Unofficial Brink FAQ

Post » Fri May 13, 2011 5:42 am

Lately a lot of topics return, mostly with questions already discussed in detail. I also find the official FAQ a little too small, but it covers a lot of the basic and important questions.
In this topic I have 2 goals:

A. Extend the information of the Official FAQ
B. Answer FAQs which are not covered in the Official FAQ

Please note that this an UNOFFICIAL THREAD and a lot of things are subject to change

I will try to describe everything as simple and accurate as possible. I also encourage people to complete and/or correct me. Please post any other common questions you can think of, I'll add them asap.

If you find this topic usefull, please do not ask for a sticky, the mods won't do it since it's unofficial.

Before I start, I suggest everyone to read:

A. http://www.gamesas.com/index.php?/topic/1113952-brink-faq/
B. http://www.fragworld.org/frag/community-blogs/brink-info-pt-1-story-gameplay-smart-classes-and-objectives.html

Especially the latter provides accurate information. I took a lot of information from HORSE's compendium and I encourage everyone to read this when your question is not covered in this topic. I would also like to thank HORSE for his efforts to put this compendium together. I did not copy any information literally, and if anything happens to be literally the same, then this is a coincidence and should be reported to me, so that I can change it.

PART 1: ADDITIONS TO THE OFFICIAL FAQ

Q: When does Brink get released?
A: Brink will be available in North America May 17th. The rest of the world has to wait untill May 20th.

Q: What is the difference between single player and multiplayer and Coop?
A: Brink blends multiplayer, cooperative, and single player gaming together.
This basically means that Singleplayer = Multiplayer = Coop. When you play Singleplayer you will follow the story like in all other Singleplayer games. A huge difference between Brink and other games is that your friends can jump into your campaign and help you to complete it. Up to 7 of your friends can join your singleplayer game, which has now become a Cooperative game. When you go online, you just play the same maps, but the opposing team now consists of up to 8 real players.

Q: What game modes will multiplayer have?
A: Brink is an objective based game like Splash Damage's previous games Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars.
This means that there will atleast be three gamemodes: Campaign, Objective and Stopwatch.
- Campaign: You will play the story in order. When you lose, you play the same map again, but against another team.
- Freeplay: You will play the story, but you can choose in which order. If you lose, you play the next map against the same or another team.
- Stopwatch: You will play the story, but you can choose in which order. You will play each map twice. The team that is able to complete all objectives in the shortest time span wins. When both teams are unable to complete all objectives, it's a draw. Since we are not sure how stopwatch works exactly, there may be a system in place to prevent draws.

Q: Will Brink include an editor or SDK?

A: No information available.
I would like to add that both SD and Bethesda are known for supporting community created content, therefore I think we should be safe to assume that they will release an SDK.

Q: Will there be a beta for Brink?
A: The release of a Beta for Brink is something that is still being discussed, but no decision has been made one way or the other at this stage.
This is an outdated question, they released a Beta not so long ago. I'll discuss this in depth in the next part.


PART 2: EXTENDING THE FAQ

I: General FAQs

Q: What will the ESRB rating be?
A: Brink will be rated T.

Q: Will I have to pay a monthly fee?
A: No, Brink is confirmed to be "buy" only.

Q: Will there be DLC?

A: There are pictures of customization screens where we could read Downloadable Content. I expect to see DLC, but this is just an assumption.

Q: Can I do these cool tricks like in the trailers?
A: You can't. These are trailers. You can do a lot of fancy stuff with the SMART system, but backflipping over a rocket is impossible, because they want you to be able to shoot at all times.

Q: Will we be able to customize our controls?
A: Mappable controls for all platforms. The game will also include controls schemes based on popular games. (Console only)

Q: What is Challenge Mode?
A: Challenge Mode are Special missions you have to complete. You can consider them minigames. Doing these challenges provides you with more customization (See Customization section below). There are different levels in Challenges, the hard challenges are designed to be challenging to the devs. They plan on making somekind of leaderboards for this mode.
Example of a known Challenge: Win a map, by only supporting your team. Don't fire a single bullet.


II: Characters.

Q: Can you create more than one Character?
A: Yes, you can create up to 16 characters.

Q: Do I have to make a character for each side?
A: No you don't. Every character has a look for both sides. Everything, except look, transfers when you change sides.

Q: Can I switch characters during a match?
A: No, you can't. You can switch sides, weapons and class. Your bodytype and character remain the same. Switching sides is only possible while not playing campaign mode.

Q: Can you level up your characters and if so, how many levels are there?
A: There's a level cap of 20.

Q: What if I don't want to play against high level characters?
A: You don't have to. There are a couple of systems in place to prevent this "unfair" advantage.

- There are 4 blocks of levels:
R1: Lvls 1 - 5
R2: Lvls 6 - 10
R3: Lvls 11 - 15
R4: Lvls 16 - 20
- You will only play against people of your block (Standard)
- You can chose to play against higher levels if you want.
- You will unlock all main abilities and upgrades in your first levels.
- Higher level people who join low level lobbies can't use their high level abilities, unlocks.

Q: How does the ability system works?
A: For each level, you gain a skillpoint. With your points, you can "buy" an ability. You have a test period of 24 hours to test that ability and remove it for free. If you wait longer, you will get a penalty (Not sure what this penalty will be). There are 50 abilities in total. You can have a maximum of 20 abilities. The abilities are equally distributed in 5 categories, one for each class and a general ability tree. All standard class abilities are available from the start, so you can be usefull if you switch classes during a match. Some abilites have more levels in one skill, some of them are more expensive to get.

Q: I want to play competitive and I need a new character, but don't have time to get it to level 20, what now?
A: When you play with any character, you gain experience points. If you keep playing with your level 20 character, you will gain experience points which you can transfer to your freshly made character.
We don't know if you can actually level your character to 20 in this way. You won't have to start from scratch though.

Q: How long does it take to complete both Campaigns and will I be level 20 by then?
A: They said it would take about 10 hours of gameplay. You won't reach the level cap, we assume you will be around level 14-17.


III: Customization

Q: What are archetypes?
A: Archetypes are preset characters. There are fully equiped with clothing that fits together without changing it. When you make a character, you will start from an Archetype and start to customize it to your likings. We are aware of 20 Archetypes, 10 for each side.

Q: How do you unlock clothes?
A: You get clothes for leveling up and completing challenges in the challenge mode.

Q: How far can you go in customising?
A: You can changes different pieces of clothing, you can give them another color/texture. Faces are not customisable because they rather have good looking standard faces. (A face editor like the Sims is too "difficult" to use)

Q: I want to change the looks of my character, is this possible and to what extend?
A: You can create a new look anytime you want, except during a match.
There are some fixed characteristics for each character:
- Voice
- Tattoos

Bodytype has been confirmed to NOT be fixed.

Q: I keep hearing about these voices, what do they do?
A: You have to choose two voices to complete your character.
The first voice is your own. They confirmed 8 accents, but they didn't reveal all of them yet. You will hear this voice when f.e. Shouting for ammo.
The second voice is the squad commanders' voice. He is an AI that shouts new missions f.e. "We need more soldiers."

Q: How do I unlock weapons and attachments?
A: You unlock weapons by leveling up and completing challenges in the challenge mode.

Q: Can I only use one attachment on a weapon?
A: No, you can get multiple attachments, you can really make crazy guns, but everything you change comes with a drawback.



IV: Regarding Multiplayer

Q: Will there be killstreaks?
A: No, this is not COD. SD aims for teamplay and doing the objective. They are not focused on getting the most kills.

Q: But I need a UAV.
A: The operative has the interrogate ability, which reveals all enemies for a short duration (I believe 10 seconds)

Q: Are there killcams?
A: No there aren't, because when you lose all your health, your incapacitated instead of dead.

Q: Is this incapacitated thing the same as Last stand?
A: It's not. When you're incapacitated, you'll have two options:
- Stay dead, wait for a medic to throw a revive syringe. When you use that, you'll have full health again.
- Deploy in the next respawn wave.
Note that there's an ability that makes you able to shoot like in last stand.

Q: How does the spawn system work and what action will be taken against Spawnkilling and spawncamping?
A: You respawn in waves. Every 20-30 seconds every dead man will respawn at one of the fixed spawn points. Spawn times change depending on the side you play and certain bonuses you get from command posts.
Every non-captureable spawnpoint has high damage, undestroyable turrets, which will shoot at you if you ignore the warnings. Yes, you'll get warned that you are getting too close to the spawn.

Q: You said non captureable spawnpoints, so there also are capturable?

A: There are forward spawns. Command posts have been confirmed to NOT provide a new spawn point, because it imbalanced the game.

Q: OMG, NO QUICKSCOPING?
A: No, SD wants you to experience close combat, they want you to have something personal with enemies. There won't be OHKO snipers, not even at close range.
There will be short rifles and you can put a scope on them.

Q: Are there OHKO headshots?
A: No, standard headshots are never One Hit Knock Outs. There are exceptions, when you take bodytypes and buffs into account. A headshots does more damage than a chest shot.

Q: And Melee OHKO?
A: Same as with headshots. If you carry a knife, which is NOT the standard melee equiment, you might possibly kill another UNbuffed light with one shot. This is not sure. There were also rumors of a OHKO backstab ability for Operatives, but it's been confirmed that there won't be a backstab ability.

Q: Will we be able to customize Melee weapons?

A: No, it's confirmed you can't.

Q: How many Melee weapons are there?
A: There are just two melee weapons, a knife and your gunbutt. The knife can only be accessed when carrying a pistol as secondary. The gunbutt is your standaard melee. Some people have heard something about other weapons, but this remains unconfirmed.

Q: You mentioned buffing, how does this work in an FPS?
A: It's part of the teamplay aspect. You can get your health, weapon and speed buffed. Other buffs remain unknown if there are any.

Q: Will there be a theater mode like in Halo:reach of Cod: BO?
A: No. There have been rumors that they will make one after release, but this is unconfirmed.

Q: Will there be decent clan support?
A: They're working on it, that's all we know.

Q: How many maps will there be?
A: We don't know yet. They put a lot of effort in the maps, to get the most out of the SMART system. We are currently aware of 5-6 maps, but this will probably increase. Rumor has it that there are 8 maps.

Q: I heard you can tackle enemies, is that true?
A: Yea, you can tackle enemies. When tackled you can melee them for an instant kill or shoot them. It's risky to knife them since the can choose to get up, or pull out their gun and shoot you.

Q: Are there persistent stats?
A: No, SD wants to encourage teamplay, not getting high stats.

Q: I heard you get no XP for killing enemies, is that right?

A: No, you do get XP, but it's a tiny amount compared to helping teammates or completing objectives. Originally you gained extra XP for playing online, but they deleted this feature to not punish the people who want to play singleplayer only. Killing people while you're near teammates or an objective gives extra XP, based on a multiplier system.

Q: Will there be a hardcoe mode?
A: Nothing confirmed, but knowing SplashDamage and their typical game design and mentality, they will not put it in.

V: Beta

Note: A lot of this is educated guessing, based on what most people think. The only information we can be sure off is this: http://www.splashdamage.com/forums/showthread.php?t=22638

Q: Is there a beta?
A: Yes, but it's a closed one.

Q: But I heard certain people got invited.
A: That's true. Only PS3 players from Europe are invited for as far as we know. This might change, as we did not receive an official statement regarding this subject.

Q: OMG, why are the PS3 guys the only ones with a Beta?
A: Because the PS3 version is the least smooth at this point. They need more players to test everything, to make it work like they intended. Remember, a Beta is for testing, not for playing the game in advance and for free.

Q: I'm a PS3 player from North America and I want to participate in the Beta.
A: We assume that players from North America and other regions can't join, because in Europe you can be sued when breaking the Non Disclosure Act. This remains unconfirmed.

Q: So, no Beta for Xbox/PC and other regions (PS3)?
A: We don't know as of yet. The Developers, nor the Publisher has released any info on this subject. You can hope, but that's pretty much it.
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JR Cash
 
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Post » Fri May 13, 2011 7:58 pm

Good job, Dysh. Now, if someone official would re-post and sticky it, people might actually find it in a week as well.


II. Characters
? I believe you can change tattoos anytime you want.
? Commander Voice - is chosen randomly in objective/stopwatch and in campaign taken from the player who plays "his" campaign; I think.

III. Multiplayer
? Being downed - can be compared to Last Stand if you get the ability to shoot while downed.
? Spawns - it's "dead man", not "death man", isn't it?
? Spawns - Captureable spawns have to be taken by an Operative, I believe.
? Quickscoping - is explained a little awkward; basicly QSing allows you to use snipers in close range very effective. SD don't want this in particular, I believe.
? Melee weapons - you should add the info that there is no large arsenal of melee-weapons.
? Theater Mode - Not at release. We can still hope SD will deliver one later on.
? Tackle Enemies - Don't use the word knive here. You can kill them using a melee-attack.
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ladyflames
 
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Post » Fri May 13, 2011 10:53 am

Good job, Dysh. Now, if someone official would re-post and sticky it, people might actually find it in a week as well.


II. Characters
? I believe you can change tattoos anytime you want.Can someone confirm this, I spend all my time looking this stuff up, now I'm going to do something else
? Commander Voice - is chosen randomly in objective/stopwatch and in campaign taken from the player who plays "his" campaign; I think. Need confirmation

III. Multiplayer
? Being downed - can be compared to Last Stand if you get the ability to shoot while downed. Fixed
? Spawns - it's "dead man", not "death man", isn't it? Fixed
? Spawns - Captureable spawns have to be taken by an Operative, I believe. Need confirmation
? Quickscoping - is explained a little awkward; basicly QSing allows you to use snipers in close range very effective. SD don't want this in particular, I believe.Fixed
? Melee weapons - you should add the info that there is no large arsenal of melee-weapons. Fixed
? Theater Mode - Not at release. We can still hope SD will deliver one later on. Fixed
? Tackle Enemies - Don't use the word knive here. You can kill them using a melee-attack. Fixed

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m Gardner
 
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Post » Fri May 13, 2011 1:22 pm

Tattoos are permanent last i had heard, unless permanent features were removed during beta, if enough people complained or something.

Each player could hear the commander with a different voice, and it wouldn't matter. It would be saying the same thing with a different accent, I see no problem.

Control points can be captured by anyone, operatives have the ability to encrypt them, making it take longer for the enemy to take, engineers can alter the buff they provide. (As long as you control a capture point, your whole team gets a buff, and these buffs stack)

And backflipping over a rocket is impossible for another reason...there are no rockets in the game.
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TWITTER.COM
 
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Post » Fri May 13, 2011 8:38 pm

The knife can only be accessed when carrying a pistol as secondary
I thought the knife was Operative only, even with pistol.
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Kayla Bee
 
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Post » Fri May 13, 2011 5:35 pm

I thought the knife was Operative only, even with pistol.

I'm pretty sure that every class with pistol can have a knife. Please confirm with a link or something.


Tattoos are permanent last i had heard, unless permanent features were removed during beta, if enough people complained or something.

Each player could hear the commander with a different voice, and it wouldn't matter. It would be saying the same thing with a different accent, I see no problem.

Control points can be captured by anyone, operatives have the ability to encrypt them, making it take longer for the enemy to take, engineers can alter the buff they provide. (As long as you control a capture point, your whole team gets a buff, and these buffs stack)

And backflipping over a rocket is impossible for another reason...there are no rockets in the game.


Tnx, basically this means that I don't have to change anything, right?
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kirsty joanne hines
 
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Post » Fri May 13, 2011 2:06 pm

I'm pretty sure that every class with pistol can have a knife. Please confirm with a link or something.

I didn't bother to look for a link, but weapons are not based on class, the knife is a pistol attachment, same as a silencer, scope, or extended mag.

Tnx, basically this means that I don't have to change anything, right?

I don't see anything more that you need to change.
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Alba Casas
 
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Post » Fri May 13, 2011 11:46 am

=I, I'm not entirely sure where I got the knife being Op only then, must have been surfing the TF2's Spy subforum or something while reading Horse's compendium or something, thanks for clarification.


...Bastards...
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sw1ss
 
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Post » Fri May 13, 2011 8:28 pm

Nicely done, you get an epic turtle :turtle:
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kyle pinchen
 
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Post » Fri May 13, 2011 8:26 am

Hey thanks you just sold me on this game. They better give you a free copy!
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Robert Garcia
 
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Post » Fri May 13, 2011 6:53 pm

Hey thanks you just sold me on this game. They better give you a free copy!

Don't give me the credit. Most information comes from HORSE and videos that other people anolysed and debated over. I just follow the information and topics on this forum and put a list of common questions together. I'll expand this if there are other questions that need to be covered or if there's more information available.

This reminds me guys: If you think that there should be a certain question included, please post this (with answer if you know it).
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maria Dwyer
 
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Post » Fri May 13, 2011 8:04 pm

Don't give me the credit. Most information comes from HORSE and videos that other people anolysed and debated over. I just follow the information and topics on this forum and put a list of common questions together. I'll expand this if there are other questions that need to be covered or if there's more information available.

This reminds me guys: If you think that there should be a certain question included, please post this (with answer if you know it).
HORSE?
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Wane Peters
 
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Post » Fri May 13, 2011 5:11 am

Check the top of my initial post, HORSE is someone who follows Brink very closely and he put together all information there is into a compendium. In other words, he is our main source of correct or confirmed information. A lot of things I covered are the fruits of his work. I just took common asked questions and answered them, while HORSE lists his information more as a guide or summary.

Reminds me that I should edit my post and give another reference to him.


EDIT:

UPDATES:
- Changed some info on the BETA part
- Corrected some typos
- Changed the color scheme to make it readable on mobile devices. (iPhone etc.)
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Benji
 
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Post » Fri May 13, 2011 9:10 am

I don't usually bump topics, but I feel that it's needed at this point in time. There are a lot of new members in the Brink section and I think we can avoid some annoyance if this topic is on the first page again.

Remember, it's an UNOFFICIAL FAQ. I'm not related to either Bethesda nor SD.

Additional questions are still welcomed. If you feel something should be here, contact me or post it and I'll update asap.
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Sophie Payne
 
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Post » Fri May 13, 2011 8:33 am

- Campaign: You will play the story in order. When you lose, you play the same map again, but against another team.

You don't have to play it in order. You can jump to any part of the story you want, and can also join friends in their campaign.

"If you’re trying to play through a storyline in “proper order” in Brink’s Campaign mode, the game will just work the way you’d expect it. If you fail your mission, you’ll try it again, no matter if you’re playing single player, coop, or competitive multiplayer. We’re not going to force anyone to play all the missions in order, though. Brink is like a book… when you buy it, we’re not going to try to stop you from turning to the last page and seeing how the story ends. We’ll present it to you in the proper order, but if you want to skip a chapter, or play in any order you like, go right ahead. Our story is written such that you can jump in at any point and understand what you need to know. Lastly, if you’re playing Brink multiplayer in Free Play mode and happen to lose the match, you’ll just move on to the next map in the rotation – much like you’d expect from any other multiplayer game."

- Richard Ham


source - http://brink.chefenco.com/inbrink-qa-with-richard-ham/ (question 6)
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Myles
 
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Post » Fri May 13, 2011 4:55 am

You don't have to play it in order. You can jump to any part of the story you want, and can also join friends in their campaign.

"If you’re trying to play through a storyline in “proper order” in Brink’s Campaign mode, the game will just work the way you’d expect it. If you fail your mission, you’ll try it again, no matter if you’re playing single player, coop, or competitive multiplayer. We’re not going to force anyone to play all the missions in order, though. Brink is like a book… when you buy it, we’re not going to try to stop you from turning to the last page and seeing how the story ends. We’ll present it to you in the proper order, but if you want to skip a chapter, or play in any order you like, go right ahead. Our story is written such that you can jump in at any point and understand what you need to know. Lastly, if you’re playing Brink multiplayer in Free Play mode and happen to lose the match, you’ll just move on to the next map in the rotation – much like you’d expect from any other multiplayer game."

- Richard Ham


source - http://brink.chefenco.com/inbrink-qa-with-richard-ham/ (question 6)

Yes, but then you're playing objective mode instead of strict campaign.
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Syaza Ramali
 
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Post » Fri May 13, 2011 8:09 am

Q: OMG, why are the PS3 guys the only ones with a Beta?
A: Because the PS3 version in the least smooth at this point. They need more players to test everything, to make it work like they intended. Remember, a Beta is for testing, not for playing the game in advance and for free.




You said "in the least smooth." I think you meant "is" the least smooth.


Edit: A little known fact is that Security forces are also in charge of enforcing grammer and spelling rules. ;)
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Catharine Krupinski
 
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Post » Fri May 13, 2011 7:48 pm

You said "in the least smooth." I think you meant "is" the least smooth.


Edit: A little known fact is that Security forces are also in charge of enforcing grammer and spelling rules. ;)

Ofcourse it is. Thank god security is around here. ^^
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leni
 
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Post » Fri May 13, 2011 4:28 pm

Om nom nom i filled my sandvich with this delightfull information. you sir, have won a coupon for %50 off a internet
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Iain Lamb
 
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Post » Fri May 13, 2011 4:20 pm

I AM TEH BUMPANATOR!!! FEAR MY BUMPER-RIFLE
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Kat Ives
 
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Post » Fri May 13, 2011 12:40 pm

Well, I added the release date to the FAQ. Thank god we are finially free from release date questions. :flamethrower:
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Brad Johnson
 
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Post » Fri May 13, 2011 7:00 am

Well, I added the release date to the FAQ. Thank god we are finially free from release date questions. :flamethrower:


Agreed
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Brιonα Renae
 
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Post » Fri May 13, 2011 9:15 am

Just because we have an answer doesn't mean that people won't come in and ask....we aren't out of the woods yet.
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Mashystar
 
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Post » Fri May 13, 2011 4:19 am

I did a lot of updates, because some questions have been covered a lot recently.

Updatelist:

- Added Customization part
- Added Following (New) Questions to Customization:
Q: What are archetypes?
Q: How do you unlock clothes?
Q: How far can you go in customising?
Q: How do I unlock weapons and attachments?
Q: Can I only use one attachment on a weapon?

- Added Following Questions to other sections:
Q: How long does it take to complete both Campaigns and will I be level 20 by then?
Q: How does the ability system works?
Q: Will there be a hardcoe mode?
Q: What is Challenge Mode?


- Elaborated/Corrected Following Questions:
Q: You said non captureable spawnpoints, so there also are capturable?
Q: How many Melee weapons are there?
Q: I heard you get no XP for killing enemies, is that right?


- Switched Following Questions to another section:
Q: I want to change the looks of my character, is this possible and to what extend? (Now in Customization section)
Q: I keep hearing about these voices, what do they do? (Now in Customization section)


I hope someone could look through them, I'm unsure about some details and I'd be glad if I can correct them if they're wrong.
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Lisa Robb
 
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Post » Fri May 13, 2011 6:44 pm

Thanks to this topic ive found out a lot of new information i couldnt find anywhere else :)
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Lew.p
 
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