If you've a wrokaround in place that still lets you do all thats in the trailer, do those same workarounds make this mod mostly playable? As in it could be released as is and called a Beta release? Or would playing with the workarounds be more trouble than its worth?
The mod is already "mostly playable" In fact it's very nearly complete, i'm just ironing out various little odds and ends that appeared while I was making the trailer.
I won't be releasing it without NifSE and OBSE19 for the following reasons:
OBSE19:
needed to hotswap skeletons for doing amputations, otherwise everybody has to use the skeletonscaled.nif all the time which gives badly overacted head motions.
NifSE 1.0:
currently only one weapon can be grip shifted/ dual wielded at any time, since it always returns the 0th element of the nif array. It would be possible to release with the old nifscript, but then the old dual wield crash bug would not be fixed (and since characters randomly dual wield you'd get instant, seemingly random crashes) I can use the old nifscript commands safely with the current NifSE which is how I did the trailer, but I can't release as the NifSE alpha is not publicly available in a working form.
weapon rotation/shield on backis currently not possible as the nifse alpha only returns the top left value of the rotation matrix
Patience is a virtue