there is no way to establish ops groups without enabling/disabling commands for both. So if admins need /home for the vault, both groups will need it as if I disable it, it goes away for both.
i can however keep /sethome on until wamp and undone get their homes. then disable sethome and delete any non admin homes.
That sounds like a good idea, if we want to go with the original plan of encouraging city living.
You can change commands available to individual players through the users.txt file.
that was for hmod. it doesn't work with bukkit yet, which is why i needed a plugin in order to get the commands we are use to. until we get a new bukkit, many of those commands will be broken.
There is a poll up in the council section of Jamie's forum regarding plot pricing. Please respond promptly.
Only council members can vote on it. 3 0f 5 members have voted on a pricing system, therefore the motion has passed. I have agreed on their decision, they need 1 more admin vote to pass.
Why isn't my Mob spawner working? Its sitting on 3 by 6 cobblestone. Then after is water which leads into a trap. Am I doing something wrong? The place is pitch dark and I have set the difficulty to hard. I used mine-edit to get a spawner because I accidentally destroyed the legit one. (I thought you could've picked it up) FYI.. bliviongate:
Why isn't my Mob spawner working? Its sitting on 3 by 6 cobblestone. Then after is water which leads into a trap. Am I doing something wrong? The place is pitch dark and I have set the difficulty to hard. I used mine-edit to get a spawner because I accidentally destroyed the legit one. (I thought you could've picked it up) FYI.. bliviongate:
mossy cobble or grass = mobs or pigs, respectively.
He has a modded spawner which only spawn pigs. Which only spawn in bright grassy areas, therefore nothing will spawn. If he left the original one creatures would be spawning no matter what they are on as long as its dark.