Since 1.2 I've killed a few skeletons some seem to fall apart while others stay solid (I don't know if that's been added with the latest patch but I don't remember it happening previously).
And it seems with the new increased mouse sensitivity, if I turn too fast to check my follower or to check for enemies, pretty much all object behind me fade in.
Skeletons are acting normally - some will fall apart, some appear to be whole bodies. Noticed this when the game first came out.
Turning too fast - this is basically an optimization method used for most games. Things behind you don't render to save on processing power. In your case you're probably turning faster than the game can handle, but this is understandable.
Thanks for working on this list. I read through the main post, which took forever. I didn't see these couple things listed. Maybe I missed it though...
Inventory items appear out of order. Meaning they don't even stay in alphabetical order. My Nightingale, Shrouded, Dragonscale, and Thieves guild armor were all in the same chest and they aren't even listed in Alphabetical order.
Ever since the patch the down arrow doesn't work for scrolling through inventory, conversation options, and when trying to pick a soul gem to recharge a weapon. And the left-right arrows don't work if you want to change the quantity, you have to use the mouse and drag the bar. Then you have to take your mouse hand and hit enter - annoying.
I'm not 100% sure, but the game sorts items by type, THEN alphabetically. Could be your armours are being sorted by material? I know my equipment barrel doesn't sort all my weapons and armour the way I expect either, but at least I can roughly guess that 'all circlets are here, all heavy armour is here, all light armour sorts here.' - I'll check it out again tonight since I couldn't stop Steam from updating my Skyrim.
