[RELz] Unique Finery Replacer

Post » Fri May 13, 2011 5:17 pm

Great idea, great looking mod. Thanks a ton for sharing! :goodjob:
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Dustin Brown
 
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Post » Fri May 13, 2011 8:34 pm

does this conflict with Tealpanda's Uniquer rings and accs mod?
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Jonny
 
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Post » Fri May 13, 2011 8:34 pm

does this conflict with Tealpanda's Uniquer rings and accs mod?

There shouldn't be a conflict, but whichever one loads last will over-rule the other.

EDIT: Although, the Read Me states that it will conflict will similiar mods, so it will conflict with TealPanda's mod.
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Georgia Fullalove
 
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Post » Fri May 13, 2011 10:59 pm

that's what I thought...oh well, theres always the option of merging them and thereby removing conflicts :P
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Lou
 
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Post » Sat May 14, 2011 1:16 am

I've been waiting for this! Thank you so much!!
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Nauty
 
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Post » Fri May 13, 2011 4:26 pm

And the heartrhyme amulet is spelt "rime." :shakehead:

I thought Heartrime was correct. Rime is an older word that means frost, so Heartfrost...I think it makes sense.

But anyway, this mod is super fantastic and an instant download. I've always wanted these items to have unique looks...artifact weapons and armor get unique looks, so why not all the accessories?

Only things I wish would be added are the Robe of the Drake's Pride and the Robe of St. Roris...but still, these are great. The new Whitewalker robe looks absolutely fantastic...now I might actually go through the trouble of buffing my magic resistance to make it wearable!
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Jason Wolf
 
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Post » Fri May 13, 2011 10:33 am

I thought Heartrime was correct. Rime is an older word that means frost, so Heartfrost...I think it makes sense.

Oh, my bad then. Can't double-check with the UESP at the moment, it is 'experiencing a problem.' :mellow:
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Love iz not
 
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Post » Fri May 13, 2011 1:23 pm

Beautifully done, Alaisiagae! :foodndrink: Will this conflict with Canadian Ice's Robe Replacer?
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Eduardo Rosas
 
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Post » Fri May 13, 2011 10:17 pm

Beautifully done, Alaisiagae! :foodndrink: Will this conflict with Canadian Ice's Robe Replacer?

I spent AN HOUR making that readme. The least you could do is read the Incompatibility section. ;_;

:P
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Danny Warner
 
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Post » Sat May 14, 2011 2:21 am

I spent AN HOUR making that readme. The least you could do is read the Incompatibility section. ;_;

:P

You can lead a horse to water...

Thanks for the release Alaisiagae! :thumbsup: :thumbsup:
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Andrew Perry
 
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Post » Fri May 13, 2011 10:57 pm

I spent AN HOUR making that readme. The least you could do is read the Incompatibility section. ;_;

:P


Sorry, Alaisiagae. :facepalm: I don't have Morrowind installed on this PC, so I have not opened the archive yet. Thanks for including compatibility for CI's robes. Very thoughtful of you. :)
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Bad News Rogers
 
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Post » Fri May 13, 2011 5:50 pm

The new Robe of the Hortator is just plain awesome. What program did you do this with?
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Marcin Tomkow
 
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Post » Sat May 14, 2011 1:03 am

You know, I think I'll go and make a female version of that Hortator robe. :) I can probably even use vanilla textures, if I use something other than NioLiv's mesh.
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jessica Villacis
 
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Post » Fri May 13, 2011 5:00 pm

The new Robe of the Hortator is just plain awesome. What program did you do this with?

I just used NifSkope. Oh, and I used IrfanView to browse the CS disc's textures.

EDIT: And Photoshop to make the icons.
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JR Cash
 
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Post » Sat May 14, 2011 12:25 am

You know, I think I'll go and make a female version of that Hortator robe. :) I can probably even use vanilla textures, if I use something other than NioLiv's mesh.


Yes please!
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Lexy Corpsey
 
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Post » Fri May 13, 2011 7:41 pm

Great job. :goodjob:
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Inol Wakhid
 
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Post » Fri May 13, 2011 4:52 pm

http://i25.tinypic.com/351z9lh.png, using HurdyGurdy's mesh with major UV changes, and a couple of Indoril pauldrons that I distorted in Blender. Whatcha think, Alai?
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Big mike
 
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Post » Fri May 13, 2011 9:43 pm

http://i25.tinypic.com/351z9lh.png, using HurdyGurdy's mesh with major UV changes, and a couple of Indoril pauldrons that I distorted in Blender. Whatcha think, Alai?

Looks good! ^_^

I'm a big-robe sort of person, I like my character looking pompous imposing and important. :hehe:
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Ana Torrecilla Cabeza
 
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Post » Fri May 13, 2011 2:56 pm

Understandable - there just aren't any big robes for the ladies. :)
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teeny
 
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Post » Fri May 13, 2011 6:55 pm

Hmm. Drake's Pride used to be my favorite robe; but now, I'm just lovin' this new Hortator robe.
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Max Van Morrison
 
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Post » Fri May 13, 2011 2:25 pm

that's what I thought...oh well, theres always the option of merging them and thereby removing conflicts :P


I think I might do that in my own game, and I made the mod in question! Alaisiagae, this is beautiful work!
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Luis Longoria
 
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Post » Fri May 13, 2011 11:49 pm

Looks very nice, good work! Thx a lot ;)
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Amanda Furtado
 
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Post » Fri May 13, 2011 11:11 am

I just used NifSkope. Oh, and I used IrfanView to browse the CS disc's textures.

EDIT: And Photoshop to make the icons.


Did you have to make the icons from scratch? My Photoshop won't open the files for icons.
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Emilie M
 
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Post » Fri May 13, 2011 3:34 pm

Did you have to make the icons from scratch? My Photoshop won't open the files for icons.

Yeah. I took a screenshot of the item in Nifskope, then cropped it in Paintbucket. Then I transferred the .bmp to my laptop, ran it through the photoshop procedure, and used that nVidia plugin (for photoshop) to make the .dds. For the robes, I had to actually open up the CS and dress up an NPC in the render window. :lol: If I did it in Nifskope, the arms would be sticking out straight. Then I had to remove the NCP head, hands, and feet, do a little strategic touch-up in photoshop, and made the icon.
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CYCO JO-NATE
 
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Post » Fri May 13, 2011 5:42 pm

<>For the robes, I had to actually open up the CS and dress up an NPC in the render window. :lol: If I did it in Nifskope, the arms would be sticking out straight. Then I had to remove the NCP head, hands, and feet, do a little strategic touch-up in photoshop, and made the icon.



If you don't mind spending the extra time, here's a little trick for you- in the CS, click on 'Character' and then 'Race'. When the Race box opens hit 'New' and create a random name for this box, hit 'OK', then 'OK' again. Go to the NPC tab and either create a new NPC or edit an existing one, then select your new race and add whatever clothes or armour that you want them to wear. Open a cell, then drag and drop your NPC into the Render Window and all you will see is your clothing or armour. This works for original body clothes/amour as well as BB.

I've done this a few times for icons myself.


Oh, congrats on the release too. :clap:


*
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ZANEY82
 
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