Unofficial Buglist

Post » Thu May 24, 2012 6:41 pm

Started a playthrough with the new patch. Firstly in the keep I found it very difficult to hit anything and the npcs were whirling around me like ninjas (and no I hadn't been smoking something) ,then on to riverwood where me and the stormcloak fella came across some wolves and he killed all three with one hit while I was whirling around and ended up hitting him. This wasn't my experience in the earlier patch.

Then in riverwood , normally he takes you to his relative at the lumber mill, but he just stands there by the traders staring at you ,in the end after talking to him ,he then runs around the back of riverwood and actually talks to his relative. At that point I gave up and am rolling back to the earlier patch.I can't believe it is so bad,it is messed up right from the beginning. Maybe the people who applied this patch were smoking something?

Steam is still patching this game with this messed up patch, I have no clue why. I actually thought reinstalling my game might help as I heard rumours steam pulled the patch,but they haven't.
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Angus Poole
 
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Post » Thu May 24, 2012 3:03 pm

http://img264.imagevenue.com/img.php?image=928178435_wtf_122_147lo.jpg

Anybody else here experience missing head shadow when equipped with ebony helmet... Other helmets working so far...


EDIT:fixed link
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lillian luna
 
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Post » Fri May 25, 2012 12:10 am

Just completed the Red Eagle quest... What was interesting was I didn't notice any indication that I had finished the quest. So I searched for it in the completed section but it could not be found. I thought this may be why the quest is repeatable. I know this is a miscellaneous side quest, I never looked for a completed miscellaneous quests before now. Perhaps none of them are shown... if so why not? [personal opinion] Man this UI is as lame as Oblivion's. I was so hoping for better. [/personal opinion]
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Jason King
 
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Post » Thu May 24, 2012 3:06 pm

I didn't see anything here about Lisbet's Dibella Statue. If you do the quest in Markarth to get the statue for her, and then later take her our in the course of another quest, the statue becomes stuck in your inventory.

during the Blood on the Ice, as you kind of stated, if you don't sell the amulet when you have the chance, it becomes stuck in your inventory.

Also, I invested in the Riverwood Trader, and I can only imagine that is the reason he has 10k gold to trade now every time, where every other merchant only got a 500 gold bump after being invested in.
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lucile
 
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Post » Thu May 24, 2012 9:30 pm

For the french version of the game, all names of objects, NPCs, etc... have lost the letter "é".

The é is very used in french, so you imagine what it gives to read...
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Olga Xx
 
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Post » Thu May 24, 2012 8:08 pm

I'd like to clarify what I reported earlier about the Steed Stone. In my experience the stone always gives the +100 carry weight, in addition to this it also makes equipped armor weightless. The description makes it sound like it should add 100 carry weight and make the player move* as if they had no armor equipped (the armor should still have weight though). I believe the issue with the stone forgetting itself unless the inventory is openend may in fact be related to how the Conditioning perk aslo seems to forget to make the worn armor weightless sometimes. Basically its not the +100 carry weight that is being forgotten, but instead the calculation that subtracts the weight of worn armor from the amount you are carrying isn't being made, thus causing you to be overencumbered until the calculation is made.

Note *: I am guessing they mean the extra stamina drain when sprinting in heavy and light armor when compared to clothing isn't supposed to happen with the stone. Does anyone know if default non-sprinting speed is affected by armor worn? I believe the players movement speed is affected by what percentage of total encumbrance you are carrying, but not by worn clothes/armor.
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luis dejesus
 
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Post » Thu May 24, 2012 9:13 pm

Killed a dragon at a farm just outside Rifton this morning. It's dead, I absorbed it's soul, but all the animals on the farm and the ones that wander out of the woods all act like it's alive. They go into.... well, kind of a turbo mode when they get near the carcass. Seeing chickens run around like they ate a rocket is amusing and I guess it could be deliberate. Thought I'd report it anyway just in case.
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Tiffany Carter
 
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Post » Thu May 24, 2012 2:53 pm

Got a reproducible bug where the dragon soul won't absorb. Tried 3 times and each time it doesn't absorb - also outside Riften - the body doesn't turn into a skeleton, just stays a complete dragon corpse.
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Shaylee Shaw
 
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Post » Fri May 25, 2012 12:43 am

Key mappings are just totally worse now. Still can't use Favorites, now Charge is broken and won't do anything. Win7 64, 4gig, ATI4980, Razer Deathadder.
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Mistress trades Melissa
 
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Post » Thu May 24, 2012 2:53 pm

Note *: I am guessing they mean the extra stamina drain when sprinting in heavy and light armor when compared to clothing isn't supposed to happen with the stone. Does anyone know if default non-sprinting speed is affected by armor worn? I believe the players movement speed is affected by what percentage of total encumbrance you are carrying, but not by worn clothes/armor.

No, armor affects speed. I've seen a difference when wearing a full suit of heavy armor and simply keeping it in the inventory while wearing regular clothing. Taking "Conditioning" changed that, of course. Now I run at top speed all the time; encumbrance doesn't seem to affect it.

The list has been updated.

As an aside, after my failed attempt to take matters into my own hands and clean up Riften's Thieves Guild problem (since the only option given to you in the game is to join the guild), I've now added this to the bottom of my Skyrim.ini:

[GamePlay]
bEssentialTakeNoDamage=0

Consequences be damned. If someone I kill turns out to be essential to the main quest, maybe I fall back on resurrect, maybe I don't. But I've seen one (dozen) too many NPC's fall to one knee ... get back up and fight ... fall to one knee ... get back up and fight, chasing me wherever I go. It's ridiculous. I've put a note at the top of the NPC/AI section about this. Maybe removing Essential status completely would tick off people who don't want the important quests jeopardized, but there's got to be a better approach than the one Skyrim takes.
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Kyra
 
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Post » Thu May 24, 2012 11:10 am

Hello,

There is an issue with the apostrophe and bracket keys not working when naming your character or enchanted items.

Neither the apostrophe key or quote key are recognized when you use them.

Using the end bracket key works, but using the beginning bracket key inputs an end bracket symbol instead.

Every other key works. Comma, question mark, asterisk, etc.

Tried this on two different computers and three different keyboards.

English (US) settings used.

Thank you.

Edit -

http://www.gamesas.com/index.php?/topic/1303336-issue-w-keyboard/

http://www.gamesas.com/index.php?/topic/1277163-weird-naming-issue-can-use-an-apostrophe-on-one-computer-not-on-another/page__p__19312607__hl__apostrophe__fromsearch__1#entry19312607

Edit 2 -

Re-mapped my middle mouse button to use the apostrophe keystroke.

Tried it in-game, wasn't recognized in the naming fields.

Re-mapped asterisk to the middle mouse button.

Game recognized it without a problem.

Something about Skyrim 1.2 (I don't know if this was an issue pre-patch) doesn't recognize the apostrophe keystroke for some people.

Edit 3 -

Re-mapped keys in-game to use ' and [

Shows 0x92 and 0x91 respectively.
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Motionsharp
 
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Post » Thu May 24, 2012 3:00 pm

Mjoll in role of spouse+follower has 2 different dialogs: 1st for simple exchange, 2nd - for trade. And I have already sold goods to her, and taken money for them. Before all these patches. But not now. Now goods seem to be sold, but money stays the same as mine as hers...

It's called community property. Welcome to the wonderfull institution of marriage. Just don't tell her that her butt looks big in the new armor she bought.

On another note the last few misc quests for bard and theives guild members are not removing quest items from my inventory. Not really into drums and flutes so please fix this.
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Dalia
 
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Post » Thu May 24, 2012 10:46 am

I checked for this in the first post but couldn't find it: When doing the quest to steal Frost, if you talk to Maven Black Briar and tell her about the scheme to steal Frost, sometimes the objective "Steal Frost's lineage papers" updates to complete during the conversation, even though you haven't stolen them. That breaks the quest. It doesn't happen all the time. I didn't run into the bug in my first game, even though I talked to her in advance then, too.
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Karine laverre
 
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Post » Thu May 24, 2012 7:58 pm

This is a vid of a non aggressive dragon post patch 1.2, where this bug was suppose to be fixed. I really do not think this is suppose to happen as part of the game. I had this happen on 2 of my 3 heroes so far. My third is not this far into the game yet. You will see that not only does the dragon not attack, but he does not even show up on the compass as a red dot.


http://www.youtube.com/watch?v=wfkhh4-8rYo
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Dalton Greynolds
 
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Post » Thu May 24, 2012 9:53 pm

OMG thats one big @ss list of problems :o

and yeah many problems i share, repeatable CTD's in particular
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Stace
 
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Post » Thu May 24, 2012 6:39 pm

This is a vid of a non aggressive dragon post patch 1.2, where this bug was suppose to be fixed. I really do not think this is suppose to happen as part of the game. I had this happen on 2 of my 3 heroes so far. My third is not this far into the game yet. You will see that not only does the dragon not attack, but he does not even show up on the compass as a red dot.


http://www.youtube.com/watch?v=wfkhh4-8rYo

That's exactly what I get. But it really doesn't seem so abnormal to me, and the Prima Strategy Guide does mention a dragon flyover as one of the random world encounters. I'll include it with a note that it may be intentional. Update coming with the new thread a bit later.
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Megan Stabler
 
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Post » Thu May 24, 2012 8:48 pm

Quest bug kinda. at the end of Ancestral Worship in Hilgrund's Tomb, if you one shot Vals Veran he does the teleport thing and his body disappears to make it unlootable. not gamebreaking just saddening when you want to loot his body for loots...
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Neko Jenny
 
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Post » Thu May 24, 2012 12:36 pm

After fast-traveling to Darkwater Crossing while doing the Special Delivery radiant quest for Sylgja in Shor's Stone (not related to glitch?), I came across Skjor's dead body moving along the ground. He also has a talk option instead of a search option, but activating it doesn't do anything. Screenshot http://i.imgur.com/ufV1Z.jpg.
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Mackenzie
 
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Post » Thu May 24, 2012 1:13 pm

You arrive one foot in the air when you fast travel to windhelm stables.
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Lakyn Ellery
 
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Post » Thu May 24, 2012 9:04 pm

As we close in on the 200 post limit, http://www.gamesas.com/index.php?/topic/1303609-unofficial-buglist/.
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Conor Byrne
 
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Post » Thu May 24, 2012 11:54 pm

As has been reported before, treasure chests linked to treasure maps are not appearing for me. Looted the one in Redoran's Retreat and the treasure chest outside of Whiterun is not spawning at all. It did spawn during my first playthrough before the 1.2 patch.
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Kyra
 
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Post » Thu May 24, 2012 12:25 pm

^ i've encountered this as well
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Ricky Rayner
 
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Post » Thu May 24, 2012 9:33 pm

Argonian (and I'm assuming Khajiit) claws vanish completely when wearing leather bracers. Despite the hands being visible, the claw tips disappear completely as if you're wearing an armor piece that covers the entire hand, leaving you with blunt black fingernails. Tested with other arm pieces that leave the hands visible, such as hide bracers, and the claws appear correctly. I'm assuming this was just a programming oversight, since arm pieces that cover the entire hand will remove the claws so they don't clip through. But that shouldn't be happening with these leather bracers.
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Charlotte Buckley
 
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Post » Thu May 24, 2012 8:41 pm

I read half of the bug list, it's really huge indeed and a great job.
What I was wondering is... do you really think bethesda will care about it ?
I guess no.
Last patch fixed everything but gameplay issues and made some other amazing job putting a mess in something else.
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Robert Devlin
 
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Post » Thu May 24, 2012 9:13 pm

post moved thread 5
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Trish
 
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