[RELzWIPz] Unofficial Dawnguard Patch - Thread #4

Post » Sun Mar 10, 2013 5:30 am

Unofficial Dawnguard Patch

Version: 1.2.0
By the Unofficial Patch Project Team

http://skyrim.nexusmods.com/mods/23491
http://steamcommunity.com/sharedfiles/filedetails/?id=93466360
http://tesalliance.org/forums/index.php?/files/file/1320-unofficial-dawnguard-patch/
http://www.darkcreations.org/forums/files/file/352-unofficial-dawnguard-patch/


Requires Skyrim version 1.8.151.0.7 or greater, and the official Dawnguard DLC.

http://afkmods.iguanadons.net/index.php?/forum/345-unofficial-skyrim-patches/

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://afkmods.iguanadons.net/index.php?/tracdown/categories/12-unofficial-skyrim-patch/. Use the "Dawnguard DLC" version tag to mark Dawnguard issues with. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay), text errors, and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

http://afkmods.iguanadons.net/index.php?/topic/3580-frequently-asked-questions-bugs/
http://afkmods.iguanadons.net/index.php?/topic/3581-frequently-asked-questions-about-the-project/

Previous Threads: http://www.gamesas.com/index.php?showtopic=1408107. http://www.gamesas.com/index.php?showtopic=1413624, http://www.gamesas.com/index.php?showtopic=1431075

Credits:
AndalayBay - For hosting the USKP Beta and providing it a forum, as well as help with transferring control of the bug tracker information to Bugzilla.
Arthmoor - For stepping in to take over the unofficial patch projects and coordinating the various community reports and submissions into the final products.

Version: 1.2.0

UDGP Updates
  • The UDGP is now shipping as a localized ESP file with Strings files in the BSA. Translators are welcome to supply string files for other languages to be included in the main distribution.
Game Mechanics Fixes
  • It was possible to use Clear Skies while in the Soul Cairn and have it actually work. The 6 Soul Cairn weather types have been added to the WeatherExceptionList formlist. (Bug #11974)
  • There was no constructable object recipe for Nord Hero Arrows created when arrow crafting was introduced. (Bug #11962)
NIF Mesh and Texture Fixes
  • Ancestor moths can collide with and push the player around. (dlc01\critters\ancestormoth.nif) (Bug #10067)
  • The normal map for the marble in Snow Elf ruins (dlc01\architecture\snowelfruins\seruinsmarble01_n.dds) was flat and ill-defined. (Bug #11973)
  • Garbage along the edge of texture used by sc_bonepile04.nif. (dlc01\soulcairn\scbonetile.dds) (Bug #11979)
Actor Fixes
  • DLC1_WESC09TaronGuard01 is supposed to be a templated actor, but the template assignment was missing. It has been reset to LvlBanditMelee1H based on inventory settings. (Bug #9986)
  • Fura Bloodmouth should be equipped with a 2H weapon to reflect her status as a 2H weapons trainer, as well as her skill set favoring the same. (Bug #9759)
Item Fixes
  • Zephyr (DLC1LD_KatriaBow) has an assigned enchantment value but it's enchantment doesn't require one. (Bug #10181)

The complete changelog is http://www.iguanadons.net/Unofficial%20Dawnguard%20Patch%20Version%20History.html.
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Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Sun Mar 10, 2013 5:11 pm

Unofficial Dawnguard Patch

BETA Version Available

Version: 1.2.1
By the Unofficial Patch Project Team

http://afkmods.iguanadons.net/index.php?/files/file/570-unofficial-dawnguard-patch-beta/

Requires Skyrim version 1.9.29.0.8 or greater, and the official Dawnguard DLC.

http://afkmods.iguanadons.net/index.php?/forum/345-unofficial-skyrim-patches/

UDGP Fixes
  • Previous changes to the Bone Hawk containers have been reverted out. The USKP's changes to the underlying critter script will now take care of cleaning up bloated instances.
Quest Fixes
  • It is possible to pickpocet the incriminating letter used in Deceiving the Herd (DLC1RV03) before the quest is ready. (Bug #12100)
  • Deceiving the Herd (DLC1RV03) can trigger its kill selection setup before the player has been told to actually do anything. This can result in killing an NPC in a city asking to plant the incriminating letter you won't have yet, or cause the quest to react to Dark Brotherhood kills inappropriately. (Bug #12124)
  • Vampires turned during the radiant quest never become undead because they never get their keywords or vampiric powers assigned. The aliases in DLC1VampireTurn have been modified to hold this data. (Bug #12032)
NIF Mesh and Texture Fixes
  • The tower near Volkihar Keep had bad UV mapping over the archway. (dlc01\dungeons\castle\casvariant\casixttowershelldoor03.nif) (Bug #12254)
  • Several meshes with bad or missing havok sound materials have been corrected. (dlc01\clutter\largerainbarrel_blood01.nif, dlc01\clutter\largerainbarrel_blood02.nif, dlc01\clutter\torturepole01.nif, dlc01\dungeons\castle\animated\maingate\casixtmaintowergate01.nif, dlc01\dungeons\castle\platforms\, dlc01\dungeons\castle\platforms\casplatrail128.nif, dlc01\dungeons\castle\platforms\casplatrail256.nif, dlc01\dungeons\castle\platforms\casplatrail512.nif, dlc01\dungeons\castle\platforms\casplatrail64.nif, dlc01\dungeons\castle\platforms\casplatrailbrokencap01.nif, dlc01\dungeons\castle\platforms\casplatrailpost01.nif) (Bug #12257)
  • The bridge leading to Castle Volkihar had railings that were not attached to the base. (dlc01\dungeons\castle\platforms\casplatbridgefree01.nif) (Bug #12251)
Item Fixes
  • Several books and notes were incorrectly flagged as the wrong type which results in an incorrect inventory icon being used. These have been corrected via TES5Edit since the CK controls for this no longer exist. (Bug #12144)
  • Spell tomes for Sun Fire, Vampire's Bane, and Stendarr's Aura were all using incorrect world and inventory art for destruction books, yet they are all restoration books. (Bug #12127)
  • Saint Jiub's Amulet was not able to be tempered even though it is functionally an armor object. (Bug #11978)
Script Fixes
  • More scripts with unnecessary debugs have been silenced.
  • PlayerVampireQuestScript does not correctly handle the player being in combat when their vampirism stage should change, causing it to get bumped for another 12 game hours and mess up some of the feed tracking. This fix was imported to the Dawnguard version of the script from USKP 1.3.1. (Bug #1089)
  • DLC1TrapPoisonBloom spawned errors in the log if there was no warning sound assigned to an instance of the object. (Bug #12206)
Text Fixes
  • Several enchantment and effect descriptions have been corrected to more accurately reflect what they do. (Bug #12048)

The complete changelog is http://www.iguanadons.net/Unofficial%20Dawnguard%20Patch%20Version%20History.html.

Translation files needed: Spanish, French, Italian, German.
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Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm


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