Now UV and DR have some similar features:
Decapitation, kick, amputation, slowmotion.
This can cause some incompatibility.
There won't be any compatibility problems. They'll work just fine side by side.
Why you and SC don't merge UV and DR to make an unique big mod?
That's not going to happen. SC an I like to do things our own way. Plus modding's all about variety and choices. We may do some similar things, but our mods have very a different ethos.
I've got a question about climbing. I noticed in the trailer you were climbing the outer city walls to get into the city. I take you have to have OpenCities for this? I don't use OpenCities so how would that affect me?
The climbing will work just fine without it, but obviously you won't be able to enter a city that way without it. Of course there are plenty of other places you can and will want to climb.
Are the training sessions restricted by stats such as Weapon Skill, Strength or Agility? Or does the player just need enough coin to learn the new moves? This mod has my curiosity raised a bit.
The standard simple and power attacks come free for each weapon types. After that you have to "buy" moves for left/right backwards and forwards power attacks. You need a weaponskill of 50 to buy the left/right 75 for the backwards and 100 for the forwards - so they're like purchasable skill perks I suppose. Of course you'll need to buy them seperaely for different weapon types: blade 1h, blunt 1h, Blade 2h, Blunt 2h etc.