Unofficial Buglist

Post » Thu May 24, 2012 7:20 pm

*

Gameplay Issues/Misc Issues:


* If there is a way to turn off shadows I would like to know how to do it. The shadows in the game are unrealistic, huge, ridiculously fast moving, and they aren’t natural in appearance or actions at all.

Example 1: Sneaking across a room in a dungeon; no light difference anywhere in the room: suddenly your own shadow (except it is 4-5 times the size of your character) flies across the room and passes you to the other side of the room.

Example 2: Facial shadows on NPC's look like mounds/streaks of dirt (nothing like real shadows fall on faces), and show up even when the NPC is directly facing a light source and should not have a shadow.


* When in the wilderness, the sound of loud footsteps (much louder than those your character makes) follows you, and the walking sound continues even when your character stops/is standing still. Scaling the mountains - it sounds like someone is jumping down behind you, but there is no one/nothing there. Again, the sound continues after your character stops/is standing still.

I've never had a follower/dog/horse/etc. - so not sure what that noise is supposed to be.


* Swimming in water causes flashing screen and the sounds cut in and out as well - it is nearly impossible to search for items underwater with that going on. Very anti-immersive.


* Sneak skill/perks is not calculated properly. As soon as you build up your Sneak skill to 100 all the perks you sunk into it are wasted - suddenly it is as if your Sneak drops to 0 again. You're better off not taking any Sneak perks and keeping your Sneak skill below 100.


* Character glows blue all the time, even outdoors.


* In melee, dead bodies disappear and can't be searched - but if you go out of the game and reload a save from after the battle, the bodies are suddenly back, even after several game days have passed.


* Guards/NPC's - say they are leaving, then just disappear instead of walking away. (Noticed it a lot in Whiterun).


* Dead Khajiit's tails continue "wagging/waving"



Clipping/Mesh Issues:


* Shimmering/flickering textures everywhere, large gaps in walls: dungeons/city-buildings/some Inns - did they not use Grid-lock when they pieced them together?


* Whole walls/floors disappear as you turn around in some dungeons, showing map underneath.


* Innumerable places where you can see the meshes are missing - (see through one rock on the side of a mountain to the land on the other side of the mountain type thing).


* Falling through mesh and getting stuck: mountains/Whiterun/corners of buildings.


* Character's legs sink into rocks/pavements/ground/stairs/etc. - everywhere.


* Khajiit buttocks clips through vanilla pants.



Issues With Character In 3rd Person:


* It seems the game was made to be played in 1st person, 3rd person is bugged all to heck.


* When in 3rd person and sneaking, character seems to be having some form of spaz attack, twitching - as if she is continually trying to stand up then going back down into sneak. When in forward motion this eases slightly, but not completely.


* Player character has no head-tracking whatsoever in 3rd person, not even when talking to an NPC. VERY anti-immersive to see your character facing away from an NPC while talking to them. (also ruins screenshots if you can't get your character to look at or face an NPC). Trying to turn your character to face an NPC causes them to turn to one side or another AWAY from the NPC.


* Climbing stairs or stepping up onto a raised sidewalk she looks like a bowlegged drunk. Why do the legs bow out to the sides when climbing instead of forward like a real person walks?


* 3rd person character disappears if you turn the camera when they aren't walking. (indoors or close to mountains/walls/etc.)




Dialogue Issues:


* Exit should mean exit, not queue another dialogue topic. Exiting dialogue with NPC automatically asks them another question at random on their list - a question (or statement) you may not have wanted to say.

I have tried scrolling through so it will select a non-confrontational saying, but it jumps to a different choice when I click on exit.

Clicking Exit in the middle of the NPC answering doesn’t work - they stop answering in the middle so you may miss vital information or a quest update.

That is very irritating, especially when it queues up a statement you would never say and riles up the NPC, dropping his disposition toward you. This really ruins immersion in the game for me.

The Exit from dialogue needs to be separated from the dialogue options, not function as a queue to them.



Key-Map Issues:


* Re-mapping a key will drop the original function mapped to it off the list of functions.

Example: "Drop item" is no longer on my list to map a key to. I remapped the original key (“R”) for a different function (switch between 1st and 3rd person). The option to drop items then disappeared from the list of functions, so I couldn’t remap it to a different key.

Oddly enough, my character can still place items into containers using the R key, but that key no longer works for dropping items anymore.



Interface Issues:


* Mouse wheel for scrolling in menu moves two items at a time, trying to line one item up with that central arrow is ridiculously hard. (What was that all about anyway?) We should be able to just click on the item we want to view, not position it in the page a certain way to see it).


* Why is it you can only see the stats for one item at a time? I don't need to see a giant picture of each item, I want to know exactly what I have in my inventory. It's like the whole interface was geared towards very young (5-7 yr old) children.


* When changing clothes on my character, I can’t check to see how the clothes look on her without going in and out of the interface each time. That is hugely inconvenient and time wasting.

In previous TES games we were able to view them right there on the menu page as we changed their clothes. Now (although we can see every disgusting hair detailed on a seared Horker steak that takes up half the interface screen - we can’t view our own characters in it?


* The Claws with the door codes on them. I'm sure there is a way to zoom in and rotate it, but nothing I've tried works. Every attempt just bumps me out of the interface and I have to start over from the beginning again. (and yes, I did remap a couple keys).


* The skills menu is ridiculous, it takes an excessive amount of time to spin the stupid circle of skills around to view the ones you want or navigate the perks. Again, it's like the whole interface was geared towards very young children. S-Can the visuals and give us a usable interface.



Quest/NPC Issues:


* Although I spoke to Nenya and she led me into the College, the Visit Winterhold College misc quest is still showing. (I did not have it clicked as the active quest when I went, not sure if that matters). Setting it as the active quest sets the pointer to Faralda, and she has no dialogue to give.

If you remove the quest as active, Faralda will begin her experimenting on you. Reactivate the quest and her dialogue disappears again.


* "The Legend of Red Eagle" and the blacksmith "tutorial" quest - verified exactly as the OP stated.


* Several wilderness hunter/traders will take the items you are selling without paying for them - their barter amount does not go down, and yours does not go up.

If you try to buy back the items, they charge you for them and take your gold.

As far as I know there is no way to cancel a transaction once you have started it (as you could in Fallout 3) - so by the time you realize they are ripping you off you are stuck with your losses or have to reload a previous save.



Sound Issues:


* Battle music plays long past battle, sometimes music/sounds cut off abruptly and then will re-start after a couple minutes while walking outdoors outside of cities.

* The sound of (fire in torches/candles/fireplaces/etc.) sounds like a scratchy record rather than a fire - and the sound lingers on well past your leaving the area of the fire. I don't understand why they couldn't use the same fire sound used in Oblivion, it at least sounded like fire.

* Same with spark spells - the scratchy sound continues long after you have cast and sheathed your spell. You have to unsheath/sheath/unsheath/sheath a couple times to get the scratchy noise to quit.



Housing Issues:


* When you first arrive at Winterhold College the girl tells you the desk is safe for storage - but there is no desk in the room.


* Are we supposed to be able to fast travel from our homes? Can't from my Margarth home, didn't know if we were supposed to be able to.


* Player-owned house in Markarth - husband can't stay there/House Carl doesn't come to it? What is that all about? I certainly hope the containers in it are safe! Is it possible this is also connected to the fact that you can't fast travel from it?
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Mélida Brunet
 
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Post » Thu May 24, 2012 10:17 pm

Post 1.2 i have a bug with doors.

When a door has been interacted with, it stays in it's opened animation.
I have to interact with the door, then it closes, then i can actually use the door.
This will happen from either NPC usage or my own.
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Daniel Holgate
 
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Post » Thu May 24, 2012 6:03 pm

So far for me the bookshelves are bugged.

Resistance to magic WAS broken but when I installed the skyrim script extender it fixed that bug.
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Marion Geneste
 
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Post » Thu May 24, 2012 7:53 pm

Post 1.2 i have a bug with doors.

When a door has been interacted with, it stays in it's opened animation.
I have to interact with the door, then it closes, then i can actually use the door.
This will happen from either NPC usage or my own.


This happened to me pre patch, especially with Breezehome. I don't think this patch did anything then.
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teeny
 
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Post » Thu May 24, 2012 11:33 pm

* Exit should mean exit, not queue another dialogue topic. Exiting dialogue with NPC automatically asks them another question at random on their list - a question (or statement) you may not have wanted to say.

I don't think you can click on Exit, only press the Exit key (which is usually Tab). There are many cases of UI functions that can be clicked on ('Craft' when smithing for instance), but most cannot. What you're experiencing is a general problem with using the mouse in dialogue. It seems that if the game cannot figure out which dialogue response you're clicking on, it defaults to the top response. Sometimes this even happens if you're pointing at a dialogue response; the game fails to pick up on it for some reason.

In general, it's best to stick to arrow keys (assuming you're not using Patch 1.2, which breaks them), Enter, and Tab for exiting (which has bugs of its own; see the 'Crime Issues' section).

Edit: Also, I believe it's never possible to fast travel from an interior. Unless this was changed in Skyrim and I haven't noticed. In Bethesda games, fast travel has always only been possible in outside areas.
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Mr.Broom30
 
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Post » Thu May 24, 2012 9:47 pm

I've got a new bug. I entered Jorrvaskr for the first time today since patch 1.2. I suddenly found myself trapped in the famous mead hall of the Companions as every time I would try to exit through one of the doors into Whiterun, it would go to a loading screen, and then crash to desktop. I tried loading earlier saves, I tried verifying my game cache files on Steam, I tried defragmenting my game files, I even tried a full system reboot. No dice. It appears that Jorrvaskr is completely off-limits to me now because every time I enter it and then try to leave my game crashes before I make it through the loading screen to Whiterun. It's fortunate for me that I had done the Companion's quests before Jorrvaskr broke on the character I am working on and that I don't use any of the Companions as followers. Still, this svcks bad. If I ever try to do the Companions' quests again on another character, and I probably will, this would be a real game-breaker. Has anyone else experienced this? I really hope this gets resolved quickly. Between broken resistances, backwards flying dragons, and a Jorrvaskr that consistently makes me crash, I am really losing faith and interest in this game. Playing on PC, by the way.
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Lory Da Costa
 
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Post » Fri May 25, 2012 12:42 am

* Some rare-instances of the player's speed being doubled/tripled or more - allowing the player to run and jump around like a large amount of drugs have been consumed. Sometimes fixes itself over time/zone-loads.

+1

@mALX1, I so agree with everything you have under "interface"! (and probably will with the rest after I get more playtime). I can't wait for some UI mods, what a ghastly mess it is.
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Jimmie Allen
 
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Post » Thu May 24, 2012 8:23 pm

Here's my list. The most annoying bugs are listed first. The first one is a quote from the OP's list with additional details provided.

* If a companion is ordered to get all items from a "neutral" (no faction owned, eg chests in dungeons) container in which the player has placed anything, all of the items get flagged as stolen.

Additionally: This includes corpses, when the weapon is lying on the ground, away from the corpse, but can be picked up separately.

  • If you have your weapon out and ask your companion to pick an item up from the floor, sometimes the companion won't draw their weapon after completing the action. This causes the companion to run around and not fight for you, although they may charge into a fight without their weapon drawn. This is difficult to fix, and requires zoning, dismissing your companion, trading gear, or leaving your companion stuck on some rocks (and when they catch back up, it sometimes fixes it).
  • Sometimes arrows don't fire their full distance despite pulling back completely on the bowstring. I'm not sure what triggers this, but it can be fixed (supposedly) by toggling bows or by trading your bows to your companion and then taking them back. (http://www.youtube.com/watch?v=NhmENzSTnT0)
  • Although this may be more of a "wish list" item, but currently there is no control over companion's gear, and some choices made by the AI makes no sense. For example, Aela often elects to equip a Forsworn Bow or her default bow over a Ebony Bow (Legendary).
  • Arrow dodging gets to be a little extreme and unrealistic. NPCs can wait 'til the last second and instantly jump out of the way right before the arrow lands.
  • If you drop a stack of something on the ground and ask you companion to pick it up, only 1 of the item appears in their inventory.
  • Related to the previous point, your companion's carrying capacity can be ignored by having them pick up items this way (or from chests). Whether people want this fixed is another issue... as the cheat makes loot hording in dungeons a lot easier. But with this cheat, the companion's carrying capacity is effectively infinite.
  • If you aggro something behind a door, your companion will attempt to fight it and refuse to stop until you've run far enough away.
  • If one of the Companions is following you around as a companion, you cannot always get new jobs off of them, although the map marker follows them. You have to release them from service in order to get the next assignment. (I haven't tested this fully, but I know this happens with Aela, to whom I am also married.)
  • Weapon rack slots with preset items (in your Markarth home, at least) won't accept new weapons once the default item is removed.
  • Your marriage partner (Aela, in my case) walks off after the vows but before the wedding ceremony is done.
  • During "Glory of the Dead", when the companions gather inside the Underforge, the companions still offer the second wave Companions Radiant Quests. If you accept one of these, but don't complete it before returning with the final piece of the Wuuthrad, the quest gets stuck in your journal, and the companions will not accept the quest item thereafter.
  • Eorlund Gray-Mane can be killed during a dragon attack on Whiterun, however, for me, he died without a dragon attack on the city while I was out traveling. This occurred after completing "Glory of the Dead." It was confusing because he simple wasn't at the forge, and his wife mentioned that he had died like it was old news.
  • In "Blood's Honor", you can collect more than 1 hagraven head, and the extra heads do not clear out of your inventory at the end of the quest. They are flagged as quest items, but sometimes you can store them in chests in your house, and other times you can't.
  • In "The Heart of Dibella", when Enmon follows along, he can charge through the front door when you first encounter Forsworn at Broken Tower Redoubt and suddenly come out the door on the second floor (apparently getting a free pass through the tower) to attack the archer above you. This makes it nearly impossible to keep him alive.
  • In "Unfathomable Depths", the Avanchnzel Boilery has an inaccessible room below your feet where a Dwarven Spider resides. Right before the boss there is a gate to this area (and a space for it on the map), but no lever to access it. The spider can only be killed by a Flame Atronach. Otherwise the spider draws aggro from your companion, who can't attack it. Lastly, the entire dungeon does not get flagged as "clear", even if you kill that inaccessible spider.
  • The final scene with the past adventurers in "Unfathomable Depths" doesn't play if you pull hate on the boss by entering the room.
  • In "Blood On The Ice", NPCs can't navigate the narrow hallways in the arrest of Wuunferth. Also, the "Get assistance from Jorleif" stage doesn't get flagged as being completed.
  • "Blood On The Ice" - the murder you're supposed to prevent "the next evening" happens immediately when you visit the scene, even during the day. This is probably related to the V-Sync/iPresentInterval bug already listed.
  • Gift of the Gab never shows up as an activity ability, but others like Agent of Dibella do.


So this is my first Bethesda game, and I was wondering what their track record is for fixing game bugs. This list of bugs is disturbingly long, and the rate at which they are fixing them makes me wonder if they will ever get around to taking care of this stuff. Honestly, I would like to see a Bethesda rep post to this thread, acknowledging that they are following up on what's reported here.
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Silencio
 
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Post » Thu May 24, 2012 9:34 pm

I don't think you can click on Exit, only press the Exit key (which is usually Tab). There are many cases of UI functions that can be clicked on ('Craft' when smithing for instance), but most cannot. What you're experiencing is a general problem with using the mouse in dialogue. It seems that if the game cannot figure out which dialogue response you're clicking on, it defaults to the top response. Sometimes this even happens if you're pointing at a dialogue response; the game fails to pick up on it for some reason.

In general, it's best to stick to arrow keys (assuming you're not using Patch 1.2, which breaks them), Enter, and Tab for exiting (which has bugs of its own; see the 'Crime Issues' section).

Edit: Also, I believe it's never possible to fast travel from an interior. Unless this was changed in Skyrim and I haven't noticed. In Bethesda games, fast travel has always only been possible in outside areas.


Actually, I've been clicking on the exit at the bottom right of the screen to exit dialogue. In Oblivion you could fast travel from any Player owned house, so I kind of assumed you could in Skyrim as well. Not sure if they cancelled that in this game or not, which is why I was asking about that.

@ Ransom47 - Isn't it awful? I really can't imagine what they were thinking with that. TES fans won't be wowed by shiny pictures and gimmickry, most are as technically sophisticated as the Devs themselves. (not speaking of myself, of course).
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kitten maciver
 
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Post » Thu May 24, 2012 11:44 pm

The game worked great up until this patch!!!! (exaggeration), but now I've got Dragons refusing to fight me and flying in totally erratic and glitchy patterns.
I am also experiencing the resistances issue
The only way to get through brittle-shin pass without a crash is to play it in windowed mode.
I was super into this game and have a lot of hours into it and i couldn't possibly be more disappointed. Getting this bad after a patch, (which is supposed to fix things) is ridiculous.
I hope they fix this soon or i am afraid i wont be finishing my adventure in Skyrim..
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Michael Korkia
 
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Post » Thu May 24, 2012 4:26 pm

My first time bug. In Whiterun I met Amren who asked me to retrieve his father's sword in the Waltheim Towers. To be able to do that I had to eliminate all the bandits there. Quest completed perfectly.

After that I joined the Companions and Farkas sent me to the Walteim Towers in order to kill the bandit chief, but he was already dead and the system didn't acknowledge this fact. So once I found the body of the bandit chief, I had to revive him, using the console command "resurrect". I killed him; this part of Farkas quest was noted "completed" and the next instruction was "return to Farkas", which I did. But there was no line concerning this bandits chief death in the dialogue; there was the usual "I'm looking for work". I clicked on it and, fortunately, Farkas did give me a new job, which means that I can carry on with the companions. Therefore, the part "return to Farkas" is still active in my quest journal.

Hope that was clear; ask if it wasn't. :wink_smile:
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Nims
 
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Post » Thu May 24, 2012 10:41 am

Since 1.2 my framerates have way gone down, and my textures have gone from bad to worse. In some cases much much worse. My CPU and GPU usage have gone through the roof however. CPU is at 60-70% on four cores, and GPU usage is at 100%. Yet the game itself looks worse than ever. Particularly, the Textures are even grainier somehow. I also still have Blocky Flickering Shadows, and I have brand new problems too: Flickering Ambient Occlussion shadows at around "30ft". I am also getting texture flickering in objects like trees where I never had anything like that before. No dragons encountered yet, but I do have DEER running BACKWARDS!

I am using an i5 2500k at stock speed and a single Asus GTX 580 with all the latest drivers and no .INI changes or mods. Valided my cache too. Not sure what else to do on this end but wait till next week or look at TES NEXUS for modfixes. The game is nearly unplayable because the framerate stuttering is so bad, melee combat is a serious headache. I miss 60% of the time now instead of 30% purely from lag stuttering.

Really hope they fix it so it's only as laggy as it was prior to 1.2.

On the plus side, I haven't had a crash yet since 1.2.
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Jennie Skeletons
 
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Post » Thu May 24, 2012 8:09 pm

Made a couple of vids to illustrate some bugs I couldn't describe well.


? Viarmo's animation when burning the effigy of King Olaf sometimes glitches. http://www.youtube.com/watch?v=Yd-6Y9TdMDY. He is then stuck with a torch even when in interior.

? Heratar (Hircine's quest) has female voice. http://www.youtube.com/watch?v=eVunb1314Z8. Can't be intentional, can it?

? Animations when using a forge sometimes glitch (argonians only?). http://www.youtube.com/watch?v=SMan9DmoLTE.

? Trying to use the door to Esbern's hideout (before advancing in MQ) repetitively will activate it the exact amount of times you pressed 'use'. http://www.youtube.com/watch?v=VT0f05f_JyE.

? Ancano will continue to attack Tolfdir even when he's already unconscious. http://www.youtube.com/watch?v=bBKFgQCmFtQ. This can happen multiple times during that battle.

? The 'hot air' / 'force field' special effect displays through the walls and any other objects. Most noticeable with Skull of Corruption. http://imageshack.us/photo/my-images/405/skullfx.png/.


Plus, more of a missing feature, but not sure if intended.

? Patch 1.2 made it impossible to pause the game in the middle of a dialogue - ESC now functions similar to TAB.


* "Arniel's Endeavor" - The quest reward, Keening, can be found without any charges, and attempts at recharging fail (recharge key does not work)
I'm pretty sure that's not a bug - Arniel will even comment on that matter ("You're not dead?" etc.)
That's how the devs 'explained' why holding Keening no longer requires wearing Wraithguard first.
Even though it's debatable, I think you can remove it from the list.
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Abel Vazquez
 
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Post » Thu May 24, 2012 12:02 pm

I just ran into a non hostile dragon twice. The first one circled for about 2 minutes then flew away over the mountains. The second one on a different game flies in circles doing nothing else. Nether one is showing on the compass as a hostile dot. I know this is a big game but seriously? I thought this was fixed. Ohhh both dragons came from the same spot as well.. the field next to the Honey mead distillery outside Whiterun.
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Ebou Suso
 
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Post » Thu May 24, 2012 10:24 am

* Appears to be no way to sort the inventory - can't sort by items worn, item weights, item values - stuck with pure alphabetical text lists. Not even small icons representing "Item types" next to the items?
Not only is there no way to sort items but the game doesn't categorize items in containers either. It categorizes items in your inventory, your companions inventory, dead corpses inventory, shop keepers inventory etc. but not containers.
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Harry Hearing
 
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Post » Thu May 24, 2012 5:03 pm

...
[*]In "Blood's Honor", you can collect more than 1 hagraven head, and the extra heads do not clear out of your inventory at the end of the quest. They are flagged as quest items, but sometimes you can store them in chests in your house, and other times you can't.
...

This is not a bug.
Extra heads should be marked as regular items after the last conversation with Kodlak durinig the Companions questline in Ysgramor's Tomb and then used as a cure from werewolf state - look http://www.uesp.net/wiki/Skyrim:Werewolf under the Cure section (for me it only works on the first visit to Ysgramor's Tomb). The remaining ones should be used as a cure for other member(s) of the Companions but for me it's bugged and the relative quest(s) cannot be started so I can't verify that.
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Nicole M
 
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Post » Thu May 24, 2012 2:57 pm

i confirm this one :

* Activating/using a gamepad seems to disable mouse/KB support.

Impossible to come back the previous setting because my MS 360 gamepad is not detected in Skyrim (work perfecly with other games). When i launch the game, i see the front screen in gamepad mode = no way to do something! Mouse and keyboard don't work.

I ve tried without the gamepad > i see front screen with gamepad pointer, no mouse pointer
I ve tried the .ini gamepad line to 0 > no changes
I ve tried the reinstall from steam > no changes
I ve tried the uninstall of the gamepad MS driver > no changes
I ve tried the delete of the ini files > no changes

version Skyrim 1.2
My PC: Win7 64b, Keyboard Razer tarentulla (AZERTY), Mouse Steel Ikari, Gamepad MS 360 usb
(all in french version)

EDIT 02 12 2011 Temp solution found:
Unplug your gamepad (i've even uninstall it). There are 2 folders for preferences files (.ini) in 2 differents places. First .ini files are store in your steam app folders, seconds are in your personal doc folder (that's the same file). Open all your ini files in same time. Search in each on the "gamepad" keyword (crtl + F) then type =0, not =1. Save all you files then restart the game. If you don't modify the two files before launching game, the system will use the last one or a default settings, don't ask me why. If you succeed, on menu screen you will see a mouse cursor.
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Lady Shocka
 
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Post » Fri May 25, 2012 12:04 am

Another Hjerim bug (I don't know if it's posted under another name):

When purchasing Hjerim in windhelm, and the character has not started the blood on the ice quest (part 2), there will be no option to clean up the mess, even after the quest is over.

Edit: The forsworn have a lot of the same dialogue as bandits do: "Can't wait to count out your coin" etc, not a major bug but i think it's kind of silly.

Edit: Wearing dwarven gauntlets and daedric armour make your elbows/forearms invisible.
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Vicky Keeler
 
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Post » Fri May 25, 2012 1:31 am

When purchasing Hjerim in windhelm, and the character has not started the blood on the ice quest (part 2), there will be no option to clean up the mess, even after the quest is over.

I did this quest yesterday the way You've mentioned - bought the house, entered it and started the quest. After completing this quest and speaking to the jarl's steward there is an option to clean the house in the list of upgrades - it's the last one and it should be bought first. There is no blood in that house for me now.
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David Chambers
 
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Post » Thu May 24, 2012 9:29 pm

I did this quest yesterday the way You've mentioned - bought the house, entered it and started the quest. After completing this quest and speaking to the jarl's steward there is an option to clean the house in the list of upgrades - it's the last one and it should be bought first. There is no blood in that house for me now.

Ah okay, basically then you should purchase the house without furniture at all until solving the quest and then buy the clean up mess. >< Hopefully, they will add that option back at some point through the patch or through an unofficial update.
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Nienna garcia
 
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Post » Thu May 24, 2012 4:03 pm

Edit: Wearing dwarven gauntlets and daedric armour make your elbows/forearms invisible.

It astounds me how many of these "equipment combos" make various parts of your body invisible, the entire system of simple wearing odd-pieces of armour seems to have not been tested out!

So far we can make ankles, calves, elbows, arms, heads vanish... I think we're lacking a vanishing torso, but we're well on our way to a true 100% chameleon :P
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Danel
 
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Post » Thu May 24, 2012 4:51 pm

I'm pretty sure that's not a bug - Arniel will even comment on that matter ("You're not dead?" etc.)
That's how the devs 'explained' why holding Keening no longer requires wearing Wraithguard first.
Even though it's debatable, I think you can remove it from the list.

Is there explicit mention anywhere (devs or in game) of the weapon not having any charge? Google search shows at least one mention of a person using it and getting a detrimental Active Effect, as if the weapon is cursed. There's a Nexus thread started by someone who seemed to be capable of using it.

It would make perfect sense from a lore standpoint if the weapon couldn't be used (without penalty at least) without Wraithguard. But if the devs put in a weapon with clearly listed magic effects, it has to be made clear to the player somewhere that it will be unusable. Otherwise, it still seems like a bug, possibly with any scripts that are supposed to be giving a curse effect interfering.


Also, is there indication from devs that the dragons circling overhead, not attacking, is a bug? I know the patch notes say 'fixed rare issue ...' But that could be referring to one specific issue preventing a dragon attack when one is supposed to occur. I always looked at the circling dragons as part of their behavior -- sometimes they just circle overhead, roaring, trying to frighten everything, then flying off.
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Tamika Jett
 
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Post » Thu May 24, 2012 1:27 pm

Can't decide whether this should be interface issues, or graphics issues (graphics since the map is actually 3d/rendered, as opposed to a "simple" interface element)... regardless;

* The map sometimes gets stuck "blurry" - no matter how many zone-loads or opening-and-closing of the map, it remains looking like this: http://cloud.steampowered.com/ugc/649871336275220136/46DB2B23588EFBE6628B38C16C46021E1D5EDD1E/ - however, exiting the game completely and reloading fixes it (until it happens again).

I haven't been able to work out what triggers this blurry map - it might be from being affected by something that affects camera-visuals (blurred vision/stagger effects/being hit by flames?) - really haven't been able to pin it down.
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Lily Evans
 
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Post » Thu May 24, 2012 11:39 pm

Think I found an interesting little bug in Winterhold but I'd like to get confirmation from others.

One of the quests given by the dunmer Malur Seloth residing in the Jarl's house is to retrieve the Staff of Arcane Authority from mage Nelacar at the local inn, The Frozen Hearth. I've stolen the staff before I had any knowledge of this quest and it resided in a chest in Breezehome in Whiterun. However when asked to retrieve it I had a dialog option along the lines of "Oh, I have it right here" and sure enough the quest completed without issues. Checked my inventory before this happened and checked the chest in Breezehome after and also Malur's inventory after (pickpocket option), and the Staff is still in Whiterun and also in Malur's inventory and at least the one in Whiterun is not flagged as a quest item (no matter if you take it from the chest and put it back so on and so forth, didn't try dropping it though).

One more interesting fact is that I got this quest while I was trying to turn in "Kill the Dragon at Mount Anthor" so I've actually told him here's the staff and got the quest completed for it and then the dragon is dead and got my reward and quest completed within the same conversation thread. Not sure if this has anything to do with the bug or not but considering the Narfi (Ivarstead) - sister quest - Dark Brotherhood quest fiasco, I thought it's worth mentioning.
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Matthew Warren
 
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Post » Thu May 24, 2012 7:33 pm

Is there explicit mention anywhere (devs or in game) of the weapon not having any charge?
Well, no. But it's obvious that Arniel himself isn't intended to die using it. Considering that, Keening being "broken" makes more sense lore-wise, than if PC would die, but Arniel wouldn't.

Not to mention that the whole quest is debatable from the lore standpoint.

As for it not having any charge - as I said, Arniel comments on it like that: "They didn't even wrap it properly.. Did you touch it? And you're alive?" That's not the exact quote, I'm going to redo this quest to say for sure.

Google search shows at least one mention of a person using it and getting a detrimental Active Effect, as if the weapon is cursed. There's a Nexus thread started by someone who seemed to be capable of using it.
There is a message appearing in the top-left corner saying "Mortal Wound added" when equipping Keening (for the first time only?), but there is no active effect related to it. That's the only thing that makes me uncertain if it is a bug - otherwise I would be 100% sure that it is not. I am quite sure in it anyway. Oh well, I guess it's not going to hurt anyone being on the list anyway.
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Pixie
 
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