Unofficial Minecraft Discussion 39

Post » Sat May 28, 2011 10:21 am

Is there any reason why you built the sky trap in the middle of the bay instead of somewhere on land? ...It just seems like an odd place to put it. I guess the water is so if you fall of during construction, you wont die...? I am confus.

The reason to put it over water is because mobs won't spawn in water, so you can save yourself from covering a 150x150 stretch of land in torches.

It doesn't have to stay - I can tear it down next turn if people think it detracts from the view. There's still 2 other big bodies of water on the map I could use as alternatives.

Or I can tear down 3/4 of the frame and limit it to the 1/4 of it that actually spawns the mobs.

Lots of options still. ;)
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Captian Caveman
 
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Post » Sun May 29, 2011 1:59 am

http://www.megaupload.com/?d=5KX57N2X. Next up: dudeordudet?

I'm done a bit early, so you get some extra time. After completing the other pit, a house, and the mob trap frame, I was unfortunate enough to die - twice - while mining, losing a couple diamond picks and over a stack worth of iron to the lava pits. Got me a tad disheartened. Still, I replenished some iron, gold, and cobble. Had rotten luck finding diamond, though - only mined a half-dozen the whole time.

Share Map - Turn Schedule

May 6-8: dudeordudet
May 9-11: Nuck
May 12-14: Webster
May 15-17: The Gate Keeper
May 18-20: Ratwar
May 21-23: The Greatness
May 24-26: Antibody
May 27-29: Mr.E

Days go according to GMT (Greenwich Mean Time). Upload the map before midnight on your last day.

(Those not on this list have opted out of prior turns so need to opt back in to claim a spot again. Those who have taken their latest turns have been automatically opted in. If you cannot edit on your alloted turn, you can bargain with another player to swap turns, or you may drop - down to the bottom, or out completely. If there is a vacant spot, anyone on the list afterwards may claim it, leaving their spot vacant. And so on and so forth.)

Map - http://img713.imageshack.us/img713/5771/sharedmapasofr2s4.png - Courtesy of Antibody

Question and Answer
Spoiler

Q: What is this share map thing?
A: A Minecraft share map is a singleplayer map that one person plays at a time. They have a set amount of time to play it, and when they're done, they upload the map for the next player in the queue. Rinse and repeat. That way, you have a single world with a shared creative vision without the multiplayer.

Q: How long will I get the map for?
A: When you come here to download the map, make a post saying you've got it. Then go edit. You have 48 hours from the time of your post to work your magic and upload the map, then PM the next person in line.

Q: What if I'm not ready for it?
A: You have 24 hours from the time the person before you uploaded to acknowledge you've got the map. If you know your upcoming turn won't be good for you, post ahead of time and you can be bumped down the queue. If that happens during your turn, you can have the map again in the next rotation - just upload what you've already done, if any.

Q: Are there any special rules?
A: Not really, other than don't be a dink. If you do, we'll just revert to a previous save and bar you from the rotation. The only big rule we ask is to please play on 'Peaceful' because we wish to preserve the built structures. Other than that, simple etiquette takes over. If you use things, try to replace some or all of it. Leave resources for the next player. Don't deliberately explore beyond the boundaries of the map (you can use F3 to see) since it'll bloat the world file size. Don't destroy their creations (at least, not without asking), even if they don't meet your standards.

Q: How can I download/upload the map?
When you download the map, unzip the save to your %appdata%/.minecraft folder, change the name of the folder (adding 1 to the round or session as appropriate), then start the game up. For uploading, zip the folder and upload the zip file to a file hosting service of your choice. There's lots out there, like http://www.megaupload.com/ for instance.

Q: Can I be a part of this?
A: Of course. Just post in this thread that you want to join, and you'll be added to the end of the queue.




I'll begin editing when I wake up.
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Kyra
 
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Post » Sat May 28, 2011 8:58 pm

The reason to put it over water is because mobs won't spawn in water, so you can save yourself from covering a 150x150 stretch of land in torches.

It doesn't have to stay - I can tear it down next turn if people think it detracts from the view. There's still 2 other big bodies of water on the map I could use as alternatives.

Or I can tear down 3/4 of the frame and limit it to the 1/4 of it that actually spawns the mobs.

Lots of options still. ;)


Well, my inner sci-fi geek likes the idea of it. Since we can't build a platform underneath the spawner, because mobs will spawn there, I think it'd be pretty cool to make a network of stalactite-esque buildings "growing" upside down on the bottom of the spawner. Plus we could surround the spawner's shadow with roads so it doesn't look quite so out of place. And it's not like we were using the bay for boating or anything, what with the nether portal network and all. But admittedly it is a gigantic, monolithic structure smack-dab in the middle of our civilization. If you're okay with me and others sprucing up the spawner a bit so it has more than one purpose, I'd be okay with keeping it where it is. But it remains to be seen how everyone else will handle it once they get the map.
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Brooks Hardison
 
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Post » Sat May 28, 2011 12:34 pm

If Maxwell heights is corrupted, what does that mean? Will we have to revert the world to a certain state? One of our tech savvy guys has to go into the server data and delete some things? Maybe even have to reset the world?
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Neil
 
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Post » Sat May 28, 2011 7:35 pm

We would have to create an entirely new world, I think. At least, that's the message that I get from listening to them.

Also... I have managed to at least lie down the basic framework of my railway. Not all the rails just yet - I don't have nearly enough iron for that, though I'm acquiring a steady supply of it to use - but I have at least laid down the cobblestone/dirt bridges, tunnels - that underwater one was a PAIN to mirror, I ended up nearly flooding the cursed thing - etc. for my rails to go down on. I have also buried most of the Redstone torches that were burning beside those powered rails, for the sake of 'hiding the wiring' so to speak. I'm even starting to fix up the torches so that hostile mobs no longer spawn on the tracks. Non-hostile mobs will still be an issue, but at the least they won't kill you while you frantically waddle about in a cart.

I didn't know getting into it just how much digging I would end up doing... I snapped my brand new diamond pick like a toothpick, and nearly did the same thing with my diamond shovel. Phew, you guys are nuts with this rail!
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Jacob Phillips
 
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Post » Sat May 28, 2011 9:06 pm

We would have to create an entirely new world, I think. At least, that's the message that I get from listening to them.

Also... I have managed to at least lie down the basic framework of my railway. Not all the rails just yet - I don't have nearly enough iron for that, though I'm acquiring a steady supply of it to use - but I have at least laid down the cobblestone/dirt bridges, tunnels - that underwater one was a PAIN to mirror, I ended up nearly flooding the cursed thing - etc. for my rails to go down on. I have also buried most of the Redstone torches that were burning beside those powered rails, for the sake of 'hiding the wiring' so to speak. I'm even starting to fix up the torches so that hostile mobs no longer spawn on the tracks. Non-hostile mobs will still be an issue, but at the least they won't kill you while you frantically waddle about in a cart.

I didn't know getting into it just how much digging I would end up doing... I snapped my brand new diamond pick like a toothpick, and nearly did the same thing with my diamond shovel. Phew, you guys are nuts with this rail!

I don't remember the exact number, but it's around 1500 blocks on the z axis and 1000 on the x. That's 2500 pieces of track at the minimum, it's a huge undertaking. If you're gonna do it, make sure you use physical boosters every now and then. The powered rails are nice, but are nowhere near the power of a good booster. Is the new track gonna be side by side with the other one? Cause that's what I would prefer.

I don't have mch iron left from building the railway, bt I'll help however I can.
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XPidgex Jefferson
 
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Post » Sat May 28, 2011 6:47 pm

I don't remember the exact number, but it's around 1500 blocks on the z axis and 1000 on the x. That's 2500 pieces of track at the minimum, it's a huge undertaking. If you're gonna do it, make sure you use physical boosters every now and then. The powered rails are nice, but are nowhere near the power of a good booster. Is the new track gonna be side by side with the other one? Cause that's what I would prefer.

I don't have mch iron left from building the railway, bt I'll help however I can.

Yes, they are side by side. Easier to keep both tracks lit, and have the start/end points be the same station that way.

Also, my torch rework of the railway is done at last. Now, every 7 blocks exactly there's at least 1 torch on the side of the railway: Though later on, when I finish adding the 'support' blocks on either side of the railway, there will be a pair of torches every 7 blocks, all the way to Aulis. The only time that this pattern breaks is when the track turns a rare corner: Then I immediately put down a pair of torches, and restart the 7 count from 1 again. Easier to keep things relatively evenly spaced that way... And the highway of glowing lights looks awesome at night. I've gone through at least 3 full stacks of torches... The thought of just how long this rail is is intimidating. And I've run it I know a good 4-5 times tonight.

On that note, I'm going to get some sleep. I'll continue work on the railway revamp tomorrow: I'm going to have to go gold hunting so that I can throw down some powered rails here and there.

EDIT: Oh. Ignore the 'failed' supports on either side of the rail near Aulis: I was hazarding guesses as to where the supports would end up in my count from the city. I was close in some places and so terribly, terribly wrong in others. Eventually I'll run back with my pick and remove them, placing them in their proper locations.
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P PoLlo
 
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Post » Sun May 29, 2011 1:53 am

Am I still in the rotation for the share map? That one day I just couldn't do it.
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M!KkI
 
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Post » Sat May 28, 2011 1:57 pm

After reading into War and nSpleef over at bukkit, I find that War has a memory leak and is causing servers to lag and some even to crash. I will be removing it immediately to see if there is a change.

EDIT* Removing war did nothing.
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Maya Maya
 
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Post » Sat May 28, 2011 11:37 pm

I have removed both War and nSpleef and the lag is still there. The only thing I can think of now is that there is something in the chunk that is corrupted near the arenas. At any point in the city where the arena chunk is loaded, there will be severe lag and disconnects. I don't know if there is a fix for this.
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Chloe Yarnall
 
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Post » Sat May 28, 2011 8:45 pm

Well, my inner sci-fi geek likes the idea of it. Since we can't build a platform underneath the spawner, because mobs will spawn there, I think it'd be pretty cool to make a network of stalactite-esque buildings "growing" upside down on the bottom of the spawner. Plus we could surround the spawner's shadow with roads so it doesn't look quite so out of place. And it's not like we were using the bay for boating or anything, what with the nether portal network and all. But admittedly it is a gigantic, monolithic structure smack-dab in the middle of our civilization. If you're okay with me and others sprucing up the spawner a bit so it has more than one purpose, I'd be okay with keeping it where it is. But it remains to be seen how everyone else will handle it once they get the map.

Alrighty. I figured as much. That being the case, I'm going to trim the top part down to 1/4 of the size (which was going to be the only functional part anyway, the rest would just remain a skeleton frame), concentrated near the logging area, which will be far enough from town to be surreptitious. Because, ya, it's freakin' ginormous.

Am I still in the rotation for the share map? That one day I just couldn't do it.

Okay, I'll add you back in at your previous spot.

Edit: readded mrcrazy_monkey too, as per his wishes to be back on the rotation once he gets back from holiday (May 9). Our rotation's nearly up to a full month now :ahhh:
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Shaylee Shaw
 
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Post » Sat May 28, 2011 8:50 pm

I have an announcement to make, please read it carefully:

http://www.jamieep.co.uk/forums/viewtopic.php?f=9&t=57&p=1125#p1125
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Jani Eayon
 
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Post » Sat May 28, 2011 12:42 pm

Yay, a couple pictures!

http://oi51.tinypic.com/2a4z5eu.jpg The side of our base.
http://oi55.tinypic.com/xpvnuf.jpg Another shot of the spiral lava.
http://oi53.tinypic.com/os4zfk.jpg The little man-made island glass house my roommate made.
http://oi56.tinypic.com/2gvpurq.jpg My progress on making that a pool/aquarium (if possible). Still trying to figure out how to finish filling it up since water is kinda weird. Might install the finite water mod on our next world and see how that goes.
http://oi52.tinypic.com/2v8n0w5.jpg ...I like glass.
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Lucie H
 
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Post » Sat May 28, 2011 9:32 pm

I have removed both War and nSpleef and the lag is still there. The only thing I can think of now is that there is something in the chunk that is corrupted near the arenas. At any point in the city where the arena chunk is loaded, there will be severe lag and disconnects. I don't know if there is a fix for this.

We going to have to revert the map back a few weeks?

or a new map?
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jodie
 
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Post » Sun May 29, 2011 1:17 am

We going to have to revert the map back a few weeks?

or a new map?


Tank is working on it right now. Lets wait and see what he thinks.
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Robyn Howlett
 
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Post » Sat May 28, 2011 2:34 pm

Tank is working on it right now. Lets wait and see what he thinks.

If we can't fix this and we can't revert. We have two options

Empty the city and form a new one esle where. (sealing the city in bedrock or something)

or a new map.
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NAtIVe GOddess
 
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Post » Sat May 28, 2011 10:08 am

I think the lag from Maxwell Heights is spreading into the starter district now. I have to wait a good 10 seconds just for chunks of it to load.



If we can't fix this and we can't revert. We have two options

Empty the city and form a new one esle where. (sealing the city in bedrock or something)

or a new map.


Judging from Dude's post, it may be spreading. Sealing the city may not work if it cannot be fixed.
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sunny lovett
 
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Post » Sat May 28, 2011 11:13 am

Judging from Dude's post, it may be spreading. Sealing the city may not work if it cannot be fixed.

Lets hope tank works his awesome skills and fixs this for everyone else sake. (I really don't care if we get a new map, I dislike the city layout)
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Stacey Mason
 
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Post » Sat May 28, 2011 10:30 pm

Woo new map I say!
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Kanaoka
 
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Post » Sat May 28, 2011 3:57 pm

-Chants-

NEW MAP! NEW MAP! NEW MAP!
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sam westover
 
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Post » Sun May 29, 2011 1:29 am

Man, I can't even stay connected to the server for more than a few seconds. I didn't even go into the town and I'm trying to make my way back to my villa but it's no use. If it comes down to it, I'm also not opposed to starting a new map.

Edit: I think we're going to start running into issues once the nether gets properly implemented into SMP, which will conflict with the nether we already have in one way or another. Even if we don't start a new map now, we're approaching a milestone where we'll probably have to anyway.
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lolli
 
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Post » Sat May 28, 2011 2:01 pm

Man, I can't even stay connected to the server for more than a few seconds. I didn't even go into the town and I'm trying to make my way back to my villa but it's no use. If it comes down to it, I'm also not opposed to starting a new map.

Edit: I think we're going to start running into issues once the nether gets properly implemented into SMP, which will conflict with the nether we already have in one way or another. Even if we don't start a new map now, we're approaching a milestone where we'll probably have to anyway.

The only problem i can see occuring with the nether is the world resetting for it. We'll only lose what is inside it.

Also i'll start on a temp refugee camp soon as I can.
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Floor Punch
 
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Post » Sat May 28, 2011 10:49 am

Uh... So I should make some pics of Vivec while I still can? :confused:
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gemma king
 
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Post » Sun May 29, 2011 1:31 am

Uh... So I should make some pics of Vivec while I still can? :confused:

I forgot about vivec. Yeah preserve what you can.
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~Amy~
 
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Post » Sat May 28, 2011 7:43 pm

Post limit.
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Jeff Tingler
 
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