Don't know if these have been done already..
- "silver spear_uvenim". This staff's real name is Uvenim's Silver Spear, though it appears as Silver Spear in the game, corrected.
- "silver_staff_dawn_uniq". This staff's real name is Staff of the Silver Dawn, though it appears as Silver Staff in the game
- Royal Guard boots and greaves had diffrent AR value than the rest of the set.
- "Brallion's Exquisite Ring" value 40 should be 240 to match the rest of the exquisite rings.
- Remove items from summoned "Greater Bonewalker", "Grizzly Bear", "Wolf" and "Dremora". Never seen any reason to why summons should carry loot. Just my cup of tea though.
- Fire and Frost Atronach's should use Fire/Frost Shields, just as the Storm Atronach's uses "Shock Shield".
- Put "Blighted" in front of blighted Kwama "Foragers", "Warriors" and "Workers".
- "Bonewolf" and "Bonewolf Summon" have diffrent stats.
- "Kwama Warriors" should have a spell called "Kwama Poison".
- "Alit" should have a spell called "Alit Bite".
You'd probably like to take a look at
Normal Flame/Shard/Viper/Spark Enchantment -- Cruel Flame/Shard/Viper/Spark Enchantment -- Dire Flame/Shard/Viper/Spark Enchantment -- Wild Flame/Shard/Viper/Spark Enchantment as these have diffrent values. Example: Cruel Viper 2-8, Cruel Shard 1-6 etc.. I didn't take those stats from the cs, but there are inconsistencies.
Same thing with the shield spells. Sometimes one are greater than the other. But they should come in this order (barrier/shield/strong shield/fierce shield) and should share the same "protection value" withing the group. In vanilla MW they dont.: Example: Fire Shield 10 points for 30 seconds, Frost Shield 15 points for 30 seconds should be Fire Shield 15 points for 30 seconds, Frost Shield 15 points for 30 seconds to make any sense ... like with my previous example this is not from the cs, just an example of how things can look.