[WIP]Unique Uniques

Post » Tue Mar 16, 2010 3:33 am

Decided that either this mod or another would address some of the unique creatures as well (or at the very least, different variants of creatures-- I know, that's NEVER been done before :rolleyes:) So, first up to bat--

http://img404.imageshack.us/img404/3300/lesserbonewalker.jpg

EDIT: Also, yes, it does use vanilla textures :D
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Mari martnez Martinez
 
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Post » Tue Mar 16, 2010 5:49 am

Are you going to do that one unique daedroth in the dwemer ruin the fighter's guild takes you to?
It was always my favorite quest :D
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anna ley
 
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Post » Tue Mar 16, 2010 10:38 am

I was already really looking forward to this mod, but seeing that bonewalker, I can't wait. Please, please, please do the different Dreugh variants. I've always liked that creature, and thought it could do with a makeover.
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Alyna
 
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Post » Tue Mar 16, 2010 5:30 pm

The only thing that Bonewalker's missing are the metallic rods that the original had. Other than that, it's amazing!
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loste juliana
 
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Post » Tue Mar 16, 2010 5:34 pm

I'm liking the look of this W.I.P.
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Zach Hunter
 
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Post » Tue Mar 16, 2010 10:20 am

Muchas gracias, everyone! :)

@Krovosos- Unfortunately, I tried to put the bones or rods, or whatever it is that impales the bonewalkers on my guy, but they don't sync up well with his animations-- they just kind of float around :shrug: I tried to replicate it with the bones sticking out of him, hopefully it works :D
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Rebecca Clare Smith
 
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Post » Tue Mar 16, 2010 3:33 am

Its a pretty neat idea and I love the new looks but I would hope they would be a bit more high res; they stick out as low res when you use mods like Darknut?s armor replacers
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Cat
 
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Post » Tue Mar 16, 2010 1:25 pm

They use vanilla textures, meaning that the model will use whatever texture replacer you use. So these will, in fact, fit seamlessly with Darknut's mods :D
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Curveballs On Phoenix
 
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Post » Tue Mar 16, 2010 2:25 pm

Small update:
http://img62.imageshack.us/img62/6115/gjhlaaluhelm.jpg Specifically, this is the helmet that you have to wear for the first Hlaalu quest. I always found it curious that the helmet looked identical to all the others.
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Robert DeLarosa
 
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Post » Tue Mar 16, 2010 5:59 am

:obliviongate: Close shut the marble jaws of update time! :P

http://img219.imageshack.us/img219/5023/ebonyspear.jpg
http://img245.imageshack.us/img245/1853/erurdanaspear.jpg
http://img534.imageshack.us/img534/7433/stormforge.jpg
http://img64.imageshack.us/img64/4254/karpalaxe.jpg
http://img197.imageshack.us/img197/8375/helsethdagger.jpg
http://img138.imageshack.us/img138/6184/theranadaedc.jpg
http://img179.imageshack.us/img179/223/theranadaedg.jpg
http://img339.imageshack.us/img339/162/graffhelm.jpg
http://img693.imageshack.us/img693/2041/saranohelm.jpg

EDIT: Credit where it is due-- the mesh for the Dagger of Symmachus came from Adul's Arsenal with permission.
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Eduardo Rosas
 
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Post » Tue Mar 16, 2010 12:37 pm

One more!

http://img641.imageshack.us/img641/8346/redoranbannershield.jpg (was I too literal?)
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Jason Rice
 
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Post » Tue Mar 16, 2010 5:09 pm


http://img693.imageshack.us/img693/2041/saranohelm.jpg

It looks more like a hat than a helm, I was under the impression that a helm covered the users head

Out of all the things you have made, this is the only one I don't like,
I still couldn't make it though
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Nicole Mark
 
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Post » Tue Mar 16, 2010 10:43 am

I love love love all these changes. One minor, obscure magic weapon I've always liked I don't see on here, and that's Shimsil, the unique ebony shortsword carried by the necromancer in Mawia. It has a pretty unique enchantment and its own name, so it seems to me like it ought to have a different appearance.

I LOVE Erur-Dan's robe, and I LOVE Trebonius' Staff. I've always thought the Archmage's heavily enchanted staff ought look different than a regular steel staff.
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Ana Torrecilla Cabeza
 
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Post » Tue Mar 16, 2010 9:26 am

http://moxdev.files.wordpress.com/2010/03/005_professor.png I'm working on the generic magic items as well as the uniques. It's more fun for me this way, I think :P

http://img28.imageshack.us/img28/2751/merisancuirass.jpg
http://img42.imageshack.us/img42/6674/velothianhelm.jpg
http://img202.imageshack.us/img202/6118/devilhelm.jpg
http://img140.imageshack.us/img140/3148/demonhelm.jpg
http://img72.imageshack.us/img72/9388/devilceph.jpg
http://img571.imageshack.us/img571/3190/demonceph.jpg
http://img199.imageshack.us/img199/9093/devilmole.jpg
http://img189.imageshack.us/img189/7526/demonmole.jpg

And now, I literally gotta run :bolt:
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Harinder Ghag
 
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Post » Tue Mar 16, 2010 4:30 am

Holy [censored], there is not a single one of those I don't like. Especially the few I left in the quote. I like how you mixed styles in a few, like ebony/silver in Trebonius' staff. You're doing a good job at giving some of them a TOTALLY new look while still making them look Morrowind-ish. I've noticed quite a few mods that utterly fail at that... like whoever put the crusader with the huge red CROSS (which has ZERO significance in Tamriel) on his chest in Morrowind Comes Alive.

I LOVE Hort-Ledd's Robe, how it's a mix of the weird bug one and the exquisite one.

EDIT: I don't much care for that Bonewalker, personally. Hope that's a separate mod from all the items.
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REVLUTIN
 
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Post » Tue Mar 16, 2010 12:01 pm

No worries, I haven't really gone anywhere with that mod since showing off the Bonewalker. If I do end up making a full mod, it will most definitely be separate from this one ;)
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Vahpie
 
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Post » Tue Mar 16, 2010 6:30 am

Do you plan on continuing the creature portion of the mod? I actually really liked how the Bonewalker looks, and I hope you decide to keep working on new creatures. While I love mods that add completely new creatures, as long as they are believably lore-friendly, having unique versions of existing creatures is something that I've wanted to see for a long time.

This looks like it will be pretty amazing, keep up the good work!
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Maeva
 
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