Brought over from the closed thread, because I typed it all up and I'd hate to see my terrible points go to waste--
Edit: And please, don't counter with something like "All Final Fantasy games are like that", because that isn't true in the slightest. Past FF games had side quests, bonus content, minigames, customization, exploration, and plenty of dialogue. In comes FFXIII and nearly all of that is stripped. Gone. XIII isn't even in the same league as X, let alone the SNES/PSX ones.
Now, now, I didn't say all FF games were like that. It's true that X is by and large a much better game, but X's content is more akin to XIII's than any other IMO. The main difference being that XIII's side quests were rather boring Cie'th Stone hunt missions. I'm not saying they're the same, not at all, just that X was hardly a shining example of freedom and non-linear gameplay and no one really made a fuss over it.
Edit- I do get your point though, and I'm not really
trying to argue. XIII is linear, no doubt. Just seems to be blown out of proportion IMO. To each their own though.
And therein lies another reason I think XIII was so successful: The graphics. I'm quite convinced that the graphics alone kept people interested enough to not only go through the game in its entirety, but also tricked them into thinking they like the game itself. I'm not saying you're one of those, but I hear a lot about how good the game looks.
Partly true in my case. Where I found the ending to be on the disappointing side, the cutscene that tried to tell that mess of a story made up for it. The visual representation gave decent closure, where as the crap coming out of their mouths only left me wondering how some of this game's storytelling was given the go ahead.
And yeah, Star Ocean: TLH was awful. The combat was a chore and the voice acting was dreadful. I wouldn't even of made it as far as I did (only about 5 hours in) if not for the Japanese voice track on the PS3 version. Ultimately, it was the games graphics that kept me from finishing it. It doesn't happen very often, but combining anime-like character models with realistic graphics and a color palette that makes your eyes bleed was terribly offsetting. Had the game looked more like Tales of Vesperia, I probably would've been able to force my way through the entire thing.
Speaking of ToV.. US PS3 version, when? :meh: