[Wipz] Unnecessary Violence II + I'm Back

Post » Wed Mar 30, 2011 7:40 am

Do you still plan to have that feature in the release build ? You know, the one Red was helping you with ... :shifty:


Heh heh heh I do believe this....

...and then I just have to tidy up a certain location...


...is probably exactly what you're referring to. Tee hee.

:chaos:
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Nathan Risch
 
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Post » Wed Mar 30, 2011 2:24 pm

Ohhh, I forgot about that! That was awesome!

Anyway, I consider myself quite good at trig, if you want to drop me a line, HeX.
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Monique Cameron
 
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Post » Wed Mar 30, 2011 2:30 am

it would had been a horrible loss not only for the modders community but for any family and friends to lose someone as skilled and even toughtfull as you mister, just the think of anyone having such and accident, and a complicated recovery i might add, already thinking of returning to modding, well, you my friend are truly awesome, remember, take your time, don't rush things up and patch yourself up good before anything, but as new as i am in the comunity i'm glad you're ok, best of wishes
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Heather M
 
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Post » Tue Mar 29, 2011 10:30 pm


If anyone's interested in doing a little voice work for me then drop me a PM.

HeX


Eclipse1911 is volunteering his voice skills at the moment in http://www.gamesas.com/index.php?/topic/1170612-sound-artist-looking-for-work/page__gopid__17273504#entry17273504. Mayhap you could PM him? I posted your request in his thread as well. :)
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Jessica Nash
 
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Post » Wed Mar 30, 2011 3:59 am

There's also a guy on TESA who's been looking for work. TESA has a http://tesalliance.org/forums/index.php?/forum/74-voice-actors-project/ where you can listen to some samples of their work before even contacting the person.
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OJY
 
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Post » Wed Mar 30, 2011 12:09 pm

There's also a guy on TESA who's been looking for work. TESA has a http://tesalliance.org/forums/index.php?/forum/74-voice-actors-project/ where you can listen to some samples of their work before even contacting the person.


Yep! :D and we do have a few Male VA's wanting for work right now. Greenwarden and I as well, I'm sure, wouldn't have a problem knocking some lines out for you if you're in need of any females.
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Eileen Müller
 
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Post » Wed Mar 30, 2011 7:56 am

Yep! :D and we do have a few Male VA's wanting for work right now. Greenwarden and I as well, I'm sure, wouldn't have a problem knocking some lines out for you if you're in need of any females.

Quite true, this. Happy to help if we can. :celebrate:

...and now I am reminded that I owe someone a recording. Whoops! *runs off to record*
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Prisca Lacour
 
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Post » Wed Mar 30, 2011 1:12 am

Yep! :D and we do have a few Male VA's wanting for work right now. Greenwarden and I as well, I'm sure, wouldn't have a problem knocking some lines out for you if you're in need of any females.
But beware! Some of them are only there for the fine wine. (And access to the Cyrodill Bunny Ranch, of course)
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Connie Thomas
 
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Post » Wed Mar 30, 2011 10:11 am

Quite true, this. Happy to help if we can. :celebrate:

...and now I am reminded that I owe someone a recording. Whoops! *runs off to record*


Ahem... I'm not saying a word... :D
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Laurenn Doylee
 
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Post » Wed Mar 30, 2011 11:28 am

Glad your ok Hex, was starting to get worried after so long with no updates.
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DarkGypsy
 
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Post » Wed Mar 30, 2011 6:35 am

ShadeMe - that would be an emphatic yes. That section was the cause of a lot of unnecessary pain and misery - so i'll be buggered if i'm releasing without it :P

VA people - brilliant, thanks for the quick offers. I'll need to have a look through and decide what needs voiced. I may have to write a little more text and come beck to you in the next few days. There's not a huge amount to do, but it would help to make the mod feel more complete. I'll need a mix of male and female, so this is good :)

DW - PM coming your way shortly :D

My plan of an afternoon off to work on UV has just been largely scuppered by the need to build a broadcast friendly visualisation of real time facial EMG/EOG data this afternoon for use first thing monday morning, but nevermind, there's always this evening and the weekend :P

HeX
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Nick Swan
 
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Post » Wed Mar 30, 2011 5:27 am

no hurries mate, enjoy your weekend! :)
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Peter P Canning
 
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Post » Wed Mar 30, 2011 9:38 am

Grats to you on what sounds like an excellent recovery from a terrible accident!

I think UV is great and adds an amazing tactical dimension to Oblivion combat that maintains immersion...a brilliant addition to the game IMHO.

Glad to see you're back at it and I look forward to helping test UV II when you release it.

Cheers!
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Kevan Olson
 
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Post » Wed Mar 30, 2011 12:20 pm

Wow I can't believe I missed this thread.

Welcome back HeX, I am sorry to hear about your accident, there's no need to apologise for your disappearance, your real life and your health comes first. I am glad to hear you have had a speedy recovery and I hope you keep up, well, your recovery :P.


Great to have you back mate :)


EDIT: Uh, sorry HeX, I was one of those people clogging up your PM inbox :blush:
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James Baldwin
 
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Post » Tue Mar 29, 2011 10:28 pm

Oh jeez, this is what happens when I only skim the topic list... I'm nearly a week late to the Welcome Back HeX party.

Welcome back, HeX! I figured you had a good reason for vanishing and would be back, but that reason was a little too good if you ask me. Glad you're on the mend.
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Rebecca Clare Smith
 
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Post » Wed Mar 30, 2011 11:16 am

I had a bike crash a few years ago, blood everywhere, my hearing was damaged. Luckily I had no cognitive issues with the crash. I commend you for fighting it.

I remember when I had my crash, for a long time after things felt different. Although i had injured that needed to heal, i had this appreciation of every moment. It's fantastic you are jumping back on the saddle, where you left off.



Although I have not always had the original unnecessarily voilence installed, I must really say that it's one of the most ambitious projects i have seen. My main issue with the combination of deadly reflex and unnecessary voilence was the amount of button presses required to play. I even considered getting a mouse with about 18 buttons, however my brain can't focus on that many requirements regardless. This always meant that I simply had the mod there, rather than took advantage of the mod.

Also, and correct me if I am wrong here, I believe duel wielding was based on a per hand, per swing, mechanic. Rather than slighting combining the stats of both. While a per hand per swing mechanic is far more visceral and "true to cause" it was hard getting the true potential out of a dw system. Maybe a combination of per hand, per swing, and stat combination might make the whole thing a little more seamless. It's like a shield adding to the Armour value and also being able to block. it's nice to have both. The illusion of stats and the reality of actual function.

What I think you did very right, and what I was able to partly focus on, was button presses and combinations. It's one thing to remember forward forward, back, attack, is another to reach over and press key 9. I think something that would be hard to do, maybe impossible, but also beneficial, would be to focus further on making UV2 like a fighting game in then sense of basic, yet memorable button combinations. It's great having 20 moves at any given time, but if you have to reach across the keyboard per specific move, it's very hard to manage. Since combat does not pause for you.

I am sure you have already considered this, but thought I would contribute to my personal preference. Also i realize this is already one of your goals. Just sharing my perspective.

In terms of gameplay, this and ares are insanely ambitious. Compared to the 50,000,000 BBB better bouncing briasts expansions that often take up nexus slots. Not that there is anything wrong with bouncing briasts, but I love to see the game move forward in exciting ways.

Also, in UV2, assuming you do get to finish it, maybe don't include a part of the ini file that requires you to edit it. I think a lot of people took offense at that. And regardless of if they should have taken offense or not, they did anyway. I personally read most of it, and naturally saw the check there.

I wish you the best of luck, and a lot of what i said probably has already been considered, or perhaps had already been implemented in the original and I just failed to take advantage.

Remember, health first, if you feel you could be doing something with your life that would heal you more, do that. However if you feel this hobby is something you are now ready to tackle, I can't wait for UV2.
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Marilú
 
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Post » Wed Mar 30, 2011 2:18 am

Hey Hex!

I wanted to drop a note and say "welcome back" and "speedy recovery". I'm really sorry you had to go through that but I'm glad to hear you're getting better and better.

Looking forward to UV II :)

Take care!

cc
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Schel[Anne]FTL
 
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Post » Tue Mar 29, 2011 10:06 pm

DW - PM coming your way shortly :D

I've received it and am drafting a response; heh, this is a bit involved, though.
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Lily Evans
 
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Post » Wed Mar 30, 2011 12:15 am

Hi calzo, and CC.

Hi Tejon :wave: Good to see you :)

blackspider - i've worked hard to keep the interface to UVII as clean as I possibly can. The whole thing works with an additional attack button (as before) an additional throw button (as before) and a single context-sensitive modifier button that does far too many things to list here. Combos are just combinations of button presses (combining in some cases with vanilla buttons). For the most part i'm pretty happy with the simplicity of it, though i'd still say a two button mouse is not enough to play this and DR comfortably - or indeed this alone. You really need your secondary attack as a mouse button for the most comfortable combat ;)

DW - yup, bit of a large poo i've dropped in your mailbox really ;) No rush...

HeX
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Assumptah George
 
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Post » Wed Mar 30, 2011 1:59 am

Hey Hex,

Good to hear that you are recovering! Get well soon!
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emma sweeney
 
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Post » Wed Mar 30, 2011 4:51 am

Unnecessary Violence is one of those mods that just make me wanna go to the Arena and stay fighting there for a long time. (I rather use 3rd person view when using this mod) Great mod, I was also wondering if there was going to be a second version.

Glad to see you are back and that you are recovering well. Take your time, enjoy your weekend, and welcome back!
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Christine Pane
 
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Post » Wed Mar 30, 2011 2:06 am

HeX0ff, there is an unnoticed bug in UV1: When you throw weapon to sky (under 90 angles and sometimes in lower angles) it gets stuck in the sky? Did you solve this?
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M!KkI
 
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Post » Wed Mar 30, 2011 11:56 am

The killing blows, suppose a problem with other mods adding the sparring feature. So, is there a command or a variable change, that could be used in other mod, in order to disable killing blows or all the features of your mod if the first is not possible, temporally, in order to make the sparring compatible with 'unnecessary violence' 1 and 2?
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Elle H
 
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Post » Wed Mar 30, 2011 10:56 am

Welcome back Hex!

With you gone my longing for UV2 was soon replaced with my hopes that you were really okay. As others have said, your health is most important; so take your time. We have waited this long for the next release, a little more waiting won't hurt anyone.
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Céline Rémy
 
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Post » Wed Mar 30, 2011 12:39 am

Well, a busy week is past. Had a good weekend working on this last weekend, and hopefully another this weekend too. This week has been to crazy to get anything done sadly. I have, however finished building my todo list (that took most of last weekend with testing) and started getting back into the coding. Ah OBScript - like putting on an old comfortable shoe, then remembering it's full of bloody holes ;)

Lots of odds and ends to do, but nothing too fundamental I think. More updates soon.

HeX
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steve brewin
 
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