I agree completely with the OP. SMART, toon customisation, graphical style, achievements, even XP and all the other new features are in effect gimmicks to me, fun for 30 minutes but not part of the core essense of SD games, the fast paced, skill orientated gameplay. I know I'm in the vast minority (especially regarding achievements and XP), but I play to have fun, and getting better at playing a game is part of that fun experience, and don't need to be bribed with a carrot to do it!
For me, the skill ceiling in SD games has always been pretty high, unlike a lot of more recent FPS, and is what kept me playing for years rather than the modern crowd where after a month or so you'd pretty much mastered everything, get bored and move on to the next one (other than moving into clan play, which doesn't interest me anymore). I have no problem with lowering the skill bar to enter, and think it's a very good thing to encourage more people to multi who otherwise wouldn't with a streamlined interface, SMART etc, but if it's at the expense of the skill ceiling then I can see Brink's longevity suffering greatly.
"Brink is Enemy Territory 3"
-Richard Ham
Part of me is afraid that it won't have the frantic boost of W:ET though.
Me also, and that it will be more a half way house compromise between the realistic and action styles, not entirely pleasing either side. The thing is, a lot of the newer FPS players dont even know how much fun the W:ET style can be, so ask for more dmg etc out of ignorance that any other gameplay experience exists in FPS other than the slow paced realistic and for me, increasingly boring one.