Unlocking weapons/abilities ect.

Post » Thu Sep 16, 2010 7:32 am

I have read in a few places that you need to buy weapons,attatchments, abilities, ect. What i wanted to know is if anyone knows how many points you are rewarded with each level and if the points for weapons, attatchments, ect. are seperate points.
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Lew.p
 
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Post » Thu Sep 16, 2010 6:25 pm

I have read in a few places that you need to buy weapons,attatchments, abilities, ect. What i wanted to know is if anyone knows how many points you are rewarded with each level and if the points for weapons, attatchments, ect. are seperate points.



Pretty sure that experience points just go into a general pool that you can draw from to unlock just about anything. I would speculate that collecting XP goes toward leveling up, but spending it does not detract from the process, as if the game keeps two separate tallies, almost.
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Amiee Kent
 
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Post » Thu Sep 16, 2010 6:27 pm

I think that you unlock things as you level up, and you spend a set amount of points before matches on choosing what perks you want. Something like that.
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Jennifer Munroe
 
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Post » Thu Sep 16, 2010 9:15 am

To level up, you need XP. After each level you get one skillpoint that you can spend. You have a 24hour trial period for each skill, so you can still get rid of it without penalty. If you upgrade a skill you already have (F.e: Light Turret --> Medium Turret) it will cost more than one skillpoint. (Atleast, this is how I understand it, please correct me if I'm wrong)

I think weapons are unlocked by leveling and weapon attachments by completing challenges. I'm not certain, I find it still a little vague.
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Darren
 
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Post » Thu Sep 16, 2010 5:20 pm

To level up, you need XP. After each level you get one skillpoint that you can spend. You have a 24hour trial period for each skill, so you can still get rid of it without penalty. If you upgrade a skill you already have (F.e: Light Turret --> Medium Turret) it will cost more than one skillpoint. (Atleast, this is how I understand it, please correct me if I'm wrong)

I think weapons are unlocked by leveling and weapon attachments by completing challenges. I'm not certain, I find it still a little vague.

I'm pretty sure that upgrades are still just one skill point, the "extra cost" is that you are paying 3 skill points total for turret 3, which is still 15% of the 20 skillpoints you can get for that character, and is a pretty big investment.
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CSar L
 
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Post » Thu Sep 16, 2010 10:55 am

I'm pretty sure that upgrades are still just one skill point, the "extra cost" is that you are paying 3 skill points total for turret 3, which is still 15% of the 20 skillpoints you can get for that character, and is a pretty big investment.

Higher tiered skills will cost more than 1 point - http://www.splashdamage.com/forums/showpost.php?p=246512&postcount=12
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kasia
 
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Post » Thu Sep 16, 2010 4:35 pm

So...you can't max out?
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Rudy Paint fingers
 
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Post » Thu Sep 16, 2010 7:14 pm

Higher tiered skills will cost more than 1 point - http://www.splashdamage.com/forums/showpost.php?p=246512&postcount=12

he uses the term "essentially cost more than one point" which could easily describe what i said before, and in fact implies it. If upgrades literally cost more than one point, he wouldn't have said 'essentially'.
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Rob Smith
 
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Post » Thu Sep 16, 2010 12:06 pm

"No, higher ranks of abilities essentially replace the previous ones with the more powerful versions. But they are indeed powerful, so they essentially cost more than one point. "

He could be refering to the fact that not only does a higher tier skill cost a point but it also cost a skill. "higher ranks of abilities essentially replace the previous ones"
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Far'ed K.G.h.m
 
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Post » Thu Sep 16, 2010 1:24 pm

To level up, you need XP. After each level you get one skillpoint that you can spend. You have a 24hour trial period for each skill, so you can still get rid of it without penalty. If you upgrade a skill you already have (F.e: Light Turret --> Medium Turret) it will cost more than one skillpoint. (Atleast, this is how I understand it, please correct me if I'm wrong)

I think weapons are unlocked by leveling and weapon attachments by completing challenges. I'm not certain, I find it still a little vague.


You wind up with 20 skillpoints at the end of the game. There are 10 skills for each class specific tree, and therefore 10 skill points required to master one class, and 10 general purpose skills that apply to all classes. 4 Classes/Class Trees, plus one General Tree, equals 50 skills to spend skills on. Each one requires one skillpoint, so you can only buy 20 of all 50 skills. So your character can specialize in one class by getting all class specific abilities and all general abilities- thereby being the best they can possibly be at a single roll- or they can master two jobs, and therefore be really good at two classes, but not as good at one of those classes as someone who took the general abilities, or you can generalize by taking half the skills in all the classes, or semi generalize by taking half the skills in three of the classes and half of the skills in the general tree.
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Josh Trembly
 
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Post » Thu Sep 16, 2010 4:22 pm

So...you can't max out?

No, you can't. At least you can't just get all abilities and their highest tier. You have to decide what you actually want.

But therefore you have 16 characters to have all sorts of combinations available.
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Zosia Cetnar
 
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