[RELz] Unofficial Fallout 3 Patch #2

Post » Fri May 27, 2011 8:33 pm

With 1.2.0 we no longer need to turn off the VATSfix when running patch, correct?

Thanks
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Oyuki Manson Lavey
 
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Post » Fri May 27, 2011 7:45 pm

With 1.2.0 we no longer need to turn off the VATSfix when running patch, correct?

Thanks

Correct, the VATS fix has been removed from UF3P.
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Mr.Broom30
 
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Post » Sat May 28, 2011 3:31 am

Great news! Fallout3nexus seems to be down atm though.

Thanks for your hard work!
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koumba
 
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Post » Fri May 27, 2011 10:29 pm

Correct, the VATS fix has been removed from UF3P.

Thank you for the new version Quarn. All your patches work absolutelly amazing for me and I don't have problems with it all the time.
Today, however, I had difficulties when install new version. At the end of installation I receive set of messages about
Invalid commandline [-installBrockenSteel] , this program is only used for the installer.
The same messages was received for the PLO, Zeta DLC and for GeckArchiveListFix
No messages for the first two DLC-s
At the same time all esp-s was installed succesfully.
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Verity Hurding
 
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Post » Sat May 28, 2011 12:58 am

Thank you for the new version Quarn. All your patches work absolutelly amazing for me and I don't have problems with it all the time.
Today, however, I had difficulties when install new version. At the end of installation I receive set of messaged about
Invalid commandline [-installBrockenSteel] , this program is only used for the installer.
The same messages was received for the PLO, Zeta DLC and for GeckArchiveListFix
No messages for the first two DLC-s
At the same time all esp-s was installed succesfully.

ditto, I got that too
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Lizs
 
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Post » Sat May 28, 2011 6:17 am

Is there a manual install version in the works? I'm not a fan of mods released in exe form.
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Prue
 
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Post » Sat May 28, 2011 1:25 am

Correct, the VATS fix has been removed from UF3P.


Thanks: )

Thank you for the new version Quarn. All your patches work absolutelly amazing for me and I don't have problems with it all the time.
Today, however, I had difficulties when install new version. At the end of installation I receive set of messaged about
Invalid commandline [-installBrockenSteel] , this program is only used for the installer.
The same messages was received for the PLO, Zeta DLC and for GeckArchiveListFix
No messages for the first two DLC-s
At the same time all esp-s was installed succesfully.


ditto, I got that too


Me three.
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Connor Wing
 
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Post » Fri May 27, 2011 10:20 pm

Is there a manual install version in the works? I'm not a fan of mods released in exe form.
You can redirect installers to a temp folder, then manually install from there. Beware though, as it makes updating tougher...
Thanks: )

ditto, I got that too

Me three.
Four but it all seems to have installed correctly...
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Ricky Meehan
 
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Post » Sat May 28, 2011 12:42 am

I beg ye, Great Quarn, please fix the infernous Body\Head mismatch bug!
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SiLa
 
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Post » Sat May 28, 2011 3:48 am

He just posted above about how he cannot fix that bug without access to source code.

===================

I have to second (or third) a request for a manual install version) ... please.

thanks
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clelia vega
 
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Post » Fri May 27, 2011 6:38 pm

Is there a manual install version in the works? I'm not a fan of mods released in exe form.


Depending on the type of exe it is, many can be extracted using 7zip. For the ones 7zip cannot, I give it a false directory to install it's files to and create an .omod for them, or whatever it's called in FOMM.
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Jonathan Braz
 
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Post » Sat May 28, 2011 1:51 am

I am using the "Accuracy Tweaks" mod, does this mean I should disable it? It only messes with projectile spread settings.
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james kite
 
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Post » Fri May 27, 2011 7:45 pm

I am using the "Accuracy Tweaks" mod, does this mean I should disable it? It only messes with projectile spread settings.

IMHO- no
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Colton Idonthavealastna
 
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Post » Sat May 28, 2011 4:58 am

Hey guys i am getting this error message when i install....invalid commandline[install broken steel] this program is only used for the installer it goes on to do that for the rest of the dlcs...but UOF3P still installs...am i doing something wrong it sounds like it.
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Alada Vaginah
 
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Post » Fri May 27, 2011 11:50 pm

Hey guys i am getting this error message when i install....invalid commandline[install broken steel] this program is only used for the installer it goes on to do that for the rest of the dlcs...but UOF3P still installs...am i doing something wrong it sounds like it.

As you can see- you not only one
But don't worry, patch was installed correctly. IMHO this glitches- it something from creating menu items or uninstall labels
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Tyrel
 
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Post » Sat May 28, 2011 9:00 am

thank you sirs are forgive me for not reading i get a bit anxious sometimes.
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Michelle davies
 
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Post » Sat May 28, 2011 2:46 am

I love you Quarn. I just wanted you to know. Let's make babies.
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James Baldwin
 
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Post » Sat May 28, 2011 9:47 am

hey guys untamed asked and quarn confirmed that we do not have to check off the VATSFIXoff anymore cause the fatsfix was taken out...but then why would we need it all that does it take out the VATS fix in quarns old patch no since 1.7 updated it. (other then grenades and missles)
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Chavala
 
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Post » Sat May 28, 2011 12:21 am

hey guys untamed asked and quarn confirmed that we do not have to check off the VATSFIXoff anymore cause the fatsfix was taken out...but then why would we need it all that does it take out the VATS fix in quarns old patch no since 1.7 updated it. (other then grenades and missles)

I don't understand your question.
In fallout 3 ver 1.1-1.4 VATS was broken, so Unofficial patch ver 1.1 provide fix for this
In fallout 3 ver 1.5-1.7 VATS was fixed, so Unofficial patch ver 1.2 remove fix for this
So
-In you use fallout 3 ver 1.5-1.7 with Unofficial patch ver 1.1- you need VATSFIXoff, because it is on
-In you use fallout 3 ver 1.5-1.7 with Unofficial patch ver 1.2- you don't need VATSFIXoff, because it is already off
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cosmo valerga
 
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Post » Sat May 28, 2011 3:08 am

Just a little teaser for another mod I'm working on (which I'll eventually be merged into UF3P)... There are quite a few interior cells that lack room\portal markers, WTF is that you ask? Basically they control what objects to remove from rendering allowing you to have higher FPS without any other noticable effects. The 2 cells I've done it on so far have gone from 30FPS (most intense place I could find in the cell) to 60FPS, a 100% increase in FPS :o Doing room\portal markers can be a little time consuming and there is alot of testing to do to make sure nothing is made accidently invisible due to a room maker not covering it fully.

Is there a manual install version in the works? I'm not a fan of mods released in exe form.

Manual version will be out when I'm sure v1.2 won't need any hotfixes... which maybe a week or so, if you want use Universial Extractor on the installer or install to the temp folder then copy the files into your Fallout 3 folder then run the uninstaller.


Thank you for the new version Quarn. All your patches work absolutelly amazing for me and I don't have problems with it all the time.
Today, however, I had difficulties when install new version. At the end of installation I receive set of messages about
Invalid commandline [-installBrockenSteel] , this program is only used for the installer.
The same messages was received for the PLO, Zeta DLC and for GeckArchiveListFix
No messages for the first two DLC-s
At the same time all esp-s was installed succesfully.

Yes I'm aware of the installer error messages, I forgot to include the updated UF3P.exe thats why they are appearing (won't cause any problems).

I would have uploaded the fixed installer last night but Nexus was bugging out\up and down and MediaFire wasn't working right either... the MediaFire mirror has the fixed installer now and I'm currently in the process of uploading the fixed installer to Nexus.

I don't understand your question.
In fallout 3 ver 1.1-1.4 VATS was broken, so Unofficial patch ver 1.1 provide fix for this
In fallout 3 ver 1.5-1.7 VATS was fixed, so Unofficial patch ver 1.2 remove fix for this
So
-In you use fallout 3 ver 1.5-1.7 with Unofficial patch ver 1.1- you need VATSFIXoff, because it is on
-In you use fallout 3 ver 1.5-1.7 with Unofficial patch ver 1.2- you don't need VATSFIXoff, because it is already off

-UF3P: Removed the VATS accuracy perk fix as it was fixed in the official v1.5.0.22 patch (Removed Quest: UF3PVATSPerksFix, Removed Script: UF3PVATSPerksFixScript, Removed Global Variable: UF3PVATSFixOff).
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helen buchan
 
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Post » Sat May 28, 2011 5:06 am

Thanks Quarn!
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Jinx Sykes
 
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Post » Sat May 28, 2011 1:34 am

ty for the update
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marina
 
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Post » Fri May 27, 2011 8:11 pm

Its back :D, i actually forgot this post existed O_O

Anyway well done Quarn, its excellent work!
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Rude Gurl
 
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Post » Sat May 28, 2011 12:55 am

Quarn, can you answer one question?
If I have BSA with name, identical with esp-name, will it give me any advantages? For example- will engine search for the resources in this BSA first, if they called by the mod with similar name?
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Rex Help
 
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Post » Sat May 28, 2011 2:45 am

Thanks Quarn, you're a lifesaver. Wouldn't be able to play this game without your patch.
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Lou
 
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