» Fri May 13, 2011 6:34 pm
I live everyone's suggestions as to what to do with the bear and wolf amulets. I'll see if those stone textures look good on 'em. I also like your idea, Karpik, of making the wolf the amulet of infection charm - I had forgotten about it being in Hrothmund's barrow.
With Psymoniser's help, I've been doing a rework of the whitewalker robe. It's not as... white... as my first one, but the UV maps are much better, and there's less slop (from me) overall. Let me know what you think:
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/robe_wwalker_front.jpg|http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/robe_wwalker_side.jpg|http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/robe_wwalker_back.jpg|http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/robe_wwalker_top.jpg
@C-Euro: I was thinking that too, but I also like the meshes I have for them right now - the neat one Arcimaestro Anteres made, and the mesh that was used for the Totem of Claw and Fang. Decisions, decisions! :ahhh:
EDIT2: The stone monoliths that you go on to repeat Aevar's journey, the symbols are part of the mesh, so there is only one rock texture and no symbol on the texture. I can try making a second wolf amulet, maybe try to flip the wolf 180 degrees and put a different wood texture on it, and it and the bear could be the amulet of hunter strength and speed? Maybe alternate meshes? Hrm...
EDIT3: http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/amulet_wolf_black.jpg