[RELZ] Unofficial Ambient Dungeons

Post » Sat May 21, 2011 3:23 pm

Oh, I was working on values given to me by a beta user. If they were wrong, please supply the proper ones, and I'll add them in.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Tue May 10, 2011 4:13 am

Oh, I was working on values given to me by a beta user. If they were wrong, please supply the proper ones, and I'll add them in.


These are the ones I'm using (taken fron the one I had for the beta

; Ambient Dungeons Configuration File (v1.2)
====================================================================================================================================
; contains configuration parameters.
; Defaults for parameter values are given in brackets after the parameter description.
; For toggle parameters, 1 = enabled and 0 = disabled.

set ADQuest.B1Param to 0.8 ;Changes brightness value in caves, dungeons and sewers. (0.8)
set ADQuest.C1Param to 1.1 ;Changes contrast value in caves, dungeons and sewers.
set ADQuest.S1Param to 1.0 ;Changes saturation value in caves, dungeons and sewers.

set ADQuest.B2Param to 1.10 ;Changes brightness value in forests and castles.
set ADQuest.C2Param to 1.15 ;Changes contrast value in forests and castles.
set ADQuest.S2Param to 1.0 ;Changes saturation value in forests and castles.

set ADQuest.B3Param to 1.15 ;Changes brightness value in Ayleid ruins, Oblivion interiors and SI caves.
set ADQuest.C3Param to 1.10 ;Changes contrast value in Ayleid ruins, Oblivion interiors and SI caves.
set ADQuest.S3Param to 1.2 ;Changes saturation value in Ayleid ruins, Oblivion interiors and SI caves.

set ADQuest.EffectFade to 2 ;Sets speed of fade of effect between different values, in seconds. (2)

set ADQuest.ForestEnabled to 1 ;Enables/Disables forest effects. (1)
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Sat May 21, 2011 7:50 am

Should I put any Bash tags on this mod? Also, should I put any bash tags on the All Natural eps?
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Sat May 21, 2011 5:11 pm

No bash tags for AD, but you should ask about the other one in it's own thread.
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Tue May 10, 2011 6:29 am

I've updated this to 1.2.2, the only change being the default values in the ini are changed to what Axil posted.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Sat May 21, 2011 7:31 am

I have a quite simple problem:

The mod does not work!! I made several screenshots to compare the settings and there was absolutly no difference.
I installed You are here and Screen Effects 1.0 and activated them correctly. I had this problems with earlier versions too.
OBSE is also installed.

I have absolutly no idea what could be wrong. Any ideas?
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Sat May 21, 2011 9:30 am

What kind of video card do you have?
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Sat May 21, 2011 9:41 am

I have a HD 4870 (512 MB)
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Sat May 21, 2011 11:03 am

I installed You are here and Screen Effects 1.0 and activated them correctly. OBSE is also installed.

I always become suspicious when people say things like "OBSE is installed," as if OBSE being installed makes the first bit of difference if you don't start the game with obse_loader.exe.

So, just checking... are you starting the game with obse_loader.exe?
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Sat May 21, 2011 12:31 pm

Yes OBSE is installed and started correctly. I use many mods and many more things with Oblivion so I think I'm not new to mod problems. But I'm thankful for all ideas :)

Edit: For testing I deactivated all other mods (except Screen Effects and You are here) so there should not be any compability issues. For each test I create a new game so problems with existing
savegames should be eliminated too.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Sat May 21, 2011 9:52 am

Are you using any OBSE plugins, in the data/obse/plugins folder?
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sat May 21, 2011 10:37 am

I'd really like to use this mod but I get a CTD on launch. Even if I use no other mod other than Oblivion.esm I get a CTD on launch...any ideas what could be causing this?
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Sat May 21, 2011 11:10 am

You need to install Screen Effects and You Are Here. Please read the readme.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sat May 21, 2011 8:30 am

Right, I had screeneffects, but when I reinstalled Oblivion recently I forgot to put You Are Here in there...problem solved, thanks ;).
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Sat May 21, 2011 11:26 am

I think I've found a bug in the current ADScript. It looks like the variable names for each value in Forests/Castles and Ayleid Ruins/Oblivion/SI Caves have been swapped (or the ini is wrong). So the wrong values are being applied to each location.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Sat May 21, 2011 7:59 am

Is that so? I'll take a look when I get the time.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Tue May 10, 2011 5:19 am

Where can Thetalkietoaster's resource You are here be found?

It's not hosted at Tesnexus
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Sat May 21, 2011 12:36 pm

clearly.
http://www.tesnexus.com/downloads/file.php?id=18160
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Sat May 21, 2011 8:35 am

clearly.
http://www.tesnexus.com/downloads/file.php?id=18160


Ok. So it is. No. Not clearly.
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Sat May 21, 2011 2:50 pm

Ok. So it is. No. Not clearly.
Indeed, not clearly. Searching for "You Are Here" lists nothing.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Sat May 21, 2011 8:14 am

Indeed, not clearly. Searching for "You Are Here" lists nothing.


Yeah. Neither does a search for thetaklietoaster in author search.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Sat May 21, 2011 5:15 pm

How odd O_O

I found TheTalkieToaster with a google search though, not the nexus.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Tue May 10, 2011 7:00 am

Indeed, not clearly. Searching for "You Are Here" lists nothing.

Yeah. Neither does a search for thetaklietoaster in author search.

Neither does a search for YouAreHere (the filename with correct capitalization and spacing).

Could someone (or several someones) PM DarkOne and/or the administration of TESNexus and let them know that there's something wrong with their search engine?
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Tue May 10, 2011 5:45 am

Neither does a search for YouAreHere (the filename with correct capitalization and spacing).

Could someone (or several someones) PM DarkOne and/or the administration of TESNexus and let them know that there's something wrong with their search engine?


It's not a great search engine. Lol
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Sat May 21, 2011 10:41 am

My game won't even start with this mod checked. How can it be compatible with everything?
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

PreviousNext

Return to IV - Oblivion