it more medival like(with info traveling slow) and if you make it so that the local bounty can spread with messengers you could assassinate them to stop the bounty "infection";P
still just thinking out loud
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Fri May 27, 2011 10:40 pm

dunno if this has been said but you could make the vampire rumors work like a bounty system that ONLY lowers over time or with the removal of evidence.
just thinking out loud-.-
but still looking forward to the mod
oh and an edit:
there is people eho made a mod with "local" bounty, bounties that are only active while in a specific area maybe you could look into that if you want to make it more medival like(with info traveling slow) and if you make it so that the local bounty can spread with messengers you could assassinate them to stop the bounty "infection";P
still just thinking out loud

I plan on making vampire bounty lower over time. The rest of the ideas are good, but I'm unsure how much work I want to put into it just yet. I want them to be awesome, but I think that can come in a later build. For now I'll do a bit more so they are decent, then maybe make them better in the second release. I want to get a playable version done ASAP, you guys have waited long enough.

Tonight I worked on vampire hunters, and a generic vampire script for NPC vampires. My goal there is to make it so they all burn when they die, take sun damage, and initialize some cool vampire powers in combat.

After getting some vampire hunters after me I also got the local skingrad guard after me as well. I fled to my rosethorn hall secret vampire area where two basic skingrad guards destroyed my elite guard and cliftius with ease. Disgusted with that, I went on to buff out the elite guard and I made cliftius essential. After several attempts I finally got it pretty good. The elite guard is pretty tough now, he pretty much destroyed the two guards, but it took him some time.

I guess my thinking is that the best vampire guards money can buy ought to be tougher than guards. It should take at least 3-4 to take one vampire elite guard down.

I also made a "freelance vampire hunter" who is going to be tougher than the imperial legion vampire hunters, which are the first ones to come after you should you act careless.

My next goal is to come up with some sort of reason to use a coffin (I've discussed some ideas in the past) and then to tie the vampire hunters in with it so if they destroy your coffin, it leaves you at some sort of disadvantage, and then you will have to somehow restore your coffin or leave town to another player home.
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Fri May 27, 2011 5:18 pm

I disappear for a while and come back to a happy surprise!

I'm actually waiting for this mod before reinstalling Oblivion. Looks like there's been a lot of amazing stuff since I last read up on this mod, and I still like everything.

As for the needing the coffin thing, how about a vampire imprints a bit of him/herself into a coffin s/he will use often as a mark of ownership/making it a home? This way, the vampire rests easier and regains strength in a coffin more quickly. I guess I'm just playing on this psychologically - everyone tends to be more at ease in something familiar, and is more likely to be apprehensive when in someplace new.

Or, alternately, a vampire places some blood (coats with blood?) the interior of coffins considered "home", and thus is more secure/gets hungry slower when in one?

Just a thought, though. A small penalty, perhaps, when a vampire sleeps anywhere but in one of his/her marked coffins?
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Fri May 27, 2011 5:08 pm

So if I have this wrong, please correct: Turning an NPC is only turning specific NPC's which become thralls, so any non-essential can't be turned?

You're suggesting setting the time to 20 and not 30, okay, my mod will do that fine. But would you do that all day or just at night? (Again, my mod has settings for a variety of situations.) Does your coffin sleep just use the normal sleep method? If so, is there a staking event, where your sleep gets interrupted by possibly some people wanting to stake you for breakfast? (Ok, that was intentional.)

Will the mod require a fresh start or can it be used on an existing character that is already a vampire?

GuruSR.
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Fri May 27, 2011 6:15 pm

I disappear for a while and come back to a happy surprise!

I'm actually waiting for this mod before reinstalling Oblivion. Looks like there's been a lot of amazing stuff since I last read up on this mod, and I still like everything.

As for the needing the coffin thing, how about a vampire imprints a bit of him/herself into a coffin s/he will use often as a mark of ownership/making it a home? This way, the vampire rests easier and regains strength in a coffin more quickly. I guess I'm just playing on this psychologically - everyone tends to be more at ease in something familiar, and is more likely to be apprehensive when in someplace new.

Or, alternately, a vampire places some blood (coats with blood?) the interior of coffins considered "home", and thus is more secure/gets hungry slower when in one?

Just a thought, though. A small penalty, perhaps, when a vampire sleeps anywhere but in one of his/her marked coffins?
Thanks for the suggestions. I'd actually thought about slowing the blood cravings when you are sleeping in your coffin, or speeding them up if you don't sleep in a coffin.


So if I have this wrong, please correct: Turning an NPC is only turning specific NPC's which become thralls, so any non-essential can't be turned?

You're suggesting setting the time to 20 and not 30, okay, my mod will do that fine. But would you do that all day or just at night? (Again, my mod has settings for a variety of situations.) Does your coffin sleep just use the normal sleep method? If so, is there a staking event, where your sleep gets interrupted by possibly some people wanting to stake you for breakfast? (Ok, that was intentional.)

Will the mod require a fresh start or can it be used on an existing character that is already a vampire?

GuruSR.
I guess we need to define thrall as I know them: One, such as a slave or serf, who is held in bondage.
You can buy homes that come with cages that have caged thralls.

You can turn anyone in the game into a vampire, (including your thralls) essential NPC's just don't die and get buried. They awaken a vampire instantly.

Setting timescale is a personal preference. You can speed the days up if you want. I usually sleep most of the day so it doesn't really matter what the timescale during the day is.

I haven't got the attacks when sleeping done yet, but I'm hoping to soon.

It can be used with an existing vampire but I'd start a new game for the full effect.
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Fri May 27, 2011 8:28 pm

It can be used with an existing vampire but I'd start a new game for the full effect.


So if im not a vampire i wont have to start a new game?
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Fri May 27, 2011 5:53 pm

you don't need to start a new game period, starting a new game if you are a vampire is suggested so you can essentially be "reborn" properly and you get to see the cool sickness shaders while the change to a vampire is happening.

in short, no
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Fri May 27, 2011 11:40 am

you don't need to start a new game period, starting a new game if you are a vampire is suggested so you can essentially be "reborn" properly and you get to see the cool sickness shaders while the change to a vampire is happening.

in short, no

Just curious, when you were testing did http://downloads.4drulers.com/Oblivion_Mods/unholydarkness/LlordrilAndrethi.jpg? I think that the BSA creator I built the mod with didn't give you the vampire morphs I made.
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Sat May 28, 2011 2:41 am

yep he looked just like that, or at least very similar if something wasn't included.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Fri May 27, 2011 9:14 pm

you don't need to start a new game period, starting a new game if you are a vampire is suggested so you can essentially be "reborn" properly and you get to see the cool sickness shaders while the change to a vampire is happening.

in short, no


Great, thanks :woot:
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Fri May 27, 2011 9:17 pm

Thanks for the suggestions. I'd actually thought about slowing the blood cravings when you are sleeping in your coffin, or speeding them up if you don't sleep in a coffin.


Hmm. That sounds good. Why not if the longer a vampire stays away from a coffin, the cravings keep increasing?
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Fri May 27, 2011 6:48 pm

Well as much as I wanted to work on coffins, what good is that without some badass vampire hunters that will destroy them? So I worked on the vampire hunters all night. I managed to get the flee script working so when they are getting weak they take off running.

So the way I've set things up is your first bounty is imperial legion vampire hunters. Nothing special. Just like the guards. Tough but once you ditch them you don't have much to worry about. Then when your vampire bounty goes up more, you get Orcs. They are big and tough, kill anything in their way and lusting after your vampire dust, as they are getting rich off it. Beyond them are blood huntresses. Inspired from blood rayne (I might change their appearance more yet) she will be the one burning your coffins and attacking from distances with her bow and flaming arrows. She might end up being a damphir, might just be a tough sneaky vampire huntress. Anyhow, http://downloads.4drulers.com/Oblivion_Mods/unholydarkness/blood_huntress.jpg The face and hair are not done yet... but the outfit is nice.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri May 27, 2011 3:18 pm

... lusting after your vampire dust, as they are getting rich off it...


as a player i would feel somehow betrayed, if others can get rich of killing a vampire(me) but if i kill other vampires, all i get is 50? gold for selling the dust.
What does the autor want to tell us: it would be cool, if the price of the vampire dust would scale by the level of the killed vampire. that way it would be more logical to understand why they are chasing me and lusting after my vampire dust.

I think something like this could be managed by creating 3 or 5 classes of dust, which are applied to vampire npcs by checking, in which class' levelrange they are.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Fri May 27, 2011 5:09 pm

as a player i would feel somehow betrayed, if others can get rich of killing a vampire(me) but if i kill other vampires, all i get is 50? gold for selling the dust.
What does the autor want to tell us: it would be cool, if the price of the vampire dust would scale by the level of the killed vampire. that way it would be more logical to understand why they are chasing me and lusting after my vampire dust.

I think something like this could be managed by creating 3 or 5 classes of dust, which are applied to vampire npcs by checking, in which class' levelrange they are.

That's probably a good idea. I already have some special vampire blood that gives you powers, so it would make sense that they could make better potions from high level vampire ash.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

PreviousNext

Return to IV - Oblivion