Unoffical Poll - Returning Factions

Post » Sat Jul 25, 2009 10:34 pm

This thread is only for discussion of groups created by the game developers, community creations can be discussed in the suitable threads (Example)

Also whilst some games are considered to have less of an effect on canon, groups from every Fallout games can be discussed as nothing is 'bastardized" in this thread. The details of the licensing have not been made clear so no assumptions should be made in that regard. :) tl:dr Every game and group is up for discussion, and the developers will do the rest.

What existing groups do you feel have or don't have a place in PV13?
Please feel free to write any reasons, but write a short summary at the start of your post.



Some (but not all) factions you may want provide input on:

- The Master's Army

- Children of the Cathedral


-The Brotherhood of Steel including
- Lost Hills/California Core
- Midwestern and Chicago taskforce/splinter group.
- Washington D.C./Pentagon taskforce, including "Outcasts" and forces along the route from the West Coast.
-Texas
- Nevada

- The Enclave /the former United States Government
- Unopened Vaults

- The New California Republic possibly including member (or potential member*) "states"
- The Hub
- Junktown
- The Boneyard (Los Angeles)
- New Reno* (or Independant, see below)
- San Francisco* (with or without the Shi, see below)
- Vegas Strip*
- Vault City* (Vault 8)
- Smaller groups* (Dayglow, Redding, Broken Hills, Vault 15, Vault 13, Modoc, Klamath, etc)

- Followers of the Apocolypse

-The Shi of San Francisco (see New California Republic, above)

-The Khans (various iterations)

-New Reno (if Independant, see NCR above)
-Vegas (if Independant, see NCR and the Legion)

-Vault 0

- Ceasar's Legion

(Minors: Ghoul Chinese remnants, East Coast Commonwealth/Institute, Vault 87 Super Mutants, Vault-Tec, Necropolis wanderers, Followers of Harold) Why do games studios have to fight and die? War, war never changes : (

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Gavin Roberts
 
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Post » Sat Jul 25, 2009 1:34 pm

I would love to see all returning factions in a way that we start in the west coast of America at game launch day and work our way east to see everything else that is happening (Fallout 3/NV). I really hope this game is launched after Fallout 3, but the water purification system is destroyed (it doesn't need to be there) and we need to fix it. Okay, first to find a water purification chip gets the caps in my left pocket! Ready, set, go! Well I guess we're just a couple of problem solvers
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Julia Schwalbe
 
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Post » Sat Jul 25, 2009 7:08 pm

I would prefer to have as many and varied groups as possible. The smaller factions would be the most important I think too because they would bring so much diversity to the game. Also I was always a fan of the enclave.
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Roberta Obrien
 
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Post » Sat Jul 25, 2009 1:42 pm

My fifty cents:

The masters army/children of the cathedral:Since we speak many many years after the fo1&2 and quite possibly 3/vegas,such things dont exist.Just how many mutants did we killed on fo1/2 and tactics(and if we take tactics as cannon...phewwww)to be anymore of those around?If they are it would be a major one though.

NCR:All the cities you mention have been absorbed by the NCR.So they most likely will be under the same banner if we see all of them(i doupt it though).NCR must be the major faction of the game.If what i have read about the point of regrowth and rebuild theme,then the only faction by cannon that can do this is the NCR.The Shi if i am not mistaken got wiped out by their plants,the hubologists blownthemselves up,vault city most likely absorbed by the NCR...So thats it NCR.

BOS:No need to devide the brotherhood any more.Theyve splitted into four factions damn it.Since they most likely lost the war to,or come to peace with the NCR(for the time been at least),i would like to see a unified brotherhood once more.I liked the rugged down concept of Fo2 that they have spread their forces too thin and that they dont have the monopoly of pre war tech anymore.

Enclave:Pretty much as the mutants.Hiding into some remnant base attemting some last ditch plan to nuke the world once more(i cant remember where i had found some reference that they still posses a nuclear arsenal).

Ceasars legion:Well the NCR needs an enemy right?Thats them!As simple as that.Plus i dont have progressed vegas far to know more :)

For the minors:Most of those things dont make sense and were some side thingies of Fo3.If they exist in the online,better keep em like they were in 3,insignificant.
Harold is an exeption though.I would like to see him on his feet and have more to do with his van beuren intented story.The necropolis remnants had gone to broken hills and gecko if i remember it right.So broken hills got abandoned and gecko was either absorbed by vaultcity/ncr or the ghouls there simply died.
Fo3 didnt make things clearer with harold not saying a thing though....


Khans,vipers,mongols,whaterver riders:Should play a big role at least.I just cant imagine why they had only minor roles in fo1/2.I mean hello man this the wasteland,everyone seeks to gut each other,its irradiated natural selection to its highest.Its only natural those factions to be very very strong.

Vault 0:To me the whole tactics story affair was wrong.Wrong for cannon,wrong implementation(since when fallout has real weapons,vehicles and laptops?ok there were some real but most were changed counterparts,and as far as i remember computer miniaturisation never happened,they never discovered transistors man!),wrong after effects,wrong death claws,and since the vault experements were to fail(or rather succed in another way)what do you need vault 0 for?
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ONLY ME!!!!
 
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Post » Sat Jul 25, 2009 1:29 pm

Enclave has one more orbital strike unit after the events of Fallout 3. I don't know how many loads. Well I guess we're just a couple of problem solvers
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joseluis perez
 
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Post » Sun Jul 26, 2009 2:13 am

Time to do my own question

- The Master's Army - Would like to see
Leave up to the devs but them scattering and never truly going away adds to the scale of the Vault Dweller's achievements. The herpes of the wasteland! (along with actual Herpes)

-The Brotherhood of Steel: Would like to see
D.C., Chicago and other branches still loyal to HQ/council. Scattered in bunkers across country with little controlled territory. Taking in worthy wastelanders as recruits.

- The Enclave: Would like to see
Still very much present in the Military vaults/bunkers, suffering internal turmoil over lack of leadership and what to do (accept defeat and take the lead in rebuilding America the nice way or cling to the old days). Not as evil/detached.

- The New California Republic - Would like to see
Pretty much the New Vegas version. Perhaps on slightly better terms/long time truce with BoS.


-The Shi of San Francisco: Neutral
Prefer ending of integrated with other communities, joined NCR


-Organised raiders such as Khans: Yep -Khans themselves, neutral

-Vault 0 : A pretty cool concept, perhaps rebooted (the concept, not the calculator itself). The rest I'll leave up to devs.

-Vault-Tec: Could be nice to see how some of the 'private' vaults went , and if put in the game if they still define themselves as Vault-Tec and what their relation to the Enclave and continuing administration of the Vault Experiments is.

Ceasar's Legion: Don't really want to see them return personally. Had their time. Why do games studios have to fight and die? War, war never changes : (

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Tai Scott
 
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Post » Sat Jul 25, 2009 6:06 pm

As i remember from lore Vault tech build the whole projectsafe house with the direct suprevisoring(do i use the term correct?)from the enclave.Though we know there have been vaults build for Vault techs 'other uses' outside the vault network.Those i believe would:a)still be sealed away store houses/research labs,vaults with personel decendands or all the above that had somehow been discovered by outside sources and been raided/looted or simply they got out of the vaults and attemted their own plans.

About the enclave nukes:So they twisted the van beuren B.O.M.B. idea to fo3? -Duke:I am looking for some alien toilet to bag my bricks,whose first?
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Steve Bates
 
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Post » Sat Jul 25, 2009 1:37 pm

Wasn't Vault 0 (from FoT) supposed to be the (or one of the) overwatching vaults? A vault that supervisors the other, or rather, just watches over them to see how the experiments are going >_>




Don't think that bethesdas game will have anything to do with gamesass. Image
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celebrity
 
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Post » Sat Jul 25, 2009 12:12 pm

There is much discussion wether FOT is cannon or not.There are references to it in 3 if that is any good to you.According to the intro of FOT vault zero was to be the nucleus(center)of the vault network,housing in stasis the best scientists,artists and generally the best of the best of U.S. population that was to guide humanity after the holocaust,but when the missiles(as far we know there were missiles but most bombs were delivered by planes)hit comunications were lost(we know it was not the bombs really)and happens next we know.

That one contradicts with the enclave and the project in a few ways.

1)If the enclave would want to use the calculator as a force to exterminate the 'mutants' after the war,why make it so as to malfunction?They could have used Eden or whatever remote control to procced with the pacification protocols.If you plan for the project to fail why house all those scientists in a vault that will most likely kill em all and not house them in the rig,or dont house them anywere let em die anyways...Why give it retarded symbiotic brains? And why build a control core for the vault network when a)you still have access to vaults from the rig b)you plan for most vaults to fail c)you dont want the robots kill the vault dwellers of the sealed vaults until they are usefull.

2)They didnt intented it to malfunction but it did so anyway.Then why install retard brains to be the influence(again) on the calculator(as it happened)?And why all of its systems weren't online during the war with the BOS?Even if the calculator malfunctioned,surely there was some form of comunication with the rig or eden.Why hasnt the enclave stoped the robots somehow?The answer they wanted to use the robots rampage to sterilize the land is moot due to the fact,that the calculator build up assembly and repair stations in the wasteland and left unchecked we would be seen:Terminator 4 revange of the calculator!
The enclave would not have the means to stop them.

3)Vault zero was vault techs secret project:Though i have heard that a lot,i say this:Vault zero was inside NORAD,how come the U.S. military/goverment(the enclave)didnt knew that vaulttech had build a whole friggin vault and some sort of A.I. inside it?And that once again doesnt explain the retarted brains.

4)Who the hell chooses a commitie because they have cute haircuts?I know this is a joke dont shoot!!!

Anyway this entirelly off topic but i hope i answered a few questions about vault zero and why in my opinion FOT shouldnt be cannon.Plus i like the terminator series but i dont want to see it fallout. -Duke:I am looking for some alien toilet to bag my bricks,whose first?
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naana
 
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Post » Sat Jul 25, 2009 9:41 pm

All nukes represented in Fallout 3 were missiles not bombs. So no, not every nuke was delivered by plane. Well I guess we're just a couple of problem solvers
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Emilie Joseph
 
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Post » Sun Jul 26, 2009 12:55 am

Fallout 3 delivered plenty of bombs, too.

Had to...
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SamanthaLove
 
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Post » Sat Jul 25, 2009 12:59 pm



Slight misunderstanding. I meant it to say Bombers (planes). Yea they had like.. 8+1+1+3+16from DLC +? so thats... 28+?. Damn thats a lot of nuclear warheads you could set off. There was also a warehouse and space station left over full of unactivated nukes. Well I guess we're just a couple of problem solvers
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Adam Porter
 
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Post » Sat Jul 25, 2009 6:43 pm

We dont speak of cannon in concearn with 3 or vegas but with 1 and 2 only.That is the cannon. -Duke:I am looking for some alien toilet to bag my bricks,whose first?
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Steeeph
 
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Post » Sat Jul 25, 2009 4:38 pm

As far as I'm concerned whoever owned the rights at whatever time a game is released decides what is canon. Fallout 1 + 2 are definitely canon. Same with 3 and NV because Bethesda owned rights. Fallout Online will be canon as gamesas has the rights. Canon isn't what one person really thinks, but whoever owns the rights decides. Well I guess we're just a couple of problem solvers
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Red Bevinz
 
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Post » Sat Jul 25, 2009 10:50 pm

Exactly.And thereby as we know beth doesnt allow gamesas to use its own lore,thereby fo1/2 are the Fool cannon. -Duke:I am looking for some alien toilet to bag my bricks,whose first?
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Dan Stevens
 
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Post » Sun Jul 26, 2009 4:29 am



No, no, they want it to have no fo1/2 canon. Fallout Online would be canonless essentially. Well I guess we're just a couple of problem solvers
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Mike Plumley
 
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Post » Sat Jul 25, 2009 4:24 pm



No, no, they want it to have no fo1/2 canon. Fallout Online would be canonless essentially.

Then how it will be fo?If it will be canonless you cant use the great war of 77 as a backround.You cant use supermutants or ghouls or any other canon race for a fact,you cant use factions. -Duke:I am looking for some alien toilet to bag my bricks,whose first?
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TRIsha FEnnesse
 
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Post » Sun Jul 26, 2009 3:43 am

Ok, this is getting way off topic.


"Then how it will be fo?If it will be canonless you cant use the great war of 77 as a backround.You cant use supermutants or ghouls or any other canon race for a fact,you cant use factions."

That's the whole point (of another thread!), rightly or wrongly that is what Beth seems to want, making a fallout online game pretty much impossible for gamesas. However that is a topic for the threads on this subject, this thread is just what previous factions people want to see, and any one can suggest any faction regardless of what happened in previous games or what is or isn't canon. What happened in previous titles/is canon only effects what YOU want to see. Why do games studios have to fight and die? War, war never changes : (

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ladyflames
 
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Post » Sun Jul 26, 2009 4:35 am

Ok bad boy i am sorry i runned off the mill :lol:

I had feeling that beth didnt allow gamesas to use the lore for creating other games not Fool.

Anyways.Though its not a major plot organisation,i would like to see the thieves circle. -Duke:I am looking for some alien toilet to bag my bricks,whose first?
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Genocidal Cry
 
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Post » Sun Jul 26, 2009 2:49 am

My personal favourites would have to be...

- The Midwestern Brotherhood of Steel Splinter Faction

I felt that these folks were a natural progression from the Brotherhood in Fallout 1, not the saintly paladins of Fallout 3, but doing more the town guard thing in order to be able to expand, grab land, and extend their field of influence. But they were still Brotherhood, so they were still decent people at the end of the day, and their elders were still something of a soft touch, which is why I liked them. I massively respect the Midwestern elders for looking past the hairy deathclaws' appearance, seeing them as more than just savage beasts, and appointing them as a squad with rights and privileges in the Brotherhood. That was great stuff. If only the fans were as open-minded as that Brotherhood faction.

- The Followers of the Apocalypse

I've always been a fan of them, they're interesting because they're learned, and they're pursuing the sciences and medicine, but they're also realists, and they're realists in the fields of science as well, not creationists then. For that reason I find them fascinating, they still have their faith, but they're willing to accept the world for what it is. And their primary credos seems to be quite simply that they want the world to be a better place with them in it, if you're a part of this world, it's the least you can do.

I always got good vibes from them, and I think I could trust most of them to be ethical. It would be nice to have one extremely ethical voice in the wastes, and as an ethics nerd myself, their attitude and their outlook is appealing to me.

- Vault 13 Deathclaws/Hairy Deathclaws

I would truly love to see these return, especially as a playable option. There's so much you can do with a creature that has alien physiology that you just can't do with a human, because certain things for humans would make them criminally insane, but for another race, those same things could be culturally acceptable and even the norm. It gives us the chance to explore something new, and not innately familiar.

Again, the ethics nerd comes into this because the FEV seems to have created deathclaws (as all the Vault 13 ones were) that were born into ethics. They had a very good idea of what the right thing to do was. So if there were multiple 'sides' in Fallout Online, then one of those sides could have the Followers of the Apocalypse as their more ethical types, and the other could have the deathclaws standing in for ethics and talking the good talk. Plus, there's something fun about playing something that exotic, a large doombeast, and the juxtaposition of a doombeast scholar is inherently appealing to me, both because it's amusing and as I'd likely find it a challenge to roleplay well without making it a cliche.

Plus, having some friendly doombeasts stomping around would ease the feel of the game just being about humans, humans, humans, and more humans. After all, we've had deathclaws talk (normal and hairy), we've had a radscorpion that plays chess, we've had a chatty spore pod... this all just feels so inherently Fallout, so I'd be disappointed if they weren't there.
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Carys
 
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