Gameplay Issues/Misc Issues:
* If there is a way to turn off shadows I would like to know how to do it. The shadows in the game are unrealistic, huge, ridiculously fast moving, and they aren’t natural in appearance or actions at all.
Example 1: Sneaking across a room in a dungeon; no light difference anywhere in the room: suddenly your own shadow (except it is 4-5 times the size of your character) flies across the room and passes you to the other side of the room.
Example 2: Facial shadows on NPC's look like mounds/streaks of dirt (nothing like real shadows fall on faces), and show up even when the NPC is directly facing a light source and should not have a shadow.
* When in the wilderness, the sound of loud footsteps (much louder than those your character makes) follows you, and the walking sound continues even when your character stops/is standing still. Scaling the mountains - it sounds like someone is jumping down behind you, but there is no one/nothing there. Again, the sound continues after your character stops/is standing still.
I've never had a follower/dog/horse/etc. - so not sure what that noise is supposed to be.
* Swimming in water causes flashing screen and the sounds cut in and out as well - it is nearly impossible to search for items underwater with that going on. Very anti-immersive.
* Sneak skill/perks is not calculated properly. As soon as you build up your Sneak skill to 100 all the perks you sunk into it are wasted - suddenly it is as if your Sneak drops to 0 again. You're better off not taking any Sneak perks and keeping your Sneak skill below 100.
* Character glows blue all the time, even outdoors.
* In melee, dead bodies disappear and can't be searched - but if you go out of the game and reload a save from after the battle, the bodies are suddenly back, even after several game days have passed.
* Guards/NPC's - say they are leaving, then just disappear instead of walking away. (Noticed it a lot in Whiterun).
* Dead Khajiit's tails continue "wagging/waving"
Clipping/Mesh Issues:
* Shimmering/flickering textures everywhere, large gaps in walls: dungeons/city-buildings/some Inns - did they not use Grid-lock when they pieced them together?
* Whole walls/floors disappear as you turn around in some dungeons, showing map underneath.
* Innumerable places where you can see the meshes are missing - (see through one rock on the side of a mountain to the land on the other side of the mountain type thing).
* Falling through mesh and getting stuck: mountains/Whiterun/corners of buildings.
* Character's legs sink into rocks/pavements/ground/stairs/etc. - everywhere.
* Khajiit buttocks clips through vanilla pants.
Issues With Character In 3rd Person:
* It seems the game was made to be played in 1st person, 3rd person is bugged all to heck.
* When in 3rd person and sneaking, character seems to be having some form of spaz attack, twitching - as if she is continually trying to stand up then going back down into sneak. When in forward motion this eases slightly, but not completely.
* Player character has no head-tracking whatsoever in 3rd person, not even when talking to an NPC. VERY anti-immersive to see your character facing away from an NPC while talking to them. (also ruins screenshots if you can't get your character to look at or face an NPC). Trying to turn your character to face an NPC causes them to turn to one side or another AWAY from the NPC.
* Climbing stairs or stepping up onto a raised sidewalk she looks like a bowlegged drunk. Why do the legs bow out to the sides when climbing instead of forward like a real person walks?
* 3rd person character disappears if you turn the camera when they aren't walking. (indoors or close to mountains/walls/etc.)
Dialogue Issues:
* Exit should mean exit, not queue another dialogue topic. Exiting dialogue with NPC automatically asks them another question at random on their list - a question (or statement) you may not have wanted to say.
I have tried scrolling through so it will select a non-confrontational saying, but it jumps to a different choice when I click on exit.
Clicking Exit in the middle of the NPC answering doesn’t work - they stop answering in the middle so you may miss vital information or a quest update.
That is very irritating, especially when it queues up a statement you would never say and riles up the NPC, dropping his disposition toward you. This really ruins immersion in the game for me.
The Exit from dialogue needs to be separated from the dialogue options, not function as a queue to them.
Key-Map Issues:
* Re-mapping a key will drop the original function mapped to it off the list of functions.
Example: "Drop item" is no longer on my list to map a key to. I remapped the original key (“R”) for a different function (switch between 1st and 3rd person). The option to drop items then disappeared from the list of functions, so I couldn’t remap it to a different key.
Oddly enough, my character can still place items into containers using the R key, but that key no longer works for dropping items anymore.
Interface Issues:
* Mouse wheel for scrolling in menu moves two items at a time, trying to line one item up with that central arrow is ridiculously hard. (What was that all about anyway?) We should be able to just click on the item we want to view, not position it in the page a certain way to see it).
* Why is it you can only see the stats for one item at a time? I don't need to see a giant picture of each item, I want to know exactly what I have in my inventory. It's like the whole interface was geared towards very young (5-7 yr old) children.
* When changing clothes on my character, I can’t check to see how the clothes look on her without going in and out of the interface each time. That is hugely inconvenient and time wasting.
In previous TES games we were able to view them right there on the menu page as we changed their clothes. Now (although we can see every disgusting hair detailed on a seared Horker steak that takes up half the interface screen - we can’t view our own characters in it?
* The Claws with the door codes on them. I'm sure there is a way to zoom in and rotate it, but nothing I've tried works. Every attempt just bumps me out of the interface and I have to start over from the beginning again. (and yes, I did remap a couple keys).
* The skills menu is ridiculous, it takes an excessive amount of time to spin the stupid circle of skills around to view the ones you want or navigate the perks. Again, it's like the whole interface was geared towards very young children. S-Can the visuals and give us a usable interface.
Quest/NPC Issues:
* Although I spoke to Nenya and she led me into the College, the Visit Winterhold College misc quest is still showing. (I did not have it clicked as the active quest when I went, not sure if that matters). Setting it as the active quest sets the pointer to Faralda, and she has no dialogue to give.
If you remove the quest as active, Faralda will begin her experimenting on you. Reactivate the quest and her dialogue disappears again.
* "The Legend of Red Eagle" and the blacksmith "tutorial" quest - verified exactly as the OP stated.
* Several wilderness hunter/traders will take the items you are selling without paying for them - their barter amount does not go down, and yours does not go up.
If you try to buy back the items, they charge you for them and take your gold.
As far as I know there is no way to cancel a transaction once you have started it (as you could in Fallout 3) - so by the time you realize they are ripping you off you are stuck with your losses or have to reload a previous save.
Sound Issues:
* Battle music plays long past battle, sometimes music/sounds cut off abruptly and then will re-start after a couple minutes while walking outdoors outside of cities.
* The sound of (fire in torches/candles/fireplaces/etc.) sounds like a scratchy record rather than a fire - and the sound lingers on well past your leaving the area of the fire. I don't understand why they couldn't use the same fire sound used in Oblivion, it at least sounded like fire.
* Same with spark spells - the scratchy sound continues long after you have cast and sheathed your spell. You have to unsheath/sheath/unsheath/sheath a couple times to get the scratchy noise to quit.
Housing Issues:
* When you first arrive at Winterhold College the girl tells you the desk is safe for storage - but there is no desk in the room.
* Are we supposed to be able to fast travel from our homes? Can't from my Margarth home, didn't know if we were supposed to be able to.
* Player-owned house in Markarth - husband can't stay there/House Carl doesn't come to it? What is that all about? I certainly hope the containers in it are safe! Is it possible this is also connected to the fact that you can't fast travel from it?