Unofficial Minecraft Discussion 40

Post » Sun May 29, 2011 2:40 am

I'd like a proper map set up before we do anything else, rushing everything is going to make the map have a rubbish city like we did in the last map. My two septims on the matter.
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Chantel Hopkin
 
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Post » Sat May 28, 2011 8:44 pm

Server Map Clarification:

Greetings! I have come here to make sure you get a straight answer to your questions:

The map currently on the server is not the actual map. You can use it to build on if you want, but you will lose your work. The idea of having the community pitch in to building the map failed quite seriously (and was a tad mis-guided in the first place, as you need editing tools to design good server maps, something which we have been using since aldgate).

Now, I can't see any other major questions, but if you have them, clearly state them here or PM me, and I will continue to answer them.
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Michelle Chau
 
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Post » Sat May 28, 2011 2:02 pm

i thought the council voted to keep the map
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KU Fint
 
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Post » Sat May 28, 2011 10:46 am

Server Map Clarification:

Greetings! I have come here to make sure you get a straight answer to your questions:

The map currently on the server is not the actual map. You can use it to build on if you want, but you will lose your work. The idea of having the community pitch in to building the map failed quite seriously (and was a tad mis-guided in the first place, as you need editing tools to design good server maps, something which we have been using since aldgate).

Now, I can't see any other major questions, but if you have them, clearly state them here or PM me, and I will continue to answer them.


And what happens every time we design a city to be "perfected"? Everyone abandons it and does their own thing. Allowing the players build their city themselves will ensure longterm sustainability.
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sara OMAR
 
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Post » Sat May 28, 2011 5:06 pm

i thought the council voted to keep the map


To my knowledge and Undone's knowledge no such vote has been conducted. Further more, this choice is not up for discussion - the current world is too chaotic to succeed, and will lose its entertainment value after a couple of weeks. A thread was made on Jamie's forum for the council to plan the map, which has largely been ignored - as a result we're going to have the plan the map ourselves and replace the current one with a structured creation that will create a tangible multiplayer minecraft experience.

Lord Kaelin:

Your idea is very near to what the plan actually is. We are going to make a central island, surrounded by a large ocean. The idea isn't for the ocean to be a map, but a means of separating the starting area from the rest of the world, as well as adding diversity to the explored map areas, with everyone expanding radially, thus exploring more in total. After you leave the start area, which is most likely once you have basic tools, a small plot of sorts for storage etc. you cross the ocean, new land will be generated after an extent of pre-generated ocean area, and then you can continue as you wish. There will be some islands here and there, but there will be as much land as players want - they're going to have to cross the waters and establish a base, but then it's normal minecraft land generation.
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Neil
 
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Post » Sat May 28, 2011 8:08 pm

then leave the map as it is until people get tired of it? you haven't played in months anyway, so i don't think your vote should overrule most of the council and the rest of players as well as bonemonster and maybe tank, i don't know about him
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Joe Bonney
 
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Post » Sun May 29, 2011 2:51 am

To my knowledge and Undone's knowledge no such vote has been conducted. Further more, this choice is not up for discussion - the current world is too chaotic to succeed, and will lose its entertainment value after a couple of weeks. A thread was made on Jamie's forum for the council to plan the map, which has largely been ignored - as a result we're going to have the plan the map ourselves and replace the current one with a structured creation that will create a tangible multiplayer minecraft experience.

I'd like to point out that Aulis was created exactly how you said the current town is now. However Aulis was a huge success, lots of people came.

A better solution to this is to edit the map we're using now. Have tank take the map down for a day or so, add the ocean where ever he feels like, re-upload. That way everyone wins.
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Ebou Suso
 
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Post » Sat May 28, 2011 10:52 am

And what happens every time we design a city to be "perfected"? Everyone abandons it and does their own thing. Allowing the players build their city themselves will ensure longterm sustainability.

Yeah we keep starting out with nice ideas but in a few weeks people get bored and just want to do their own thing. I like the ideas though.

I'm hearing plans for faction wars stuff? I think we've experienced this before. Minecraft combat = svck. Minecraft combat + lag = more svck. Minecraft pvp combat with lag = sssssvck. But I guess if we have good rules it can't hurt having it, even if people don't end up doing much with it.


Also what would the custom map that is being planned now do that can't be done on the current map? If you're going to need to edit the map to get the right environment anyway...


And there's the matter of the infinitely stocked shops, I'll probably make a post on the Jamie forum if it's not being discussed already.
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suzan
 
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Post » Sat May 28, 2011 11:16 pm

I'd like to point out that Aulis was created exactly how you said the current town is now. However Aulis was a huge success, lots of people came.

A better solution to this is to edit the map we're using now. Have tank take the map down for a day or so, add the ocean where ever he feels like, re-upload. That way everyone wins.


I agree. Most people abandoned the "pre-made city." The draw of Minecraft is starting from nothing and creating whatever you want. Not having it all planned out for you.


Also: At this point, the lag in-game has made it unplayable. I won't be playing until that's sorted out.
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Pat RiMsey
 
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Post » Sat May 28, 2011 3:20 pm

I'd like to point out that Aulis was created exactly how you said the current town is now. However Aulis was a huge success, lots of people came.

A better solution to this is to edit the map we're using now. Have tank take the map down for a day or so, add the ocean where ever he feels like, re-upload. That way everyone wins.


As much as I'd like to keep the current map, I don't think there's enough of a central landmass to sustain a growing city. That and I fear any editing will end up destroying somebody's work. If that's the case it's better to just start a new map.
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Isabel Ruiz
 
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Post » Sat May 28, 2011 12:56 pm

I agree. Most people abandoned the "pre-made city." The draw of Minecraft is starting from nothing and creating whatever you want. Not having it all planned out for you.


The City lacked character, everything was so strict, and just too perfect.

Aulis had its flaws, but I considered it the actual city on the last map, just because it started from nothing and became one of the nicest areas on the map.
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RObert loVes MOmmy
 
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Post » Sat May 28, 2011 11:41 pm

Right, Undone, Bone and I just held a quick discussion, so we could come to a better solution, which was also viable to achieve. I can understand that you don't want to lose your work, I wouldn't either, this is our solution:

We are going to download the current map, create the island and ocean a considerable distance from the current spawn via editing tools, we will set this new island as the spawn, it will have a barebones town, will have town planning, and a clear 'vision'. The current city, will be added as a warp point, available to all, as a global area for misc. building, we will not edit/change any buildings there, the structure and design of the city will not be regulated. As a result we will preserve the current buildings, have the new map as planned, and create a much needed place for people to arbitrarily build if they so wish.

If this is not technically viable (for example logical constraints on the map filesize, or technical impossibility of some other sort), a new map shall be adopted.
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Jeremy Kenney
 
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Post » Sat May 28, 2011 4:29 pm

Server Map Clarification:

Greetings! I have come here to make sure you get a straight answer to your questions:

The map currently on the server is not the actual map. You can use it to build on if you want, but you will lose your work. The idea of having the community pitch in to building the map failed quite seriously (and was a tad mis-guided in the first place, as you need editing tools to design good server maps, something which we have been using since aldgate).

Now, I can't see any other major questions, but if you have them, clearly state them here or PM me, and I will continue to answer them.


The council had 3 people on the server earlier and we all voted to keep the map. We have majority. Not to mention two other admins are on our side. You're overruled.

Plus the majority of the regular playerbase seems to agree with us as well. And I agree with Nukl, why should you make decisions about the map when you don't even play the game? That's why you weren't aware of a vote being taken, because you don't actually come on the server or talk to anyone about the map except for Undone.

Sorry if this sounds a bit rude, but this is the second time now you've tried to come back to the server and tell us exactly what we're going to do, and I shouldn't have to tell you how that went last time. Frankly, I think the people with the majority vote should decide what goes on on our map.


Right, Undone, Bone and I just held a quick discussion, so we could come to a better solution, which was also viable to achieve. I can understand that you don't want to lose your work, I wouldn't either, this is our solution:

We are going to download the current map, create the island and ocean a considerable distance from the current spawn via editing tools, we will set this new island as the spawn, it will have a barebones town, will have town planning, and a clear 'vision'. The current city, will be added as a warp point, available to all, as a global area for misc. building, we will not edit/change any buildings there, the structure and design of the city will not be regulated. As a result we will preserve the current buildings, have the new map as planned, and create a much needed place for people to arbitrarily build if they so wish.

If this is not technically viable (for example logical constraints on the map filesize, or technical impossibility of some other sort), a new map shall be adopted.


This sounds fine to me.
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Danii Brown
 
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Post » Sat May 28, 2011 9:25 pm

Right, Undone, Bone and I just held a quick discussion, so we could come to a better solution, which was also viable to achieve. I can understand that you don't want to lose your work, I wouldn't either, this is our solution:

We are going to download the current map, create the island and ocean a considerable distance from the current spawn via editing tools, we will set this new island as the spawn, it will have a barebones town, will have town planning, and a clear 'vision'. The current city, will be added as a warp point, available to all, as a global area for misc. building, we will not edit/change any buildings there, the structure and design of the city will not be regulated. As a result we will preserve the current buildings, have the new map as planned, and create a much needed place for people to arbitrarily build if they so wish.

If this is not technically viable (for example logical constraints on the map filesize, or technical impossibility of some other sort), a new map shall be adopted.


Yes. Perfect compromise.

Now watch the "pre-planned" city become more popular.
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Paula Rose
 
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Post » Sat May 28, 2011 10:49 pm

Please move these server side discussions to your forums, we don't want another re run of last time.
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Emmanuel Morales
 
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Post » Sun May 29, 2011 2:50 am

I agree with Monkey - if you have any objections, or personal disagreements, PM me or the relevant admin. We're all talking, we'll get back to you. We'll post announcements about what we're doing here, but if you want to flame/complain, send a pm.
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Lynne Hinton
 
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Post » Sun May 29, 2011 2:29 am

Moving on....


Has anyone seen any lightning strike any cities yet? (we're ignoring Tank going mad with lightning power)
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Chris Jones
 
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Post » Sat May 28, 2011 11:52 am

I like the map as it is now, personally I think we need something different. Sure it is a little cramped but we could solve that in ways that don't include a new map. We could build a city around the small mountain or hill behind the town hall. I think that would be cool.
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jessica robson
 
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Post » Sat May 28, 2011 3:21 pm

I know yall are all busy with the new map and I can't wait to see it, but until then I was wondering.
How do you mark cave passage ways so you won't get lost in a huge cave?
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Connor Wing
 
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Post » Sat May 28, 2011 10:55 pm

I know yall are all busy with the new map and I can't wait to see it, but until then I was wondering.
How do you mark cave passage ways so you won't get lost in a huge cave?


I usually use torches to mark my path, you could also use signs that state which direction is out.
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Romy Welsch
 
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Post » Sun May 29, 2011 12:36 am

I know yall are all busy with the new map and I can't wait to see it, but until then I was wondering.
How do you mark cave passage ways so you won't get lost in a huge cave?

Torches on the right side?
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Tamara Dost
 
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Post » Sat May 28, 2011 6:25 pm

I tried torches on the ground, but the problem with that with me is that I haven't quite perfected my caving technique. I have a bad case of "WHAT'S THAT OVER THERE?!?!" once I get underground. Torches on the ground ended up with me running from room to room trying to find the right torches back home. So now, I use signs. They are always lit by a torch right next to them and they have an arrow on them to tell where to go.

I'm also in the process of setting up a couple "outposts" with rails from above ground to each one, that way I'm never too far from anything.
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Catherine Harte
 
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Post » Sun May 29, 2011 12:23 am

I tried torches on the ground, but the problem with that with me is that I haven't quite perfected my caving technique. I have a bad case of "WHAT'S THAT OVER THERE?!?!" once I get underground. Torches on the ground ended up with me running from room to room trying to find the right torches back home. So now, I use signs. They are always lit by a torch right next to them and they have an arrow on them to tell where to go.

I'm also in the process of setting up a couple "outposts" with rails from above ground to each one, that way I'm never too far from anything.


:rofl:

I swear that's what happens every time GDL goes into a cave. We intend to stay together, but then the shiny stuff separates us.
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Monika Fiolek
 
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Post » Sat May 28, 2011 10:53 pm

:rofl:

I swear that's what happens every time GDL goes into a cave. We intend to stay together, but then the shiny stuff separates us.

and then we find a dungeon each.

Tons of diamonds and he finds a stack of lapis blocks...
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Red Bevinz
 
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Post » Sat May 28, 2011 11:51 pm

I think signs will work best for me.

Thanks
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George PUluse
 
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