[WIP] University of Cyrodiil {UoC} - II

Post » Sat Jul 17, 2010 10:27 am

I'm still up sorry Wolf for not contacting you,
School has been a pain in the.... well you get the picture, :banghead:

but im still working on it :foodndrink:

athough a little bit slower then i thought it would be :brokencomputer:
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Jade Barnes-Mackey
 
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Post » Sun Jul 18, 2010 12:51 am

Ow, I should look at these forums more often. I and a friend were doing quite about the same and he called it Imperial University...he should have at least googled it..We are focusing on the skills rather than attributes, he didn't like the 5 skill training-cap. . The player has a 7 day course of which 4 of study/classes, 2 of practice/assignments and one of exams. The skill increase would be changed depending on the restults. The payment is up front or via a loan shark after if you choose for spread payments, the amount would be decided upon the current stats. We reached as far as almost finishing the campus as we were starting on the first skills.

My question is..where is this university located? If it's not close to the waterfront I could just rename it and continue..:)
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i grind hard
 
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Post » Sat Jul 17, 2010 3:53 pm

Nope, it's located right outside of Cheydinhal, so ours wouldn't really conflict. As for the university, the Imperial University, is a public institution founded by the Empire. A name change is plausible, since little lore has been thought up of the actual university, but we'll tell you if we do decide a name change.

It seems pretty redundant to have two university mods going on at the same time, on the other hand, maybe a little competition is needed here to spice things up a bit. :P Best of luck on your university, I can't wait to see it!
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sara OMAR
 
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Post » Sat Jul 17, 2010 6:30 pm

Haha ok. That's good news, I'll make a little reference to yours in the mod if people want to increase their attributes :lol: .

The only reason It was called Imperial University as the other one working thought Imperials should receive a discount due to some high positioned people that just came up with that for their own reasons. (There's probably going to be a quest that'll change that due some angry citizens :). ) and as its in the Imperial City, but again nothing else is attached to it. I'll post or inform you when the beta or final is out. We've just used a combo of the Mages Guild and Fighters Guild as banner, but I don't think you have it so we're quite safe on that one: http://img223.imageshack.us/img223/2360/magebannergreenswordpas.jpg

Another friend of mine turned the swords from the back of the Fighters Guild Static into real ones (but no retexture as they'll really should look like training-swords) The hand isn't positioned properly though, but still it's nice to have. It's on http://www.tesnexus.com/downloads/file.php?id=27552 as a resource if you think to might have an use for it...but you have to change a few things in nifskope as it isn't optimized at default.
http://www.tesnexus.com/downloads/images/27552-1-1254962474.jpg
http://img40.imageshack.us/img40/7568/sword2gc.png
(Turned out to be as large as a claymore at default.)
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Beulah Bell
 
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Post » Sun Jul 18, 2010 1:52 am

Do you need any clutter statics?

I would gladly make them if you posted a drawing or picture of the clutter object you need :)
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Katey Meyer
 
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Post » Sat Jul 17, 2010 10:53 pm

Haha ok. That's good news, I'll make a little reference to yours in the mod if people want to increase their attributes :lol: .

The only reason It was called Imperial University as the other one working thought Imperials should receive a discount due to some high positioned people that just came up with that for their own reasons. (There's probably going to be a quest that'll change that due some angry citizens :). ) and as its in the Imperial City, but again nothing else is attached to it. I'll post or inform you when the beta or final is out. We've just used a combo of the Mages Guild and Fighters Guild as banner, but I don't think you have it so we're quite safe on that one: http://img223.imageshack.us/img223/2360/magebannergreenswordpas.jpg

Another friend of mine turned the swords from the back of the Fighters Guild Static into real ones (but no retexture as they'll really should look like training-swords) The hand isn't positioned properly though, but still it's nice to have. It's on http://www.tesnexus.com/downloads/file.php?id=27552 as a resource if you think to might have an use for it...but you have to change a few things in nifskope as it isn't optimized at default.
http://www.tesnexus.com/downloads/images/27552-1-1254962474.jpg
http://img40.imageshack.us/img40/7568/sword2gc.png
(Turned out to be as large as a claymore at default.)


Great, I'm looking forward to it! :goodjob: :read: :grad:

I do have a couple concerns about the mod, take this from a fan, since your mod doesn't happen to have a thread... As a player, I'd be a little worried about raising skills without their attribute counterpart. The reason being that if will make raising those specific attributes very difficult in the end, especially when using the vanilla system of leveling. For example, imagine if you're an Argonian with 30 Endurance and then decide to take courses in your university dealing with Endurance. All of a sudden, you raise a bunch of Block, Heavy Armor, and Armorer levels, which make it very, very difficult to raise your Endurance now since it takes longer to raise your Endurance skills, and as a player I would find this to be a very serious problem.

The second concern deals with the location of the mod: maybe it's just me, but I can't see why the Empire would fund a school is a 'bad neighborhood', so to speak. There are cutpurses and muggers aplenty in the Imperial Waterfront, and a regular citizen (or noble) would probably have second thoughts about going to that university, simply because the neighborhood is has a bad reputation.

Other than that, I can't wait to try the beta out! Best of luck!

Do you need any clutter statics?

I would gladly make them if you posted a drawing or picture of the clutter object you need :)


Thank you for you offer, though at the moment I'm more worried about getting the lectures and exams finished before worrying about classrooms and the like. And seeing how I haven't even finished writing the pool of questions on which the Divinology final exam will be based on, I've plenty, and I mean plenty to write.
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phil walsh
 
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Post » Sat Jul 17, 2010 7:33 pm

I like RedBag's Imperial City mod, which makes the Waterfront into a slummy area. Definitely, no college should go there...it would not seem right.
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Manuel rivera
 
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Post » Sat Jul 17, 2010 5:20 pm

Yeah, I know the concern..the lore touch isn't complete. The reason there is no thread is that it started on another forum and we've been emailing ever since as its just the two of us we'll need to finish it generally. The skills advancement isn't put on the paper yet, but I don't expect problems as skill levelups are still correctly tracked by the system. AdvancePCSkill Athletics 5 will just add the five points to speed. I'm concerned about anything higher as multiple advances in skills do indeed skip the attribute-points if the leveling up icon appears..but to get back to your response.. I just said it just isn't focused on the attributes, but we'll not evade them :)...

Well, before I hijack your page any further I'll start my own topic soon ;). I'll just use University of Skills instead as the topic-name to avoid a confusion. Thanks for the feedback, throw some more when the topic is up.

If you need some mixed retextures or recolors just ask btw ;).

--edit--

Actually MANY mods change that area.. so it was actually a bad idea. I intend to change it later, as it's quite easy to do.. (It's in a district kind of worldspace.)
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D IV
 
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Post » Sun Jul 18, 2010 2:11 am

Well, for those of us still interested in this, I think it's time I bring you the latest going-ons of the mod, since I haven't spoken about what I've been doing, so I thought you all deserved the news.

I'm basically still writing up questions for the Divinology exam. It isn't exactly a difficult job, or a long one, but I've been very busy for the past couple of weeks with schoolwork, so I haven't been devoting as much time as I'd like to this mod. I'm about 60 questions into the exam, and expect the exam pool to be a potential 80 questions. The final exam will be 20 questions long, so you'll all be glad to hear that no final exam will be exactly the same.

Upon finishing the questions for the final, I just need to write in a short synopsis in note form of the lectures, which should take a normal amount of time. After I finish that, I will be completely finished with Divinology and can begin writing material for a new subject.

I must give everyone in here a warning, however... The amount of writing needed to be done to make this mod work is extraneous. You can imagine it yourselves, the Divinology lectures alone took 30 MS Word pages, without any double-spacing and 12 pt. font. That's A LOT of writing, and seeing how there will be around six more like it, you can't really expect this mod to be finished anytime soon. All of this doesn't even include the exam questions, synopsis's dialogue, etc. Basically, when I'm finished with this mod, I'll probably have enough writing material to write a couple of novels at worst.

While I've no intention of quitting this mod any time soon, I ask you to please bear with me on this one, it's a lot of work for a couple of people to complete.

I also thought I'd use this post to discuss certain things like final exam difficulty and my decision to include a synopsis of the class in this mod.

Let's face it, not everyone is a genius, and not everyone has a large span of time to play this game straight out, which led me to make certain decisions. The final will be composed of 20 questions, taken from a pool, and will be very easy. There are obviously going to be a couple curve balls in there, but those will simply be caused by not reading the question fully or understanding the concepts. This is both good for you and for me, since it allows me, who is not an Education major, to just ask simple questions, rather than brainstorm the type of questions that would be productive and counter-productive. This is good for you since it allows you not to have to strain too hard to get a good score on the final and thus receive decent bonuses in your skills and attributes. You will have an infinite amount of time to take the final, so there's no rush. I understand this all seems like this'll be The Imperial High School instead of University, but I don't want to make this mod too difficult. In the mod's defense, there will be plenty of topics covered, so the player will still need to have a decent memory in order to remember all the things that you'll cover. It's no where near the level of an actual university course, but then again, that wasn't my intention.

Now, about the synopsis... These summaries will include the important parts of the lecture in summary form. In other words, it is fully possible to get a 100% on the exam by reading these summaries. This might seem odd, but you need to remember that not everyone has the time to play this mod straight out, they might take breaks, maybe hours, days, or maybe even months without playing Oblivion or going to University. I need to give these people a method to still do well. Of course, they still need to be prepared and bring their writing quill and a notebook to lectures in order to copy the notes down, and they need to actually read them, otherwise they are simply worthless.

I hope you can all understand why I decided the things I did. If you've any suggestions, feel free to tell me.
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Rachie Stout
 
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Post » Sat Jul 17, 2010 2:15 pm

I totally am with you on this.
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JeSsy ArEllano
 
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Post » Sun Jul 18, 2010 12:49 am

Nope, it's located right outside of Cheydinhal, so ours wouldn't really conflict. As for the university, the Imperial University, is a public institution founded by the Empire. A name change is plausible, since little lore has been thought up of the actual university, but we'll tell you if we do decide a name change.

It seems pretty redundant to have two university mods going on at the same time, on the other hand, maybe a little competition is needed here to spice things up a bit. :P Best of luck on your university, I can't wait to see it!

Rivalry... eh,

ya'll should make a compatibility patch and have like a sword duels with several different universities(ex: University of Morrowind) and things like that. just don't really make the universities. and this and go for the Sports

btw: Wolf i'm sorry for not answering you're questions i have been very busy
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Latino HeaT
 
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Post » Sun Jul 18, 2010 2:05 am

sword duels with several different universities

Hm, that actually does sound good . If the idea at my side isn't going to work I'll just wait until the release of this one and add an evil plot-line of another university trying to take the lead in Cyrodill :lol:.
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Carys
 
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Post » Sat Jul 17, 2010 11:20 am

nice... i read a book somewhat like that
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Sebrina Johnstone
 
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Post » Sat Jul 17, 2010 3:25 pm

Bump for ya
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Daramis McGee
 
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Post » Sat Jul 17, 2010 2:55 pm

Well, it's time for another weekend update:

I've finished writing the final exam. It's all from a pool of 75 questions, meaning that roughly, only one in four exams you take will be the same. Now all I have to do in the Divinology front is write up lecture summaries, and after which I'll be done with Divinology for good. Then, I can begin focusing my time on another subject.

Over the next few weeks, I doubt I'll have much time to work on this thing, with the semester soon coming to a close and all my instructors deciding they want to give me an exam on the exact same day, plus finals and finial projects adding to the mix, it's very unlikely that I'll have time indeed. On the other hand, then comes my one-month Winter Break, which should give me a goodly amount of time to work on this, so the two factors kind of cancel each other out.
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Kelly Upshall
 
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Post » Sun Jul 18, 2010 4:02 am

Winter break sounds like it is going to be totally RAD!!!!!!
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Alexander Lee
 
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Post » Sat Jul 17, 2010 2:42 pm

just to state my opinion , penalties should merely be financial , large financial that is :)
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SHAWNNA-KAY
 
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Post » Sun Jul 18, 2010 2:28 am

Hey are we still working on this? XD
And I hope you haven't forgotten me :embarrass:
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Kitana Lucas
 
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Post » Sat Jul 17, 2010 11:13 pm

just to state my opinion , penalties should merely be financial , large financial that is :)

And what if the PC cannot afford to pay? Student loan with interest? :P That would probably ring truth with the British players.


I have been idly skimming over this mod's page looking at the debate between total immersion and more casual playstyles, and my suggestion would be to include .esps with altered timings for both camps. Immersionists could wait longer, while more casual players could adopt a more pick-up-and-play attitude with less waiting. I for one would not like to be exploring the world, keeping no track of time (I only ever know what day it is when I arrive in town at night and press 't' to wait for the shops to reopen so I can sell my junk loot), only to find I've been hoofed off the course or forced to restart because I didn't get back in time! :P

Just a thought. Eagerly anticipating the mod. :)
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Pants
 
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Post » Sat Jul 17, 2010 11:11 pm

I have been idly skimming over this mod's page looking at the debate between total immersion and more casual playstyles, and my suggestion would be to include .esps with altered timings for both camps. Immersionists could wait longer, while more casual players could adopt a more pick-up-and-play attitude with less waiting.

I agree. It does seem to be the best way of doing it. This way no one will get frustrated :D
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Add Meeh
 
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Post » Sat Jul 17, 2010 7:34 pm

Hey,

Sorry I haven't responded in a while. I just got back to work on teh mod.

Seeing the date of the last post, my worst fears have been confirmed. This mod may never survive to see release.

So, I'm sorry to bring it up once more, but I once again press you to water down the mod. Here are my reasons.

1. The before mentioned casual vs. immersion.

2. This mod is in danger of dying out as I see it. When it comes to a big project like this, I tend to make cuts on things that are unneccessary. In this case, cutting classes, double majoring, certain aspects of the school year, and long class durations should be added to this list of cuts. I don't mean to be too direct, but trying to keep it all and do it before release is very hard and draining. Especially when you don't seem to have a hundred modders on your team.

3. I agree with your idea of turning into more of a high school than a university. A university is jsut too complicated for a small group of modders, and a 2005 game to handle.

I'm sorry if I come off as demanding or harsh. But this is my honest opinion, and I feel it would be in your best interest if you went from achieving every little goal to simply getting a release.

Thanks for reading,

Kroot
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kitten maciver
 
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Post » Sat Jul 17, 2010 1:59 pm

Yup...this is probably the end. Oh well...maybe someone will make a community college!!!!
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Natasha Callaghan
 
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Post » Sat Jul 17, 2010 4:17 pm

I'm absolutely positive that my job mod scripts could be used to make a similar mod, but instead a learning center-type thing. Attend the school every day, and once in a while you'll get a skill increase in whatever class you're attending. Of course, that's just a thought.


Just saying. I might consider making a "watered" down educational center, utilizing my scripts. That is unless someone else wants to do it.
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Heather Stewart
 
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Post » Sun Jul 18, 2010 4:04 am

Uh, hello everyone.

First off, I'd like to apologize for the lengthy amount of time before this post. I'm afraid I've some good news and some bad news. I'll give the bad first and then the good.

The bad news is, unfortunately, that I must cease all work on this project. Yep, it's over...










The good news is:

I was joking! Hahahaha, Gotcha (I hope)!


Seriously thought, this is how things have been going since we last saw each other. I'm still working on the mod, yes, but lately it's been slowing down to a crawl, not simply because of schoolwork, but also due to lack of interest. A piece of me has always stayed with this mod though, and I've always felt a strong sense of guilt for not even having the nerve to tell you guys about it, and I think you all deserve an apology, if not more. So for that I am truly sorry.

Now, about this mod, as I said, I soon lost interest but have recently come up with some nice lecture ideas which relit the dead spark filled with my interest and intuition. That's not to say that this'll be finished any time soon, since I've made very little progress since my last visit. Since I really no longer play Oblivion, yet still feel deeply connected to its community and wonderful modders, I have more time and reason to work on this mod. Seeing as how I've probably lost all my prior staff due to my hiatus, I'll have to work pretty much twice as hard as before if I plan to finish this in the next century. All I can say to those of you who hold some interest in this mod is to never get your hopes up for mods, especially those aiming to develop a completely new feature for the Oblivion engine--I know I have, and have broken down with grief after hearing about a great idea's closure. It's a pretty pessimistic view, but if you expect the worst and hope for the best you can never really be disappointed, right?

Anyway, we'll see where this goes from here.
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Daddy Cool!
 
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Post » Sun Jul 18, 2010 1:54 am

Keep it going!!!!!!!!!!!!!!!!!
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Natasha Biss
 
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