Hosts: Woolymammoth45, Person From Anticlere
Refer to map: http://www.majhost.com/gallery/Anticlere/T...ted_bretony.jpg
This Roleplay takes place at 4E 150. In the words of PFA "it takes generations for new ideas to form and be accepted."
It is 150 years into the 4th Era. Some things in the Empire have changed, mainly various conflicts and wars along with the Empire's loss of power. This does not matter all to the Kingdom's of Wayrest and Daggerfall. Now they have something far more dangerous to worry about. New ideas of representation and "freedom" of the people have spread through Bretony. Soon, a United Bretony was formed, many independent states pulling from Wayrest and High Rock, being led by Anticlere and Camlorn. Orsinium seeks now it is also a time to rise in power. Will Daggerfall and Wayrest retain the region as they have always? Or will a new era of rule fall upon High Rock...
United Bretony
United Bretony may be a new player in the politics of High Rock, but the idea behind it has been the political programme of all the major Bretic realms for many centuries. Briefly united several times, yet never by their own, the Bretons have always failed to attain permanent unity, no matter how close it might've seemed... up until now, apparently.
Though its birth was not as bloody as one might've expected, the future of the realm promises much bloodshed. Its political system is untested; the differences between the people are many, and the steps that remain until it can truly claim to be one land are even more numerous. Much remains to be done; however the people of United Bretony can take heart from the fact the foundations have already been laid.
Yet, though the people seem supportive of the idea behind the realm (the idea of representation of the people), and the lesser monarchies have fallen into place quite neatly, troubling questions arise before Anticlere and Camlorn. Thought Bretons are ultimately a single people, centuries of living apart have resulted in them drifting apart. Countless wars plague the past between realms and entire regions and some rulers may not be as ready to give up their independence as it might seem. The troubles only grow when one looks outwards, to the rest of High Rock.
Daggerfall and Wayrest, the most powerful players of High Rock throughout the whole of its history, do not look upon United Bretony with favour; their monarchs feel threatened. Can Anticlere and Camlorn rely on the centuries of bloodshed between the two to keep them apart, or will compromises be made in order to preserve the old order that favours the giants of the Iliac so?
And then there is another question the rulers of United Bretony must consider, one that is rarely voiced if ever, for now. Is a diarchy really necessary, or can one of the two seize power from the other? Will the unity of High Rock once more be sacrificed for personal ambition and lust for power in the end..?
Kingdom of Daggerfall
Long years ago, Daggerfall was a power unrivalled among the realms of High Rock. A city that rose during the turbulent First Era, it became the dominant force of southern High Rock long before Wayrest even rose above the status of a village. The leading power in economics, military, politics and culture, Daggerfall's star shone brightly for nearly four hundred years, its all-eclipsing brightness finally dimming after the siege of Orsinium and the subsequent rise of Daggerfall's greatest rival ? Wayrest.
Those times are long past. Daggerfall, though never disappearing from the political stage, came dangerously close to that during the reign of Queen Elysana of Wayrest. Many believed it only a matter of time before Daggerfall was incorporated into Elysana's growing realm; however, the death of the queen and the following years returned High Rock to the usual status quo once more. Though unable to eclipse Wayrest, Daggerfall's star was still shining.
Fourth Era seemed to finally bring good tidings to the realm. High Rock was silently split into spheres of influence by the powerful; years of peace came as both Wayrest and Daggerfall tried to avoid war, sharing the inevitable occasional brush that never erupted into open war. No one expected such a fragile peace to last long; however the way it seems it will be broken came as a surprise to all in High Rock.
Though the nobles of Daggerfall may view United Bretony as inferior to their era-old realm, the uncomfortable truth is that alone, Daggerfall will not be able to weather the coming storm. The monarch's authority is bound by that of the nobles; though the age of open hostilities between sovereign and vassal has passed, the noble magnates are still a force to be reckoned with and have taken precautions to ensure the king does not reign too freely.
Even if it managed to absorb several minor realms in the turmoil of the realms central southern High Rock uniting, it is obvious that Daggerfall still has not the resources of absolutist Wayrest, and even it should feel threatened by the new player in High Rock politics. As the star of United Bretony rises above High Rock, Daggerfall is faced with a highly uncomfortable dilemma: will the old kingdom risk falling before United Breton out of pride, or will it have to attempt to secure aid from its great rival?
Kingdom of Wayrest
For many years now Wayrest could rightfully claim to be the greatest power in High Rock, having travelled a long way from its origins as a small village under the shadow of Orsinium. Though it never managed to utterly defeat its eternal opponent ? Daggerfall ? Wayrest dealt it several blows, the harshest of which was during the reign of Queen Elysana when the old kingdom was on the brink of annexation. The people of Wayrest never forgot that they came so close to uniting southern High Rock, and perhaps beyond.
Now, however, times have changed. Though Wayrest is still one of the dominant forces of High Rock, winds of change have swept over the province of the Bretons. But should this really be a cause of great concern for Wayrest? Change only brought about good in the past for the realm. The irony obvious in the kingdom's birth can come to repeat itself and United Bretony might yet prove to be the factor to tip the scales in Wayrest's favour.
The king of Wayrest should not, though, dismiss the threat posed by these idealists. Even if they are also enemies of Daggerfall, their rulers eye Wayrest the same way; and if the kingdom's old adversary should fall before them, there is little doubt who will be on the receiving end of the next blow. If the monarch makes the mistake of treating United Bretony as a mere factor in the battle between Daggerfall and Wayrest, the realm could well end up defeated and facing the same fate its rulers would submit both the other realms to: annexation.
However, though the situation is difficult, the ruler of Wayrest should not despair. His authority in the kingdom is absolute and questioned by none. The hardened professionals that compose much of Wayrest's army can defend the realm from many a threat. With proper manoeuvring of the political waters, the kingdom may yet come to profit from the conflict at its doorstep.
Perhaps a compromise with its oldest adversary may be necessary, but if Wayrest can make sure it has to bear the brunt of the looming war while ensuring the end of United Bretony and all the dangerous ideas it represents, the future of Wayrest could become the future of High Rock.
Orsinium
Orsinium seeks no loss of power due to the newly formed United Bretony. Now, they see it as a time to gain power. New ideas will never be input into the city of beasts, and now Wayrest has a new focus and a new problem. Now, it is time for Orsinium to gain power: rights, territory, whatever it may be.
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(Count Anticlere as a red dot since it has grown over 150 years.) MAP: http://imperial-library.info/maps/cyrodiillargelowrescr7.jpg
This is what has happened in the Empire from 4E 1 to 4E 150. It doesn't matter for the RP, so you may disregard it.
By now the Empire is rather weak. They hold most of Cyrodil, and the government is Niben. The colovians don't always follow the strictest of rules. They are independent in a form (but still are under Imperial banner). They hold on to some endangered areas outside of Cyrodil, such as Stirk, but that is about it. Right now, the Imperials have lost Bruma to the Nords. Bruma declared independence and overthrew Imperial officials. Now they are Nordic.
Leyawnin is held by Elyswer, and the area is disputed. The mane has taken the city, but skirmishes to the north take place to this day. The Empire still holds some places in northern Elyswer, but most of their rule and law have been driven out by Khajiit forces.
Morrowind is more or less independent. The Empire still states the Morrowind is in their control, but they do not protect or communicate. Morrowind is viewed independent by the rest of the world. Ebonheart is still there, but Morrowind natives skirmish with the Imperials. Some forts are still held by the legions in Morrowind. Southern Morrowind and the Dres skirmish with Argonian tribes. The area to the south is quite violent.
Black Marsh became independent from the Empire 15 years into the 4th era, and had internal tribal conflict. Now they are united as one, and only conflict with the Dres.
Valenwood still skirmishes on its border with Elyswer, and is allied with Summerset isle. There seems to be a bit of a breakthrough, as Summerset does not bother to help the Bosmeri. The Bosmeri are doing their best not to let the Altmer have any influence on their government. It appears these two are allied on paper and do not harm each other. That may change in the future. You are starting to see Altmer influence on the Valenwood coastal area. If the Altmer choose to attack Valenwood, they may very well take control of it and form a solidified Altmeri Dominion.
Skyrim is held by a Nordic council, exchanging skirmishes with the Bretons of Eastern High Rock. They are not in a fighting lane with the Redguards yet, but Dragonstar grows weary. It is possible a conflict may break out soon.
High Rock is more or less High Rock. It is more recognized in pieces as the Kingdoms in it. Western High Rock is in the condition that is shown above.
The Redguards are showing good signs in trade, and are not particularly bothered by anyone but the Nords and a few others. The Illiac bay still runs high tensions as always, and the Ra Gada are ready to take Stirk. They do not want to scare the Altmer, so they have not taken action yet. Skaven seems to be happy with Sentinel's rule as well as the desert nations are, but they do follow their own rules to a degree.
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Alright, so, here are the factions so far. I think that we will leave the Direnni out of it until unless they are forced into the war. If that happens, either I or PFA will control them temporarily (unless we start to overflow on the signup list (that is unlikely).
Remember, minor cities (especially border ones) play a VERY important key role. Have fun with it.
This is the War/Political/City faction list. We will also let people Roleplay assassins, spies, mercenaries, and really just whoever (even if it is a single character) that plays a role in the conflict.
Major Factions or Cities
Orsinium: Atomic (sheet is in)
Anticlere: Elite Birthday (sheet is in)
Daggerfall: Person from Anticlere (sheet is in)
Wayrest: Darth Ravanger (sheet is in)
-Kritikal Strike is playing as an assassin under Wayrest (sheet is in)
Camlorn: Steve the Pirate (sheet is in)
-Dark Fox is playing as an advisor under the ruler of Camlorn (sheet is in)
Moderate Cities
Ilessan: Lock and Load (sheet is in)
Koegria: Jonasvault101 (sheet is in)
Minor Cities:
Kambria: BladeMaster07 (sheet is in)
Daenia: Ribbotson (sheet is in)
Menevia:
Alcaire:
Bhoriane:
Dwynnen: Verlox (sheet is in)
Phyrgias:
Ykalon:
Urvaius: Woolymammoth45 (sheet is in)
Northmoor:
Shalgora: Person from Anticlere (Sheet is in)
Glenpoint:
Glenumbra:
Tulune: *Note: Ruler is a noble of Daggerfall, not a King.
Betony: Person from Anticlere (Sheet is in, Betony is part of King Daggerfall's personal land)
Other Roles
Clan Direnni (The Isle of Balfiera, where the Ada-Mantia is on the map. Settlements are on the island but are not shown on the map. Note: The Direnni are Altmer. They are more or less a territory to Wayrest. Wayrest helps protect them, but they don't consider to be part of Wayrest.):
Mercenaries
Xa-Ku: Jerod Kayne (sheet is in)
The Broken Diamond Coterie: Woolymammoth45 (sheet is in)
Freas Hawkstrain Masterhart: AF.B.FALCON (sheet is in)
Chevalier Nobility: Woolymammoth45 (sheet is in)
These can be filled in as time goes. Even when the RP is active, you may take an unfilled spot, or make your own noble/mercenary/assassin etc.
Remember, for you adventure people: you may have a character that is an agent of one faction, or just an officer in the military (that may command 500 men or such). You may have a knight that is a guard for the King/Queen or just a nobleman. You get the point.
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Rules
*Some of these are taken from Immortal Blood's Siege of Sentinel. They are some good RP rules that we should all follow.
1. Good spelling/grammar. We make mistakes, but try to make good use of this.
2. Expect to die! Make more then one character. You may be assassinated, stabbed, beaten, drown, buried alive, mauled by scamps or blown up. Or you might just be unlucky and catch an arrow in your throat. Regardless you aren't invincible and I will call you on it if it happens. I'm not against powerful characters, that isn't an issue, but do it because you know how to do it. Don't RP a master mage if you can't write about it in depth and with skill. "Shoots a major fire ball that kills everyone." Doesn't make you a good mage. It makes you a chump and you will be booted. Like wise don't RP and awesome archer if you don't know some basics for archery. The same goes for melee combat.
3. When fighting you almost NEVER write the outcome of your opponent. You don't write "Shoots a volley of arrows and kills all of the cavalry." You would just write that you shot the volley. Like wise if the person who is RPing the cavalry MUST reply to the attack. I've seen a lot of instances were the other guy just ignores what just happened. I was lax in Holy Wars concerning this situation, I won't be in this. You write in the affect of your enemy's attack, or I let them do it. And if they do, by some miracle all of the arrows will kill all of your cavalry.
4. Do NOT be all knowing. It's just stupid when you have a guy in the RP that just seems to be able to guess everything. RP your character unknowing of something if he really doesn't know even if it means his/her death
5. No werewolves. They have no place in this RP.
6. PM all army/navy sheets to Woolymammoth. PM all character sheets to Woolymammoth once the RP has started; If you choose to sign-up before the RP starts, post the character sheet in the sign-up thread.
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Remember, "We will also let people Roleplay assassins, spies, mercenaries, and really just whoever (even if it is a single character) that plays a role in the conflict."
Character Sheet Organization
Name:
Race:
Age:
Gender:
Birthsign:
Physical Appearance:
Apparel (clothing and armor):
Weapons:
Misc:
Misc Info:
History/Bio:
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Army Sheet Organization and Information
*GO READ DUVAL's GUIDE: http://www.gamesas.com/bgsforums/index.ph...0&start=100
*Steel is rare as it wasn't there until the 16th century and it was virtually bullet proof.
*Bretons are skilled Cavalry mounts, and skilled Archers. This should cancel each other out.
*Keep in mind of supplies, supply lines, and endurance/fatigue.
*Tell us whether you are using heavy/light bolts for your crossbows if you use crossbows. Lights are fast with more range, Heavies are powerful.
*A longbowman can shoot about 200-300 yards.
*Keep in mind of your troop measurements. State their formation, how long it is, and how the men are put together (To the side? Tight? Loose?)
*Fire arrows don't work. That isn't a realistic thing even though it looks awesome on the movies.
*You can develop creative realistic things of your own, yes.
*Yes Siege Weapons, of course!
*You must have men to run siege weapons and such. You must bring these along.
*You don't have to post out where all of your units are, just the ones that are VISIBLE to the enemy. If you have a question on this see PFA or I about it.
*If you have traps and such, you must not post them up unless they are visible.
*Keep in mind of different factors in the military, such as endurance, supplies etc. We are playing as Cyrodil is about the size of Eurasia, thus, it may take a few days to get places. It is hard to move thousands of men.
*The Climate of High Rock:
The Climate is a bit cold, but not as cold as Skyrim. You have warm summers in Daggerfall and the coastal southern cities, and generally the southern cities. As you get farther north, it is more mountainous, and thus colder.
*Yes, Bretons are mages:
White dots get 300
Pink dots get 500
Red dots get 1000
Remember these mages are not all powerful. They have mana, and they aren't experts. You will likely have 1/20th of your mages being good experts at magic, and no, they can't kill everyone.
*Yes you can have a knightly order. PFA and I shall improve your knightly orders with your sheets
*We are adding to this list for now. It will be updated and I shall post in the thread when it is updated.
Faction:
Officers:
Troops: (Number) (Description- include armor, weapons, etc.)
Troop Numbers
White Dots: 2,500-7,500
Pink dots:
5,000-12,000
Red dots and Anticlere:
12,000-20,000
Militia Raising (Yes, this can sometimes resolve in a revolt!):
White dots:
2,500-5000
Pink dots:
5,000-10,000
Red dots:
10,000-20,000
*Militia are not skilled, and usually wear old iron and leather or something like that (maybe even bronze, same for weapons and armor).
Naval Sheet Organization and Information
*Yes, there may be some naval battles. This is the Illiac Bay: Yea, you did sign up for this.
*READ DUVAL's NAVAL SECTION
*Not everyone has a navy
*Ships don't have cannons. They have giant crossbows, catapults (small ones. No, not a huge trebuchet), possibly a greek fire thing, etc.); think before gunpowder age.
White Dots:
30 light ships
20 medium ships
Pink Dots:
50 light ships:
30 medium ships
5 large ships
Red Dots:
70 light ships
40 medium ships
10 large ships
1 Head-armada ship (I'm talking Santa Maria buddy)
Character Sheets
*Note, everyone will need a military leader (unless your King has the nuts to be the military leader), an admiral (if you have a navy), and a ruler. You may want to make one for emissary too. Remember, your MOST IMPORTANT CHARACTER is your ruler. Your general can be pretty developed too. Naval man doesn't really matter all that much. I am not asking any of you to give me 3 awesome characters that are all just amazingly fleshed out. Your ruler should be good, and maybe your general. That's about it. You can also have a descriptive paragraph for your army leaders instead of a sheet.
Remember, your MOST IMPORTANT CHARACTER is your ruler. Your general can be pretty developed too. Naval man doesn't really matter all that much. I am not asking any of you to give me 3 awesome characters that are all just amazingly fleshed out. Your ruler should be good, and maybe your general. That's about it.
*Post sheets in the thread and we will accept/decline them. We will be soft on the sheets. Also, you do not have to reveal your army sheet until the battle, or make one unless you send it off. In fact, PM all army sheets to Woolymammoth. I will discuss these with PFA, but most of them should be fine
Characters
*Will be updated with the characters that participate in this story.
AF.B.FALCON
Name: Freas Hawkstrain Masterhart
Race: Nord-Bretish (Father-Mother)
Age: Appears to be 26 years old.
Birthsign: Born in May under the birth sign of The Shadow.
Class: Assassin-Warrior.
Skills: Excellent knowledge and capability in hunting/tracking, setting up traps/snares, making weapons from wood/rock/bone etc, fishing, stealth and combat. Has minor capability utilizing magical spells such as defensive and offensive, no fatal/powerful spells are known as the use of magic is very rare by Freas and used only as a last resort.
General Appearance: Freas appears to be six feet tall, but no taller than that. His hair is a dark brown colour, mostly short in length, and never longer than diameter of his favourite weapon's grip. He guesses his traveling weight to be approximately 97 kg based on the depth of his own footprints in the earth he is familiar with surrounding his hometown. Most all of his physical body that can be seen is his face, which is the only part of his body not covered by his full body cloak, complete with hood, and of colour blueish-gray. His face is more aged than he is as a result of the time he has spent alone in the wilderness proving himself, oddly, to himself. A notable scar, much darker than his own skin, can be seen running diagonally towards his lip under his left eye, across his lips and stopping just to the right of his chin. His eyes are a dark green with all the measurable depth of an emerald green, and surrounding the pupil is a fiery orange sun. His blueish-gray full body cloak has a sketched image of a bird-like figure on the back, wings outstretched, and talons in a 'ready to land' position. The head of the bird-like figure is found on the front of the cloak in the same position it would be on the back, one eye visible, glaring at who ever looks in its direction.
Clothing/Armour: Freas's clothing is not yet known by anybody but himself, nor is his armour. Rumor has it that Freas is so swift and silent, that he must not be wearing anything under his cloak. However, battle weary individuals have either seen or heard of Freas taking a slicing blow from a sword, or magic blast, and surviving seemingly unharmed to slay his foe. Clearly, Freas must be wearing some form of armour, if not clothing.
Weapons: What is known is that Freas conceals an array of weapons under his cloak ranging from daggers to long swords, and even deadly projectiles. Two of his most prominent, favourite, and yet least seen weapons, likely due to minimal survivors, are two short sword-like weapons with a slight curve to their blades. These blades each seem to exert a property which makes it seem like a liquid is flowing across their surface, one in blue, one in red.
Biography/History: Freas grew up in the town of Alcaire and at a very young age, taking advantage of his surroundings, honed his skills in fishing and hunting. Freas' father, Andre Masterhart, was Nordish and always wished for his son to be akin to an Army General, wielding unlimited power under his finger tips. His mother, Mynne Snowcraft, wished for her son to be a powerful wizard unlike any before him, capable of utilizing the laws of nature to his own means and desires. Freas' father argues that even though his son was born during May under The Shadow, he was concieved during August at the peak of the harvest that year, and claims that The Warrior made sure their son was conceived on that day so as to be born in the first place. But at a young age it was clear that his destiny, although powerful in nature, would be that of a lone stealth warrior with little apparent magical capability, yet an unusually high magical resistance. At the age of 14, Freas left home to prove the extent of his own skills... to himself. His stealth like nature is the result of the patience and knowledge he gained from hunting and tracking his prey. His strength feeds his warrior like nature and is a result of having to kill large game, often wrestling it to the ground and...ending its life. Sometime between the age of 14 and 17, his whereabouts were unknown, and when he was next seen, he was now wearing the full body cloak and a mean scar across his face. It is assumed that during this time that he also obtained the two blue and red, curved, short swords. How or where these items were obtained has never left his lips, and when asked about it, remains silent or changes the subject. Since the appearance of Freas' and his cloak, he has fought many battles, and assassinated many individuals. Although not seen carrying out these assassinations, the precision in which they are executed is akin to his skill level. Other than that, Freas has been seen returning home on a semi-regular basis to visit his parents, and check in on his hometown. At present time, Freas is a mercenary for hire, with no direct political affiliations. His attitude on the matter is such that he is not hired by one who has the most monetary worth, pays higher, or offers trinkets, but the one who he feels is doing the right thing. His only true affiliation is to himself and to that of the very planet he walks on, as it sustains him.
Atomic
Name: Valgur Redtooth
Race: Orcish
Age: 53
Gender: Male
Birthsign: The warrior
Physical Appearance: Representing more of a shaved boar then a proper orc, Valgur is more of an animal then any proper-thinking being. A very dark shade of green, he sports a pudgy and brick-like face. He has a beast of a chin, with a massive flowing beard stained with all manner of substances, and a massive lower lip that always seems to dribble ever so slightly. His tusks are truly huge, and are painted red at the tips ( to show his family name ), and he has beady black eyes buried under a grand brow.
His hair is long and unclean, the hair of a true barbarian. The same can be said for his hands, which look more like talons. He is a bulky, strong, ape-like creature...and rather foul in every possible way.
Apparel (clothing and armor): Valgur usually wears a simple leather jerkin with tan pants and cosy woolen boots, with a grand overcoat made of brilliant green scales ( rumor is that the scales are that of a dragons, but many dispute this).
In battle it is an entirely different affair. Valgur proudly wears his ceremonial armor on the field, a grandest set of bronze-colored orcish plate made up of gauntlets, pauldrons, greaves, boots, and cuirass. It is proudly engraved with the image of him towering above the Wrothgarian mountains, and he usually accompanies this set with a shaggy woolen cape.
Weapons: The great axe "Hellbiter" has been handed down the Redtooth family lineage for many a generation. A massive and crude weapon; slow swinging yet heavy hitting. It's primitive in every sense, but packs enough strength in each blow to kill a horse.
Misc: Valgur is never seen without his goatskin flask of finest Orcish liquor. He keeps it tied to his belt.
Misc Info: Valgur is a tempered creature, impulsive, fierce, and generally very very angry. All this strength comes at a cost however, and he is very thick-headed. He is most comfortable on the field of battle, sinking his weapon into the skulls of his foes. Prone to going on tangents, he rarely thinks before he acts. As a consequence, he heavily relies on his younger brother for guidance.
History/Bio: Current holder of the Orcish throne and a member of the noble Redtooth clan, Valgur inherited the leadership from his father by killing him in a duel. He envisions himself as a grand leader of his people, a brave and hearty warrior who will lead Orsinium to victory. In truth however, he is dumb and needlessly violent. His people know this, and if it were not for his brother; he would surely drive Orsinium to ruin.
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Name: Razzog Redtooth
Race: Orc
Age: 30
Gender: Male
Birthsign: The Ritual
Physical Appearance: Almost comically contrasted to his older brother, Razzog is meek, tall, and thin. A pale shade of green, he is always well cleaned and dressed; and often puts a lot of effort into his appearance. Overall, he is simply the polar opposite of Valgur; thin, pale, and clean. He is however, missing the tip of his left ear. Valgur bit it off in a brotherly dispute. His tusks are also colored red at the tip, as is family tradition.
Apparel (clothing and armor): Razzog likes to think of himself as a scholar and a gentleman. As such, he wears a finely sewn silk shirt with tie, and a dark waistcoat over that. He wears finely made buckled shoes with silk pantaloons and stockings, with a regal blue overcoat with gold trim to top it all off. The only thing he's missing is a powdered wig...and his dress sense is a cause of constant irritation to Valgur, who believes he should dress more traditionally.
On the rare times he takes to the battlefield, Razzog dons a light set of orcish mail used by the more agile of Vulgars army. It is suited for skirmishers, and agents...and thus he is quite nimble when moving in it.
Weapons: Razzog usually has two elven daggers strapped to his waist. Although he is a fast moving fighter, he is an overall untalented warrior and cannot really use the daggers to the best of their ability.
Misc: Unlike his brothers meaty flask, Razzog has a neat steel hip-flask of brandy tucked into his coat pocket. A quick hit usually calms his nerves.
Misc Info: A brilliant thinker, but otherwise physically weak and timid; Razzog serves as the brains to his brother. Somewhat cowardly, Razzog is a brilliant tactician and advisor, but prefers to set his plans from the confine of his keep then on the battlefield like Valgur.
History/Bio: The first in line for the throne after Valgur, Razzog is believed by many to make a better leader then his brother. This is known to Valgur, who keeps Razzog on a tight leash. He serves his brother as an overall advisor, and cunningly leads the orcish military, although he is never seen fighting himself. That is for his brother...
BladeMaster07
Name: Lord Daric Kingfield
Race: Breton
Age: 44
Gender: Male
Birthsign: The Mage
Physical Appearance: A very tall man, standing around 6'4" and of medium build, though the life of a king is a luxurious one and has left him with a slightly ample frame. His short brown hair is slightly curly and always clean, and his small beady eyes are a light shade of green. His face is nearly as round as his stomach, and is clean shaven and soft, as is his entire complexion which is untanned and unmarred.
Apparel (clothing and armor): Dressed in a very regal and fine manner, as all kings should be, it involves many fine clothes with very rich colors like purples and greens and golds, and usually involves a robe of some sort and lots of golden jewelry.
For battles or certain ceremonies, he wears a fine iron and bronze cuirass, adorned with swirling patterns and gold trim, with Kambria's silver pick axe and sword crossed in the middle.
Weapons: A decorative long sword, made from the finest metals, and decorated with gold images and encrusted with several small emeralds and sapphires from Kambria's mines.
Misc: The crown of Kambria, which is a simple thin band of silver, with a bright ruby in the front middle, and gold trimming flowing around the circumference.
Misc Info: Not a warrior of any sort and has actually never seen a battle in his life.
History/Bio: Being born the only son of eight children, Daric's future was thrust upon him without his consent as he was molded to take over his fathers throne from the time he could crawl. As he grew older, it was clear that he would not be a grand warrior-king, but a ruler of economy and politics. Being young, he thought he would rule the kingdom as his own, but as he grew older and began to understand politics even better he discovered that the King's of Kambria had lost much actual power, as the city had adopted a more "republic" style of government since, which had been gaining popularity since before the Oblivion crisis and had now basically taken over for the system in Kambria. Outraged, but knowing he could do nothing, he simply studied the greatest politicians in history, hoping to gain every advantage of the Assembly that basically ruled the city-state.
At the age of thirty, his father finally passed away after a long life, and Daric gained the throne, having to face many problems left from his father who was a poor leader for the people, and spent most of his time campaigning to the north, leaving the city in near economical ruin. Daric pulled the city from near bankruptcy and faced the Assembly's growing power head on, to regain the King's lost power.
Minor Characters:
General Alix Ashcroft (Male Breton, 49): The man elected as one of the two Kambrian Strategos for the next five years (he is entering his second year as of the start of the RP). Generals in Kambria are as much military leaders as they are politicians and Alix is no exception to this, being part of the Assembly. He is a strong bodied man, much more of a warrior than the King, and has a thick red/orange "walrus" mustache to add to his strong look. He stands about 6 feet tall with a very odd shock of short red/orange hair and intelligent hazel eyes. He is very string willed and proud, sometimes overly proud, and is also cunning both on and off the battlefield and has made many friends and many enemies in the Assembly. He is not the easiest to get along with, but isn't a complete Ogre either and can have a good time with a drink in his hand. He is a "soldiers" general, living in basically the same conditions as his men when on the road. He is usually seen wearing simple but nice clothes or robes, and wears a slightly worn cuirass of iron and fights with sword and shield. Infantry and Skirmisher Commander.
General Ciel Yeomcroft (Male Breton, 31): The second of the two elected Strategos of Kambria and who is also beginning his second year of service. Being nearly two decades younger then his counterpart, many consider him inexperienced and rash, which are both traits he possesses. But his political ruthlessness and the fact that he helped clear the northern mountainous area of evil creatures threatening their miners has landed him the honored position of Strategos. Though getting on in age, he still maintains some youth with a head of medium length black hair and young, bright green eyes. He stands tall, around 6'1" and with a strong, muscular build. He is strong willed but inexperienced and sometimes rash and rather spoiled, becoming pouty when he doesn't get his wish, which has made him a fair share of non-supporters in the Assembly. He can be hard to get along with since he is very haughty and pompous but can crack a joke or two if he isn't in "important" company, and is more of the "pampered" general type, having many followers and living in the best conditions possible when on the road. He wears elaborate and somewhat flamboyant clothing, with bright yellows and reds and purples and lots of jewelry. In battle, he wears a fine iron cuirass and fights with spear, sword and shield from horseback. Cavalry and Artillery Commander.
Listien Wicksley (Male Breton, 53): The first and most prominent Archon of the Assembly, meaning he oversees and acts as "judge" in the law courts of the city. An extremely wealthy and powerful man, second in wealth only to the King and many say he rivals the King in power and influence amongst the cities nobles, though there is little love for him among the lower class people of Kambria. This year marks his tenth election into position of Archon (quite an accomplishment considering you cannot be elected two years in a row) and he has many friends in the ninety-nine man Assembly. He is cunning, ruthless and intelligent, with sharp blue eyes that always seem to be squinting and are half covered by white bushy eyebrows. He is completely bald and has no facial hair but a fair share of wrinkles, though expensive medicines have worked wonders on him. In Assembly he wears the customary purple robes of the Archon, and the blue when he isn't Archon and basic whites and tans when he is not attending to official duties. He is small, no more than 5'8" and a very skinny man, but few would openly oppose him and his large Orc guards.
Dark Fox
Name: Ri'skar
Race: Khajiit
Age: 32
Gender: Male
Birthsign: the steed
Physical Appearance: Ri'skar is short at about 5 foot 5. He has short brown fur, a moderate muzzle and large ears. At a glance Ri'skar looks cocky and young and he seems to have the persona to match. Born to royalty he is not very well built. He also has very little knowledge of the poor and oppressed. Also has headband style hair.
Apparel (clothing and armor): A very clean and fancy green doublet. Along with several gold chains and amulets around his neck. He also walks around with a cane, no because he needs one but for the same reason Sheogorath had a cane.
Weapons: N/A
Misc: Usually likes to spend his evenings on the porch at sunset drinking wine. Lives in a mansion in Camlorn.
Misc Info: Cocky and young it's questionable weather he has the ability to make a difference, but knows how to inspire.
History/Bio:
Ri'skar being born into nobility in the province of Elsweyr. His family took a reputation for keeping all the money to themselves and leaving the poor people of the streets to suffer. Being born into nobility he takes little pity in the poor and fails to acknowledge their existence.
Eventually growing tired of the world of Elsweyr and their constant "border wars" with Valenwood. He decided to move to high rock for a change of scenery, far away from his war mongered homeland. Taking his family's money with him decided to try and settle down in High Rock. There to his disappointment he saw things starting to get just as bad as Elsweyr and almost felt like moving away once again. Fortunately he soon convinced himself that he could make a difference this time and has started a campaign to convince the people of High Rock to unite not divide. He now serves as an advisor to the King of Camlorn.
Darth Ravanger
Name: King Charles-Syagrius
Birth Name: Syagrius
Note: it is considered impolite in the court of Wayrest to refer to the King as simply "Syagrius." The use of Charles or Charles-Syagrius is considered proper etiquette.
Race: Breton
Gender: male
Position: King of Wayrest
Age: 53
Skills: Mysticism, Alteration, Blade, debate, oration
Appearance: A bald man whose cheeks have started to sag due to age. His blue eyes on the other hand are bright and fierce, and convey the ambition and drive that inhabits his slowly aging body. He is not particularly muscular, though it is quite clear that he has not completely neglected his physique. His skin is pale, and the lack of coloration in his lips and around his eyes makes it clear that Syagrius does not wear make-up.
Items: a mysterious black box, just large enough to hold a crystal or stone.
The Signet Ring of the Wayrest Royal Family.
Weapon: A ceremonial steel sword, bearing the crest of the Wayrest Royal Family. It was originally commissioned by Elysana to commemorate her son's (Syagrius' Great-grandfather) rise to the Throne. The blade has been passed down by the rulers of Wayrest ever since, until it finally came into Syagrius' possession.
Clothing: King Charles wears a crown consisting of a large central golden spike, that when properly worn is directly above the nose. The Spike is tipped with bone, and a ruby has been embedded into the front of it. The crown also has 8 minor spikes circling its perimeter, with each one encrusted in jewels. His royal robes consist of a long flowing Blood Red robe with purple, jewel encrusted streaks that widen the farther one goes down the robe. His shoes also match this color scheme, though without any additional adornments like precious gems. The shoulders of his robes are bulkier then one would expect, and metal pauldrons have been integrated into the robe. He also wears a chainmail shirt and pants under his robe.
Bio: Born to an Imperial father and a Breton mother, Syagrius is a man of nibenean culture and tastes, despite being born in Wayrest. He is both conniving and cunning, and it is said that if this man gives you a mile, you will soon find yourself without two miles. He has three sons: Titus, age 9, Louis, age 19, and Acridius II, age 20. His wife died 8 years ago, though the King has been strangely up-beat about the whole thing.
Name: Ankus Copperfield
Race: Breton
Gender: Male
Position: Knight Commander of the Knights of the Rose; General of the United Armies of the King; Field Marshal Emeritus of the Western Army.
Age: 41
Skills: Blade, Shield, Restoration, Tactics and Strategy, Oration, fishing (everyone needs a hobby)
Appearance: This Breton has been well bronzed by the light of the sun. His dull, drab, green eyes the only evidence that this man is not a fit, active, and healthy individual. Standing at 6'2", he is quite muscular and intimidating, despite his Breton heritage. His hair is brown and he has crew cut, with a bit of stubble on his chin and cheeks. (He's trying to grow a beard)
Items: Medal of Valor, Medal of Service, and the Medal of Sacrifice.
Weapon: An exquisite iron sword awarded to him by King Charles-Syagrius for the pacification of rebel elements in Western Wayrest.
Armor: As General of the United Armies of the King, he wears a suit steel armor featuring pauldrons with long, removable, spikes shaped like an unpside down V. His armor is almost jet black, and on his chest is the Crest of the Army, a Sword surrounded by the vines of a rose, with the point of the sword having penetrated a human skull.
Clothing: when not in battle, he wears a simple cloth shirt and pants, unless called to appear in front of nobles, when he'll wear a black and burgundy outfit.
Bio: born in Menevia, Ankus joined the army the first chance he got. He quickly rose up the Ranks, and the King personally promoted him to the position of Sector General after successfully pacifying a rebel group near Alcaire. When Field Marshal Hawkfield retired, he was promoted to Field Marshal of the Western Army. His promotion to General of the United Armies of the King followed his quick ascension to Knight Commander of the Knights of the Rose, which he joined after becoming Sector General.
Elite Birthday
Name: Gaubert Cyril
Race: Breton
Age: 42
Gender: Male
Birthsign: The Ritual
Physical Appearance:
Gaubert is a young man trapped in an old man's body. However, because of his growing age, he looks much more wise and capable, which makes him an even better candidate for leadership. His eyes, which are a dark green, are usually wide and vibrant with life, pushing a celestial life-force into those which happen to make eye contact. His withering face only makes him look older, and his pale skin makes him look frail. In fact, he is pretty frail. He does not like to do anything of the sort of physical fitness, but is capable in the arcane arts. His fingertips are full of a rose color from the magicka rushing to his fingertips, and his long gray hair hangs to about his ears.
Gaubert is a tall and lanky man, but, while looking frail, he also seems like a capable and strong person. His thin mouth is usually curved up in a warm smile, which helps those talk to him with ease. In short, his physical body gives him a shine of wisdom and kindness, which might just throw off people in the long run?
Apparel (clothing and armor):
Gaubert Cyril is a fine-dressed man when it comes to clothing. He wears an extravagant blue suit, which has many gold adornments and the such. It is lined with two golden buttons which button each other up, and there are a variety of chains that go from his shoulder to his pockets, and other places. His right bosom is decorated with fine military achievements, which he has earned overt the years, and displays them proudly. He wears a khaki bottom, with cow-leather shoes. The shoes, however, are well refined, making him look like a strong ruler. His clothing often intimidates others, which, along with his physical body, makes him a unique concoction for a ruler.
When in battle, Gaubert wears an array of grand armor that further reflects his splendor. Gaubert usually wears this, which is due to his fascination of the Gothic and Supernatural. It is made out of an alloy of steel and bronze, which, when brewed together like this, creates a double-woven layer of metal which is extremely hard to penetrate.
Weapons: This [Cool isn't it?] is Gaubert's weapon. Made from steel, passed down to him from his Grandpa, whom was one of those veterans who loved fighting.
Misc: Magical Scrolls
Misc Info: Gaubert, being one of the many mages that inhabits Bretony, knows that all good mages carry around scrolls of the arcane arts.
History/Bio:
Gaubert was born into a rich noble family inside the walls of Anticlere. His father was a man of government, his mother, well, a mother. His parents were very well educated, and at a young age, influenced that upon Gaubert. He was taught to read at a young age, and, when old enough, attended a school which taught him Philosophy and Government. He later, after that, attended a school which taught Military Tacticians. His father didn't encourage this, but Gaubert always imagined himself a soldier.
So, when he joined the Bretic Army, his father practically disowned him. Gaubert joined and served as an officer due to his social standing, and showed much promise. After about three years, Gaubert retired back to his home, where he met his future wife. Another year later, they were married, at the age of 21. A year later, they had a child named Louis, who died as an infant due to tuberculosis. Gaubert then joined government, becoming a popular man of the people. During the time of the revolution against High Rock, Gaubert helped create and inspire the ideas through the people which helped lead the revolution.
When the time came, Gaubert stepped up to plate. In one swift movement, he destroyed any opposition and rose to power. He created a system of representatives which held one emissary from every City-State inside Greater Bretony, which he knew would go over well with the people. He knew that he would have to tread lightly, however, as revolution had just swept by, and it could easily destroy the government once again. He knows that the times ahead are rough, and he looks to the future to carry out his plans?
General Geon Bienne
The General of the forces of Anticlere. Only second to Gaubert, he and the ruler work in a two-man team. Geon, actually more decorated and capable then Gaubert, create and fiddle with the plans. Gaubert and Geon then discuss the plan, and make changes as they see fit. Gaubert often leads his men, although he doesn't actually lead them. Gaubert thinks that the people will think more highly of him if he is a brave leader who goes and wins battles. Geon is a tall, big man with a myriad of lacerations and scars; he has a brusque, to-the-point behavior which helps him get straight to the point with his men. He usually wears a full suit of carbon-steel armor, which is all black. His sword is, too, carbon-steel which makes him look like a black knight. He is completely bald and has brown eyes.
Farmin & Grey-Throat
Farmin, a young , lively Redguard and Grey-Throat, a quick-tempered guerilla Argonian fighter, train Gaubert in the art of fighting. Farmin teaches fighting formal, brawler sword fighting, while Grey-Throat teaches a more dark and unfair way of fighting. Both are very good fighters, master's of their art, and they teach Gaubert every other day. They do not go into battle with him often, and, wear nothing but peasant and poor clothes. Farmin is about thirty, and has a worn body. His braided hair is actually pretty short, and his feet are torn and worn (he doesn't like shoes). Grey-Throat, ironically, has a grey throat. He is pretty short compared to most of the others that Gaubert deal with. Farmin fights with a steel shortsword, and Grey-Throat has taken to an ebony shortsword (thanks to the Anticlerian Taxpayer)
Edre Macile
Edre is Gaubert's Breton magic teacher. She is a master at destruction, alteration, illusion, restoration, and mysticism. She teaches Gaubert in the art of magic, and is a very reserved woman. She is very old, older than Gaubert, and has traveled the world to master the art of magic. Edre has given up her life of learning and has turned to teaching. She does go into battle with Gaubert, but only to heal him if he gets injured. Edre focuses on teaching alteration and destruction. She has white hair that goes down to her shoulders, and a wrinkled face that matches that of the oldest people alive. She wears a blue mage's robe, adorned with gold and other decorations. She has green eyes.
Hrond
The Naval Admiral of Anticlere. Gaubert hates boats, so this Nordic man controls every boat that is under Anticlere's allegiance. A former pirate, he is a very tricky and deadly man, who will backstab anyone. However, his unwavering respect for the leader doesn't allow him to backstab Gaubert, or anyone that Gaubert trusts. Hrond is a tall fellow, around a whopping seven feet tall. He stands well over Gaubert, and his big, bulky frame intimidates others. He has a cliche eye patch over his left eye, and has a long black beard that goes down to his chest. He wears a Naval Military suit, but he doesn't like it. He fights with a cutlass, if required, and is just like a pirate. He also likes to steal cargo.
Jonasvault101
Name: Duke Francis Nermarc
Race: Breton
Age: 38
Gender: Male
Birthsign: The Steed
Physical Appearance: Francis is a lordly looking, but average Breton. Standing at 6'1" in height, Francis is average in height, but makes up for it in muscle. Stocky and athletic is how he is built, his arms showing a few signs of old hardship, ones that his nobility hides quite well. His golden-brown hair flows to the middle of his back in thick locks, simple. On his face is a suave goatee that many other nobles sport.
Apparel (clothing and armor): Francis' normal wardrobe consists of a long dark-green robe with a thick red sash around the waist. A green cloak with gold trim hangs lazily about his shoulders, slipping over the silver pauldrons on his shoulders. On his chest is a silver briastplate with gold filigree, the same as his gauntlets and greaves. It fits perfectly to the rest of his robed body. On his head is a regular circlet, also of gold and silver.
Weapons: A long scimitar, made of folded steel, hangs on Francis' hip. Its blade rather unremarkable, but the handle being made of silver and gold, studded with emeralds, is something of a sight.
Misc: A small pouch of 13 jewels, worn around Francis' waist.
Misc Info: Francis is terribly greedy. His entire personality is warped by cosmetics and all things pretty, especially his women, of which there are a lot. This doesn't mean Francis is a starry-eyed noble who knows only fancy baubles and silk rugs. Perhaps a bit of subterfuge thrown in. No. Underneath, Francis is a clever and sadistic man, using the noble life as a means more than perfect to carry out his plans. Being born into this position seems almost unfair.
History/Bio: Francis was born the Duke of Koegria, but his older brother had the position before him, Francis was simply heir to the heir of the throne. This was always made horribly apparent to Francis, as a child he was abused by his brother, whom his father loved and adored. This was for two reasons: Francis was of course the youngest. But he was also more handsome, which of course drove his brother and father crazy, as Francis was thought of as sort of a golden-boy by the women of the family.
At the age of 16, after years of built-up hate, Francis got his dues payed to him by the arrow of a thief. Which landed so perfectly between his brothers' eyes. Amazing how these petty crimes claim the lives of nobility more so than assassins. Duke Nermarc, Francis' father died a week later, taking his own life. Which was odd, seeing as how he made a promise to himself to never see Francis take the throne.
Months later, Francis becomes the Duke of Koegria. He rules like a man should, with women and wealth. Oh the women. Francis sees all women as goddesses, nobody quite sure knows why, most believe it was the way women treated him as a child. Perfect.
Francis also loves something almost as much as women. Killing. He loves blood so much that he's waged 15 private wars over the control of wealthy gem-mines in High Rock. He fought 12 lords in duals to the death, over the control of their mines and their women. One of which is how he got his beautiful sword. Another is where he found his wife, who he finds to be of such beauty, that anyone who looks upon her who deems truly unfit, must die or become the next Duke.
Kritikal Strike
Name: Sarafine Lewin
Race: Breton
Age: 32
Gender: Female
Birthsign: The Ritual
Physical Appearance: Sarafine is a woman with an athletic build and well muscled limbs and is of an average height. She has long, fiery red hair that reaches past her shoulders and is combed neatly. Her face is pale and shows her determination and no nonsense attitude. Sarafine always stands straight and has near perfect posture. She also has a scar on her chin running parallel to her mouth.
Apparel (clothing and armor): Sarafine wears no armour but she does wear a crimson padded blouse with the sleeves rolled up to her elbows and black leggings with knee high leather boots. She also wears a golden necklace that once belonged to her sister.
Weapons: Sarafine has a well crafted a very sharp dagger on her hip and she wears a curved iron short sword on her back.
Misc: N/A
Personality: Sarafine has a very strong sense of determination and loyalty. When she is assigned a mission she will stop at nothing to complete it and to complete it efficiently. She is very loyal to Wayrest and its nobility and would never consider betraying them in any way for any reason, unless it was for the good of her family, but no such event has happened. She never makes any friends and doesn't keep in touch with her family much as her duties keep her from doing such.
History/Bio: When Sarafine was only ten her life was flipped upside down. Her father had been involved in large, illegal gambling rings and owed a great debt to underworld crime bosses. Her father decided that he would pay his debts with his three children.
When Sarafine's brother Norman found out of his father's plans, he took Sarafine and her sister and ran. Her father pursued them as well as a gang of thugs trying to collect the payment they were promised. Eventually Sarafine's sister was captured by the thugs and soon after, Norman was as well.
After almost a year of running, Sarafine happened upon a nobleman of Wayrest. Not knowing why, she told the man her story and the nobleman quickly went about to help her. He sent men to track down the thugs and defend Sarafine. Soon, most of her pursuers were dead and the rest had given up.
With no home, Sarafine didn't know what to do. But many residents of Wayrest lifted her back on her feet. She repaid the city of Wayrest by becoming an assassin and killing any enemies that threatened the great city. To this day, she still hunts down any Mer that she is asked to hunt down.
Lock and Load
Name: Sir Godwyen von Kartz
Race: Breton
Age: 37
Gender: Male
Birthsign: The warrior
Physical Appearance: Above average in height, Taiki has no scars to speak of in any visable places. He has long, black hair, which looks wild and unkept. His skin is a little lighter than peach and he has a "farmers" tan that ranges from his shoulders to his arms. He is slightly muscular due to his mild workouts that he does on a daily occasion.
Apparel (clothing and armor):He wears a tattered cape that was originally colored white but is now turning a shade of grey.It hangs off his right shoulder and draps around it. He wears a green tunic with serveral pockets on it. His pants are black and usually fall around his boots. He has a single shoulder pad which is worn on his left shoulder. He has two bracers that are made of iron which he uses for blocking. They are a light shade of grey. He wears two belts that cross diagonally around his chest.
Weapons: He carries a silver spear and 2 silver daggers.
Misc: Some random, odd things. He has a book on warfare and a few gold coins. He also carries a small potion that he is trying to get identified.
History/Bio: Born to nobility and taught to fight and make treaties his whole life, Godwyen became good friends with the king of Llessan's son and formed a close bond with him. He fought along side of him for many years and he was chosen by his father to become a Capitan in his army.
Some years later, when all the in-fighting started flaring up, the old King died. He left his son to become ruler of Llessan and trusted him with his royal seal. Godwyen was promoted to General in the Llessan military and has been a good voice in the new kings ear.
Name: King Edwin Cloof
Race: Breton
Age: 40
Gender: Male
Birthsign: The lady
Physical Appearance: Level headed, though he can be beast sometimes. He thinks before he acts, using his cunning and his sword together to form a deadly combination. He uses fear amongst his enemies and pride and rewards amongst allies and soldiers.
Physical Description: While in his chain mail armor
King Edwin Cloof
Apparel (clothing and armor): (See picture)
Weapons: A Silver longsword and a simple wooden bow crafted by his father. He carries 30 arrows in his quiver.
Misc: He has 200 coins and a few maps on his person. He carries a water pouch when he travels.
History/Bio: (Raised as a Prince in Llessan, He grew up learning how to talk to nobles and fight wars. The typical noble life was in store for him and he learned a lot from it. He met Godwyen at an early age and became lifelong friends with him.
When the civil unrest began, suddenly and without warning his father passed away. It dealt a blow to the kingdom but his leadership pulled ahead and he took over the kingdom. He promoted Godwyen to General and began preparing troops.
Person From Anticlere
Name: Gothryd II Capet
Race: Breton (Daggerfallian)
Age: 32
Gender: Male
Birthsign: The Steed
Physical Appearance: Gothryd in his armour.
Standing at around 5'9, Gothryd is a well-built man, still not past his prime. Though his skin is pale, as is usual for a Breton, he doesn't look sickly or anything of the sort, unlike his father. As a prince he was known for drilling with the king's guard occasionally, (something that reflects in his fascination with the military, even if he no longer has the time to practice with the soldiers), thus he's got the looks and walk of a fairly good fighter, something he has a knack for showing off. He's by no means bulky, however, favouring agility over strength if he has to fight (which isn't often).
Apparel: In court, Gothryd usually wears fairly lavish clothes, suitable for a king. If he has to partake in an inspection of the guard or, far more rarely, a real battle, he wears blackened plate armour (see picture in 'physical appearance').
Weapons: In the rare event Gothryd has to use a weapon, he favours a rather simple sabre.
Misc: The Crown of Daggerfall.
Misc Info: Born under the sign of the Steed, Gothryd is plagued by fits of impatience and rashness, usually caused by stronger emotions (most frequently rage). He is known to spend sleepless nights thrashing about, contemplating quick moves or threatening to cut heads off; it can sometimes brush against the borders of madness as he can frequently spend a couple of hours raging and then crumble weeping, then jump up and start on about something completely off the point. After such fits he is usually exhausted for several days, nearly completely apathetic to all that's going on around him. Those who believe the tales spread more than a hundred years ago say that he's possessed by the ghost of his namesake, Gothryd I, who was, according to Gothryd II's great-grandfather, murdered by Aubk'i and her supporters.
History/Bio: The Capet line came to power in Daggerfall around the end of the Oblivion Crisis. Wilhelm, Gothryd's illegitimate son, nicknamed 'the head' (hence Capet) during his (technically self-imposed) exile due to his constant worries and plots, came back to Daggerfall and used the confusion of the Daedric invasion to seize power, managing to gain the support of the people and a part of the nobility, claiming to know the hardships and promising to bring about change to the former and making generous promises to the later. Proving to have a firm hand with which to guide the kingdom, Wilhelm proceeded to carry out several reforms. He encouraged free farmers and burghers, splitting the third estate into two separate ones, each for one of the two; this was followed by several privileges to the free farmers, to an extent protecting them from the influence of the nobility, who would claim their lands and turn the freemen into serfs. Wilhelm also helped several non-Daggerfallian noblemen entrench themselves in the kingdom, of which only one grew to be of greater importance, the Anticlerian house de Tourelle.
Gothryd is Wilhelm's great-grandson. He has been ruling Daggerfall for five years now; his rule has been marked by attempts to strengthen the king's authority, characteristic of the Capets. He also solidified Daggerfall's hold over Tulune and Shalgora, degrading the former ruler of Shalgora to the status of a simple noble and doing away with the ruler of Tulune and all his possible heirs altogether (although none have yet managed to prove it was his doing, as the whole incident was made to look completely like an accident). This has stirred some of the nobles of the robe (the magnates who are exempt from personally going to war and who are the second force to be reckoned with in Daggerfall alongside the king, sometimes eclipsing the monarch's influence), however the happenings to the north of the kingdom prevented anything from transpiring.
During the turmoil of United Bretony's forming, Gothryd II wasted little time in snatching the lands he could, using a coup here and a 'defense pact' there to make sure those lands stayed attached to Daggerfall. To encourage assimilation of the Bretons of those lands, or at least the nobility, he granted estates there to many of his nobles, along with granting estates in lands previously part of the kingdom of Daggerfall to a select few families in the lands newly incorporated into his kingdom. However, at such a vital moment when war seems right behind the corner, Gothryd II is beginning to show signs of wavering under the increasing pressure, his fits increasing in frequency and length. Rumours begin to spread in the court that the king might be going crazy...
Also, more detailed map of Daggerfall. Dark red is land ruled by the king and his nobles of the sword (the lower order of the nobility who have to take to war personally and, though more numerous, are far less powerful than nobles of the robe); yellow is land gifted to the church (most of it is outside Daggerfall itself because when the land was being re-split following the gaining of new realms the nobles and the king silently agreed to try keep the church's authority in the capital to a minimum); finally, light blue is land ruled by the de Tourelle family and their vassals, supporters of the king and current rulers of Shalgora. The rest is owned either by nobles of the sword, nobles of the robe or rulers of the recently-incorporated realms. Those of you who join Daggerfall, feel free to update the map with your characters' holdings, just inform me so I can keep my map up-to-date.
Richard de Tourelle, 38 years old Breton male. Current patriarch of the de Tourelle house, Richard can trace his line back to its origin point of Anticlere. Though around a hundred and twenty years have passed since his house established itself as one of the strongest noble houses of Daggerfall, Richard is still frowned upon as a foreigner, now more than ever with the position Anticlere holds in United Bretony. However, the only thing Anticlerian about him is his surname; Richard grew up in the capital city of the kingdom and is every bit as Daggerfallian as any noble of the realm, except perhaps the fact he tends not to look back to the past as much. Since the de Tourelle house has always supported the Capet line, he is the Marshal of the Realm, a very important office in Daggerfall; the Marshal has complete control over the armies of the realm and can only be overruled by the king himself.
Henry Colbert, 48 years old Breton male. Current archbishop of Daggerfall, he is a very important person in the realm, overseeing not only the church but all its lands and wealth as well, also serving as an advisor to the king. He is known to have a fierce temper, quick to flare up and slow to back down. During his career as an archbishop he's made a name as a supporter of a stronger central authority, however only to strengthen the church, not the king himself; he''s made quite a few enemies amongst the nobility, and though Gothryd hasn't yet made up his mind on how he views the man, the king seems to be leaning more towards the stance of his nobles for once, going as far as secretly plotting to keep the church's influence in the capital to a minimum with his nobility. Henry, though not completely aware of this, has some doubts and suspicions, for which reason he has begun attempting to befriend some more influential nobles of the robe.
Titus Voscius, 38 years old Imperial Nibenese male. Originally a nobleman from the city of Leyawiin, Titus was sent to the court of Daggerfall as a fosterling to learn and observe (though this might seem an odd choice, his father had several friends in Daggerfall and figured it would be easier and cheaper to get his son a place there than in the Imperial City). He lived there from the age of five until a bit past his sixteenth birthday, growing up more a Breton than Nibenese. His parents were somewhat disappointed to find out that he didn't feel satisfied with his life in Leyawiin and instead insisted his father let him live in Daggerfall; grudgingly, Titus was granted what he asked and, having spent two years in Leyawiin, again set out for Daggerfall. There, he rose to be a bit more than the ordinary noble, serving Gothryd's father, Louis Capet. He had the luck to befriend Gothryd himself and when the prince came to power, Titus was granted the prestigious and important position of the Keeper of the Royal Seal.
Heinrich Bridwell, 40 years old Breton male. The current patriarch of the famous Daggerfallian Bridwell house, Heinrich has the qualities the Bridwells were always famous for ? a love for horses and courage on the field of battle. Under the Capets, the Bridwells have always held the titles of both Grandmaster of the Knights of the Dragon (now better known as the Royal Dragon Guard) and Master of the Royal Horse; however, the two titles' power shrunk considerably since the time of Gothryd I, the former never having had much power in the first place, and the later now stripped of all military power, leaving Heinrich little more than a figurehead to rally warriors behind in battle and a glorified administrator of the royal stud farms. Unlike his father, however, Heinrich doesn't attempt to fight this; he is completely apathetic to all matters of the court, preferring to drill his Knights instead or spend his days away from the bustling of the capital, in one of his (rather few; the Bridwells aren't even nobles of the robe) estates. However, though he might not hold political influence, he is a capable warrior all the same, famous well outside the borders of Daggerfall for his valour and strength.
Ribbotson
Name: Viscount Arnand Thane of Daenia
Race: Breton
Age: Twenty
Gender: Male
Birthsign: The Thief
Physical Appearance: Arnand, in terms of his looks, is a typical Breton. His skin is as white as snow and anything that would blemish this purity is generally covered by powder in order to preserve his almost ethereal looks. As a noble, he takes great pride in his looks as it is required for him to impress others on a regular basis. He takes great pride in his strong, defined jaw line and cheek bones because he believes they make him seem more masculine and powerful. He is constantly grooms his long, wavy brunette hair when alone as to keep it in pristine shape and condition for appearances are everything. Again, his 'perfect image' continues; from a very young age, he was trained in all manner of ways, from sport to combat and, as a result, has acquired a rather toned, impressive physique. While it is mostly vanity muscle, there is still some bulk to it compared to your average, larger nobility. Apparel (clothing and armor): The Breton is only ever seen in the finest clothing or armour. Generally, when not in conflict or training, he will be wearing his standard attire. His green and white jacket is woven from the finest materials affordable and the gold stitching is perfect as the first five versions were rejected due to not being adequate. His silken shirt is measured to the nearest millimetre of his chest, as are his breeches, and his shoes. The gold pendant and rings he wears are crafted with such delicacy and encrusted with such skill many look upon them as if they were masterpieces. When it comes to armour, his tastes are no less refined. Despite being very elegant and over the top, his armour still provides a large amount of protection. The layers of overlapping plates coat his body from neck to toe in a light-blue veil of cold steel. Under the arms and inbetween the legs he possesses fairly coarse iron chainmail to aid in manoeuvrability and lighten his load a little. Upon his head, he wears an extremely fancy, intricately fashioned, full-face helmet with a green plum extending from the top of it to signify his connection to Daenia.
Weapons: Although Arnand rarely partakes in combat anymore, let alone with a proper blade, he stills possesses two, specially crafted weapons. The first is a delicate looking, yet resilient lance made from solid steel which he often wields whilst on horseback. His sidearm is that of a sturdy iron sword which is often housed in a sheath as it is not the most attractive weapon, but it once belonged to his father, so it is there as a backup and out of sentimental value rather than genuine defence.
Misc: N/A
Misc Info: The Viscount is a rather vain individual and is often known to sacrifice practicability for something that is aesthetically pleasing thus many of his personal guard and such may seem to wield extremely potent equipment, they actually wear what looks nice, rather than what is effective. He is also very arrogant and refuses to admit defeat unless he is certain he will not succeed, even if the causalities are great. If things begin to go badly, he will either do two things. Turn and run, using his own army as cover before sending the message for them to fallback as well, or demand an all out assault on the enemy line without considering the implications.
History/Bio: Born into the noble Thane family, Arnand was brought up to respect power and all things eye-catching. He was spoilt as a child by his mother, yet at the same time, was treated harshly by his father for his shortcomings and lack of intelligence. This conflicted history bred disagreement between the parents and a split in Arnand. As he grew older, he realised what his father was doing was probably better for him in the long run and began to reject his mother. Due to such heartbreak of being rejected by her own son, she fell ill and passed away. Unfortunately, the current Viscount soon grew ill as well and joined his wife in the ground, leaving Arnand as an only child and as the new Viscount at the young age of nineteen. Aided by his father's long-time friends and advisors, Arnand slowly began to take on the role as Viscount.
Steve the Pirate
Name: Dandre Idhdea, Chancellor of Camlorn
Race: Breton
Age: 34
Gender: Male
Birthsign: The Lord
Physical Appearance: Dandre stands at an average height of about six feet. His nose is rather prominent and his eyes a pale blue. Has short dark hair with a light skin tone. His frame is not bulky, but he does look filled out.
Apparel: Regular everyday garments are usually blue and silver. They are not extravagantly decorated as he doesn't want the commoners to see him as a walking tapestry. But his wardrobe is ornate enough to show class. In battle, which he rarely takes part in, he wears steel chain mail overlapped by a cloth tunic imprinted with the revolutionary icon 'The Seven Swords of Camlorn'.
Weapons: An elaborate silver long sword with 'Unity' written on its side. It's nicknamed the 'Seventh Sword of Camlorn' in reference to the famous symbol. It is the most powerful sword in Camlorn. Not because it is the most well-crafted, nor because of a magical enchantment. It is the most powerful because the possixr of the sword is the Chancellor of Camlorn.
Misc: A ring with 'The Seven Swords of Camlorn' symbol
Misc Info: The Chancellor is a man of many words and more ideas. He relies on his advisors to keep things in motion as he is often consumed with plotting his next revolutionary concept. Despite his dreaming of a Breton utopia, he is pretty well grounded in reality. Much more so than the extinct kings that once ruled Camlorn.
History/Bio: Dandre Idhdea, Chancellor of Camlorn, was born in the lower-upper class of the city. He had enough resources to springboard his way into politics, but had a better understanding of the commoner than regular politicians.
The revolution that constructed the current government occurred six years before Dandre was born. The city had been united under a representative democracy in 4E 110. There was only one chancellor who had served before him. The previous chancellor, Fenandre Irbrand, had done an excellent job stabilizing the realm before he passed away seven years ago.
At twenty-seven he had been chosen as Irbrand's successor. Some doubted having a leader of such youth. Others embraced having a leader with vibrant passion and the ability to excite the plebeians. After all, the Chancellor of Camlorn was not a tyrant, it was the position of overseer.
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Name: Peric Phand, Chief Commander of Camlorn
Race: Breton
Age: 43
Gender: Male
Birthsign: The Warrior
Physical Appearance: He is around six foot-two give or take an inch, sturdy build. Has light brown hair with hazel eyes and fair skin.
Apparel: Steel chain mail under a silver and blue tunic with 'The Seven Swords of Camlorn'.
Weapons: Steel long sword, iron short sword
Misc: Detailed map of the Illiac Bay and its surrounding realms
Misc Info: Excellent tactician. Believes on building an army with brains, stamina, and discipline rather than an army of heroes and knights in shining armor. Not politically guided.
History/Bio: Son of a revolutionary, Peric was born into violence. He was not forced to learn the details of battle and war like the sons of kings. He learned it from living all around it. One lesson he has always understood is that external factors have more influence on the result of a battle than the armies themselves. He has served in the army since he was eighteen. His strong beliefs on taming commoners into ideal soldiers has earned him respect from many. The Chancellor is one of them.
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Name: Barnan Dilborn, Admiral of Navy
Race: Breton
Age: 57
Gender: Male
Birthsign: The Tower
Physical Appearance: Short at five foot-eight he is rugged at first glance. Reddish hair along with tan and scarred skin make him an intimidating Breton.
Apparel: In the presence of important company he will wear tidy uniforms, but on the seas he is seen with a sailors apparel.
Weapons: Silver cutlass, iron dagger
Misc: Compass, map of Tamriel
Misc Info: Maybe the most trusted of anyone in Camlorn. His service to the city is revered by everyone. Served honorably to Fenandre Irbrand and continues to do so for Dandre Idhdea.
History/Bio: Born in 4E 93 he had reached a prime age when the revolution began. He enthusiastically joined the fight. Although he played a minor role in the rebellion, his reputation grew as he aged. For the past twenty-three years he has been Admiral of the Navy, a necessity to Camlorn's existence. The rough terrain surrounding Camlorn limits the amount of agriculture that can take place. The navy has opened the city up to foreign trade. Without importing food the city would never have enough to support everyone.
Verlox
Name: Baron Olwyn of Dywnnen
Race: Breton
Age: 26
Birthsign: The Lady
Physical Description: At first glance, Olwyn does not give off the aura that is expected of the Baron's of Dwynnen. He stands at only 5 feet and 7 inches, with short blonde hair that is not very fashionable. His left eyelid droops slightly, making it seem that he is drowsy most of the time. However, when one looks closer, they find that the Baron is a rather well-built individual, tightly packed together, his the strength of endurance and will rather than muscle and sinew. He has blue eyes, and a well-trimmed mustache.
History: A descendant of the famous Othrok, the first Baron of Dwynnen who purified Wightmoor Castle and saved Tamriel from the Camoran Usurper in 3E 267, Olwyn has always kept his heritage very close to the front of his mind. Having served his time as a squire in the service of a lord of Sharnhelm, young Olwyn became a knight at the age of 16, though he was not to bloody his sword for a few years later.
The current Baron of Dwynnen, at the time, was Olwyn's uncle, Baron Fychan. Having no heirs of his own, his beloved wife being barren, it was assured that Olwyn, being Fychan's closest relative and designated heir, would inherit the barony on his uncles death. With this thought in mind, Olwyn was a bit of a hell-raiser in his youth, confident that no authority would dare to cross the next Baron of Dwynnen. He was wrong, and after Olwyn and his companions raced through a village at night, frightening the inhabitants, one too many times, Fychan finally punished his nephew, stripping him of his heraldry and striking off his spurs; Fychan ordered his nephew to go on a pilgrimage to the Imperial City, so that he could atone for his crimes.
Taking up the pilgrim's staff, Olwyn made the journey to the Imperial City in false humility. Once he was gone from High Rock's border's however, he no longer feigned it, and acted as proud and defiant as one would expect from a young noble. It wasn't until he was outside Skingrad, having taken the sea route by way of Wayrest to Hegathe, and Hegathe to Anvil, that his attitude changed. As he lay asleep one night in a camp of fellow pilgrims, Olwyn had a dream. In the dream, he was visited by Othrok, who scolded him for his most dishonourable behavior. The Baron said that if Olwyn did not mend his ways, then the Barony would never pass into his hands.
Upon awakening, the young noble took his dream as a vision, and sought to right his wrong. Putting ashes atop his head, and crying to the heavens for forgivness, Olwyn made his way to the Imperial City hunched over, in great humility. At the capitol, Olwyn cast off his pride and took an oath to Stendarr, to whom he promised that he would never again besmirch his honour, and to Arkay, to whom he promised that he would rule the Barony that was given to his family, and do it well.
Upon arriving back in Dwynnen, Olwyn found that, while he was away, his uncle had been killed in a border skirmish with the Lord of Urvaius. Taking back the Arms of Dwynnen, the yellow wyvern over a green field, and afixing the symbols of his knighthood, Olwyn was consecrated Baron of Dwynnen, and led his Barony to fight against Urvaius. The skirmishes lasted a full year, in the course of which Olwyn gained much skill in the use of the blade, and when the battles were done, and a treaty had been signed between the two realms, Olwyn turned to improving and protect his people and Barony.
Weapons: A Fine Silver Bastardsword, Javilins
Armor: Armored in the older style of a hauberk of heavy chain with a green surcoat, mailed gloves, mail chausses, and tough lip-boots. The hauberk, in the essence of protect, is reinforced with metal plates on the shoulders. His heater shield, emblazoned with his heraldry, is swung over his back, so he can wield his sword in two hands or one.
Misc. Items: A solid gold chain that is wrapped around his wrist (His Pilgrim Pledge). A traveling flask, filled with the finest Sumurset wine.
Companions:
Sir Olbol of Kambria - 53 - Olbol is Olwyn's most trusted advisor and confidant. An aged knight, Olbol was Fychan's Steward, and continued his position when Olwyn came to power. Artheritis having taken it's toll, Olbol is no longer able to participate in battles, but instead acts as Olwyn's chief military advisor.
Sir Geoff le Tanner - 33 - Geoff acts as Olwyn's champion, bodyguard, sword/shield-bearer, and best friend. Geoff earned the surname, le Tanner, when he was found skinning a knight of Urvaius who had insulted him. Geoff is a terror in combat, likely from his nordic heritage, and is usually enough to deter personal attacks on his lord.
Woolymammoth45
The Broken Diamond Coterie
An-Zaw (Argonian, 28):
An-Zaw is a stealthy type, wearing dark brown leather padding from his neck down, equipped with a barbed steel spear, which would make waste to any leather and possibly pierce chainmail. He is a dark green type, almost black in some areas. Some orange spikes are about his head, whipping back. An-Zaw seems to be serious when he needs to do so, but also maintains a good sense of humor. He came as a mercenary from Black Marsh, where he met up with others of his kind. Eventually, he, Dalk, and Xa-Tulm formed the "Broken Diamond Coterie". Now An-Zaw spends his days with his companions. His best friend is Xa-Tulm, who he has always trusted. Even with his sense of humor and usual state of satisfaction, it doesn't bother him to fight.
Dalk Frost-Bane (Nord, 29):
Dalk is a large Nord, brown headed with hair sticking downward all the way just past his neck. He wears steel plate armor, which one could see at the plate breaking points that he wears some type of light blue garment under his armor. He got this from his journeys and different jobs in the past in Skyrim, killing raiders and such. His pouldrons swing up in a flat, thin arch, which covers his neck from being exposed from the direct side. He carries a Nordic Steel Longsword, the hilt wrapped in leather and the tip pointed with steel. Dalk is a fierce Nordic warrior, one of the tanks of the group. He fights with honor, but isn't the petty rich noblemen. He is a real Nord, who holds the honor of a knight, but fights and sometime acts with the ferocity of a real Nordic Raider. Dalk's name means "knife" in Nordic. He came to High Rock from Skyrim hoping to find more work in the tensioned border zone. Soon, he met An-Zaw. Even though the two may seem very different, their senses of humor have always been similar, and because of this they have become great friends.
Xa-Tulm (Argonian, 26):
Xa-Tulm, unlike most Argonians, shows very little green, and is made up of mostly an orange color, which is variously light and dark throughout his body. He wears light brown leather padding, along with a lamellar-like cuirass made of brass. Xa Tulm uses a crossbow and heavy, short range bolts as a ranged weapon, which is often slung over his shoulder. His other weapons consist of small dirk-knives, one tied around each upper leg, along with a steel machete at his waist.
Orintur Antrodil (Altmer, 360, appears 36):
Orintur has seen more than any of the group, being born in the time 50 years before Camoran Usurper. He had lived to hear or see everything in history from that point on, from the fall of Usurper and Uriel V's attempted invasions, to the War of Betony and the Oblivion Crises and everything after it. He was a Direnni, in the middle of most of it. After the Direnni were confined to their island, Orintur chose to leave the island in hope of discovering new things in the world. Soon enough, he joined the Mages Guild as soon as he hit the age of 190. It soon began to slowly crumble after the Crises. Even with it in tact today, it is very weak, separated with the borders of a divided Tamriel. He quickly left with the danger that was brought upon it, but kept his interest in Magic. With the new ideals in High Rock, he looked for employment, first choosing alchemy as a profession. Before long he joined the Broken Diamond Coterie as a mercenary, which is strange, because he is the least bit like a mercenary of all of them. He mostly acts as the groups educated knowledge and healer, although he can fight when he chooses. He keeps an iron spatha (URL) at his side, and is adequate with a sword. He appears tall as any Altmer, with tan skin. Surprisingly, it is doubted any of his ancestors were Bretic. He keeps his gold-brown hair in a ponytail, which comes down to his shoulders. He is clothed in a purple robe, a green linen shirt showing beneath it.
Christopher Depaul Molyneux (Breton, 27):
Chris is a normal sized Breton, standing at about 5'10 and weighing in at about 150. His hair is short, a light brown. He has a stern pointed nose, his eyes a deep hazel color. His face is quite rounded, and his hair curls inward around the top of his neck, just below his ears. He wears chainmail around his body, along with leather boots and gauntlets. He uses a wooden longbow with a steel arrow shelf, "MOLYNEUX" engraved into the steel. The bow is thought to be his father's. Christopher's father was a noble around Koegria at the time around the peak of the ideals. He was a knight, supporting the rebels against Wayrest. Those in the King's court who were loyalists (most of the court) had his father killed. Christopher heard of his father's death and took his father's bow, quiver and arrows from the Molyneux home and fled. The home was soon destroyed and his father's property taken. From here on, Christopher hated the Wayrestian officials. Soon he found his new home, a new family: The Broken Diamond Coterie.
Antar Maroun (Redguard, 27):
Antar holds the usual Ra Gada tan, being at about 5'11. His clean-shaven head has no definite hair, which would normally be a black color. His deep brown eyes match his tan. Antar's face doesn't look muscular, his cheeks being well grained into his face. Antar wears a Morrowind-styled iron suit of armor, but doesn't bother wearing a helmet. He carries a steel one-handed serrated flamberge along with a moderately sized circle-shaped iron shield. The shield shows dragons wrapping around a sword. Antar is mostly noted as a skilled swordsman. He is a serious man and is usually very stern to people when he speaks. He doesn't laugh at many things, but is a very protective person. Not much is known about his background except that he came from Dragonstar. The group found him when they entered a bandit-house in the wilderness looking for a war lord they had been hired to kill. Instead, they found Antar alive, along with four dead thugs and two other Redguards. It is speculated that Antar was a mercenary in a different band before he joined Broken Diamond, but his fellow mercenaries were the Ra Gada who lay dead the day they met him.
Athyn Andaras (Dunmer, 145, appears 29):
Arthyn was born shortly after the Oblivion Crisis being second oldest in the group. He joined the group after attempting a task with them through the same employer. He is a serious person, but often can be arrogant when people do things that are "stupid" in his opinion. Athyn is a dark-skinned Dunmer with the usual red eyes, featuring long black hair which sets its way slightly passed his shoulders. He is found wearing bonemold armor and is equipped with a steel dao. He is moderate in height and weight for most Dunmer, being at about 6'0, 180. He is muscular and is good with his blade, but also uses destruction, mysticm, and conjuration. He is the only Dunmer in the group, and is good friends with Antar.
Ra'Khar (Khajiit, Senche-raht, 30):
By far the largest in the group, Ra'Khar is a battlecat from Elyswer, standing at 13 feet tall and weighing in at 900 pounds. To his surprising size, he is actually smaller that the average Senche-raht. Ra'Khar was born in Elyswer on the waxing phase of Secunda and the full phase of Masser. Though he looked like many of his Khajiit brothers when he was born, he quickly grew into a giant, but was still smaller than most of his kind. With much conflict growing within Elyswer, he decided he could easily make more money being a mercenary and not being a soldier of the Khajiit kingdoms. Time went by, and Ra'Khar received a task protect a cargo ship going from Senchal to Anticlere. His employer told him there would be a man in Anticlere who would give him pay and a voyage back to Elyswer. Ra'Khar came along to find the man murdered in his house. Ra'Khar then decided he would try to earn enough money to make it back to Elyswer. When conflict and the new revolutionary ideas finally hit their peak, Ra'Khar decided he would stay in High Rock with the hope of more employment. In Elyswer, one could find many of his kind, but in High Rock, there were only a few. In enough time, he joined Broken Diamond. It was good to be a member of a group that was known. The group also took interest in him; after all, there was nothing bad about having a 13 foot cat as your companion. Ra'Khar holds to a very light-brown fur, and facial-hair is surprisingly cut down to where it fits around his head, only 2 inches tall. Ra'Khar holds a very large round shield of iron, which is usually strapped to his back. Other than that, he wears leather padding around his body. He bears a large steel battle-axe as his weapon, one that when usually carried by a man, could not be swung hard enough to do any real damage. Ra'Khar is stronger than just about any man out there, and can swing the axe with great power. As most would no, Senche-rahts are not very capable in walking speed, but Ra'Khar, being smaller than the average of his kind, is also slightly faster than those average of his kind. He is more of a brute force, and one could run from him easily. Ra'Khar does not ride a mount like the rest of his companions; instead, he goes into mount position and rides with the rest of them. More often than not, one of the other group members will ride on his back.
Bazur-gro-Grolem (Orc, 38):
Bazur looks like your usual Orc, but on the inside is quite business minded and civil. Straight out of Orsinium, he is a dark green Orc clothed in Orchish armor, wearing black sloppy hair put into a ponytail that goes down to his shoulders. His tusks are long, his face wrinkled. He is a muscular figure, standing at 6'6, weighing 240 pounds. He wields a square morning-star as his weapon, which is made of steel. He joined the group after being assigned to help Ra'Khar on his task in High Rock. After Ra'Khar took his place in the group, Bazur figured it would be best to take a place as well.
Marcus Heirontrus (Imperial, 28):
A man dressed in old Blades-Akaviri armor, bearing a similar Akaviri katana. This Imperial features nearly shave-cut black hair with hazel eyes. He stands at 5'11, and is moderately muscular. Though he is a capable warrior, he is usually the spokes person for the group, as he has a good "communication" ability. Marcus is usually laid back and gets along with everyone in the group. He joined the group after talking a merchant into a deal with them. After he did this out of courtesy, the group welcomed him in.
Leon Moreau (Breton, 34):
Leon is a Breton, wearing bushy, but short, light brown hair. He is arguably average size for a Breton at 5'10. No one can tell of his muscle definition considering he wears a green robe. He carries a short sword of some type, though to be silver. He has good handling skill with alteration magic, but really doesn't use many other spells. He is known to be of a sneaky sort, and seems laid back. Not much is known about his past.
Tralan Domalen of Sentinel (Redguard, 26):
Tralan bears a mix between a moderate Ra Gada tan and an original Yoku tan. His short black hair matches his dark brown eyes almost perfectly. Tralan stands at about 5'10 and is a muscular, though there are larger Redguards by no doubt. His face is a bit thinner than that of Antar's, and his whole body is well skinnier than that of his fellow Redguard. He wears what appears to be iron mail, along with thin sheets of steel embedded into the mail as plate. Tralan grew up in Sentinel, his father being a professional warrior there. He learned the way of the sword, but more importantly, studied geography and travel. Eventually he took on the job of a guide and transporter, but he longed for something more, more adventure. He joined the group after acting as a guide for them once. They made an offer for him to go with their group and receive his equal share of pay. He took the author, and quickly made friends with most in the group. His weapon is a spatha longsword, which is made of steel and iron. He carries a round iron shield, which most of the time is strapped to his back. He only uses it on rare occasions.
Chevalier Nobility
Sir Louis Chevalier (Breton, 36):
Sir Louis is a Bretic knight living between Kambria and Koegria (closer to Kambria). He has short black hair, which is often slicked. He stands at about 5'10, being rather a bit skinny but still well built. A black mustache hangs on his face, curling up a bit. Sir Louis is a man of honor, and goes into battle with the army of Kambria. He is friends with the lordship there, even holding his own knightly order. He is quite a rich noble, having his own men-at-arms. He wears steel mail along with steel plate, holding a lance as his primary weapon in battle as he does go into battle mounted. His side arm is a steel longsword, which holds the word "Chevalier" engraved in its blade, a lion head engraved on the hilt. His shield is triangular, where a lion is shown on the front.
Urvaius:
Count Montierre DeFortescue II (Breton, 24):
Henry is a tall Breton at 6'2, and wears his blond hair slicked back. He normally wears a rich blue jacket over his purple linen shirt, the blue collar flipping down behind his neck. His face is young with hardly any wrinkles, and his deep blue eyes match his shirt perfectly. He is quite skinny and only rules from his castle, not daring to step onto the battlefield. He is a politician after all. His father died recently to natural causes. His father was in his 40's when his only son was born. Though Montierre has gained much wisdom and seems to patient and clever, rulers around the area are waiting to see what Montierre will make of his father's small kingdom.
Faction Sheets (These will be revealed at battles, at least the main ones that are non-mercenary)
Jerod Kayne
Faction Name: Xa-Ku Mercenaries
Faction Description: Hired in the beginnings of the Wayrestrian Expansion, this particular band of Argonian Mercenaries was hired and stationed in Bhiorhane to act as a security force in the border-edge city. The pay was average, which was fine to the hired-arms because they simply had to babysit the city and it's denizens. But as the months passed by, the pay became increasingly lower and lower until it came to the point of being unbearable.
A rich nobleman neighboring Bhiorhane with no influence over the land recognized the situation quickly and exploited it to his advantage. He contacted the leader of the Mercenary band and promised him that if he and his men were to defect to his control, he would insure a better pay.
Disgruntled as they were, the Xa-Ku accepted his offer - discarding any sort of allegiance they used to accommodate for Wayrest. However, the job the nobleman had in mind for the warriors was more demanding then their previous; Neutralization and Harassment of Wayrestrian control over Bhiorhane so the noble could gain more influence over the land.
Stationed: Bhiorhane
Troop count/description-
20 Argonian Mercenaries: These soldiers are the original members of the Xa-Ku, and operate as the backbone of the Rebellion. They professionalize in many military arts, however mostly delve in the grounds of Arson, Pirating and Guerrilla Tactics.
They are mostly clad is lighter armor materials to maximize maneuverability and silence when executing an operation, and use weapons of similar craft as well for the same reasons. Most of the band prefers light-weight weapons such as shortswords and throwing spears.
30 Civilian Militants: These are disgruntled civilians that have seen the Xa-Ku Rebel Movement as a hope for freedom and to give themselves a light amongst darkness. They have next to no sort of military experience nor skill with a weapon - seeing as most of them have never actually held one, let alone used one in their lives. They brandish any sort of weapon they can get their hands on however, be it a blacksmith hammer, a sword or even a broomstick. The armor they are given is equal to the Mercenaries, if not more duller.
They're role within the Rebellion is on a smaller scale then their employers. These denizens covert themselves mainly in Boycotting Wayrestrian goods and stealing from Officials and merchants from Wayrest. However there are times where they are permitted to do more aggressive things, such as performing acts of arson on docked cargo ships and the like.
Notable Members-
Phillip de Montesquieu: A Bretic ex-soldier and war veteran, Phillip has extensive and useful knowledge with weapons and tactics and really takes most of the initiative for the Militants actions. Although he is not as young he used to be and is unfortunately balding, the Breton is a fairly strong for his age. He keeps a long iron sword sheathed at his side at all times, and wears a more casual attire instead of prancing around in armor. Although he is not a soldier anymore, Phillip still retains his no-nonsense military attitude.
Black-Eyes: The youngest member of the Xa-Ku. Black-Eyes, or 'Blake' is an archer in training and an expert tracker. He is quick on his feet, and quicker with his hands - especially if he has a bow. The young lizard was appropriately name due to an unnatural dark shade of scales around his eyes; looking as if he had just suffered a beating, which others occasionally ask him about. Other then that, Blake has a positively upbeat look at his life within the Rebellion and can sometimes be known to be overconfident.
Dem-Na: One of the head planners within the Rebellion. Dem-Na, to most non-mercenaries is portrayed as a very strange argonian. He speaks with a very thick argonian accent, which can sometime be inaudible gibberish to others besides his cohorts. The lizard wears a leather eye-patch over his left eye due to an incident he had when he was young - when asked what happened he merely shrugs. He is responsible for most of the arson attacks the Rebellion has set forth and has unexpectedly found out that certain alcoholics are flammable. Dem-Na is naturally determined, although has a strange sense of humor.
More Notable Members to come.
Faction Name: Rousseau Estate
Faction Description: Out of all of the other noble estates in the region, the Rousseau estate is by far one of the richest, however not the strongest. Like most other nobles, the Rousseau Estate had next to no influence whatsoever on it's neighbor or even anywhere else, the King of Wayrest made sure of that, however the lord of the estate owned a large chain of farms which produced food that he sells to merchants and traders at large.
Laction: A few miles outside Bhiorhane
Troop count/description-
50 Man-at-arms: These soldiers are basically the Lords body guards and security force. Usually armed in an array of either sword or axe and a small kite shield to go with, these men operate effectively given the circumstances. They are clad in chain-mail armor, although sometimes wear leather.
12 Knights: These are both the lords elite soldiers, and escorts for when he is outside the castle. Usually mounted most of the time, the knights mostly use long iron sword as their main weapon of choice and wear a more sturdier version of chain-mail.
Notable Members-
Captain Antoine Blaine: The breton who is in charge of the soldiers hired to protect the lord, Antoine Blaine is a man of mystery. He has fought his own share of battles, and instead of retiring, he was hand-picked by the nobleman to run the security of his castle. The captain is a perfectionist and requires everything to be done correctly, and has a strict attitude to match.
Woolymammoth45
Chevalier Nobility (2060):
Order of the Lion (50): A group of knights wearing apparel and weapons similar to what Louis wears. They are mounted in combat, virtually untouchable by even average arrows. These nobles are skilled from knight drilling and hold honor in battle.
Chevalier Men-At-Arms (500): Simple soldiers wearing iron mail; more wealthy ones wear iron plate along with it. They all bear iron longswords and small triangular shields, along with pikes as their main weapon.
Chevalier Hillwood Bowmen (500): These Bretons wear simple iron mail, and are armed with longbows as their primary weapon. They use an iron shortsword as their secondary weapon.
Chevalier Light Cavalry (500): Used as scouts and mounted archers, these Bretons wear leather and use crossbows. They use iron spears as a side arm. The horses are not armored for more maneuvering ability. They are quick to strike their foe, and can outrun enemy heavy cavalry; though, if they are forced to fight close quarters, they will fall to any heavy cavalry.
Chevalier Heavy Cavalry (500): These men are clothed in iron mail and iron plate, bearing lances and iron longswords. They are a brute charging force of cavalry, superior in close combat. The horses are clothed in mail as well, and they are nothing to be underestimated.
Bretic Mages (10): These Bretons are personal mages to Louis. They wear blue robes and ride mounts.
Summary of Events
Week 1:
This is the signup thread. Post whatever in here, and post your character sheets here. Have fun.