3E 427 - A Several Aylied ruins, Important sites for Arceaological research, Cave in. Flashes of bright light can be seen from the ruins before they fall.
3E 433 - Emperor Uriel Septim is assassinated.
3E 434 - After a year of hardship and strife, Aided by his loyal and faithful blades, as well as the Champion of Cyrodil, Martin Septim prevails over Mehrunes Dagon and the mythic dawn, ushering in the 4th era.
4E 010 - Ten years after Martin's sacrifice, Ocato is named Emperor.
4E 011 - The Champion of Cyrodil leads a Crusade against a rebellion in The summerset isles.
4E 012 - All trouble and doubt in the neighbouring provinces is swiftly quelled under the guidance of Ocato, and the might of the Champion, The new emperor gains the love and trust of his people.
4E 015 - After three years of peace and prosperity, the empire suffers its first blow, when the champion of Cyrodil, is murdered, found hanging from the Avatar of Akatosh. An official investigation is launched, several scorch marks are found on the Champions body, the priests and priestesses of the temple are taken in for questioning, they are found innocent, but show signs of being controlled by illusion magics.
4E 015 - two short months after the shocking death of the Champion of Cyrodil, Arch Mage Traven is found dead, his body charred and burned. Although there is no official link between the two murders, many believe it was the same man, or woman, who killed them both. Mannimarco was named as a suspect.
4E 015 - The body of Mannimarco Is found outside the city walls, the legendary staff of worms skewed through his chest, propping him up against the ground. He is officially cleared of suspicion.
4E 015 - three high ranking members of the elder council are found dead within the chambers, Imperial watchmen show signs of being controlled, they are suspended from duty until further notice.
4E 016 - Emperor Ocato receives letter containing a threat upon his own life, the letter containing this information is found upon his nightstand, no signs of forced entry of any intruders are found.
4E 016 - Ocato disappears from the public eye, growing increasingly erratic and paranoid, he orders the execution of all battle mages who have access to the imperial palace.
4E 016 - Ocato has all remaining elder council members executed for treason.
4E 017 - Ocato outlaws the use of magic, with the help of Dwemmer research, large orb like construct are erected throughout the Imperial city, they sense all magical energy and immediately transport anybody wearing the "bonder" ring to their location.
Mages guild is liquidated, all high ranking members become battle mages and the first line of magical enforcement against any unsanctioned magical use within the city.
4E 020 - After three years Ocato regains his confidence, until an attempt upon his life leaves him maimed and wounded, with his last shred of sanity stripped from him, he constructs a man made island several miles out to sea, all magic users are sent there for imprisonment and questioning under torture.
4E 025 - A large Vampire clan grows bold, taking root within the city, many fear them, but many use their services for their own personal gain.
4E 026 - Both the thieves guild and the Dark Brotherhood enter open warfare with the Vampire Clan, although there is no evidence of an alliance between the thieves and the brotherhood, many simply assume that they have an unwritten agreement to stay out of each others way until their competition is defeated.
4E 026 - Many people begin disappearing in the night, naught is known about their disappearances.
* * *
Now
Deep within the bowels of the Imperial City, several bodies begin to stir in their cramped cage's; some awaken to find themselves within a dark room with a few streams of eerie green light passing through cracks in the walls and ceiling.
The walls of the room are damp and covered in moss, It is easy to tell that it was not intended as a permanent holding room for who ever captured them.
In a distant room the sounds of boiling water can be heard, mingled in with muffled screams and cry's.
Some are forced to endure excruciating pain, some are forced to watch as he slowly peels the skin away from living muscle, pushing and pushing to test the limits of the mortal mind.
All the noise seems to stop as a man, or what seems to be a man, walks into the room.
"Ah, I see you have awoken," He says, throwing his arms wide as if welcoming and long lost friend. "You are my most honoured guests, and I am you're most humble host.
"You must be wondering why you are here, and answers will be given; in due course. But for now, all you need to know is that each one of you play a pivotal role in my quest, and each of you will undoubtedly die in here." he finished with a grimmace, walking over to the nearest prisoner.
The caged man looked up into his captors face, but could not decern any human features other than his eyes and lips, the rest where obscured by a leather make which was seemingly nailed to his face.
He meandered from cage to cage, casting the odd spell upon a helpless prisoner, never looking up from his notes.
"Master, there is a disturbance in the northern passage, the thieves have broken through our defences." A gaunt figure spoke into the room, appearing from the shadows as if they where one.
"Must they disturb me at every turn!" the leather faced mage spat before striding from the room.
The gaunt figure stood to the side as the mage passed, before walking forward and twisting a large iron wheel on the wall, simultaneously every cage opened, freeing their occupants.
Without a backwards glance he disappeared back into the shadows.
* * *
First of all apologies for the low quality of the prison scene where you finaly find out who the captor is, I found it hard to write it in a way that included every prisoner rather than narrating to just one, but it gets the picture accros.
Now, you play a prisoner who has just been freed, you do not have any items (just yet) they where confiscated upon you're capture.
You're job is to Either
A. find out what that man wants from you and use what ever he's found out to your own ends.
B. Find out who he is, where he is, and Kill Him.
C. Put a stop to his plans, this doesn't have to involve killing him or confronting him.
Use you're imagination, although its free form you are limited to the imperial city ( albeit large and lore correct), but every one will eventually have to join together with others in a group to hunt down/ join their captor, it all depends on you're characters demeanour really.
Another interesting idea (suggested by Lycan_01) is those who want to have Amnesia let me know and I will decide on a few things for you're character sheet (mainly a foundation for you're bio and a class description which you can build upon you're self)
If you decide to submit an Amnesia character I suggest you submit an alternate sheet to.
The map we will be using for the Imperial City can be found http://i77.photobucket.com/albums/j76/Titus-lord/TheImpeiralCity.jpg (all Credits go to Lord_Tidus for the exceptionally detailed and lore accurate sketch)
Rules
1. No uber/godmodding, at all, ever.
2. You may have relationships/love interests, but keep it clean, its as 13+ forum.
3. All character sheets must be PM'd to me before hand.
4. Do not be all knowing, nobody can read minds and nobody is so good at guessing that they wouldn't need to read minds.
5. If you fight another player, do not decide the outcome of you're opponent, give them a chance to either go with what you're posting and fall injured, or deflect/block/dodge attacks.
And a final tip, Expect to die.
Nobody is immortal, expect to be stabbed/clubbed/assassinated/poisoned/blown up/mauled by bears or anything else that would result in you're untimely death (this doesn't mean that every 1 will die)
To give you're self an optimal chance of survival, submit more than one sheet.
No Longer Taking on people with Amnesia. We've already got a few to many
Character Sheet
Name:
Nickname:
Race:
Age:
Amnesie: (Yes/No)
Class: leave blank if yes on amnesia
Skills:
Proffered weapon:
Proffered: Armour:
Personality:
Appearance:
Bio: Leave blank if answered yes on amnesia
Remember, no weapons or armour on you're sheet, you may have clothing of choice, but items will be provided later.