3E 427 - A Several Aylied ruins, Important sites for Archaeological research, Cave in. Flashes of bright light can be seen from the ruins before they fall.
3E 433 - Emperor Uriel Septim is assassinated.
3E 434 - After a year of hardship and strife, Aided by his loyal and faithful blades, as well as the Champion of Cyrodil, Martin Septim prevails over Mehrunes Dagon and the mythic dawn, ushering in the 4th era.
4E 010 - Ten years after Martin's sacrifice, Ocato is named Emperor.
4E 011 - The Champion of Cyrodil leads a Crusade against a rebellion in The summerset isles.
4E 012 - All trouble and doubt in the neighbouring provinces is swiftly quelled under the guidance of Ocato, and the might of the Champion, The new emperor gains the love and trust of his people.
4E 015 - After three years of peace and prosperity, the empire suffers its first blow, when the champion of Cyrodil, is murdered, found hanging from the Avatar of Akatosh. An official investigation is launched, several scorch marks are found on the Champions body, the priests and priestesses of the temple are taken in for questioning, they are found innocent, but show signs of being controlled by illusion magic.
4E 015 - Two short months after the shocking death of the Champion of Cyrodil, Arch Mage Traven is found dead, his body charred and burned. Although there is no official link between the two murders, many believe it was the same man, or woman, who killed them both. Mannimarco was named as a suspect.
4E 015 - The body of Mannimarco Is found outside the city walls, the legendary staff of worms skewed through his chest, propping him up against the ground. He is officially cleared of suspicion. His body is cremated by the mages guild to avoid any possible resurrections.
4E 015 - Three high ranking members of the elder council are found dead within the chambers, Imperial watchmen show signs of being controlled, they are suspended from duty until further notice.
4E 016 - Emperor Ocato receives letter containing a threat upon his own life, the letter containing this information is found upon his nightstand, no signs of forced entry of any intruders are found.
4E 016 - Ocato disappears from the public eye, growing increasingly erratic and paranoid, he orders the execution of all battle mages who have access to the imperial palace.
4E 016 - Ocato has all remaining elder council members executed for treason.
4E 017 - Ocato outlaws the use of magic, with the help of Dwemmer research, large orb like construct are erected throughout the Imperial city, they sense all magical energy and immediately transport anybody wearing the "bonder" ring to their location.
Mages guild is liquidated, all high ranking members become battle mages and the first line of magical enforcement against any unsanctioned magical use within the city.
4E 020 - After three years Ocato regains his confidence, until an attempt upon his life leaves him maimed and wounded, with his last shred of sanity stripped from him, he constructs a man made island several miles out to sea, all magic users are sent there for imprisonment and questioning under torture.
4E 025 - A large Vampire clan grows bold, taking root within the city, many fear them, but many use their services for their own personal gain.
4E 026 - Both the thieves guild and the Dark Brotherhood enter open warfare with the Vampire Clan, although there is no evidence of an alliance between the thieves and the brotherhood, many simply assume that they have an unwritten agreement to stay out of each others way until their competition is defeated. Many parts of the city fall into ruin and become the battle ground for these battle.
4E 026 - Many people begin disappearing in the night, naught is known about their disappearances.
* * *
Now
Deep within the bowels of the Imperial City, several bodies begin to stir in their cramped cage's; waking to find themselves within a dark room with a few streams of eerie green light passing through cracks in the walls and ceiling.
The walls of the room are damp and covered in moss, It is easy to tell that it was not intended as a permanent holding room for who ever captured them.
In a distant room the sounds of boiling water can be heard, mingled in with muffled screams and cry's.
Some are forced to endure excruciating pain, some are forced to watch as he slowly peels the skin away from living muscle, exploring the limits of the physical body and the mortal mind. Pushing the boundries of mental endurance to its limit and beyond.
The few prisoners around you do not make eye contact, nor do they try to. The ones who do look at you with fear or curiosity, for they have broken under the mad experiments of their strange captor.
Every noise, save for the now rhythmical beating of the muscle in you're chest, stops the mysterious captor returns to the room.
"Ah, I see you have awoken," He says, throwing his arms wide as if welcoming and long lost friend. "You are my most honoured guests, and I am you're most humble host.
"You must be wondering why you are here, and answers will be given; in due course. But for now, all you need to know is that each one of you play a pivotal role in my quest, and each of you will undoubtedly die in here." he finished with a grimace, walking over to the nearest prisoner.
The caged man looked up into his captors face, but could not discern any human features other than his eyes and lips, the rest where obscured by a leather mask, held in place by thick iron nails.
He meandered from cage to cage, casting the odd spell upon a helpless prisoner, never looking up from his notes, writing down with a sadistic grin on his face, his hand fluttering to and thro in the different movements needed for his experimental magic's.
"How does that feel? Does it hurt? Is it pleasing to you?" his cold voice spoke over the grunts of a writhing man on the floor. "You there, woman. How does it make you feel to watch this? Do you wish to take his burden of pain unto you're self to save him? Can you not bear to look?"
"Master, there is a problem in the entrance chamber, It seems they have finally located us." a man stepped out of the shadows, appearing almost as if he was made from shadows himself.
The leather faced mage contemplated his words with a look of dark malevolence in his eyes before lifting the spell on the sweat covered man before him and leaving the room.
The gaunt figure stood to the side as the mage passed, before walking forward and twisting a large iron wheel on the wall, simultaneously every cage opened, freeing their occupants.
Without a backwards glance he disappeared back into the shadows.
* * *
First of all apologies for the low quality of the prison scene where you finally find out who the captor is, I found it hard to write it in a way that included every prisoner rather than narrating to just one, but it gets the picture across.
Now, you play a prisoner who has just been freed, you do not have any items (just yet) since everybody was taken in their sleep, nobody sleeps in full armour with a sword by their side do they now?
Now in this RP some of us will have amnesia, I'm limiting the number to four for now, so far I have two, I need two more. If you want Amnesia send me a full character sheet and I will take out the parts I don't want you're character to remember, in time you may add other parts of you're bio back in, but only parts I decide on and parts I wish to be revealed.
If you decide to submit an Amnesia character I suggest you submit an alternate sheet to.
The Captor is searching for something within the minds our characters, the reason you have amnesia is because he has perverted the way you're mind works. It is all still their, but you're brain doesn't know where to look.
Now those without amnesia are safe for the most part because they do not have the information he desires. But you will be hunted like animals and tortured like traitors until he realises it is not there, so don't go thinking "Why join if I don't have amnesia? Theres nothing for me to do?" Because there will be plenty.
There are factions open, for obvious reasons the Mages guild is not available, any mage characters will have to be from outside the imperial city.
The factions available are
Thieves guild and dark brotherhood (working together)
Order of the shadow (a vampire clan with connections to the captor, more details on when you can join and who they are will be provided at a later date)
You don't have to join the factions since they will be used to progress the story either way.
The way the story is progressed depends on you're character, if he goes with the thieves guild it will be a good path so to speak, but if he works with the vampires he will be working with the captor.
The map we will be using for the Imperial City can be found http://i77.photobucket.com/albums/j76/Titus-lord/TheImpeiralCity.jpg (all Credits go to Lord_Tidus for the exceptionally detailed and lore accurate sketch)
Rules
1. Try to use proper grammar and spelling , I'm not picky at all as long as I can understand what supposed to be said, This rule is for people who might mind. If you're not sure, type it up in word doc first then copy and paste.
2. Expect to die, this is a dark RP with a dark story with dark with dark things happening, don't expect to survive every encounter with you're enemies, be it NPC or PC.
3. Romance is ok by me, but please don't be disgusting, its all well and good Rping a six scene but having the actual post describe and inner monologue of thoughts and feelings from the person rather than the physical happenings of the sixual organs. it's a 13+ forum after all, don't want the moderators swinging the ban hammer about for any soft core erotica.
4. If you fight another persons character please do not write the outcome of them, that is for them to decide, if you write a good post with a good attack/tactic/spell etc, they may think that they deserve to lose and ear or a finger or an arm, no character control at all unless its pre-decided and discussed with the other party, and state that it has been discussed in an OOC.
5. If you're character is god, its ok if he is all knowing and every where at once, but he isn't so you aren't, if you're guy is all knowing, he should know a good kick up the ass is heading his way. Don't be all knowing.
6. Stay active, if you're not going to be active and you leave you're character in conversation limbo then it ruins it for others, please pm who ever you're character is with about it and give them a few details so they can write you into sabbatical with their next post. If you leave during a fight, I will allow character control to end the limbo. Severed heads all around.
Real life is great and all, but please just take 5 minutes to tell the parties involved in this RP that you wont be active so they can RP accordingly.
7. Vampires and werewolves are ok, I'm only going to accept very very well written ones. I had countless were-creatures sent to me in the last thread but only accepted IN because hers where the only ones I enjoyed reading about. The rest made me think of that god awful movies "underworld". Same goes with vampires. Even if its good, I'm still controlling the population of such creatures in this RP, so don't be offended if it does get denied, you could re-apply with that character if another vamp/wolf drops out and/or dies.
8. You can have as many characters as you wish, as long as you're capable of using more than one, I personally like to use 3-4 per RP (I think in circlet I'm on 4, adding two more if immortal approves) But that's my own prefrence, for this RP I'll be using maybe up to 6 characters once the story is well and truly off the ground, not all of them will be as frequently posted for but all will be needed for moving and controlling the plot.
9. Post and IC with you're sheet. I don't want to clutter up the thread' first two pages with nothing but character sheets like last time. Im posting a starting IC with the thread so theres no excuses about "I have nothing to respond to". If you're busy etc don't worry, just try to edit it into you're initial post when you can if nobody posts after you, or few people do.
10. Don't post a sheet without an approval, even if I say I'm thinking about it, if I'm not 100% about you're sheet, you're not 100% in this RP.
11. Ubering. The taboo subject, some people don't mind it, some people hate it. I don't mind it if its tastefully done with wiggle room for the other person, but I only accept it if its very creatively done. Don't try it if you cant handle it.
Sheet
Name: Please try to have something specific to a race, im not that picky really. Bretons tend to have French sounding names, Khajitt are named for their forthcomings/talents/physical differences, as are Argonians. Orks are named for their fathers, example Grobab Gro-[fathers name]. I really don't care to much aslong as I don't have to meed a khajiit named albert.
Race: Standard races, Mixed races allowed after you discuss it with me.
Gender: No mixed gender.
Age: Don't have to pin point it, decide say 20-25 or 25-30 or something. If you're an elf mention how old they look to, Vampires should look older than they are.
Birthsign: standard birth signs, don't go making up new ones now will you?
Physical description: If you don't want to get nitty and gritty with the details, please provide a picture. Add the height build and weight as well.
Bio History:
I need to know if you want amnesia, but I still need a character sheet.
If you intend to have amnesia I suggest a long bio so I can effectively edit those parts I don't want you're character to know just yet, if they are skilled at sword play, mention how he learned, if they are extremely flatulent, mention it.
About the character: Nope, no skills, Not the seven skills of oblivion, that doesn't work in real life so it doesn't work here. Just tell us what they like doing, what their personality is like, what they are skilled at etc. And "special" abilities should go here, including abilities gained from vampirism and lycanthropy. Even skills such as "He can balance a knife on the end of his nose while doing an irish jig" may prove relevant.
Weapons: The weapons usually used and carried with them.
Armour/Clothing: What are they wearing right now? And what armour do they usually use?
Misc. Items: Do you smoke a pipe? Drink tea? Play cards? They go here.
Regarding Magic in this RP
Ok so you all know its illegal, not lets explain it a little. It's illegale because all the murders of highly powerful people show signs of magic involvement. Ocato has received threats on his life, in a mad desperate attempt to catch the killer he has outlawed magic completely, hoping the killer will reveal himself with a wrongfully cast spells.
Magic can only be ditected and pinpointed at the same time, in each district is a huge Sphere where the guards towers once stood, these spheres communicate with each other and create a map grid of the city. They each sense magic and work out the distance between themselves and the caster and the direction he/she is In. After each orb works out the distance and direction they use the information to pinpoint the casters exact location within the city. Then, their immediately teleport any battle mages on duty to the area to apprehend the suspect.
Potions are legal, alchemy is controlled buy legal to practice. Potions which create invisibility are illegal, poisons are highly illegal.
Enchanted weapons are illegal, although I rarely accept people with enchanted weapons.
Casting magic will lead you to the man made island prison, nobody has ever escaped or been released from this jail. Their fates are unknown.
The remnants of the mages guild has splintered off to create a scholars guild of sorts, taking care of the mages guild's old duties which do not involve magic (archaeological, cartography etc)
IC post, reply to the Opening post above when you post you're character sheet please. Apart from illusionary with her half-breed, who will be found a few posts in.
Updates
Factions
The Dark Brotherhood
The ever mysterious group of cold blooded murderers and assassins, grudgingly allied with the thieves guild in their battle against the Vampire clan. I will be heavily moderating this group, if you want to be sure to get into this faction, don't send me a sheet about some idiot stereotype assassin, its dull.
The thieves guild
Wiley cunning and creative, the thieves guild are protected by the Darkbrotherhood, but even so they are struggling to keep their heads above water in their fight to retake the cities underworld from the Vampires.
The Vampire Clan
A clan of vampires, some from other regions of Tamriel, banded together and used as a tool by the mysterious leather face. Very little is known about them. What is known is murky at best. They are working for unknown reasons to oust the dark brotherhood and thieves guild from Cyrodil. Some speculate its for influence over politicians, others believe it is a war of misguided honour, some believe its blood for bloods sake. ( Again, heavily moderating this. I know Almerion comes off as the cheesiest vampire ever, but you will see why when more of his character his revealed. Think Uncle Curios angry brother.)
The scholars guild
The remnant of the old mages guild, banded together to protect the accumulated knowledge of their time, magic is no longer researched but such things as archaeology, castography, literature etc have grown and prospered since the abolition of Magic throughout the empire. They are based in the various ex guild halls of the mages guild.
The Cast and their characters
Solidor
Kalort - A loyal friend and fierce fighter when pushed. He is the close friend of Tiberius Church and a fellow survivor of the incident beneath the city. Once a proud member of the legion he is now a bitter deserter turned mercenary. He is usually gentle natured bashful and clumsy.
Tiberius Church - This part will be written when the lazy bastard wakes up? 6 pages in and he's still out cold. Gah
Almerion - A sadistic cruel and cold Vampire of the Vampire clan. Artistic and creative, he see's the torture and mutilation of men and elves as the highest form of art and the most beautiful music. He has a flair for the theatrical and enjoys plays and fine literature. He holds a great deal of disdain toward the Nord's, and identifies himself more closely to the Altmer.
Leather Face - A highly powerful demented mage, naught is known of his past save for one brief glimpse of his insanity taking route. Currently imprisoned in the Mage prison. Without his mask he looks more fierce than the Daedra scourge, and less human than even the most disfigured man.
Illusionary Nothing
FC4
Peleus
Manu
Evil Pigeon
If you have been missed out from the cast section let me know. I haven't forgotten the rest of you, I've just assumed that you have all dropped out.