ARg....I've encountered a nasty little bug in my game. It's described in the Fallout 3 wiki:
"When you go the the Bridge to Defeat the captain in the final mission, after Sally comes through the teleporter and opens the first door, all NPC's (including Sally) immediately return back through the teleporter and all stand at the door downstairs which is inaccessible, which means you cannot continue any further through the mission as you need Sally to open all the doors. "
I'm so ticked. I'm gonna have to restart the entire mod.
Any chance of fixing this one?
http://www.mediafire.com/download.php?ztqjgozjxom's a start. I managed to get through MZ w/o incident running it. There were a bunch of bunk references to activate parent/enable parent/linked refs and missing NAVM information for a bunch of doors and portals as well as an errant *EndIf (I think?) in a quest script which somehow compiles. The door you're stuck at is covered. If you're still stuck for whatever reason, equip the disposable glasses added when the plugin loads to open/Set OpenState/swap any uncooperative doors. It also corrects a few spelling errors in messages, adds missing sounds to doors, corrects the three male "Susan Ellis" subjects, fixes the ambientShooter script, renames/compiles duplicate editor ID's, and a bunch of other little tweaks to shut the editor up. I'm sure Quazzy will do a better job, but for the interim... :shrug:
*DLC05MZ3QuestScript
Oh, it should also fix the General's overcoat, but you need to have the OA assets for it to work.
Edit: Oh, I'd accidentally thrown in the four records with achievements commented out. Arguably, that's four fewer bugs, but they weren't supposed to be in there.