Unholy Darkness

Post » Fri May 27, 2011 3:12 pm

Very nice video. It even made you pale :D
I was wondering if you could simply add the "on fire" effect to the garlic though. You know, the one like when you use a fire spell. That might look pretty cool.
I am thinking of making it so that if you are hiding your vampirism with mask darkness that it will be removed. So if you walk into a store and they have garlic hanging there, your fangs will pop out, the eyes, and then you will get sick...and of course they will recognize you as a vampire. This could make for some interesting scenarios. I don't even know where garlic is in the game... only play testing will let me know. The player might just have to burn up all the garlic when other NPC's are not around (sneak in at night) to get past the stuff, or avoid stores that have it hanging around. Also I might make it so elder and ancient vampires are not affected by it as much if at all, provided they are well fed.

I would hope they do not instantly recognize you unless you stood around it too long...as that might be a bit more annoying than you'd hoped this effect would be. Interesting though if you can get it to work. I'm actually sort of shocked at how you got a script to work when you're just NEAR garlic. As far as I know, I haven't seen a mod do that before.

Also, I am assuming burning the garlic in stores and such would be counted as, like, stealing right? So you'd get a bounty if you just walked around destroying the garlic in shops and stuff.
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Eric Hayes
 
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Post » Fri May 27, 2011 3:58 pm

I would hope they do not instantly recognize you unless you stood around it too long...as that might be a bit more annoying than you'd hoped this effect would be. Interesting though if you can get it to work. I'm actually sort of shocked at how you got a script to work when you're just NEAR garlic. As far as I know, I haven't seen a mod do that before.

Also, I am assuming burning the garlic in stores and such would be counted as, like, stealing right? So you'd get a bounty if you just walked around destroying the garlic in shops and stuff.


I'd think that someone's face suddenly changing and growing fangs would probably surprise most people, if not scare the crap out of them. Unless, of course they go "Hey, you're half-Orc or something!" Although I can understand where you're coming from. I can imagine how annoying it'd be to go to an inn and suddenly get a bounty on your head and people drawing every weapon imaginable - "Of ****, there was garlic there somewhere?" Though I guess it'd add something to the continuity of the whole idea of having to be careful when you're just a fledgling.

Unless the garlic's assault on a vampire's senses have an early warning trigger or something.

EDIT:

And for the latter thing, yeah, I guess it'd amount to that, or probably counted as something more. I mean, it is suddenly destroying property for no apparent reason.
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Jerry Cox
 
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Post » Fri May 27, 2011 1:11 pm

Unholy Darkness is sounding better by the day, Madmole. :thumbsup: That said, are you planning on letting us disable some of these components if we need to? I'm specifically thinking about the garlic effect, I tried another vampire mod with garlic penalties and it was a colossal pain, purely because good mods blend into the background and aren't noticed during play, so when I suddenly started having problems I thought I'd hit a glitch, or a bug, or a problem in my load order and it turned out to be a random piece of garlic I'd picked up through a hasty "Take All" in a bandit fight. I can easily see my character standing in a shop taking damage and me sitting there for ages trying to figure out the bug :lol: so would there be any way of switching it off if we have any problems or just don't like that particular part of an excellent mod?

Edit

Ah, nevermind. I'd missed the video you posted. :embarrass: Still, are the various things like sun and garlic damage going to be modifiable or are they all tied together and set in stone?
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{Richies Mommy}
 
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Post » Fri May 27, 2011 1:02 pm

Yeah I was planning on an alternate beginning for existing vampires.

I'm undecided about her being damphir yet.

Since you seem to have vast knowledge of CM Partners, and my vampire thrall scripts are totally lame compared to CM Partners..can you think of a way to dynamically add the CM partner script to a character? What I want to do is make it so when you turn a vampire they become a CM partner that way inventory management, stay follow, etc all that stuff they have done an excellent job on is built in and I can delete my stuff. I have a basic follow/stay and a few other things but its crap compared to CM partners and I'd rather just use their code so you can download the ultimate vampire companions and turn them and they will have all that excellent functionality.

I remember when looking at it that the script had to be that characters script, and I wasn't sure at that time how to make it work if the character didn't have that script attached to them in the CS in the first place.

Send me your script and how to hook it up and I'll try it out.


Good to hear about the alternate beginning for existing vampires, should be nice to see.

Damphir, if you turn her, she'd just be a normal vampire, but could you turn her?

I sent you messages containing the flight scripts, and instructions on how to add it into your mod. I made 1 mistake which I sent you a replacement mesage for (my bad). As for the CM Partnering, using CM Partnering does indeed "make the NPC a drone". I've done another method, which works well, though I have a few things to work out still, but I'm testing alternatives. I sent you messages about this.

GuruSR.

P.S. After writing code, sometimes I speel goodly, hence the edit.
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I’m my own
 
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Post » Sat May 28, 2011 1:11 am

Anyhow, here is a video of it. I want to get rid of the multiple pop up warnings about the garlic, and I know how to do it, but didn't have time just yet.


Possibly just use Message and not MessageBox? Wouldn't have to worry about the pop up issue. And, no interruption in the game play by the pop up, which could happen mid-fight somewhere.

GuruSR.
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Sherry Speakman
 
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Post » Fri May 27, 2011 11:04 pm

I'd think that someone's face suddenly changing and growing fangs would probably surprise most people, if not scare the crap out of them. Unless, of course they go "Hey, you're half-Orc or something!" Although I can understand where you're coming from. I can imagine how annoying it'd be to go to an inn and suddenly get a bounty on your head and people drawing every weapon imaginable - "Of ****, there was garlic there somewhere?" Though I guess it'd add something to the continuity of the whole idea of having to be careful when you're just a fledgling.

Unless the garlic's assault on a vampire's senses have an early warning trigger or something.

I just meant that I hoped the effect didn't happen too quickly so you'd have some time to get rid of it or get out of there before everybody suddenly knows you're a vampire
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Petr Jordy Zugar
 
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Post » Fri May 27, 2011 10:23 pm

I just meant that I hoped the effect didn't happen too quickly so you'd have some time to get rid of it or get out of there before everybody suddenly knows you're a vampire

The way i think it work is that when you smell it, its a warning and then when you get too close you?ll lose your mask. But mabye it works that other way... Both are still awesome :mohawk:
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Travis
 
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Post » Sat May 28, 2011 1:48 am

I thought madmole said he hadn't done that part yet that reveals you're a vampire around garlic. O_o
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Minako
 
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Post » Fri May 27, 2011 11:18 pm

I thought madmole said he hadn't done that part yet that reveals you're a vampire around garlic. O_o

I dont know if he has. I just wrote how i though it was gonna work :o
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Alexis Estrada
 
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Post » Fri May 27, 2011 12:57 pm

Unholy Darkness is sounding better by the day, Madmole. That said, are you planning on letting us disable some of these components if we need to? I'm specifically thinking about the garlic effect, I tried another vampire mod with garlic penalties and it was a colossal pain, purely because good mods blend into the background and aren't noticed during play, so when I suddenly started having problems I thought I'd hit a glitch, or a bug, or a problem in my load order and it turned out to be a random piece of garlic I'd picked up through a hasty "Take All" in a bandit fight. I can easily see my character standing in a shop taking damage and me sitting there for ages trying to figure out the bug so would there be any way of switching it off if we have any problems or just don't like that particular part of an excellent mod?


I believe I recall madmole saying in a previous topic that he didn't want this mod to be customized (referring, of course, to the availability of an "off" button on some features and difficulty scaling). I may be mistaken, though.

I just meant that I hoped the effect didn't happen too quickly so you'd have some time to get rid of it or get out of there before everybody suddenly knows you're a vampire


Yeah, I got what you meant.
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Pawel Platek
 
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Post » Fri May 27, 2011 2:45 pm

Are there spells that affect your blood supply?
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Rudi Carter
 
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Post » Sat May 28, 2011 1:45 am

Are there spells that affect your blood supply?


The spells that you attain as a vamp increase your cravings faster when activated. For example night eye only adds a little more to craving where as you shroud of shadows boost your cravings pretty rapidly. Higher vamp levels allow for powers to be activated longer without cravings though.

I believe I recall madmole saying in a previous topic that he didn't want this mod to be customized (referring, of course, to the availability of an "off" button on some features and difficulty scaling). I may be mistaken, though.


You would be correct, it's his vision of how they should be. But most weaknesses can be overcome or at least lessened in later vampire years. As for other things if you don't like them just pretend they aren't there lol

I thought madmole said he hadn't done that part yet that reveals you're a vampire around garlic


Did you watch the latest video?
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Mark Churchman
 
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Post » Fri May 27, 2011 10:34 pm

The spells that you attain as a vamp increase your cravings faster when activated. For example night eye only adds a little more to craving where as you shroud of shadows boost your cravings pretty rapidly. Higher vamp levels allow for powers to be activated longer without cravings though.


I'm talking about, Vampire Hunters, maybe the more experienced Vampire Hunters know we run of a limited level of blood, and have spells that affect this.

That would make vampire hunters effective and deadly to vampires that avidly use their powers.
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KiiSsez jdgaf Benzler
 
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Post » Sat May 28, 2011 1:43 am

That would make vampire hunters effective and deadly to vampires that avidly use their powers.


Believe me they aren't guys you just walk over lol, higher levels obviously make it easier but they are still a pain in the butt. You think one guy isn't bad, but when he approaches you outside in the sun and starts hacking you the guard tends to join in as well :evil: then all your cravings kick in and the sun starts to get a little too warm. And even should you survive, its pretty difficult to get rid of your bounty and the guards will attack in the next town unless you pay it off through the TG or go to jail. The butterfly effect haha, one small thing will lead to big problems
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Marquis deVille
 
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Post » Fri May 27, 2011 3:49 pm

For the moment garlic make you sick but your mask is always ok.
For what I would see:
garlic make vampires lesser pleasant (if there is garlic in the cell personality decrease to the distance with it and the vampire KNOW there is garlic somewhere but he can truly be pleasant and be a social machine like in he's habits), be too closer remove the mask, contact make damage, eating kill.
It's would be coo too if some peoples sleep with garlic near by for protect to the vampires... And in the house too (near of the door), but you can ask to your trail to burn it for you, like that you're in secure (if nobody is near to the door)... Even if it can kill him.

But for now that just make the vampire sick and a lot of message box because there is no variable "is alerted of garlic" or something like that.

So keep up Mad I'm sure you'll do it good :goodjob:
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Sandeep Khatkar
 
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Post » Fri May 27, 2011 3:32 pm

Very nice video. It even made you pale :D
I was wondering if you could simply add the "on fire" effect to the garlic though. You know, the one like when you use a fire spell. That might look pretty cool.

I would hope they do not instantly recognize you unless you stood around it too long...as that might be a bit more annoying than you'd hoped this effect would be. Interesting though if you can get it to work. I'm actually sort of shocked at how you got a script to work when you're just NEAR garlic. As far as I know, I haven't seen a mod do that before.

Also, I am assuming burning the garlic in stores and such would be counted as, like, stealing right? So you'd get a bounty if you just walked around destroying the garlic in shops and stuff.
I was thinking of making it go on fire... so my plan is to make it light on fire, then turn to charred smoke (as in the video) and fade out instead of rapidly disappear. I know how to do all that, I just didn't have time to get it done before the video shoot.

I guess sometimes I post as if you people have played the mod and know everything I know. My bad. When you are vamped out (blue eyes, fangs beared, lighter skin, veins, etc) you simply have to avoid any greetings. Its not THAT hard. You see someone coming, go turn your back to them or look at something else. Then, with your head to the ground kind of slowly turn to make sure they have walked on, then go about your business. There is a hood which helps hide your appearance as well, as long as you don't TALK to someone they won't know you are a vampire. So all the garlic will do is break your concentration (which is needed to mask darkness) and cause you to get sick, etc, but still all you have to do is follow the rules and not talk to anyone, don't let the GREET you.. and you can slip out before anyone knows what is going on. Put your hood on, etc. Its very fun IMO to suddenly get cravings and vamp out and have to go hide in a corner until someone falls asleep and then feed, then go about your business.

I'd think that someone's face suddenly changing and growing fangs would probably surprise most people, if not scare the crap out of them. Unless, of course they go "Hey, you're half-Orc or something!" Although I can understand where you're coming from. I can imagine how annoying it'd be to go to an inn and suddenly get a bounty on your head and people drawing every weapon imaginable - "Of ****, there was garlic there somewhere?" Though I guess it'd add something to the continuity of the whole idea of having to be careful when you're just a fledgling.

Unless the garlic's assault on a vampire's senses have an early warning trigger or something.

EDIT:

And for the latter thing, yeah, I guess it'd amount to that, or probably counted as something more. I mean, it is suddenly destroying property for no apparent reason.
I'm not even sure there are garlic cloves anywhere yet. I mean, I know they are in rosethorn hall, but I never paid attention a whole lot. I will let you guys know. I guess I can look into making a bounty if someone sees you destroy garlic. Anyone have an idea on how to do it? I'm thinking maybe I could add something to the players inventory (token) and then its the same as activating, which would be like stealing I suspect.


Unholy Darkness is sounding better by the day, Madmole. :thumbsup: That said, are you planning on letting us disable some of these components if we need to? I'm specifically thinking about the garlic effect, I tried another vampire mod with garlic penalties and it was a colossal pain, purely because good mods blend into the background and aren't noticed during play, so when I suddenly started having problems I thought I'd hit a glitch, or a bug, or a problem in my load order and it turned out to be a random piece of garlic I'd picked up through a hasty "Take All" in a bandit fight. I can easily see my character standing in a shop taking damage and me sitting there for ages trying to figure out the bug :lol: so would there be any way of switching it off if we have any problems or just don't like that particular part of an excellent mod?

Edit

Ah, nevermind. I'd missed the video you posted. :embarrass: Still, are the various things like sun and garlic damage going to be modifiable or are they all tied together and set in stone?
Take no offense to this, but I hope your not one of those people who wants all the powers yet no drawbacks. Have some faith that once you see how I've implemented the drawbacks.. they are actually more fun than the powers in a lot of cases. At least to me they are. Figuring out how to solve problems and outgrowing problems is the most fulfilling aspect of life and in gaming, IMHO. But thinking about it now, I cannot be so selfish that my style of play will please all, and it WOULDN'T be very hard at all to make it somewhat configurable. So when I'm all done I will come back and throw in some extra checks to the scripts that allows the user to disable a few things they don't like. But I ask you play it as is and if it still annoys you, then there will be some fine print somewhere on how to disable sun damage alltogether, etc.

Good to hear about the alternate beginning for existing vampires, should be nice to see.

Damphir, if you turn her, she'd just be a normal vampire, but could you turn her?

I sent you messages containing the flight scripts, and instructions on how to add it into your mod. I made 1 mistake which I sent you a replacement mesage for (my bad). As for the CM Partnering, using CM Partnering does indeed "make the NPC a drone". I've done another method, which works well, though I have a few things to work out still, but I'm testing alternatives. I sent you messages about this.

GuruSR.

P.S. After writing code, sometimes I speel goodly, hence the edit.
I got all your info, thanks. I don't think it will be possible to turn her, regardless of what she is. She doesn't sleep, and I doubt you'll be able to charm her enough to feed on her, so it would be impossible to turn her. After she burns your coffins down and puts a few garlic laced sunlight arrows in your back I doubt you'd want her around as a pissed off vampire :D


Possibly just use Message and not MessageBox? Wouldn't have to worry about the pop up issue. And, no interruption in the game play by the pop up, which could happen mid-fight somewhere.

GuruSR.
Ummm.. I knew someone would say something about the multiple pop ups. Thats what I get for showing WIP videos :) I have plans of making message boxes the first time to sort of add immersion, but then in my global quest script it will check if displayed == 1 then it won't display it again. After that it will be a minimal message text. I just have to implement a tutuorial quest that tells my script to only play it once.


I just meant that I hoped the effect didn't happen too quickly so you'd have some time to get rid of it or get out of there before everybody suddenly knows you're a vampire
Well when you first become a vampire you will have to feed a lot or just become an outcast for a bit. As you age your cravings lower and you can go longer without feeding...and use your mask darkness power longer, thus blending in with society more. So the garlic will remove your mask darkness power... but as I mentioned above if you skulk around people won't talk to you and notice you are a vampire. So the way I envision gameplay is if you walk into a store and there is garlic right there, then you will turn around and go somewhere else. If doing business at that place is something you must do, then simply come back after hours and burn all the garlic. Come back the next day and do business as normal.


I believe I recall madmole saying in a previous topic that he didn't want this mod to be customized (referring, of course, to the availability of an "off" button on some features and difficulty scaling). I may be mistaken, though.



Yeah, I got what you meant.
I did say that, but now I realize that it won't be very hard to make a few features optional... at least I don't think it will be. I will make an attempt at it, but no promises. I KNOW what people mean about annoying features... I don't think its annoying. Its just part of being a vampire and I hope I've done a good job making it actually cool. I mean, the most fun I ever had as a thief was running from guards after getting busted and then sneaking into town to see my doyan to get the bounty wiped out. So to me its fun running from the sunlight to the nearest cave. You can go underwater to reduce sun damage as well, so I'd find ways to avoid sun damage and still do what I wanted. Heal like crazy, slam potions will going deep under water during daylight. As you grow more powerful the sun damage lessens and pretty soon you can daywalk for hours all day later on. I recommend a leveling mod though so you can max your hit points, etc.


Believe me they aren't guys you just walk over lol, higher levels obviously make it easier but they are still a pain in the butt. You think one guy isn't bad, but when he approaches you outside in the sun and starts hacking you the guard tends to join in as well :evil: then all your cravings kick in and the sun starts to get a little too warm. And even should you survive, its pretty difficult to get rid of your bounty and the guards will attack in the next town unless you pay it off through the TG or go to jail. The butterfly effect haha, one small thing will lead to big problems
Ha, there was only one guy in the early test build. There will be posse's of vampire hunters as your bounty grows, and they will be packing some better equipment suited for slaying vampires. I want them to be a major pain, making the player feel hunted and often hopeless, using your vampire speed to outrun them which will make you thirsty, so you'll have to feed on more people possibly by force, raising your bounty and getting more hunters on to you... but no thieves guild doyan will be able to lower your vampire bounty, its a completely different bounty. I'm thinking of developing safe havens though, where you can go and sleep in hybernation and let time pass, which is the only thing that will lower your vampire bounty. You'll come out wrinkled up and nasty looking, and have to drink people dry or feed on a LOT of people to get your appearance back to human, etc. It should be REALLY cool, like viktor's revival from underworld.

For the moment garlic make you sick but your mask is always ok.
For what I would see:
garlic make vampires lesser pleasant (if there is garlic in the cell personality decrease to the distance with it and the vampire KNOW there is garlic somewhere but he can truly be pleasant and be a social machine like in he's habits), be too closer remove the mask, contact make damage, eating kill.
It's would be coo too if some peoples sleep with garlic near by for protect to the vampires... And in the house too (near of the door), but you can ask to your trail to burn it for you, like that you're in secure (if nobody is near to the door)... Even if it can kill him.

But for now that just make the vampire sick and a lot of message box because there is no variable "is alerted of garlic" or something like that.

So keep up Mad I'm sure you'll do it good :goodjob:
I don't see personality as a viable element in the game. The personality game plus barter gold makes it a useless tool for the most part. I use it in a few instances, but I'm not happy with it, so I chose actual damage and some other stat drains as a better approach, and since I already have a decent vampire detection system and penalty for showing yourself as a vampire in public, that seems to be congruent with the stock game and lore, I have chosen this method. I will get rid of the multiple message boxes though.

Wow, it took me roughly an hour to reply to all this, lol. Its great to see so much interest though. I feel like this mod is slowly reviving like Viktor from underworld, lol. When I first started posting again there were only a few fans left and now its starting to gain some good momentum again.

UPDATE:Tonight I started messing with shaders and OBGE v2. Here's some test shots of the new night eye.

http://downloads.4drulers.com/Oblivion_Mods/unholydarkness/nighteye01.jpg

http://downloads.4drulers.com/Oblivion_Mods/unholydarkness/nighteye02.jpg

I hope to pull off a cool motion blur like I had before using someone elses mod for vampire speed, and then I want to make the sun damage shader look cooler as well as an improved life detect, and maybe a few other effects like when starving.
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dav
 
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Post » Fri May 27, 2011 10:58 am

More fun with shaders... wow these things look amazing.

http://downloads.4drulers.com/Oblivion_Mods/unholydarkness/chorrol_home.jpg
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Darren
 
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Post » Sat May 28, 2011 2:29 am

Beautiful shots, both the Nighteye and the new Chorrol house. Still not reinstalling Oblivion till this comes out, lol.

Also, I agree with the whole "power for a price" thing. Remember, everyone DOES get over the drawbacks as soon as you age enough - think of it as having a tough childhood that taught you to be street-smart and tough or something. Besides, more challenge in this game couldn't hurt, IMO.
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Trevi
 
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Post » Sat May 28, 2011 2:05 am

Take no offense to this, but I hope your not one of those people who wants all the powers yet no drawbacks. Have some faith that once you see how I've implemented the drawbacks.. they are actually more fun than the powers in a lot of cases. At least to me they are. Figuring out how to solve problems and outgrowing problems is the most fulfilling aspect of life and in gaming, IMHO. But thinking about it now, I cannot be so selfish that my style of play will please all, and it WOULDN'T be very hard at all to make it somewhat configurable. So when I'm all done I will come back and throw in some extra checks to the scripts that allows the user to disable a few things they don't like. But I ask you play it as is and if it still annoys you, then there will be some fine print somewhere on how to disable sun damage alltogether, etc.


:lol: No offence taken mate, I'm just an habitual fiddler with things until I get them just right for me. Mass Effect 2's new ammo system went out the window halfway through my first playthrough, for example. Looking at your garlic video that's a lot more interesting and in no way the same as my mysterious clove of garlic problem I mentioned earlier, so I apologise for jumping the gun on your creativity. :embarrass:
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noa zarfati
 
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Post » Fri May 27, 2011 10:43 pm

What I said for personality is because of this:
I want vampires to be social experts. They should be able to manipulate the public, provided they keep a low enough profile and their true identity remains a secret.

So because personality change the disposition of ALL the npc it's a good thing to use... But only if you take disposition for condition.

I imagined some hunters who let you go if they like you (like the guards) but more you seem to be a monster (low personality) more they want to kill you... It's really hard to make a credible things with personality/factions/dispositions but it's can make something truly cool !
Try to imagine a vampire arch-mage, loved by all the mages go in the university with hunters and guards behind and the wizards protect him because he's their "master", same with fighter's guild, black brotherhood or if you wear the thing (forget the english word) of nocturne has the Grey Fox. But all of them ready to kill you if your fangs are in front of them or something like that... Loyalty if you're loved and seem human but hate if they see you like a monster or just don't like you enough...
Like that a vampire who cannot focus correctly because of something (hunger/garlic/wounds/holy damage/ sun damage) will be more "bad" and lesser loved by the others.

Ok I stop here but imagine the vampires's social relations save/break their lifes make me really excited. :wacko:
Sorry.
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C.L.U.T.C.H
 
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Post » Fri May 27, 2011 6:14 pm

Its great to see so much interest though. I feel like this mod is slowly reviving like Viktor from underworld, lol. When I first started posting again there were only a few fans left and now its starting to gain some good momentum again.

Lol, I noticed that as well. I didn't expect there to be so many replies all of a sudden.

Tonight I started messing with shaders and OBGE v2. Here's some test shots of the new night eye.

http://downloads.4drulers.com/Oblivion_Mod.../nighteye01.jpg

http://downloads.4drulers.com/Oblivion_Mod.../nighteye02.jpg

OBGE = stable now? Looks pretty awesome though. I personally like the default night eye (some people hate it) but this looks pretty cool as well. I was wondering if the "vampire night eye" over-writes the default one though. So, like on a non-vamp character you won't have that right?


BTW, as for customizing your vampire experience, I hope you're still allowing players to customize their look a bit. I most certaintly do not like the true blood version of fangs.
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Reanan-Marie Olsen
 
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Post » Fri May 27, 2011 10:00 pm

Ha, there was only one guy in the early test build.


Lol, well I will be looking forward to a whole gang of them, especially when they get their own equipment and look legit ha.

The shaders looked cool, I like that particular color. Kind of like a cool blue that would go with the eyes. And for the detect life, I have seen one that appears as though blood is going through veins, that would be an awesome addition.
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Tasha Clifford
 
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Post » Fri May 27, 2011 9:05 pm

It's a shame that NightEye makes everything go gray, with all the extra work being done, all the nice shaders will look terrible. Too bad there's no way to make the area around you look brighter without resorting to the NightEye effect. Thats just my 2 cents, I've been trying to figure a way around that for another mod, since the NightEye really ruins a lot of well designed areas by blotting out the colors. Plus with a vampire NightEye should improve lighting really, but I've not seen anything to produce that yet. I might toy with OBGE for a bit to see if I can come up with something for my mod and if I do, I'll share it.
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Melanie
 
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Post » Fri May 27, 2011 4:35 pm

Kind of like a cool blue that would go with the eyes.

haha, you're right. It does look like the color of the vampire eyes
And for the detect life, I have seen one that appears as though blood is going through veins, that would be an awesome addition.

Whoa....that's pretty sweet. Can you link me a place where I might be able to get it? I might not use it myself, but I wanna see it.
It's a shame that NightEye makes everything go gray, with all the extra work being done, all the nice shaders will look terrible.

Well that's only if you've got nighteye on all the time...which you probably wouldn't.
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Reven Lord
 
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Joined: Mon May 21, 2007 9:56 pm

Post » Fri May 27, 2011 3:42 pm

http://www.confrerie-des-traducteurs.fr/site/mods/gameplay/reduction_du_champ_de_vision_nocturne.php

Ok sorry, it's a French version but maybe you mean something like that no?
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Hannah Barnard
 
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