1. Presidental Metro gets cluttered up at the entrance making your character become stuck. (Unverfied by me, as I haven't gotten that far in the game yet)
2. Broken Steel UFP causes CTD in some places as well as CTD when saving. (Verified by http://www.gamesas.com/index.php?/topic/1073298-crash-on-save-what-might-cause-it/page__p__15605141__fromsearch__1entry15605141 )
Fixes for both these can be found http://rapidshare.com/files/366957276/DLM_UF3P-BS_fix.rar.html or http://www.mediafire.com/?z3qmlzyzomy
3. Water at Project Purity is radioactive (Unverified by me, again since I haven't gotten that far)
Here's a newer http://www.mediafire.com/download.php?mnyy2mmznxu including the fixes for con A, B, and C (although con C has nothing to do with UF3P). What's happening with that is that other mods are editing the cells outside Project Purity, overriding BrokenSteel.ESM such that the new water Beth put there which is swapped later via http://geck.gamesas.com/index.php/RemapWaterType isn't switched with the clean water. The linked plugin reiterates those worldspace edits, so it should all work right provided those edits aren't overwritten (check for conflicts with FO3Edit to be sure). Con A and B should never reflect negatively upon UF3P as they were both flukes.
Con A,
Twilight Zone in White House Tunnel, was something no one saw coming (same thing happened in a FOOK file). Who'd have dreamed undeleting a moveable static could do that?
Con B, CTD's outside Rivet City, was merely an FO3Edit mishap where a few undeletes ended up orphaned when copying. There's really no reason to
not use UF3P provided you load it early. The pros, by far, outweigh the cons.
Note: If you already have an issue with unpure water outside Project Purity after the swap, load that plugin last and ~
StartQuest RemapWaterTypeQUST.
To me it seems a bit that the issues with the Broken Steel patch has spilled over to suspicion of the others as well.
^This. Don't throw the baby out with the bathwater...