Universal Ability Poll

Post » Fri Feb 18, 2011 10:22 pm

ON Topic: Running Reload (I know what I spelled, it just Sounds Cooler :o)
Love Love Love LOVE This when a game has it.

OFF Topic: Am I the only one a little concerned with the high volume of silent running?
I mean I would like to hear all the wonderful sounds in Brink :confused: (And I mean months from now too! )
Plus it bothers me a bit that this ability has no counter at all. (And No, Putting on Silent Running too is not a counter)
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Trista Jim
 
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Post » Sat Feb 19, 2011 1:35 am

ON Topic: Running Reload (I know what I spelled, it just Sounds Cooler :o)
Love Love Love LOVE This when a game has it.

OFF Topic: Am I the only one a little concerned with the high volume of silent running?
I mean I would like to hear all the wonderful sounds in Brink :confused: (And I mean months from now too! )
Plus it bothers me a bit that this ability has no counter at all. (And No, Putting on Silent Running too is not a counter)


Since its not unlocked to level 15 you won't have it for most of the leveling process. We like to be stealthy.
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Gavin boyce
 
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Post » Fri Feb 18, 2011 10:31 pm

Sprinting reload. In most shooters I play, the moment I'm most vulnerable is when I have no bullets and have to stop (and thus get killed). So being able to get bullets + GTFO at the same time = win for me :intergalactic:

Concernig this ability, does anyone know if it extends to the slide move? Reloading while sliding would turn a boring litlle downtime into an epic stylish move :hubbahubba:
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Veronica Flores
 
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Post » Fri Feb 18, 2011 8:59 pm

@obliviondoll: Yes, I think these universal abilities will depend on your individual playing style (and the devs did emphasize they want the game to allow you to have varying playing styles),
your class, your body type, the abilities you already have, etc. At least, I hope so.

I am just hoping that one skill will not become the most overpowered one, and thus, the most played/exploited one that everyone uses... Because I don't want to be scolded for not using the supposedly "super special awesome" skill that could obliterate the entire game and I would be stupid to not use it or something. :sadvaultboy: I kind of like sticking to my own individual playing style that I feel I can support my team the best and that I can be a good player with.


OFF Topic: Am I the only one a little concerned with the high volume of silent running?
I mean I would like to hear all the wonderful sounds in Brink :confused: (And I mean months from now too! )
Plus it bothers me a bit that this ability has no counter at all. (And No, Putting on Silent Running too is not a counter)


Hmm.... I don't know how to counter that....
Well, I'm going to have Sense of Perspective and Combat Intuition---not sure if that will counter the Silent Running or not, though. Hmm....we will see, I guess... :geek:

Sprinting reload. In most shooters I play, the moment I'm most vulnerable is when I have no bullets and have to stop (and thus get killed). So being able to get bullets + GTFO at the same time = win for me :intergalactic:

Concernig this ability, does anyone know if it extends to the slide move? Reloading while sliding would turn a boring litlle downtime into an epic stylish move :hubbahubba:

I haven't heard of this (yet). Well, you are supposed to be a bit inaccurate with shooting when sliding/do SMART.... and it looks like your hand is being used to push yourself (or something like that?) up from sliding, so I'm not sure. Hmm.... I really don't know. Sorry I couldn't be of help. :confused:
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lilmissparty
 
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Post » Fri Feb 18, 2011 8:28 pm

Battle Hardened: Increases your health by one pip.
Combat Intuition: Allows you to sense when an unseen enemy is about to fire at you.
Downed Fire: Lets you fire at enemies when you are incapacitated.
Sense of Perspective: Sense of Perspective snaps your view to 3rd person perspective while you complete objectives, allowing you to watch your own back.
Silent Running: Silences your player character's movement. Footsteps and the shifting of gear cannot be heard.
Grenade Shooting: Allows the player to shoot his or her own grenades in midair, prematurely detonating it.
Sprinting Reload: The player can reload their gun while running.
Sprinting Grenade: The player is capable of throwing a grenade while running.
Supply Max Increase: Increases



OFF Topic: Am I the only one a little concerned with the high volume of silent running?
I mean I would like to hear all the wonderful sounds in Brink :confused: (And I mean months from now too! )
Plus it bothers me a bit that this ability has no counter at all. (And No, Putting on Silent Running too is not a counter)


Never quite got the "everything needs a counter" argument, particularly for abilities. The abilities are what makes you unique and are generally ways of countering other things.

Silent running is the counter to radar, why do you then need a counter to counter it?
How do you counter battle hardened, downed fire, sense of perspective, or most of the others?

Moving on. I don't care for the combat intuition ability, seems like it promotes frantic spraying over taking the time to make sure you aim at the opponent.

I think silent running is probably number one for my standard play style, but I'll probably take Battle hardened, Supply Max, and Sense of Perspective with many of my toons.
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Dj Matty P
 
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Post » Sat Feb 19, 2011 4:46 am

Never quite got the "everything needs a counter" argument, particularly for abilities. The abilities are what makes you unique and are generally ways of countering other things.

Silent running is the counter to radar, why do you then need a counter to counter it?
How do you counter battle hardened, downed fire, sense of perspective, or most of the others?

Moving on. I don't care for the combat intuition ability, seems like it promotes frantic spraying over taking the time to make sure you aim at the opponent.

I think silent running is probably number one for my standard play style, but I'll probably take Battle hardened, Supply Max, and Sense of Perspective with many of my toons.

Well think of it this way "Rock, Paper, Scissors" One always has a counter thus giving everyone a fair chance to be right.

Oh and by the way

Battle Hardened- Engineers Weapon Buff
downed Fire- Long wait time
Sense of Perspective - Only works when your doing an objective (But doesn't it take a few seconds to unhinge from the objective?)

Don't get me wrong I get what your saying, I just want everyone to be different at least a bit and not some cookie cutter build (I'm mainly talking about competitive play, Since a lot of teams have Headsets, most people will use Silent Running, Look at CoD, always the same guns and perks... IT's soooo boring to watch)
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Glu Glu
 
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Post » Sat Feb 19, 2011 4:42 am

Well think of it this way "Rock, Paper, Scissors" One always has a counter thus giving everyone a fair chance to be right.

Oh and by the way

Battle Hardened- Engineers Weapon Buff
downed Fire- Long wait time
Sense of Perspective - Only works when your doing an objective (But doesn't it take a few seconds to unhinge from the objective?)

Don't get me wrong I get what your saying, I just want everyone to be different at least a bit and not some cookie cutter build (I'm mainly talking about competitive play, Since a lot of teams have Headsets, most people will use Silent Running, Look at CoD, always the same guns and perks... IT's soooo boring to watch)


Rock, paper, scissors is a very narrow field of counter balance. The sheer number of weapons, attachments, and abilities in Brink means that no single item is going to have a direct counter, but rather you will be able to put together a guy who can effectively Paper the other guy's Rock (hmm, did that sound dirty?)

Silent Running is the counter to sound whoring (effectively a buyable advantage these days) and the obsessive need by the mainstream gaming community to depend on radar. You can hear me moving and my footsteps flare my exact position on your radar just incase you aren't listening.

People use perks like Ghost and attachments like the silencer because radar is over powered and they would rather have a sporting game than a constant blood bath. I think, however, you will find that Silent Running will be skipped by the majority of forntliners in favor of more damage or defense and will get used by those that are playing the stealth game.

And on a side note, silent running is a Run and Gun solution to creepers/tactical movers to keep game pace up. People are less likely to slowly creep about if they can run silently anyways.
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Lori Joe
 
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Post » Sat Feb 19, 2011 4:05 am

I am just hoping that one skill will not become the most overpowered one, and thus, the most played/exploited one that everyone uses... Because I don't want to be scolded for not using the supposedly "super special awesome" skill that could obliterate the entire game and I would be stupid to not use it or something. :sadvaultboy: I kind of like sticking to my own individual playing style that I feel I can support my team the best and that I can be a good player with.


I agree, I'd like to play the game the way I want to play it and not have someone tell me that their playing style is flawless and everyone should play like they play it :yucky:
I want my playing style to be like my character, unique and personal :)

Although, if my style isn't helping the team at all (not completing objectives, not buffing mates, camping) then someone could say something about my style :P
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i grind hard
 
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Post » Sat Feb 19, 2011 2:23 am

Rock, paper, scissors is a very narrow field of counter balance. The sheer number of weapons, attachments, and abilities in Brink means that no single item is going to have a direct counter, but rather you will be able to put together a guy who can effectively Paper the other guy's Rock (hmm, did that sound dirty?)

Right, But It was just an example I'm sure we could add even more choices within the field of play to add to the complexity (Ex: Red Jaws of Life [Scissors] beats Gray Sheet Metal [Paper] :o)
, But I doubt it would come anywhere near Brink, what game has? That and....It's a game you literally play with your hands lol

Silent Running is the counter to sound whoring (effectively a buyable advantage these days) and the obsessive need by the mainstream gaming community to depend on radar. You can hear me moving and my footsteps flare my exact position on your radar just incase you aren't listening.

To be Honest I really think Running shouldn't put you on that radar in the first place, But that's my belief. What games would you say depend on radar? Lol go on BLOPS it's so useless because 75% of the lobby is running ghost so it won't change a thing. I Think it's just a factor to put you in the fight faster, Think about it you see someone shoot [un-silenced] or get marked, you now know where they are, and have what choices to engage them in depending on your play-style , instead of running around aimlessly (especially for newer players)

People use perks like Ghost and attachments like the silencer because radar is over powered and they would rather have a sporting game than a constant blood bath. I think, however, you will find that Silent Running will be skipped by the majority of forntliners in favor of more damage or defense and will get used by those that are playing the stealth game.

Stealth is always an alternative to other play styles, But if your not trying to get kills in something in that requires it (Objective NEEDS defending, Playing TDM [YES I know this game doesn't have TDM, It's just an example]) You probably aren't doing your team a favor. If you aren't using the tools givin to you in the first place, It's not over powered. Now when you have your choice to pick something (Your load out, Your weapon, Your abilities) That is where the game changes drastically. And that is why I don't want to see cookie cutter builds on Brink, I love the variety in the game, and too see MOST people run with Silient Running, would be sad to see. (But hey this is my opinion, Doesn't mean I'm wrong or right)
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Emma Louise Adams
 
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Post » Sat Feb 19, 2011 7:25 am

Ummmm...

Combat Intuition = counter to Silent Running.

You don't hear them, but you get a warning when they line up for a shot. That's going to be enough for a lot of people.
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Nicole Elocin
 
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Post » Sat Feb 19, 2011 2:01 am

Ummmm...

Combat Intuition = counter to Silent Running.

You don't hear them, but you get a warning when they line up for a shot. That's going to be enough for a lot of people.

I could see that being a counter,I unno yet...I guess I'll find out May 10th
(Btw Combat Intuition = Freakin Awesome)
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dell
 
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Post » Sat Feb 19, 2011 10:39 am

Ummmm...

Combat Intuition = counter to Silent Running.

You don't hear them, but you get a warning when they line up for a shot. That's going to be enough for a lot of people.

Not exactly. I can sneak up behind you and just aim at the ground and when I get super close I aim at you and mow you down. Besides, you only show up on radar when you run, not all the time.
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Paul Rice
 
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Post » Fri Feb 18, 2011 11:27 pm

Ummmm...

Combat Intuition = counter to Silent Running.

You don't hear them, but you get a warning when they line up for a shot. That's going to be enough for a lot of people.


I wonder how the Combat Intuition would work actually.
Is it like an exclamation mark would pop up in my face or would I see red coming from the general direction of the attacking enemy or what?
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Kayleigh Williams
 
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Post » Sat Feb 19, 2011 9:34 am

It scares me how well rounded this is
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Deon Knight
 
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Post » Sat Feb 19, 2011 7:09 am

Not exactly. I can sneak up behind you and just aim at the ground and when I get super close I aim at you and mow you down. Besides, you only show up on radar when you run, not all the time.

And that's exactly what I'm planning to be doing too.

Combat Intuition is still the best counter though - most people won't be thinking that way, and many will need to line their shot up early if they want those headshots. Remember the lack of OHK, unless you're carrying something reallypowerful, the target should still have time to react before they go down.
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N3T4
 
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Post » Sat Feb 19, 2011 12:01 am

And that's exactly what I'm planning to be doing too.

Combat Intuition is still the best counter though - most people won't be thinking that way, and many will need to line their shot up early if they want those headshots. Remember the lack of OHK, unless you're carrying something reallypowerful, the target should still have time to react before they go down.

I guess we'll have to agree to disagree. I still think the Silent Running is a counter to headsets and radar reliant noobs.
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Zach Hunter
 
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Post » Sat Feb 19, 2011 4:19 am

Wish you could pick battle hardened, combat intuition, and sprinting reload.

As a mostly light bodystyle player battle hardened will be almost a must, and as a "undercover engineer" combat intuition will be valuable as well, even when I play as heavy I'll probably be a very mobile person moving from cover to cover and such so reloading while sprinting will be extremely cool.
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[ becca ]
 
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Post » Sat Feb 19, 2011 11:11 am

For me it came down to Battle Hardened and Downed Fire, but I chose Battle Hardened, because I am less likely to need downed fire with it.
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Monika Krzyzak
 
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Post » Sat Feb 19, 2011 3:26 am

I guess we'll have to agree to disagree. I still think the Silent Running is a counter to headsets and radar reliant noobs.

And I agree there too. I'll definitely be watching my radar, but I won't rely on it completely.

I'm not saying Combat Intuition is a hard counter to Silent Running, or that it'll work every time, but it will counter the ninja-wannabes who are using it at least. Someone who can get the shot off without warning against Combat Intuition deserves the kill.
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DeeD
 
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Post » Sat Feb 19, 2011 5:33 am

I chose grenade shoot for 3 reasons
1. The achievment
2. Great anti-molotov, and you could destroy medics lazarus grenades preventing a lot of insta-heals
3. It will lok sic
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Gen Daley
 
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Post » Sat Feb 19, 2011 12:20 am

My vote is for...
Supply Max Increase

Being a soldier it will help me make sure that my teamies stay stocked with incendiary ammo :gun:
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Ebou Suso
 
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Post » Fri Feb 18, 2011 7:37 pm

I chose grenade shoot for 3 reasons
1. The achievment
2. Great anti-molotov, and you could destroy medics lazarus grenades preventing a lot of insta-heals
3. It will lok sic

Except that it only works on your own grenades...

And according to Wraith, probably only on Frags.
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Jennifer May
 
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Post » Sat Feb 19, 2011 7:32 am

To be Honest I really think Running shouldn't put you on that radar in the first place, But that's my belief. What games would you say depend on radar? Lol go on BLOPS it's so useless because 75% of the lobby is running ghost so it won't change a thing. I Think it's just a factor to put you in the fight faster, Think about it you see someone shoot [un-silenced] or get marked, you now know where they are, and have what choices to engage them in depending on your play-style , instead of running around aimlessly (especially for newer players)


Agree, running shouldn't put you on the radar (at least not as a specific position) and that's my first point about radar being what it is. Radar became "useless" in BLOPS because they finally gave a sufficient counter to it, and look how utterly enraged the majority of that community is over it. Shooting shouldn't put you on the radar either though, at least not in a specific position. If I stand in a building 30 yards away from you and fire a gun you should know that you heard gun fire coming from that building, but radar gives you an exact position instead of a general direction. If I'm right behind you and fire a suppressed weapon however, you should have a pretty good idea of where the shots went off even with the suppressor.

You're absolutely right, the idea of it was to get people into the fight faster, but what it ends up doing is forcing people to look for the counters to it because not everybody wants to be right up on the fight faster, and with radar sweeps being called in every five seconds it basically killed any sense of pacing in favor of R&G in your face gaming. Excess radar is over powered because it wastes good map design and is abused by good players due to it's precision.

Brink is similar to the basic idea of Counter Strike, with objective gaming you're already focused in a direction and the map design, while creating options, still leads you in the right direction.

I agree that having certain abilities get used by everyone makes distinction seem less impressive, but as long as game mechanics (radar in this case) are there to dictate certain behaviors for a certain group of players others need a work around. Thankfully Brink has so many options I don't think we're going to see too many abilities end up as "the ability".
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Dona BlackHeart
 
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Post » Sat Feb 19, 2011 10:33 am

Agree, running shouldn't put you on the radar (at least not as a specific position) and that's my first point about radar being what it is. Radar became "useless" in BLOPS because they finally gave a sufficient counter to it, and look how utterly enraged the majority of that community is over it. Shooting shouldn't put you on the radar either though, at least not in a specific position. If I stand in a building 30 yards away from you and fire a gun you should know that you heard gun fire coming from that building, but radar gives you an exact position instead of a general direction. If I'm right behind you and fire a suppressed weapon however, you should have a pretty good idea of where the shots went off even with the suppressor.

This is all assuming your radar is a long-range one.

If it's only a 10 - 15 metre radius, that negates most of the complaint.
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Peter P Canning
 
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Post » Sat Feb 19, 2011 4:10 am

This is all assuming your radar is a long-range one.

If it's only a 10 - 15 metre radius, that negates most of the complaint.


Certainly changes some of the situation, but most games don't have such a short radius, or the dot flares regardless of the radius on the radar screen (many games have it flare on the minimap as well.)

Even within 10 meters if I fire a gun from inside a building that you are on the outside of you shouldn't be able to pin point exactly where I am.

And don't think of it as a complaint, it's simply a counter point within an argument. I live with it the way it is, and use the perks to get around it. Of course I get hate mail because using Ghost and a silencer is "noob" and "cheap".
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P PoLlo
 
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