Unique ITEMS and no fast travel.

Post » Sat Feb 19, 2011 10:26 am

There needs to be more unique items in Skyrim. It's what gives open world RPGs so much replayability and diversity. For instance Skyrim should have more things like the wabbajack and the staff of worms. Things with crazy and unique abilities that are really hard to find and really awesome. The basis of an RPG is progressive rewarding based on the time and skill you put into a game. If you truly love an RPG you should be rewarded with greater treasures. This is the reason they should get rid of fast travel, or implement a Morrowindesque system. Completing a quest should not be as easygoing into the quest menu clicking "A", and fast traveling to the red marker. The perfect example is an oblivion quest in which you need to find four valuable books, after you obtain them you are told that there is a secret code written inside, what happens next..... a pretentious mage librarian does it for YOU! This should not be the case in Skyrim. The shopping lists and random books that were so useless in Oblivion should if diligently read lead to someplace awesome in Skyrim. For example a book might contain information about a mighty wooly mammoth, now in oblivion everyone would ignore this for they know it means nothing in THEIR game, however in Skyrim the book should secretly give to directions to theis mammoth who ate some mighty sword. In my opinion the best weapons should not be even close to obtainable in the main quest, they should have to be hunted for. Bethesda says they are making the game more player friendly, yet they have an audience who is eager to solve problems and be rewarded for solving them.


NO TO FAST TRAVEL AND LEAVE OUT PLAYABILITY.
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JAY
 
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Post » Sat Feb 19, 2011 10:30 am

Walking is boring!
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!beef
 
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Post » Sat Feb 19, 2011 8:13 am

Walking is boring!



"Morrowindesque", buddy, you are not a true elder scrolls fan. IF you don't like walking go play mass effect and ride an elevator.
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Chantel Hopkin
 
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Post » Sat Feb 19, 2011 7:11 am

"Morrowindesque", buddy, you are not a true elder scrolls fan. IF you don't like walking go play mass effect and ride an elevator.


lol...Morrowind? It was nice and all, and I liked its fast travel better than Oblivions, but Daggerfall's was probably even better. To be completely honest though, stating your opinion is right and other's are wrong is kinda stuffy. Not everyone can walk everywhere, cause they may only have an hour at the most per day to play the game. Without fast travel, a lot of their playing would be just walking around. Saying that someone isn't a TES fan because they use fast travel is probably one of the more stupid comments I've seen here. Honestly. I'm not kidding.

You don't have to like fast travel. I don't either. But guess what, it needs to be there in one form or another. Would an in game repressentation be better than point click and go? In my opinion, yes. But that doesn't by any means make it right.
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Annika Marziniak
 
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Post » Sat Feb 19, 2011 2:44 am

Totally with you on this one,this was one of the aspects i loved in Morrowind,going out exploring all sorts of places you could find,and then finding out this really unique hidden place filled with enemies with a great powerfull artifact at the end of the place,really made a epic feeling for it.
And totally in for a Morrowind travel system ofc,dont know why people are so stressed about it,you had boat travel,silt striders,mages guilds teleportation system,the index stuff wich i dont really remember the name of it,we could travel to pretty much all the cities in the game and then just walk to the area you wanted.
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Kristian Perez
 
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Post » Fri Feb 18, 2011 10:31 pm

fast travel ruined ES games IMO. Fast travel and questmarkers on a constant compass destroyed any sense of adventuring in Oblivion, and it looks like they are back.

If you think walking around the world is boring, you shouldn't be playing ES games in the first place.
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Andrea P
 
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Post » Sat Feb 19, 2011 6:31 am

Sorry bud. Fast travel is in.

:wave:
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Dagan Wilkin
 
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Post » Fri Feb 18, 2011 9:01 pm

To be completely honest though, stating your opinion is right and other's are wrong is kinda stuffy. Not everyone can walk everywhere, cause they may only have an hour at the most per day to play the game. Without fast travel, a lot of their playing would be just walking around. Saying that someone isn't a TES fan because they use fast travel is probably one of the more stupid comments I've seen here. Honestly. I'm not kidding.

You don't have to like fast travel. I don't either. But guess what, it needs to be there in one form or another. Would an in game repressentation be better than point click and go? In my opinion, yes. But that doesn't by any means make it right.



Obviously you failed to see my point, The Elder Scrolls is not for people who have an hour. It is for people who have 400 hours :hubbahubba: Lets face it fast travel takes depth out of the game. Forums are for opinions, at this point I think mine is 100% correct. And I can preach about it all I want.
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Kelvin Diaz
 
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Post » Fri Feb 18, 2011 10:41 pm

I just wish they'd integrate the fast travel into the game world a bit more. I mean rockstar did a way better job with RDR than beth did with oblivions point and zoom system. In my mind rockstar is king of mainstream yet they produce games that are much more immersive than TES was with oblivion.
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Angela
 
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Post » Fri Feb 18, 2011 10:31 pm

fast travel ruined ES games IMO. Fast travel and questmarkers on a constant compass destroyed any sense of adventuring in Oblivion, and it looks like they are back.

If you think walking around the world is boring, you shouldn't be playing ES games in the first place.



Obviously you failed to see my point, The Elder Scrolls is not for people who have an hour. It is for people who have 400 hours :hubbahubba: Lets face it fast travel takes depth out of the game.

I guess some people don't realize that three out of the four existing Elder Scrolls games have fast-travel and, subsequently, don't realize they're the ones who aren't really fans of the collective Elder Scrolls series... :whistling:
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Marquis deVille
 
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Post » Sat Feb 19, 2011 8:27 am

I guess some people don't realize that three out of the four existing Elder Scrolls games have fast-travel and, subsequently, don't realize they're the ones who aren't really fans of the collective Elder Scrolls series... :whistling:



taking us both out of context. We both agree that Morrowind and daggerfall had better and useful fast travel systems. We just hated how Oblivion's quest markers made it so one never had to walk and explore the world around them.
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Susan Elizabeth
 
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Post » Fri Feb 18, 2011 10:50 pm

Sorry bud. Fast travel is in.

Any time somebody makes a thread like this one for the next year I want this to be posted immediately. Also, you have been sigged.
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phil walsh
 
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Post » Fri Feb 18, 2011 10:18 pm

I started playing Tes games from Morrowind. I have no issue with fast travel. I work over 60 hrs per week. I have a young family. When playing games I don't have time to waste going back and forth for immersions sake. That said I prefer no compass (which is different).
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Alycia Leann grace
 
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Post » Sat Feb 19, 2011 10:29 am

We just hated how Oblivion's quest markers made it so one never had to walk and explore the world around them.


Quest markers =\= fast travel.

Just sayin'
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Lucky Girl
 
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Post » Fri Feb 18, 2011 9:23 pm

I didn't realize tenpenny tower had an internet connection
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Liv Brown
 
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Post » Fri Feb 18, 2011 7:58 pm

Obviously you failed to see my point, The Elder Scrolls is not for people who have an hour. It is for people who have 400 hours :hubbahubba: Lets face it fast travel takes depth out of the game.


So we should forget about the people who have full time jobs, or go to college and have to study for tests, because they have prior obligations before gaming? lol, makes perfect business sense. :confused:

How do I not see your point? I agreed with you. Unique items are cool, and fast travel kills the sense of exploration and thus removes a sizable amount of depth. But for people who don't have the time to run from town a to town b spamming spell c the entire time, fast travel is a nice thing to have. I'd rather have fast travel implemented in game somehow rather than the Oblivion click and go, but you have to have some form of it. It can be for people who only have an hour to play, while it can also be for people who have from dawn till dusk to dawn again. TES can be for casual and hardcoe gamers. I really don't see why a game has to be so black and white for some people. A game can have depth for people who look for it, while being easy to pick up and just play for others. They can be both. There isn't fine print on the back of TES games that say: for hardcoe gamers only.
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Nienna garcia
 
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Post » Sat Feb 19, 2011 1:32 am

in some ways i Understand where you are coming from. But you are right the compass is honestly what ruined Oblivion. Quests were waaaaay too easy to solve. Make the quests more complex and a more exciting and rewarding game will be produced. Its not even that hard. In contradiction to my previous statement fast travel should be included for people like this guy, except you should be forced to walk to a transportation service and sacrifice something for that transportation, like Morrowind.
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sharon
 
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Post » Sat Feb 19, 2011 1:06 am

I started playing Tes games from Morrowind. I have no issue with fast travel. I work over 60 hrs per week. I have a young family. When playing games I don't have time to waste going back and forth for immersions sake. That said I prefer no compass (which is different).


I'll be in the same boat come release time and i agree, I like fast travel when i want it and would prefer no magic compass.
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carla
 
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Post » Sat Feb 19, 2011 6:37 am

I think people are thinking about fast travel in oblivion wrong. When you click on something, you go there, but it takes in-game time, so, in reality, your really just walking there, and fast traveling uses more in-game than walking straight to a place normally would.
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Jade
 
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Post » Sat Feb 19, 2011 5:04 am

taking us both out of context. We both agree that Morrowind and daggerfall had better and useful fast travel systems. We just hated how Oblivion's quest markers made it so one never had to walk and explore the world around them.

Umm... Oblivion's was no different than Daggerfall's... In fact, you had less incentive to go out and explore the world in Daggerfall, because the terrain was boring, massive (or infinite, in the case of ARENA), and you could fast travel to any dungeon you'd seen.

In Oblivion, you merely got to skip retracing and backtracking. You couldn't fast-travel anywhere you hadn't been before, so you still wanted to go out and explore.

And as ResistantKnight said... not everyone has hours to waste retracing their steps when they could instead be kicking ass, talking to NPCs, selling loot, doing quests, or *gasp* exploring the world for new sights, sites, and treasures.
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Silencio
 
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Post » Sat Feb 19, 2011 8:26 am

Daggerfall's fast travel system did have more to it than Oblivion's, but most of it's travel options wouldn't matter much without time-limited quests, and I don't want those back. I figured since they have cooking, a cool alternative could be to use the food for fast travel. Like you click somewhere, it calculates how long it would take to travel there based on the distance and terrain, and that would determine how much food it would use.
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TRIsha FEnnesse
 
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Post » Sat Feb 19, 2011 3:42 am

I think people are thinking about fast travel in oblivion wrong. When you click on something, you go there, but it takes in-game time, so, in reality, your really just walking there, and fast traveling uses more in-game than walking straight to a place normally would.



except it is a game where time is infinite, so time wasted is basically time not passed......think about it.
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Farrah Barry
 
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Post » Sat Feb 19, 2011 2:50 am

in some ways i Understand where you are coming from. But you are right the compass is honestly what ruined Oblivion. Quests were waaaaay too easy to solve. Make the quests more complex and a more exciting and rewarding game will be produced. Its not even that hard. In contradiction to my previous statement fast travel should be included for people like this guy, except you should be forced to walk to a transportation service and sacrifice something for that transportation, like Morrowind.

yes what makes a game really exciting is looking for an objects for hours on end, while it does quicken quests it preserves the mood, becuase you arn't backtracking to see what you missed. If you went into a scary dungeon would it seem as scary if you spent 4hours in it or 45min in it seeing the same thing in both?
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Vahpie
 
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Post » Sat Feb 19, 2011 9:29 am

"Morrowindesque", buddy, you are not a true elder scrolls fan. IF you don't like walking go play mass effect and ride an elevator.

We have open threads for this discussion. You may use one of those open ones but please leave your flaming here. :nono:
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Batricia Alele
 
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