[RELz] Unique Border Gates

Post » Sun Apr 06, 2014 12:27 am

ABOUT UNIQUE BORDER GATES
Unique Border Gates redesigns the border crossings of Cyrodill, Hammerfell and Morrowind by adding new, unique and immersive gates. No two are alike and I believe the design reflects the area well. Each location is discoverable and you can fast travel after discovery.

The following are brief and spoiler-free descriptions of each gate.

  • Dunmeth Pass Gate
    Located in northeastern Eastmarch Hold along the northern road leading into Morrowind, this gate is of Imperial design. It has recently experienced a destructive battle during the Civil War.
  • Pale Pass Gate
    Located in southeastern Falkreath Hold along the road leading into Cyrodiil, this gate is all that remains of an old ruined fortress of Whiterun design. Imperial soldiers have fortified the gate to protect the Pale Pass.
  • Silgrad Pass Gate
    Located in eastern Riften Hold along the southern road leading into Morrowind, this gate is of Riften design. Last anyone knew Riften soldiers were guarding it against bandits and smugglers.
  • Talos Pass Gate
    Located in southwestern Falkreath Hold along the road leading into Hammerfell, this gate is of ancient Nord design. It features massive stone structures and an impenetrable iron gate. It is so named in dedication to Talos, who is said to have spent time in the region, with a statue frequented by adventurers heading west.
  • Druadach Pass Gate (WIP-Not Released)
    Located in western Haafingar Hold along the road leading into High Rock, this gate is of Dwemer design. Once an ancient tunnel through the Druadach Mountains, Thalmor agents destroyed it to hinder the rebellion.

REQUIREMENTS
Skyrim is the only requirement. Works with or without DLCs.

While my mod will work as-is, you will be unable to have full access to its content if the invisible border Bethesda placed around Skyrim is not turned off. In order to do so please add, or ensure, the following is in your Skyrim.ini file:

[General]
bBorderRegionsEnabled=0

http://www.nexusmods.com/skyrim/mods/52296/

INSTALLATION

The Main Section under Files contain the All-In-One version of Unique Border Gates and its compatibility patches. So if you want to use all gates with Point The Way, your load order would be:

  • Point The Way.esp
  • UniqueBorderGates-All.esp
  • UniqueBorderGates-All-PointTheWay.esp

The Optional Section under Files contains the various standalone versions. You should NOT use these if you're using the All version, and only use one version per gate. Load order shouldn't matter, but the ones requiring another mod need to be loaded after that mod.

When updating or switching to a different version, I recommend saving your game someplace far away from any of the gates before updating. This should help avoid any unsightly errors when you install the new version.

COMPATIBILITY
Any mod that edits the same areas as Unique Border Gates may not be compatible. Notify me of any conflicts so I may create a compatible version if possible.

Unique Border Gates has compatible versions for these mods:

  • http://www.nexusmods.com/skyrim/mods/30086/ - Adjusted landscape, fixed floating plants, re-enabled trees and added a road piece.
  • http://www.nexusmods.com/skyrim/mods/33393/ - Moved the signpost to avoid clipping and replaced the signpost with snow-covered variants for immersion.
  • http://www.nexusmods.com/skyrim/mods/33164/ - Removed the Imperial camp from my mod so it only has my unique gate and ruins.
  • http://www.nexusmods.com/skyrim/mods/35789/ - Moved the auto-load door so it won't be activated until after passing thru my gate.

Unique Border Gates is NOT compatible with these mods:

  • http://www.nexusmods.com/skyrim/mods/44278/ - Conflicts with ALL.
  • http://www.nexusmods.com/skyrim/mods/18106/ - Conflicts with Pale Pass Gate, Silgrad Pass Gate and Talos Pass Gate
  • http://www.nexusmods.com/skyrim/mods/38856/ - Conflicts with Talos Pass Gate.
  • http://www.nexusmods.com/skyrim/mods/18832/ - Conflicts with Silgrad Pass Gate.
  • http://www.nexusmods.com/skyrim/mods/41175/ - Conflicts with Silgrad Pass Gate.

TECHNICAL INFO

  • Vanilla navmesh has been untouched.
  • Vanilla gates and other objects have been disabled, not deleted.
  • Mod has been cleaned with TES5Edit.

CREDIT & SPECIAL THANKS

  • http://www.nexusmods.com/skyrim/mods/25859/
  • http://www.nexusmods.com/skyrim/mods/49373/
  • http://www.nexusmods.com/skyrim/mods/37981/

PERMISSION

  • It is best practice to send me a private message with your request to use any part of my mod.
  • Do not upload my mod to another website without my permission.
  • Translations have permission for the Nexus only.
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luke trodden
 
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