[RELz] Unique Finery Replacer v3

Post » Tue May 17, 2011 3:19 am

.:Download:.
http://www.tesnexus.com/downloads/file.php?id=25725
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7673

.:Screenshots:.
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/all_amulets1.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/all_amulets2.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/all_amulets3.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/all_belts.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/all_gloves.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/all_rings.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/all_ringsSang.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/all_robes.jpg

.:Readme:.
Spoiler
Name: Unique Finery Replacer UFR
Version: 3.2
Date: 3/26/2011
Category: Models and Textures
Requirements: Tribunal & Bloodmoon
Author: Alaisiagae

Description
===========
Gives most special and unique amulets, belts, rings, robes, shoes, and amulets new, unique models.


Details
=======
Gives most special and unique amulets, belts, rings, robes, shoes, and amulets new, unique models. All textures are actually vanilla textures, so they will look even better (hopefully!) with any texture replacers you use. New icons have been made, too.

!!! THIS MOD WILL NOT MAKE AMULETS, RINGS, AND BELTS APPEAR ON YOUR CHARACTER WHEN EQUIPPED! This mod just gives them new ground meshes, so they'll look pretty on your shelf. The new icons will also make them handy to spot in your inventory. !!!

FEATURES:
- replicates MPP changes to items that my .esp alters, so that you can get the same fixes.
- Includes the changes made to the Templar, Imperial, and Indoril Belts from my Soldiers Belts Mod
- includes pluginless fixed meshes and icons for the vanilla artifact rings, 6th House artifacts, as well as some other clothing items. They are pluginless, so if you don't like them, you can delete them. Mostly, I fixed booger vertex colors and improved the UV maps (less texture stretching/distortion)
- edited Gloves will have right and left icons, as well as left and right ground meshes (if applicable).
- Now includes the ring texture fix. The original Ring Texture Fix mod is here: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1327

>>>>Includes .esp versions that don't make any changes to the robes (not even enchantment changes)

WARNING: If you aren't running the Morrowind Code Patch, strange things might happen to you if you enable this mod with any of the modded items equipped on your character. (I lowered the weight of some of the artifact 6th house amulets)

- .esp is clean
- tested extensively

- Try using Yacoby's Close Inspection mod ( http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6879 ) to be able to see all the lovely detail on those itsy bitsy rings.

>>>>DON'T FORGET: Back up any meshes in your Meshes\c folder that have the same file name as those listed in this readme's "Uninstall" section. Just add ".bak" to the file name to create an inactive BAK file. For example: "c_ring.nif" -> "c_ring.nif.bak". If you want to revert, delete my file, then rename the old file such that "c_ring.nif.bak" -> "c_ring.nif"


===================
Big List of Changes
===================
*I might have missed a few things, it's not easy keeping track of stuff I've worked with on-and-off for over a year.

~~~~~~~~~~~~~~~~
Misc Stuff I Did
~~~~~~~~~~~~~~~~
+ Some very minor name tweaks/corrections:
- "Belt of Sanguine Impaling Thrus" -> "Belt of Sanguine Impaling" (why bother with "thrust" if only "thrus" is displayed in-game?)
- "Ring of the Rive Fingers of Pai" -> "The Five Fingers of Pain"
- "Embroidered Belt" -> "Peakstar's Belt"

~~~~~~~~~~~
Model Edits
~~~~~~~~~~~
Legend:
--- = new mesh and/or textures
+++ = vanilla model swap

---Amulets---
Sixth House Amulet
Amulet of Admonition
Augustus' Amulet
Amulet of Almsivi Intervention
Julielle Aumine's Amulet
Delyna's Locket
Amulet of Domination
Amulet of Flesh Made Whole
Gaenor's Amulet
Amulet of Gemfeeding
Amulet of Water Walking
Helseth's Collar
Hunter's Amulet of Speed
Hunter's Amulet of Strength
Hlervu Locket
Amulet of Divine Intervention
Maran Amulet
Zenithar Whispers
Firejade Amulet
Amulet of Infectious Charm
Amulet of Levitating
Necromancer's Amulet
Sanit-Kil's Heart of Fire
Amulet of Sanguine Enterprise
Amulet of Sanguine Nimble Armor
Amulet of Sanguine Glib Speech
Skink's Amulet
St. Sotha's Judgement
Amulet of Unity
Aundae Amulet
Quarra Amulet
Berne Amulet

---Belts---
Belt of the Armor of God
Belt of the Hortator
Malipu-Ataman's Belt
Peakstar's Belt (Formerly: Embroidered Belt)
Belt of the Northern Knuck Knuck
Racer Suede Belt
Ralen Family Belt
Stendarran Belt (as well as Linus Iulus' Stendarran Belt)
Imperial Belt
Templar Belt
Indoril Belt
Heartfire Belt
Sanguine Belts (three varieties used to replace all 10 belts)

---Gloves---
Aryon's Dominator & Helper
Ember Hand & Bitter Hand
Sanguine Gloves
Zenithar's Right & Left Hand
Zenithar's Warning & Wiles
Deceit & Treachery
Elvul's Black Blindfold
Gambolpuddy
Ilmeni's Glove
Maurrie's Left & Right Glove

---Rings---
The Five Fingers of Pain
Ring of Azura
Barilzar's Mazed Brand (enchanted version has animated overlay texture on the gem)
Aesliip's Ring
Mage Ring
Thief Ring
Warrior Ring
Cauis' Black Ring
Ring of Equity
Brallion's Exquisite Ring
Processus Vitellius' Ring
Engraved Ring of Healing (now you know why Fargoth wants it back!)
Fathasa's Ring
Ring of the Hortator
Foe-grinder/quern
Septim Ring
Ebony Ring
Glass Ring
Marara's Ring
Ring of Dahrk Mezalf
Nuccius' Cursed Ring
Ring of the Raven Eye
Ring of Regeneration
St. Felm's Fire
All the Sanguine Rings
Royal Signet Ring
Shashev's Ring
Sheogorath's Signet Ring
Black Jinx
Variner's Ring
Aundae Signet Ring

---Shoes---
Shoes of Sanguine Leaping
Shoes of Sanguine Stalking

---Robes---
Adusamsi's Robe
Hort Ledd's Robe
Redas Robe of Deeds
Robe of the Drake's Pride (uses Vince's Robe textures)
Elanande's Robe
Robe of Saint Roris
Mantle of Woe
Whitewalker

+++Shoes+++
Surefeet: now use expensive2 shoes (yellow fancy shoes)

+++Rings+++
Nervion Ancestor Ring: now uses extravagant2 ring mesh (like the other Ancestor Rings)

+++Robes+++
-> The Generic enchantment robes now are vaguely color-coordingated:
Flameguard Robe model: common_robe_03_b
Flameeater Robe and Flamemirror Robe model: extravagant_robe_01_r
Magickguard Robe model: common_robe_05
Poisonguard Robe model: common_robe_05_b
Poisoneater Robe and Poisonmirror Robe model: extravagant_robe_01_a
Shockguard Robe model: common_robe_02_r
Shockeater Robe and Shockmirror Robe model: extravagant_robe_01

Robe of Erur-Dan the Wise model: expensive_1 (ashlander robe model)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WHICH ESP TO USE: READ THIS!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!!!! DO NOT RUN MORE THAN ONE UFR.esp AT THE SAME TIME! !!!!

+ UFRv3dot2 = model replacements, including robes.

+ UFRv3dot2_noRobe = model replacments, but not for robes.


=======
Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Morrowind\Data Files\
4. Start the Morrowind Launcher, click 'Data Files', place a checkmark beside the .esp of your choice.

- If you are running my Soldiers Belt Fix mod, you can deactivate and uninstall it.

!!!! DO NOT RUN MORE THAN ONE UFR.esp AT THE SAME TIME! !!!! You can delete/remove any .esps you aren't going to use.


Uninstall
=========
Uncheck the .esp. Then delete it! Delete the other ones, too, if you haven't done so already.

Delete the following:

icons\Alais\c\c_amulet_[insert name here].dds
icons\Alais\c\c_belt_[insert name here].dds
icons\Alais\c\c_glove_[insert name here].dds
icons\Alais\c\c_ring_[insert name here].dds
icons\Alais\c\c_shoes_[insert name here].dds
meshes\Alais\c\c_robe_[insert name here].dds

meshes\c\c_amulet_common_1.nif
meshes\c\c_amulet_common_4.nif
meshes\c\c_amulet_expensive_2.nif
meshes\c\c_art_ring_denstagmer.nif
meshes\c\c_art_ring_khajiit.nif
meshes\c\c_art_ring_mentor.nif
meshes\c\c_art_ring_phynaster.nif
meshes\c\c_art_ring_surrounding.nif
meshes\c\c_art_ring_vampiric.nif
meshes\c\c_art_ring_warlock.nif
meshes\c\c_art_ring_wind.nif
meshes\c\c_belt_common_1.nif
meshes\c\c_belt_common_2.nif
meshes\c\c_belt_common_3.nif
meshes\c\c_belt_common_4.nif
meshes\c\c_belt_common_5.nif
meshes\c\c_belt_erabin.nif
meshes\c\c_belt_expensive_1.nif
meshes\c\c_belt_expensive_2.nif
meshes\c\c_belt_expensive_3.nif
meshes\c\c_belt_exquisite_1.nif
meshes\c\c_belt_extravagant_1.nif
meshes\c\c_belt_extravagant_2.nif
meshes\c\c_m_robe_common_01.nif
meshes\c\c_m_robe_common_02.nif
meshes\c\c_m_robe_common_02.1st.nif
meshes\c\c_m_robe_common_02h.nif
meshes\c\c_m_robe_common_02t.nif
meshes\c\c_m_robe_common_3.nif
meshes\c\c_m_robe_common_03b.nif
meshes\c\c_m_robe_common_4.1st.nif
meshes\c\c_m_robe_common_4.nif
meshes\c\c_m_robe_common_05b.1st.nif
meshes\c\c_m_robe_common_05b.nif
meshes\c\c_m_robe_common_05c.nif
meshes\c\c_m_robe_expens_3_gnd.nif
meshes\c\c_m_robe_expensive_2.nif
meshes\c\c_m_robe_exquisite_1.1st.nif
meshes\c\c_m_robe_exquisite_1.nif
meshes\c\c_m_robe_extrav_1b.nif
meshes\c\artifact_amulet_hfire_01.nif
meshes\c\artifact_amulet_hheal_01.nif
meshes\c\artifact_amulet_hring_01.nif
meshes\c\artifact_amulet_hthrum_01.nif
meshes\c\artifact_amulet_htrime_01.nif
meshes\c\Artifact_belt_hfire_01.nif
meshes\c\Artifact_bloodring_01.nif
meshes\c\Artifact_ring_soul_01.nif
meshes\c\c_ring_common02.nif
meshes\c\c_ring_common_04.nif
meshes\c\c_ring_expensive_1.nif
meshes\c\c_ring_expensive_2.nif
meshes\c\c_ring_expensive_3.nif
meshes\c\c_ring_exquisite_1.nif
meshes\c\c_ring_extravagant_1.nif
meshes\c\c_ring_extravagant_2.nif

meshes\Alais\c\c_amulet_[insert name here].nif
meshes\Alais\c\c_belt_[insert name here].nif
meshes\Alais\c\c_glove_[insert name here].nif
meshes\Alais\c\c_ring_[insert name here].nif
meshes\Alais\c\c_shoes_[insert name here].nif
meshes\Alais\c\c_robe_[insert name here].nif

textures\Alais\c\tx_c_robe_vincedrak_1.bmp
textures\Alais\c\tx_c_robe_vincedrak_1_01.bmp

textures\tx_c_ring_common_1.dds
textures\tx_c_ring_common_2.dds
textures\tx_c_ring_common_3.dds
textures\tx_c_ring_common_4.dds
textures\tx_c_ring_common_5.dds
textures\tx_c_ring_expensive_1.dds
textures\tx_c_ring_expensive_2.dds
textures\tx_c_ring_expensive_3.dds
textures\tx_c_ring_expensive_4.dds
textures\tx_c_ring_expensive_5.dds
textures\tx_c_ring_expensive_6.dds
textures\tx_c_ring_exquisite_1.dds
textures\tx_c_ring_exquisite_2.dds
textures\tx_c_ring_exquisite_3.dds
textures\tx_c_ring_extravagant_1.dds
textures\tx_c_ring_extravagant_2.dds
textures\tx_c_ring_extravagant_3.dds
textures\tx_c_ring_extravagant_4.dds


!!!NOTE: "[insert name here]" means just that.I didn't feel like typing them all out. Besides, did you really want to read two pages of mesh names?!

I might have missed something in this list. To be absolutely sure you get everything, look at the .zip for this mod so you can see which items you need to remove.


Upgrade
=======
1. Uninstall the old mod.
2. Install the new mod.
3. Start Morrowind and play. There should be no effect on saved games and should not corrupt any saves.


Incompatibility
===============
This mod will conflict with another mod that edits the Indoril, Imperial, and Templar belts. Versions of the MPP higher than version 1.6.4 should include the fix for these mods. Honestly, it doesn't matter if this mod overwrites that, as they make the same changes. If you are running my Soldiers Belt Fix mod, you can deactivate and uninstall it, as this mod includes that mod.

This mod will conflict with all other mods that edit the items listed in the Big List of Changes earlier in this readme.

CANADIAN ICE'S ROBE REPLACER MOD: will conflict with my robe edits. Use the "no robe" .esp included in this mod.

D.I.Y. FIXES: You can selectively remove my edits with the Enchanted Editor (download my UFR_MEE_Tutorialv1.zip tutorial).


Known Issues or Bugs
====================
WARNING: If you aren't running the Morrowind Code Patch, strange things might happen to you if you enable this mod with any of the modded items equipped on your character.

ENCHANTMENT GLOW: Peakstar's Belt and the Ralen Family Belt will look odd when you see the plastic-wrap-enchantment; this is because parts of the mesh allow for transparent textures, but the glow-wrap will still outline the mesh, even if it is supposed to be "transparent." Try using a "no-glow" mod or a mod that changes or reduces the plastic-wrap effect. Or ignore the issue.


History
=======
3.2, 2011/3/26 - bugfixes for icons and meshes. Thanks to "Leave Fargoth Alone! I'm Serious!" for pointing some of those out.
3.1, 2011/3/16 - fixed file name problems (thanks HammerUA). Removed Peakstar's Pants from both .esps due to user demand for BC-conflict-free UFR.
3.0, 2011/3/11 - I made it better!
2.0, 2011/2/19 - update and additions! Woot!
1.1, 2009/8/17 - fixed mesh problem with c_ring_azura.nif (Thanks swrdphantom!).
1.0, 2009/7/11 - Initial release.


Contact
=======
You can find me on the official Elder Scrolls forums as 'Alaisiagae'
You can find me on TESNexus as 'Alaisiagae'


Credits
=======
Thanks to Dirnae for the wonderful soldier belt meshes.
Thanks to Narfblat and Trey Leavens for making a script template for me.
Thanks to Daduke for ring and amulet meshes from "Amulets and Rings Upgrade A" ( http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1234 )
Thanks to swrdphantom for making the meshes used for Helseth's Collar and the Ring of Azura. :)
Thanks to Arcimaestro Anteres for the 6th House Amulet, Aesliip's Ring, Skink's Amulet, Ring of Equity, Fathasa's Ring, Ring of Engraved Healing, Ring of Raven Eye, Marara's Ring, and the animation on Barilzar's Mazed Brand.
Thanks to the makers of the Ring Texture Fix: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1327
Thanks to Vince for Vince's Drakescale Robe: http://animelist.pagesperso-orange.fr/vince_test/tes3m/mymw_mod.html
Thanks to Dongle for the mesh from the mod "Monk Beads" http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1228
Thanks to R.D. for the helpful bug report for the Azura Ring mesh.
Thanks to HammerUA on PES for the helpful bug report about too-long file names.
Thanks to the folks on the Bethesda forums for their support, assistance, and feedback. You guys and gals are great!
Thanks to Bethesda for creating Morrowind.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to Planet Elder Scrolls for hosting so many magnificent mods.
Thanks to the people who make Nifskope.
Thanks to the people who make Paint.NET
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Paint.NET - http://www.paint.net/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. Also, credit the mesh-makers (where applicable). Here's the details of the authors whose meshes I used, and the name of the mesh (my name for it) that they created.

If you have any questions, feel free to contact me; as of the creation of this mod, I'm on the forums all the time. You can also contact me through Planet Elder Scroll's contact system, which will send me an email.

Author: Dirnae
Meshes: belt_imperial.nif, belt_templar.nif (retextured for belt_knuck.nif), belt_indoril.nif (retextured for belt_God.nif)

Author: swrdphantom
Meshes: ring_azura.nif, amulet_helseth.nif

Author: Daduke & co. (See CREDITS section for the link to the mod)
Meshes: amulet_domination.nif, amulet_maran.nif, amulet_levitation.nif, amulet_divine.nif, amulet_sanit-kil.nif, amulet_shadows.nif, amulet_unity.nif, amulet_zenithar.nif, ring_akatosh.nif, ring_barilzar.nif, ring_equity.nif, ring_mezalf.nif, ring_marara.nif, ring_septim.nif, ring_sanguine_[instert name here!].nif, amulet_waterwalk.nif, and possibly many other other meshes in this mod, since a frankensteined some of Daduke's meshes into Bethesda meshes (and vice versa).

Author: Dongle (See CREDITS section for the link to the mod)
Meshes: amulet_necroskulls.nif

Author: Arcimaestro Anteres
Meshes: amulet_6th, ring_bm_aesliip.nif, ring_marara.nif, ring_fathasa.nif, ring_equity.nif, ring_raveneye.nif, ring_fargoth.nif, ring_barilzar_ench.nif


I think I've got everyone, but, having worked on this update for over a year, I didn't always properly keep track of who helped with what. If you remember helping me with the mod and don't see your name here, please contact me so that I can give you credit. Thanks for making these and letting me (and modders in general) use these beautiful meshes.

Vince, I couldn't determine from your website and readme if you required modders to ask for permission to use your mod. If you don't want me to use your textures, please contact me.

User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Tue May 17, 2011 5:28 am

Awesome. :)

Thank you.
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Tue May 17, 2011 11:05 am

It's out? It's out! :bowdown:
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Tue May 17, 2011 12:55 am

:dead: I know, it took me a long time! Testing took a while, too, I kept making silly little errors that I had to track down again and again and again. If you find any bugs, please let me know!

Also, there are so many items, I decided not to try to take a screenshot of everything because it would take me too long to compose a montage of Nifskope screenies. I tried putting everything in the CS to take a picture of, but I'm not good at object placement and when I placed items in an empty cell, they were all sorts of different heights. If someone does have the time and CS skills to make a screenie of everything, I'd be delighted to post it to my mod's download pages. In the meantime, I hope a screenshot of everything's icons in a chest I used to test in-game will suffice.
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Tue May 17, 2011 2:01 pm

Oh my god this is ridiculous.
I downloaded this and unique jewellery TODAY BOTH BEFORE BEING UPDATED.
*RAEG*
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Tue May 17, 2011 2:28 pm

This and Unique Jewelry both updated on the same day! Perfect!

And thanks :)



@PeteTheGoat: just make sure this one loads second, and there won't be any conflicts ;)
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Tue May 17, 2011 7:59 am

Your mods makes my mod list unique and another mod to be added. Excellent work as usual. :happy: :clap:

Thanks for sharing this Alaisiagae. :bowdown:
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Tue May 17, 2011 8:37 am

it's great!

what is the purpose of the folder "c"? most of the files there look usual
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Tue May 17, 2011 5:27 am

Wouldn't they cover this part?
+ includes pluginless fixed meshes and icons for the vanilla artifact rings, 6th House artifacts, as well as some rings and robes. They are pluginless, so if you don't like them, you can delete them. Mostly, I fixed booger vertex colors and improved the UV maps.

User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Tue May 17, 2011 12:32 pm

Great update, Alaisiagae!

I've been using UFR for a long time. now it looks even better.

Thanks for sharing. :goodjob: :foodndrink: :celebration:




KF
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Tue May 17, 2011 2:17 am

what is the purpose of the folder "c"? most of the files there look usual

As Karpik indicated, the meshes in the c folder are for the pluginless replacers.

For robes, I removed colored vertex colors. For the amulets, rings, and belts, I improved the UV mapping. Also for the belts, I tweaked them so that the back of the belt shouldn't clip into the ground anymore (something that drove me absolutely crazy about the vanilla meshes). I have a few new icons in the icons\c folder to correspond to texture tweaks to meshes. The vanilla heartfire belt doesn't even use teh heartfire icon, it uses a leather belt icon. So, even though my new icon is in the Icons\c folder and not Icons\Alais, it is not a pluginless replacer because it needs my UFR .esp so that it is assigned to the heartfire belt object. Er, I hope that made some sense!
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Tue May 17, 2011 5:24 am

Looks good, I like mods like these. Was it intended for the Royal Signet Ring to use the same mesh and icon of Shashev's ring, or is it a placeholder?
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Tue May 17, 2011 10:57 am

Awesome update.
Thanks :)
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Mon May 16, 2011 11:40 pm

Great update, Alaisagae! Just a few things:

- Not sure if you're aware of this, but the Better Clothes mod already includes a unique mesh for Therana's skirt, which your mod presumably overwrites. Since most people use Better Clothes, it might be an idea to make that part optional as well. (Edit: Same is true of other clothing items such as the Restoration Shirt. I strongly suggest that all the clothing changes be made optional, or modified to use their BC versions.)

- Is there any reason why some meshes are duplicated in both the 'c' and 'Alais' folders (e.g. the Imperial, Templar and Indoril belts)?

- While the new meshes are great, I actually prefer some of the old ring/amulet designs from v1 of the mod. Although I have it stored on my computer, it might be nice to have v1 still available for download in case anyone else feels the same way.
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Tue May 17, 2011 10:38 am

@Helena: I haven't played Better Clothes, so I didn't know it made those changes. You can easily remove that stuff from the base.esp via the Enchanted Editor, it's wicked easy. Just open up the .esp, go to "clothing", place a check-mark next to anything you don't want changed, and then press the "delete marked" button. Save, and voila! Probably no real reason why the meshes are duplicated. My Datafiles folders are a tad messy, they have stuff from projects I test and stuff from mods I started installing but ended up not using. Feel free to delete them, they are probably from the Soldier's Belts mod; I think I put the belt meshes in the c folder for that mod, not in an Alais folder.

I'll put together a little tutorial for using the EE to edit my .esps and upload that, since a tutorial is easier to make than to create .esps for every possible permutation to avoid conflicts. :shrug:

@Mask*DeMasque: Yeah, it is intentional, and I suppose it is a place holder until I think of a better signet ring for Helseth. But, honestly, your character is very naughty if he is trying to kill king Helseth to get his overpowered ring. Not that we care about Helseth, but no one wants to make Barenziah cry. :nono: :P
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Tue May 17, 2011 7:53 am

I have CTDs with Ring of Azura.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Tue May 17, 2011 1:50 pm

I'm really enjoying this mod. You've found / made an amazing number of new meshes for this. Thanks, Alaisiagae.
User avatar
John Moore
 
Posts: 3294
Joined: Sun Jun 10, 2007 8:18 am

Post » Tue May 17, 2011 9:12 am

Well, I looked through the mod with the intention of making a screenie for you, and I found a few problems...

Rings
Nervion ring - black texture
Brallon's ring - black texture
Proceus ring - black texture
Ring of Azura - black band
Ring of Equity - black band
Mara's ring - black band
Sheogorath - black stone
Mazed band - black stone
Helseth's ring and Shashev ring are identical
Foe-quern and Foe-grinder black stones

The original Bethesda meshes had a problem with the textures not showing up - maybe that's related here?
The rest of the rings look great! http://s874.photobucket.com/albums/ab303/Tealpanda_mods/?action=view¤t=UFR-ringcollection.jpg

Amulets
Amulet of infections charm - mesh is huge, at least 10 times the size it needs to be and mostly empty space
Amulet of water walking - mesh is huge
Hunter's amulet - mesh is huge
Arobar's amulet - can't be selected correctly in the editor. Not sure why. Drop it into a cell in the Construction set and you can't grab it with the cursor to move it.
Sanguine amulets - meshes are big
Sarandas "Firejade" amulet - black texture
The rest of the amulets are beautiful. http://s874.photobucket.com/albums/ab303/Tealpanda_mods/?action=view¤t=UFR-amulets.jpg

Other clothing
I didn't find any problems here. http://s874.photobucket.com/albums/ab303/Tealpanda_mods/?action=view¤t=UFR-clothing.jpg
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Mon May 16, 2011 11:43 pm

You need one of the mods mentioned in my readme to get the right textures. Bethesda screwed up when they packaged the textures in the .bsa, and the textures on the CS disc are black, too. Maybe I should just include the textures in the mod, if I update it again.

As for huge meshes - that's odd, I tested everything in-game and dropped them on the ground, there shouldn't be any problems. Does the same problem occur in-game?

Does collision boxes or whatever have to do with selectability in the CS? I took the daedric "face" for Arobar's amulet from the Daedric Claymore pommel.

@Hawkeye13: crap, really? I didn't get that problem when I tested it. Anyone else having this problem? The mesh has been a pita for me, I think it needs a NiKeyframeController, but I thought adding another parent NiNode would stop it rotating around and crashing the game, and it seemed to fix the problem when I tested it last. If someone with Blender Skillz can take a look at it and figure out what might be wrong, I'd be ever so grateful.

EDIT: Also, I've uploaded a tutorial about how to use the Enchanted Editor to remove stuff you don't want from the mod.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Mon May 16, 2011 11:27 pm

@Hawkeye13: crap, really? I didn't get that problem when I tested it. Anyone else having this problem? The mesh has been a pita for me, I think it needs a KeyController, but I thought adding another parent NiNode would stop it rotating around and crashing the game, and it seemed to fix the problem when I tested it last. If someone with Blender Skillz can take a look at it and figure out what might be wrong, I'd be ever so grateful.


the Ring of Azura is fine to me.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Tue May 17, 2011 2:07 pm

You need one of the mods mentioned in my readme to get the right textures. Bethesda screwed up when they packaged the textures in the .bsa, and the textures on the CS disc are black, too. Maybe I should just include the textures in the mod, if I update it again.

As for huge meshes - that's odd, I tested everything in-game and dropped them on the ground, there shouldn't be any problems. Does the same problem occur in-game?

Does collision boxes or whatever have to do with selectability in the CS? I took the daedric "face" for Arobar's amulet from the Daedric Claymore pommel.

The "Related Mods" link to the Morrowind Patch Project on PES isn't working. I've been using the ring texture fix by Random Name and I thought that would fix it, but I guess not.

By huge meshes I mean the edges of the mesh are really far from the visible part of the mesh. It looks fine in game, but in the editor the collision edges are huge.

I don't know about the Arobar problem, I'm not that handy with meshes.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Tue May 17, 2011 7:48 am

@Helena: I haven't played Better Clothes, so I didn't know it made those changes. You can easily remove that stuff from the base.esp via the Enchanted Editor, it's wicked easy. Just open up the .esp, go to "clothing", place a check-mark next to anything you don't want changed, and then press the "delete marked" button.

I've already deleted them, but not everyone knows how to use programs like EE or TESAME. I just get the feeling you're going to get a lot of compaints from people wondering why their clothes are suddenly using the crappy vanilla meshes (or else they'll show up here to ask which mod is causing it). It's not a problem for the amulets, rings and belts, because there aren't any other mods that alter those for the most part.
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Tue May 17, 2011 2:52 am

The "Related Mods" link to the Morrowind Patch Project on PES isn't working. I've been using the ring texture fix by Random Name and I thought that would fix it, but I guess not.

By huge meshes I mean the edges of the mesh are really far from the visible part of the mesh. It looks fine in game, but in the editor the collision edges are huge.

I don't know about the Arobar problem, I'm not that handy with meshes.

Oh, that actually makes sense, then. The mesh for the wolf that I used for infectious charm was from this huge bloodmoon statue of a wolf (same for the bear for the hircine amulet). I shrunk them down and squashed them flat, but I guess the bounding box (???) didn't get scaled.

MPP not working?! Oh noes! At least the ring texture fix mod is up there. But, I'm surprised that the textures don't seem to be working for you. They are .dds format and in the Data Files\Textures folder, right? That's where mine are residing.

@Helena: Tutorial to the rescue! I made it this morning, I hope it will help people be able to remove things they don't want, like stuff that might conflict with Better Clothes. Like I said, I haven't actually played Morrowind with mods yet, I sort of got side-tracked into modding.... :hehe: Anyone, I love the MEE. :wub:
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Tue May 17, 2011 1:25 pm

Very nice. Visuals make identifying a bit easier. :icecream:
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Tue May 17, 2011 11:48 am

@Helena: Tutorial to the rescue! I made it this morning, I hope it will help people be able to remove things they don't want, like stuff that might conflict with Better Clothes. Like I said, I haven't actually played Morrowind with mods yet, I sort of got side-tracked into modding.... :hehe: Anyone, I love the MEE. :wub:


Sorry to say, the links on PES to both the tutorials aren't working - they go to an error page (file not found). I'm really looking forward to trying this out!

Slightly off-topic question about your other just-released mod, for the new inventory icons. Does the game make its own icons for enchanted items from a swirly background behind a transparent-base icon (ie. the black background is treated as transparent so it can simply put a standard swirl behind your new icon and it displays correctly) or does there have to be a remade enchanted item icon too for everything to match these? These look so magnificent that that would be... a bummer. :(

EDIT: The new Enchanted Editor tutorial zip link on PES is now working fine. :)
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Next

Return to III - Morrowind