Item E-001
"The betty netch is a large hovering beast, supported by internal sacks of magical vapors. The betty netch, the female of the species, is smaller than the male bull netch, but fiercely territorial. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings."
Issue(s): Netch are monochromatic - there may be other varieties with different pigmentation.
Solution(s): http://morrowind.nexusmods.com/mods/30563 adds green and black Netch
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?Item E-002
"Fur armor is a light armor style popular among Nord barbarians. Dreugh is a remarkably strong Dunmer medium armor, made from Dreugh hide. But the most famous exotic armor is Dwemer, or Dwarvish armor, a highly ornate heavy armor valued as much for its rarity and antique craftsmanship as for its distinctive impact-absorbing qualities in combat."
Issue(s): The dwarven armor we see in game is NOT ornate. Perhaps this would be referring to an armor in the style of Oblivion's dwarven armor.
Solution(s): unknown
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?Item E-003
"The Velothi are people of Ashlander stock who have abandoned nomadic life and settled among the native Dunmer; the Velothi are despised by their Ashlander cousins as weak and soft, while the Dunmer look down upon the Velothi as an insignificant underclass."
Issue(s): This Dunmer underclass doesn't appear to be featured in the game.
Solution(s): unknown
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?Item E-004
"Most Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war."
Issue(s): Most Ashlanders seem to accept the beliefs of Dagoth Ur. It implies that some could potentially join him as he gains power during the main quest.
Solution(s): unknown
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?Item E-005
"And among outcast Ashlanders, beware the mabrigash, renegade witch-warrior women who practice dark magics." "A mabrigash is an Ashlander witch-warrior, a renegade wise woman who has forsaken the established rules of behavior for an Ashlander woman to become a master of dark magic and the weapons of war. By secret rituals the mabrigash steals a man's vital essence and makes herself a powerful sorcerer and warrior. The manifestation of her dark power is called a 'ghost snake' that paralyzes and drains a victim's vitality."
Issue(s): The Ghost Snake ability of the Mabrigash is rather underdeveloped. Sounds more like a magical manifestation/summon rather than a simple spell.
Solution(s): unknown
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?Item E-006
"The unarmed, unarmored martial arts traditions of the Marshmerrow, Salt Rice, and Golden Reed societies of the Dissident Priest, patterned on the 'Rain-of-Sand' fighting styles of Elsweyr, are slow to be adopted in the Empire, associated as they are with the ascetic renunciation of worldly wealth and material goods, and the rigid disciplines and mystical philosophies so alien to the Imperial West."
Issue(s): These Dunmer Martial Arts aren't prominently featured in the game.
Solution(s): unknown
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?Item E-007
"The unarmored discipline is the skill of avoiding or reducing injury during combat by evading, deflecting, or absorbing blows. This discipline is traditionally associated with the mystical martial arts disciplines of the Khajiit, but has been adapted in the West for use by mages whose spellcasting is adversely affected by encumbering armor and weapons."
Issue(s): Wearing armor appears to have a negative impact on spell-casting, but this is not addressed in game.
Solution(s): unknown
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?Item E-008
"The kwama forager scouts the surface of the land and natural underground passages, searching for suitable locations for new colonies, and hunting for prey. Foragers are aggressive but not very dangerous."
Issue(s): Kwama Foragers are not in cave leveled lists.
Solution(s): unknown
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?Item E-009
"Raw glass is similar to raw ebony, but less well-known. Ebony is jet black, while glass is a milky translucent green. Less durable, but much lighter and more flexible than ebony, glass is used primarily to make the distinctive, elegant glass armors and weapons of High Elven design."
Issue(s): The glass armor and weapons in Morrowind seem to be of High Elven design. Which implies that there could actually be a Dunmer Glass Armor.
Solution(s): unknown
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?Item E-010
"Ash salts are hard grey crystals formed from the ash deposited by ash storms in the ash wastes and lava fields. Ash salts are most often collected from the remains of creatures like the ash slave, the ash ghoul, and ash zombie."
Issue(s): Implies that ash salts may be a harvestable ingredient/material in the Ashlands - from Ash Piles/Drifts.
Solution(s): unknown
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?Item E-011
"Scribs are little baby kwama. We shuck the shells, crush the flesh into a jelly. Doesn't taste bad. And filling. Takes a while getting used to the texture, though."
Issue(s): Scribs have their shells shucked to get to the meat; so there could be empty scrib shells laying around egg miner camps - or Scrib Shell Fragments could be a drop.
Solution(s): Scrib Shell Fragments are added by http://morrowind.nexusmods.com/mods/30563/?
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?Item E-012
"I'm a scout. [...] I serve as guide for travelers and traders."
Issue(s): Scouts claim to guide travelers, but will only point out directions on a map, they do not serve as guides.
Solution(s): http://planetelderscrolls.gamespy.com/View.php?id=5892&view=Mods.Detail gives Scouts travel (guiding) services.