Unofficial Minecraft Discussion XXIX

Post » Fri Apr 08, 2011 5:34 am

Which is great when it works... I created a teleporter in one of my many bases and the thing took me through to an existing portal in the Nether... The problem being that if I try to use that teleporter I get teleported to the wrong place. <_<

I discovered this a while ago. A bug exists where, after the creation of the first nether portal and the genning of your world's nether world, any nether portals built in the real world are at risk of getting connected with a pre-existing nether portal. As such, you'll need to build all subsequent nether portals in the nether world itself to ensure it doesn't happen. To find north in the netherworld, look at the top of a cobblestone block. There is an L. The L stands for left.
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A Dardzz
 
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Post » Fri Apr 08, 2011 12:34 am

Some has to explain to me about the nether and fast traveling. I still don't get it. How do i know which direction im going towards.
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+++CAZZY
 
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Post » Thu Apr 07, 2011 9:13 pm

Some has to explain to me about the nether and fast traveling. I still don't get it. How do i know which direction im going towards.

http://www.youtube.com/watch?v=9aPpowMHoko
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Stacyia
 
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Post » Thu Apr 07, 2011 9:06 pm

Could those wishing to play on the SMP server please respond to the 'Rollcall' thread on the server-discussion forum listed in the OP, or PM me. I would advise the first of these two, so you can see what decision is made regarding the map, and other important aspects of the server. We will be constructing the new whitelist of those who respond to our Rollcall, via pm or post (on the other forum), and after this point you will have to request to be added at your convenience.
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Brentleah Jeffs
 
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Post » Thu Apr 07, 2011 5:25 pm

why do mobs keep spawning in my house/mines even though its fully lit up?
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Tanya Parra
 
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Post » Fri Apr 08, 2011 4:26 am

why do mobs keep spawning in my house/mines even though its fully lit up?

The most likely reason I can think of is that your "fully lit" isn't quite enough. If you have your torches spaced too widely apart the light might get dim enough for mob spawning, even though it looks like the space is lit up. I like to keep my torches 10 blocks apart in all directions at maximum - in my houses it's closer to 6 blocks apart.

Also, the deeper you go in mines, the more light it takes to stop mobs from spawning. I'd consider shortening the distance between torches by 1 or 2 as you approach bedrock.
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Miss K
 
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Post » Fri Apr 08, 2011 6:41 am

I thought I've seen all that Minecraft can do.

Apparently not. http://www.youtube.com/watch?v=H8xs53VmFjc
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Natalie Taylor
 
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Post » Fri Apr 08, 2011 1:44 am

Anyway I shoul be able to play today, my old laptop had some corruption or something, an when reseting it it erased everything. So I had to have it fixed.
I think it was Zans mod (only thing I installed since the issues began) anyone else have issues with it ?

You so funny.
No really read the OP
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Alexander Horton
 
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Post » Thu Apr 07, 2011 11:30 pm

I thought I've seen all that Minecraft can do.

Apparently not. http://www.youtube.com/watch?v=H8xs53VmFjc


Honestly, I laughed so hard at the door machine. :D I want one!
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Sophh
 
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Post » Fri Apr 08, 2011 1:31 am

Honestly, I laughed so hard at the door machine. :D I want one!


Now I know how I spend my time in our server :P
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Paula Rose
 
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Post » Fri Apr 08, 2011 1:02 am

Has anyone ever found deep caves in the Nether? I've been on the hunt for some but it seems they don't exist. Every time I think I see one it turns out to just be a few yards deep...
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Wayne W
 
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Post » Thu Apr 07, 2011 11:37 pm

You can conjure up a deep cave by placing your portal deep in the regular world... Sometimes I go that route just to be sure I won't have to deal with Ghasts until I'm ready.
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Nikki Lawrence
 
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Post » Fri Apr 08, 2011 7:08 am

Has anyone ever found deep caves in the Nether? I've been on the hunt for some but it seems they don't exist. Every time I think I see one it turns out to just be a few yards deep...

Deep caverns aren't naturally occuring in the nether world, and the nether world has more in common with creative mode caves than anything. (big, open spaces, flooded at the bottom, etc.)

@Mr.E, build a nether portal in the wrong place inside the Nether world, and the real world exit for that nether portal will be inside a cave deep beneath the real world earth!
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Nany Smith
 
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Post » Fri Apr 08, 2011 8:31 am

Deep caverns aren't naturally occuring in the nether world, and the nether world has more in common with creative mode caves than anything. (big, open spaces, flooded at the bottom, etc.)

@Mr.E, build a nether portal in the wrong place inside the Nether world, and the real world exit for that nether portal will be inside a cave deep beneath the real world earth!

Yes, what I did was to build my first portal just above sea level in the "real" world, with all future portals built in the nether at at least the same height as this reference portal. Everything I've put up has come out in a good location so far.
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Crystal Clarke
 
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Post » Thu Apr 07, 2011 8:58 pm

Yes, what I did was to build my first portal just above sea level in the "real" world, with all future portals built in the nether at at least the same height as this reference portal. Everything I've put up has come out in a good location so far.

The Nice thing about accidentally ending up beneath the earth itself when coming out of a nether-built portal is that you can occassionally find yourself in the figurative motherlode. and the idea of a circular room, with a nether portal in the middle of it, hidden inside some cave deep beneath the earth is cool. I'm eventually going to build a temple at the surface above my underground nether portal. (assuming I ever go back to that part of my nether portal system, I always hide my nether portals in the side passages you occassionally see in the nether-rock, and that was one is very far from anything else I have)
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Amy Smith
 
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Post » Fri Apr 08, 2011 7:23 am

This is the only good thing that will ever come out of Kinect.

http://www.orderofevents.com/MineCraft/KinectInfo.htm

Click the link, and keep spare pants next to you.
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Ann Church
 
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Post » Thu Apr 07, 2011 11:41 pm

This is the only good thing that will ever come out of Kinect.

http://www.orderofevents.com/MineCraft/KinectInfo.htm

Click the link, and keep spare pants next to you.


Wow, that is nice!


I wonder if someone makes one day tool, which can be used to export heightmap data.
Then we could export Nirn as our world :P
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Thema
 
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Post » Fri Apr 08, 2011 8:44 am

Time is money people! For every second the election lasts we lose server time!

http://www.jamieep.co.uk/forums/viewtopic.php?f=9&t=22
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carrie roche
 
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Post » Thu Apr 07, 2011 6:27 pm

Wow, that is nice!


I wonder if someone makes one day tool, which can be used to export heightmap data.
Then we could export Nirn as our world :P

I believe there is a mapping program out there that does that already - at least, I recall some such feature while I was browsing for programs. Since I didn't really have an interest in mapping I just dismissed it all. And indeed, making a Minecraft map from Cyrodiil or Vvardenfell (I don't think heightmaps exist of Nirn...) would be sweet.
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Philip Rua
 
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Post » Fri Apr 08, 2011 8:23 am

Minecraft has been purchased over 1 million times now :P
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flora
 
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Post » Thu Apr 07, 2011 5:47 pm

A few more questions :biggrin:

Where can i find a portal to the nether?
Where can i find a pig spawner for my farm? (if there is one)
Is there anyway i can make a mine cart accelerate up hill while riding in it?
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Dalia
 
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Post » Fri Apr 08, 2011 2:11 am

A few more questions :biggrin:

Where can i find a portal to the nether?
Where can i find a pig spawner for my farm? (if there is one)
Is there anyway i can make a mine cart accelerate up hill while riding in it?


http://www.minecraftwiki.net/wiki/The_Nether
http://www.minecraftwiki.net/wiki/Monster_Spawner (short answer: there's no way to get a pig spawner without exploits or mods)
http://www.minecraftwiki.net/wiki/Minecart_booster (scroll down to uphill auto reset booster)
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Isaac Saetern
 
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Post » Thu Apr 07, 2011 5:30 pm

The new update has so much new stuff. and you can http://dl.dropbox.com/u/7154191/Pictures/sheep.png
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remi lasisi
 
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Post » Fri Apr 08, 2011 2:37 am

The new update has so much new stuff. and you can http://dl.dropbox.com/u/7154191/Pictures/sheep.png


:D

Also:
Bugfixes:
* Paintings work in multiplayer


Yay! :D

I can't wait to play Minecraft again!
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Steve Bates
 
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Post » Fri Apr 08, 2011 6:06 am

:D

Also:


Yay! :D

I can't wait to play Minecraft again!

Full list (as far is the Minepedia is concerned):

* Note blocks (right click to tune, trigger to play)
* 15 wool dyes
* A new water dwelling mob (squid)
* New tree types (Birch)
* Reeds magically turned into sugar canes. They still make paper.
* A bunch of new crafting recipes
* One secret useful block (Dispenser)
* One secret pretty block (Lapis Lazuli Ore/Block)
* Cake
* Sugar - Crafted from Sugar Cane
* Default furnaces given new look
* Bones added on drops (possibly only skeletons)
* Bones can be crafted into Bonemeal.
* New gray, light gray, and black sheep. Drop correspondingly colored wool.

Bugfixes:

* Paintings work in multiplayer
* Disconnecting while riding no longer keeps the player in the world
* A bunch more state is properly synched in multiplayer
* Fixed colors going weird on PowerPC
* Fixed a horrible chunk reload loop in singleplayer
* Fixed most lighting bugs in newly generated SMP maps
* Falling sand behaves better in SMP
* Fixed a few crash on load level bugs
* Jack-O-Lantern now has correct tooltip.
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Ricky Meehan
 
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