Gangsta Wolf and Daedulus:
I agree with both your points. However, I'm going to throw in a little example I have. Are you familiar with the Hungry Dragon Restaurant? It was a (in my opinion) revolutionary mod that took restaurants to the next level. I created a serving/waiting system that actually took your orders, delivered your foods, and made you pay the check. There was only one catch: You needed to wait one hour for the food to cook. Now, keep in mind that this one hour is game time.
When the release came around, I got a few comments. Two out of the first three reviewers complained about the wait time. Now, I had prepared for this, and had added several NPCs, a bar, and some unique dialogue to help fill in the time. All these things could help you survive that one hour, yet they complained.
Now, your university mod has the potential to be the next big mod, even bigger than my little restaurant. It's revolutionary, original, and cool.
But, like I said, most people don't like waiting. It's just a disease that effect all modders. (Probably because most people that download and play mods don't actually mod themselves). Like Gangsta Wolf said, we need to decide which path to take on this mod. Popular or immersive?
Well, this is just my opinion, but I would 100% go popular.
1. Like I said, this mod could make the Hall of Fame. It could be next big thing since UL or Open cities. However, to do that, it has to be popular. The common gamer needs to want to play it.
2. Perhaps the most important. Take me for example: I'm a casual oblivion gamer. I like games like RTW and COD a whole lot more than Oblivion. But, I do play an hour or two every weekend or so. Now, imagine me try to immerse myself in a mod that lasts hours, maybe days. It just can't be done.
3. What would I consider reasonable? Do you remember the Main Quest? I loved it. It was deep and addiciting, yet it was beatable in a couple of days of casual gaming. So, yeah, I know you've said this a million times already, but it be a really good idea if we made a short path for casual gamers, and an optional longer one for hardcoe gamers.
My suggestions?
1. Make the terms equal to the degree. Journeyman is 3 weeks and Masters is 5. (I know this is unrealistic, but casual gamers can simply take the journeyman, and then be on their merry way).
2. Give the player the option to go off-campus in their free time. Most gamers don't want to be couped up in a small area for three weeks. Perhaps give the player the option after he or she is admitted into the school. (Perhaps make a cost for this?) Edit: Oops, they can already do that. Sorry!
3. If a player decides not to get the off-campus option, then we could take advantage of the power of field trips. I for one, love em. Put two in every week, and even the most studious of souls can get outside.
4. This one is probably the most daring. Shorten the week waiting period all the way down to one to two days. That way, casual gamers don't get bored.
Finally, I will live if you ignore my advice completely. Hell, it's your mod, it's your dream, go for it! I'm not saying that it won't be great if you go immersive. I'm just saying that I would love to see this mod stand proudly beside UL or Open Cities. So, yeah, just giving my opinion again.
Thanks,
Kroot
Edit: In short my theory is to
Make a short route for casual gamers, and a long way for immersionists. Like the Main Quest, now that I think of it.
*Spoilers*
Remember the Allies for Bruma Quest, and all the other Oblivion Gates around Cyrodiil? They were completely optional, but a dedicated gamer could complete them for an extra couple hours.
*End Spoilers*
So, I want this mod to follow this kind of style, where you don't need to get immersed if you don't want to, but you can.
Oh, and I love the campus. Absolutely beautiful.