[REL] Unique Jewelry and Accessories

Post » Sat May 28, 2011 7:11 pm

This mod contains retextures for most of the stock Morrowind enchanted jewelry and accessories (such as belts, shoes, and gloves). The retextured items are also generally lighter. Unenchanted versions of the new things can be found wherever regular clothes are found or sold. There are also new enchanted varieties which can be found randomly where magic items usually appear.

Feedback would be appreciated.

Download from PES: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7335
Pictures: http://planetelderscrolls.gamespy.com/fms/Image.php?id=81195
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Shiarra Curtis
 
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Post » Sat May 28, 2011 8:56 am

I really like the bright colors you used! This looks good, I am eager to try it out. I am confused, though; does this replace all the unenchanted versions of this clothing? Meaning, will I completely use the stock textures, or will an ordinary Exquisite Amulet still look the same as before, although an Amulet of Recall will be replaced?
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Alexandra walker
 
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Post » Sat May 28, 2011 10:06 am

I believe I already expressed my support of this mod back at PES. But I will say it again, I really like this mod. Very cool and creative. I like all my small things in Morrowind to be unique and this really helps!
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Dewayne Quattlebaum
 
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Post » Sat May 28, 2011 1:51 pm

I really like the bright colors you used! This looks good, I am eager to try it out. I am confused, though; does this replace all the unenchanted versions of this clothing? Meaning, will I completely use the stock textures, or will an ordinary Exquisite Amulet still look the same as before, although an Amulet of Recall will be replaced?


This does not replace unenchanted clothing. However, there are unenchanted versions of the new items around in addition to all the regular jewelry and accessories. So there will now be multiple different exquisite rings, more than 5 different types of common rings, etc. Also, this doesn't replace all of the enchanted items, just most of them.
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Cathrine Jack
 
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Post » Sat May 28, 2011 7:38 pm

This does not replace unenchanted clothing. However, there are unenchanted versions of the new items around in addition to all the regular jewelry and accessories. So there will now be multiple different exquisite rings, more than 5 different types of common rings, etc. Also, this doesn't replace all of the enchanted items, just most of them.

Ah, wonderful! Thanks for clearing that up for me.
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Claire Jackson
 
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Post » Sat May 28, 2011 6:37 pm

Thank you for this, tealpanda, and for the most recent revision.

It looks very fine indeed! :goodjob:
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Steve Bates
 
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Post » Sat May 28, 2011 10:17 am

I love this mod so much!
Thank you for that!!! =)
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Jack Bryan
 
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Post » Sat May 28, 2011 7:06 pm

I just tested this with Alaisiagae's new Unique Finery Replacer http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7673 and it looks like there isn't very much overlap. If you load Alaisiagae's mod second you should be able to get the changes from both with little trouble. Let me know if you find any issues with it.
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Judy Lynch
 
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Post » Sat May 28, 2011 11:14 am

I just tested this with Alaisiagae's new Unique Finery Replacer http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7673 and it looks like there isn't very much overlap. If you load Alaisiagae's mod second you should be able to get the changes from both with little trouble. Let me know if you find any issues with it.

Very good to know. Thanks Teal.
I love the work that both of you have done, so this is good news.
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Amy Masters
 
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Post » Sat May 28, 2011 11:08 am

Got an update on PES, so I'm going to bump the thread.
This great mod needs more exposure :)

edit: after looking at the votes/downloads on PES, I guess this has got lots of exposure. :P
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Christine Pane
 
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Post » Sat May 28, 2011 6:17 pm

Yep, awesome mod, always run my games with this
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jessica breen
 
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Post » Sat May 28, 2011 7:11 am

Yep, awesome mod, always run my games with this

Glad you're enjoying it.

So, I've been thinking about adding jewelry that is visible on your character. Is that something people would be interested in? It seems to come up as a question fairly frequently on mods like this, "Does this show up on my character?" So far, none of the objects in my mod show up on your character. They're just way easier to find in your inventory and look pretty on your shelf, plus there's all the new enchanted items to find.

I'm no mesh-maker so if I were to add visible jewelry I'd have to use resources that are already available. I've only seen three mods that do that so far:
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=495 - which I could use.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6594 - which does not allow any permissions, so no-go there.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5565 - which is only one mesh and my computer refuses to work with it for some reason.

I'd love to find, say, a "skirt" mesh that actually shows up as a belt. How many people actually use the skirt slot? There's only one enchanted skirt in the original Morrowind I think. I know that none of my male characters do at least. It seems like it'd be a great way to display visible accessories. I've tried making a skirt object with no mesh displayed in the skirt area and it just makes your upper legs disappear and that looks really weird.
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Kayla Oatney
 
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Post » Sat May 28, 2011 10:38 am

I love the gloves with the look of just-congealed lava.
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Connor Wing
 
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Post » Sat May 28, 2011 7:47 pm

I love the gloves with the look of just-congealed lava.
--------------------
I could kill that guar. Those boots are ruined.

:) Thanks! I had a lot of fun making those. Some day maybe I'll add a quest from one of those angry dark elves who really did kill a guar for ruining a pair of boots. After all, I have a bunch of guar-skin items in there.
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Kevin Jay
 
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Post » Sat May 28, 2011 5:26 pm

Personally I like the idea of having jewelry show up on the character. Isn't the skirt slot the same as pants? I'm probably wrong. If I am then that could certainly be a good slot to use for this.

Is there a way of stacking meshes into slots in-game? So that several of them take only one slot? Seems far-fetched but you never know nowadays.
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Davorah Katz
 
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Post » Sat May 28, 2011 11:25 am

Personally I like the idea of having jewelry show up on the character. Isn't the skirt slot the same as pants? I'm probably wrong. If I am then that could certainly be a good slot to use for this.

Is there a way of stacking meshes into slots in-game? So that several of them take only one slot? Seems far-fetched but you never know nowadays.

You can wear a pair of pants, a skirt, and a robe all at the same time in Morrowind. The skirt slot is fairly underused in my experience. I have not seen many mods that make new skirts. People usually focus on robes or armor since that's the most likely to be seen.

I've tried using both the pants slot and skirt slot in the CS to display jewelry. The pants slot works normally even without a mesh displayed in the "pants" area, but the skirt slot will make your upper legs disappear if there is no mesh displayed there. You can use one body to slot (such as "pants" or "skirt") to display up to 8 body parts, such as upper leg, lower leg, neck, etc. Most pants actually use all 8 slots to display the entire object.

I guess I could make combination skirt / necklaces, but then what if you didn't like the way the skirt looked? And then there's the Better Bodies vs. Smother bodies vs. no body replacer issue with any clothing mesh. That's why I was hoping that someone has made a "skirt" mesh I could use that wouldn't interfere with how the character looks or maybe looks like a belt. Though if I use the pants slot to display jewelry it shouldn't be an issue for most people - armor, robes, or skirt can still cover those areas.
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Dean Brown
 
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Post » Sat May 28, 2011 5:51 pm

Uh didn't BB's specifically give us additional body slots for more layering possibilities? I'm pretty sure the neck slot for example is highly under used for jewelry. I'm not at all sure how the bracelets in Spirited Treasure's bracelet mod are set up but you could look at those as well as the Necklace Pack for ideas on how to create visible jewelry :shrug: Oh and there's any number of nipble piercings and finger rings though I think that those use shirt slot and hand slots respectively.
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Becky Cox
 
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Post » Sat May 28, 2011 11:15 am

Uh didn't BB's specifically give us additional body slots for more layering possibilities? I'm pretty sure the neck slot for example is highly under used for jewelry.

Does it actually make more slots in the game engine? I thought it just changed the design of the meshes. There's a neck body part in Morrowind to start with, but you can't equip something directly to it - it would have to be an amulet (which doesn't display) or part of another piece of clothing or armor. For instance, some shirts have a neck piece included. I don't think BB changes the slot system, but I could be wrong.

I'm not at all sure how the bracelets in Spirited Treasure's bracelet mod are set up but you could look at those as well as the Necklace Pack for ideas on how to create visible jewelry :shrug: Oh and there's any number of nipble piercings and finger rings though I think that those use shirt slot and hand slots respectively.

The bracelet mod doesn't allow permissions to other modders, so it doesn't help me make new things. The only finger ring I've seen is http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5565 and that's just one mesh that I can't get to play nicely. Do you know which mods add those other rings and piercings? I've been having trouble locating them.
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Pete Schmitzer
 
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Post » Sat May 28, 2011 7:43 am

The bracelet mod doesn't allow permissions to other modders, so it doesn't help me make new things. The only finger ring I've seen is http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5565 and that's just one mesh that I can't get to play nicely. Do you know which mods add those other rings and piercings? I've been having trouble locating them.

Slof made some, didn't she? I know there are visible rings included as part of the shopkeeper in one of the Goth Shop mods, and lots of piercings that are for sale. I thought I recall that she released a resource for them as well, but I can't find it; perhaps I'm thinking of Spirited Treasure's mod, which you already tried. Regardless, you could take a peek at what Slof did to work out the slots, even if you can't use the meshes.
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Guinevere Wood
 
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Post » Sat May 28, 2011 5:26 am

Does it actually make more slots in the game engine? I thought it just changed the design of the meshes. There's a neck body part in Morrowind to start with, but you can't equip something directly to it - it would have to be an amulet (which doesn't display) or part of another piece of clothing or armor. For instance, some shirts have a neck piece included. I don't think BB changes the slot system, but I could be wrong.


Yes it moves things around. So that instead of pants taking up groin, both upper thighs, both lower leg, and both knees you can have pants that only take up just say the knee slot :shrug: This is how one gets underwear, stocking and a skirt on a single character. You mean out of all those mods out there you've never read a readme explaining how the slots work? You've never looked at how the meshes are formated for body part? Never gone over to Psychodog and looked around to find out exactly how the BB's slots work and see if maybe you could use those in some way to further your mod? Actually Dereko has a full unreleased mod that was supposed to make all the belts in game visible and give working sheaths to default weapons he never released it but it's again proof that it can be done. As is the released Heaven's Lookout that has several wearable weapon sheaths and lets not forget all of Phijama's weapons which also can be worn on the character over and above all the clothing in default as well as with most mods.

The bracelet mod doesn't allow permissions to other modders, so it doesn't help me make new things. The only finger ring I've seen is http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5565 and that's just one mesh that I can't get to play nicely. Do you know which mods add those other rings and piercings? I've been having trouble locating them.



Just because it doesn't allow you redistribute it - does not mean you can't download it, open it up and see how it works so you can use it as a basis to create your own items :rolleyes: Faik, there aren't any bracelets in the original game but there are rings, amulets and belts all of which would rock a lot harder visible and should be perfectly plausible. As for the rings yes that's the one, I'm not having any problems with a version of it in my game - I mentioned it as the only viable method that I know of to get rings to appear on the character, an entire hand replacement mesh :shrug: As for the piercings, theirs a good dozen or so in AlienSlof's Goth shop that are mail only but if you go to ElricM and search for 'piercing" you'll find several female only versions.

Again I mention them more as proof of concepts and jumping off points. Do with the information as you please. The ability is out there, someone just needs to sit down and take the time to gather the info and the meshes and do it. I think Gorg's necklace pack is a modder resource it's certainly been retextured a few times. Also there are the slave collars which might be perfectly suited to some amulets as well.
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evelina c
 
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Post » Sat May 28, 2011 6:55 am

Yes it moves things around. So that instead of pants taking up groin, both upper thighs, both lower leg, and both knees you can have pants that only take up just say the knee slot :shrug: This is how one gets underwear, stocking and a skirt on a single character. You mean out of all those mods out there you've never read a readme explaining how the slots work? You've never looked at how the meshes are formated for body part? Never gone over to Psychodog and looked around to find out exactly how the BB's slots work and see if maybe you could use those in some way to further your mod?

I haven't run BB on my system since well before my last hard drive crash and then I didn't read through it that carefully. I'll take a look there - thanks for the information. :)
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Louise Andrew
 
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Post » Sat May 28, 2011 7:17 am

Actually, that's not quite correct. The BB pants still use the same slots, but they only occupy the right leg (right upper leg, right knee, right ankle) and groin.
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Jamie Lee
 
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Post » Sat May 28, 2011 6:51 pm

I believe you can have a mesh use the clavicle to avoid missing parts on the vanilla bodies. That's how SmightPlight set up the slave collars. It does, however, interfere with a few of the armors - glass comes to mind.
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Kira! :)))
 
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Post » Sat May 28, 2011 8:57 am

I read through the BB documentation, installed it, and played with the CS a bit. BB does rearrange the biped objects so that there are more biped slots open to add parts to clothing, allowing them to be much more complicated. However, it doesn't change the basic Morrowind mechanic of wearable object slots (you'd probably have to change the actual code of the game to do that, not just have a plugin, maybe something like the http://www.tesnexus.com/downloads/file.php?id=19510).

There are only the following wearable item slots: amulet, belt, L glove, pants, R glove, ring, robe, shirt, shoes, skirt, boots, cuirass, greaves, helmet, L bracer, L gauntlet, L pauldron, R bracer, R gauntlet, R pauldron, shield, and weapon. You can wear two rings at once, you can only wear one out of gloves and gauntlets and bracers, wear one of shoes and boots, so max items worn is 18. So even though the BB thong underwear uses the "Left Knee" biped object it is still the wearable item "pants" and can't be worn with any other "pants," even if that set of "pants" is a necklace taking up the "Neck" slot. Also, of the wearable slot objects the amulets, belts, and rings never display. No matter how many biped objects you assign to them you still won't see anything on the character.

Using the "Clavicle" biped object would help with the problem of the neck disappearing, but the mesh would have to be set up that way already for it to work because I don't know how to alter them. The meshes from the necklace packs only work as "Neck" objects. I intend to get around the neck disappearing problem by assigning one default texture to the neck, maybe something like a black velvet collar, and then having a folder where you can choose the texture for your race and simply replace the default. You could replace the default if you're not going to be putting these on NPCs of different races or if you have something like http://www.psychodogstudios.com/betterclothes/index.php?mod=0 installed that has a neck piece assigned to each shirt. I'm not going through all the scripting Gorg used to get the correct race texture assigned to each piece.

What I'm looking for is a way around how http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=495 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5581 are set up, which is with the necklaces designated as helmets. You end up with the clothiers not selling necklaces but the weapon smiths will buy them. Also, you have to repair your necklace after a battle, it changes your armor rating, you have to decide what type of armor it is between light, medium, and heavy... That's why I was hoping for a way to use a clothing slot to display visible jewelry, preferably using something like the skirt slot which shouldn't interfere with most other things people wear.
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Latisha Fry
 
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Post » Sat May 28, 2011 8:12 am

*blurp* Home on a snow day and a bit ill */blurp*

So what you would like is a necklace mesh that uses the clavicle slot? Try asking around. Someone might be able to do that for you easily enough and it's not like asking someone to help you make your 'awesome tc' there are meshes already available they just need their properties messed with a bit. Plus I thought Faylyn's necklace pack specifically says it doesn't use the 'neck' so that they can be worn by all characters and new playable race :shrug:

I have placed 20 of Gorg's orginal necklaces on his original mesh but with the neck removed, or in some cases used Qarl's mesh. This was done to enable any race including custom races to use these necklaces so that they were no longer race specific.


From the download site - so yeah they don't have the neck included. Neither do those in Qarl's mod and I'm pretty sure those in Slof's Goth Shop don't have necks either as I've given them to a variety of custom races. Neither do Smite Plight's Slave collars now that I think of it or they'd also be displaying oddly right about now.
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Sheeva
 
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