[RELz] Unique Finery Replacer

Post » Fri May 13, 2011 6:13 pm

That second ring looks really good!
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T. tacks Rims
 
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Post » Fri May 13, 2011 3:01 pm

And now some good news: http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_shells.jpg. The bad news is I can't think of what amulet(s) should use this model. I was considering the generic magic amulets for water breathing and water walking.

Perhaps (other then those two) use it for the expensive_amulet_aeta? Skink's amulet could also use an unique model, but this doesn't fit that role...

Apart from that, great work :thumbsup:
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Chad Holloway
 
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Post » Fri May 13, 2011 1:13 pm

Maybe Gaenor's amulet? It doesn't necessarily have to "make sense" :P
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Len swann
 
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Post » Sat May 14, 2011 2:53 am

Tinkering some more... let me know what you think:

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_quarra_take2.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_domination_v2.jpg "Here you go, Pumpkin, it was originally a gift from a - ah - very close friend of mine in Mournhold...."
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_admonition.jpg

Oo, those are even nicer than your first ones :)
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bimsy
 
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Post » Fri May 13, 2011 11:44 am

yes, so many things are much better than before. look forward to an update version download link.

very lovely stuff.
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Monika Krzyzak
 
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Post » Fri May 13, 2011 3:11 pm

More stuff!

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_arobar_v2.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_aumine.jpg (quest-related)
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_delyna.jpg (quest-related)
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_hlervu.jpg (quest-related)
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_ienas_firejade.jpg (quest-related)
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_opening.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_skink.jpg (quest-related)

Let me know what you think. Yes, I do realized I used the same necklace part over and over, but it works out fine, I think, given that most amulets have the vanilla necklace chain. :shrug:
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CHangohh BOyy
 
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Post » Sat May 14, 2011 2:16 am

Nice work, I like them and look to any further releases.

Thanks for sharing.

:)
-kwm
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REVLUTIN
 
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Post » Sat May 14, 2011 1:44 am

I almost lost track of this thread...


Never fear, I am still working on this, even though I haven't posted pictures yet. At the moment, I decided to use the Barilzar's Mazed Brand mesh for the Sanguine rings. So, I need a new Barilzar mesh. I made three Sanguine amulets, one for each.

I'll post screenies at some point.

If anyone has a pretty mesh they made and would like to share it, let me know! :D I'm always looking for new meshes to try to use.
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Chloe Botham
 
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Post » Fri May 13, 2011 7:19 pm

I would recomend putting the robes and shoes in a different esp. I don't want to deal with loadorder if i have another clothing mod ( not rings amulets ect. )
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Tyler F
 
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Post » Fri May 13, 2011 9:04 pm

I decided to use the Barilzar's Mazed Brand mesh for the Sanguine rings. So, I need a new Barilzar mesh.

don't do it :nope:
I liked it very much, and with the Azura's Ring, and Helseth's Collar, is my favorite model.
I'd instead use the model of the Amulet of LEvitating for the Amulet of UNity. I did it for my version. ANd with this script on it, I made it an AMulet that can teleport you twice per day, to any of the Telvanni Tower. So, it rapresents the "UNity" between the Telvanni Towers, or the Telvanni clans.
It can't teleport you if you are in mortrag Glacier, Akulakhan Chamber, or Sotha Sil,

begin AmuletUNity_Scriptshort buttonshort messageOnshort TimesUsedshort OnPcEquipshort CurrentDayshort DoOnceif CurrentDay != Day	set CurrentDay to Day	set TimesUsed to 0endifif ( OnPCEquip == 1 )	Set OnPCEquip to 0	if GetPcCell "Solstheim, Mortrag Glacier" == 1		MessageBox "You feel a powerful force interrupt the Amulet of Unity's spell."		return	elseif GetPcCell "Akulakhan's Chamber" == 1		MessageBox "You feel a powerful force interrupt the Amulet of Unity's spell."		return	elseif GetPcCell "Sotha Sil," == 1		MessageBox "You feel a powerful force interrupt the Amulet of Unity's spell."		return	endif	if ( TimesUsed < 2 )		messagebox "Use the Amulet of Unity to teleport where?" "Sadrith Mora" "Tel Arhun" "Tel Branora" "Tel Fyr" "Tel Mora" "Tel Uvirith" "Tel Vos" "Mournhold" "Nowhere"		set messageon to 1	else		messagebox "The Amulet can teleport you only twice per day"		endifendifif ( messageOn == 1)	set button to GetButtonPressed	if ( button >= 0 )		set messageOn to 0	endif	if ( button == 0 )		playsound "conjuration hit"		player->positioncell 144860  42230  945 315, "Sadrith Mora"		set TimesUsed to TimesUsed +1	elseif ( button == 1 )		playsound "conjuration hit"		player->positioncell 126140  45550  2100 300, "Tel Aruhn"		set TimesUsed to TimesUsed +1	elseif ( button == 2 )		playsound "conjuration hit"		player->positioncell 127310  -101510  1300 140, "Tel Branora"		set TimesUsed to TimesUsed +1	elseif ( button == 3 )		playsound "conjuration hit"		player->positioncell 124385  15857  490 180, "Tel Fyr"		set TimesUsed to TimesUsed +1		elseif ( button == 4 )		playsound "conjuration hit"		player->positioncell 106930  117170  260 35, "Tel Mora"		set TimesUsed to TimesUsed +1	elseif ( button == 5 )		playsound "conjuration hit"		player->positioncell 87280  10180  2280 135, "Uvirith's Grave"		set TimesUsed to TimesUsed +1	elseif ( button == 6 )		playsound "conjuration hit"		player->positioncell 85730  117960  5080 315, "Tel Vos"		set TimesUsed to TimesUsed +1	elseif ( button == 7 )		playsound "conjuration hit"		player->positioncell 2752  0  384 270, "Mournhold, Great Bazaar"		set TimesUsed to TimesUsed +1	elseif ( button == 8 )		return	endifendifEnd




If anyone has a pretty mesh they made and would like to share it, let me know! :D I'm always looking for new meshes to try to use.


If you have any pic of rings/Amulets, I could model them. I just did this,

http://rapidshare.com/files/353044429/AMulet01.nif.html

taking inspiration frmo http://haymancelticjewelry.com/400wide/amethyst-and-sterling-and-gold-triskele-amulet-400.jpg. It is not retextured, but it is UV mapped.
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bimsy
 
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Post » Fri May 13, 2011 8:03 pm

don't do it :nope:
I liked it very much, and with the Azura's Ring, and Helseth's Collar, is my favorite model.

Well, I can keep Barilzar's Mazed Band the same. I just really like the mesh with the daedric textures. I'll probably end up changing my mind in a few days anyway. :P



If you have any pic of rings/Amulets, I could model them. I just did this,

http://rapidshare.com/files/353044429/AMulet01.nif.html

taking inspiration frmo http://haymancelticjewelry.com/400wide/amethyst-and-sterling-and-gold-triskele-amulet-400.jpg. It is not retextured, but it is UV mapped.

http://ecx.images-amazon.com/images/I/41TAX718QZL._SL500_AA280_.jpg, I totally want to use it! :drool: Each blade can use the same UV map (replicated), for consistency's sake. Need separate UV maps/segmented meshes for the rings, center hub, and each of the three gems. Alternatively, I can see just mapping each blade to the blade of the daedric mace texture or the Scourge texture.

http://4.bp.blogspot.com/_JcQ9s55ztUw/SIto4pbQ9cI/AAAAAAAAAP0/V_DoRm95jEk/s400/Thors-Hammer-Pendant.jpg an interesting Amulet of Infectious charm. I know, it's supposed to be Thor's Hammer, but it's suitably Nordish enough that I'll just disregard the symbolism. Segmented mesh or separate (not contiguous) UV map for the top (the part that looks like a head/face in the picture there), middle, and bottom of the pendant. That way, I can fine-tune what nordic textures to put on it. I think I might use some of the Nordic Silver armor and weapon textures....

More simply, I just need some basic 2D (well, some width to them) shapes. I have a triangle, circle, and a quadrilateral (square and rectangle) from Dongle's resource, but I'd like to see what I could do with a traqezoid, pentagon, and hexagon. :) Slightly rounded edges would be appreciated.

Thanks for sharing that amulet, I'll see what I can do with it!

@Wolf3131: Look at the readme's "Install Section"

EDIT: I've been looking at some rings, too:
http://ringoblog.com/wp-content/uploads/2008/11/fantasy-ring-thumb.jpg
http://dgzstudios.com/images/dsc05317.jpg
http://ecx.images-amazon.com/images/I/41uUZhv--cL._SL160_.jpg for one of the artifact rings. Denstagmer, I think, would be good. Each gem could be a color that corresponds to each elemental resistance granted by the artifact. Or something like that. :P
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Bad News Rogers
 
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Post » Fri May 13, 2011 1:39 pm

http://ecx.images-amazon.com/images/I/41TAX718QZL._SL500_AA280_.jpg Looks good. I can't wait to see what your will look like.
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Ross Thomas
 
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Post » Sat May 14, 2011 12:17 am

Did you have to make the icons from scratch? My Photoshop won't open the files for icons.



Yeah. I took a screenshot of the item in Nifskope, then cropped it in Paintbucket. Then I transferred the .bmp to my laptop, ran it through the photoshop procedure, and used that nVidia plugin (for photoshop) to make the .dds. For the robes, I had to actually open up the CS and dress up an NPC in the render window. :lol: If I did it in Nifskope, the arms would be sticking out straight. Then I had to remove the NCP head, hands, and feet, do a little strategic touch-up in photoshop, and made the icon.


You may want to use the http://www.getpaint.net/ instead, because you can create dds, tga, tiff-files (open & save) and it's freeware (opensource). :talk:

GREAT WORK Alaisiagae ! :goodjob:
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mollypop
 
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Post » Fri May 13, 2011 4:01 pm

You may want to use the http://www.getpaint.net/ instead, because you can create dds, tga, tiff-files (open & save) and it's freeware (opensource). :talk:

GREAT WORK Alaisiagae ! :goodjob:

My laptop went poo-poo (well, as far as its battery is concerned), and I've been using Paint.NET on my desktop for making icons. :) I use the DDS converter to convert them to .dds format. No big problem.
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D IV
 
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Post » Fri May 13, 2011 11:13 am

I like the rings you have chosen. I have saved the pictures, so I may start making them anytime.

Well, I can keep Barilzar's Mazed Band the same. I just really like the mesh with the daedric textures. I'll probably end up changing my mind in a few days anyway. :P


well, just in case you'll keep the same Mazed Band, I animated the texture of the gem in the Mazed Band, so you can have a difference between the first ring found, and the one enchanted by Almalexia

I know the ring is very small, and the player cannot notice it, but I would use it

http://www.youtube.com/watch?v=_2aL3pB-J80

and http://rapidshare.com/files/353085051/c_ring_barilzar2.nif.html
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willow
 
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Post » Fri May 13, 2011 11:58 pm

My laptop went poo-poo (well, as far as its battery is concerned), and I've been using Paint.NET on my desktop for making icons. :) I use the DDS converter to convert them to .dds format. No big problem.


But this version allows you to create the.dds files without the converting plugin.
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FABIAN RUIZ
 
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Post » Sat May 14, 2011 2:39 am

I like the rings you have chosen. I have saved the pictures, so I may start making them anytime.



well, just in case you'll keep the same Mazed Band, I animated the texture of the gem in the Mazed Band, so you can have a difference between the first ring found, and the one enchanted by Almalexia

I know the ring is very small, and the player cannot notice it, but I would use it

http://www.youtube.com/watch?v=_2aL3pB-J80

and http://rapidshare.com/files/353085051/c_ring_barilzar2.nif.html

That is amazing! I will definitely incorporate this into the next update of the mod! :tops: After consideration, I've decided that I'm going to stick with the sanguine rings I made a while back (not the ones I tried with the Barilzar mesh). There should be a screenshot of them somewhere in the thread.

How do you animate textures? Is it something I could do in Nifskope, or does it require a modeling program (such as Blender or Max)? :unsure:
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Verity Hurding
 
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Post » Fri May 13, 2011 4:41 pm

That is amazing! I will definitely incorporate this into the next update of the mod! :tops: After consideration, I've decided that I'm going to stick with the sanguine rings I made a while back (not the ones I tried with the Barilzar mesh). There should be a screenshot of them somewhere in the thread.

How do you animate textures? Is it something I could do in Nifskope, or does it require a modeling program (such as Blender or Max)? :unsure:


you can copy it from the ring. Just copy and past to another file, the NiBSAnimationNode of the ring. Then copy and paste a NiTrishape you want to animate, under the NiBSAnimationNode. Then, copy and paste the NiUVController that is under the NiTrishape of the Ring, and paste it under your NiTrishape. Remove then the NITrishape that previously belonged to the ring, and you should be done.
I doubled the gem of the ring, and made transparent one of them, to have a better effect.

I did it also for the Staff of Magnus, http://www.youtube.com/watch?v=T2KHzHElk-s
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Gemma Woods Illustration
 
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Post » Fri May 13, 2011 4:27 pm

Thanks! I'll have to experiment with that. :)

I took some screenshots of the new stuff. I've got more stuff in the works that needs tweaking or re-doing (in other words, I've been messing around with tons of meshes, but not all of them turned out well).

http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_arobar_v3.jpg - triangle uses a slice of the Axe of the Queen of Bats texture
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_flesh.jpg - uses the Goddrawing texture. Seemed appropriate.
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_gaenor.jpg - lucky coins. Each one placed by hand.
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_maran_v3.jpg - "looks more girly"
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_sang_enterprise.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_sang_nimbleArmor.jpg (don't worry these are flat, not full 3D)
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_sanitkil_v3.jpg - rockin'! Thanks to bodvar for the glass spear mesh, which I grabbed those spikes from. Oh, why yes, did I mention that polearm mod is coming along nicely? :hehe:
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_sotha_v4.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/belt_armorOfgod_v2.jpg - used different colors, is it better or worse?
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/belt_sanguine_all.jpg - I'm VERY pleased with how this came out
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jadie kell
 
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Post » Fri May 13, 2011 11:20 pm

OooOOooo this looks really nice.
Very nice work Alaisiagae. :rock:
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Nicole Kraus
 
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Post » Sat May 14, 2011 2:25 am

Wow, they look really good ^_^ I love the amulets of Sanguine with the daedric helmets! The belt of Sanguine is nice too.

And the colors you are using for the Belt of the Armor of God look great, very classy and tasteful. :)
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cosmo valerga
 
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Post » Fri May 13, 2011 11:05 pm

I honestly prefer the original colors for the belt. I like how the green contrasted with the browns of the buckle, and how much more detailed it was. Your call, however.
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Samantha Wood
 
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Post » Fri May 13, 2011 7:05 pm

Nice work ;) But I agree with Jiub on the Belt of the Armor of God (If that's the belt he was referring to)
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Multi Multi
 
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Post » Fri May 13, 2011 11:46 am

I've got your existing mod loaded, but have to say I'm looking forward to the update. Love those screenshots, Beautiful!

Thanks for improving the look of the game.
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Russell Davies
 
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Post » Fri May 13, 2011 11:35 pm

Nice work ;) But I agree with Jiub on the Belt of the Armor of God (If that's the belt he was referring to)

I do too, I have to admit. That said, Gaenor's Amulet is superb, I really, really like the Belt of Sanguine X, and the two Sanguine amulets you have there are brilliant.
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GPMG
 
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