Hi Everybody,
I thought it was about time I came in and let you all know what's been going on with UVII, or more specifically with me.
Late last year I was knocked off my bike on my way to work by a hit and run driver. I badly hurt my head and was hospitalised for nearly three months. In that time i've been having to re-learn a lot of basic motor skills and have found a lot of things that should be easy very difficult. I find it very challenging just to operate a computer: I know perfectly well what to do but getting a mouse to point at the correct bit of the screen or hitting the correct key on a keyboard has been very challenging. I am however a lot better now. My reflexes and motor control are returning to their old selves. I've been back at work for a week and am hoping to get back to doing some modding over the next few days. When Last I was working at it UVII was mostly complete. There were a few kinks that needed working out - particularly with respect to dynamically swapping skeletons to allow dismemberment, but I hope they won't prove too much of an issue.
Of course i'll have to familiarise myself with any changes to OBSE and NifSE that might slow things down a bit, but with luck I should be able to put out a beta release very soon.
Sorry to everyone for the delays and sudden disappearance. I hope to see lots of old friends around the forums soon.
All the best,
HeX
Sorry to hear about the accidents. I hope you'll be better. I have some questions about UV i will be glad if you'd answered them.
1) For instance, I have a blade on my left and an axe on my right hand. What skill increases if I hit with left hand? (I hope it's blade).
2) Did you add jumping (not climbing) ability for NPCs?
3) Are the offhand attacks completely as in the same speed as UV1? Because offhand attacks are very slow in comparison to vanilla ones. Therefore when we use them we will get hurt before we hurt an enemy. As you mentioned the fact that new OBSE will make your work better, I think it is worth to do it.
4) I read on the readme that this mod contains content from Sinkpoints martial art mod. Are hand-to-hand attacks the same as his mod? His mod's moves are not asymmetrical. I mean journeyman left and right power attacks are SEVERELY different. This must be changed or it will make one of attacks useless as their reach are different (When you use left power attack it performs a low spinning kick without moving forward unlike right power attack does.)
Thanks for your attention a lot.
P.S. Please put the numbers in front of the answers as I did. Thanks again.