» Fri Jun 21, 2013 6:33 pm
From what I remember Quarn included every bug report back then and that means; floating stuff, quests, factions, NPC almost every aspect of the game, but everything else that he couldn't fix ended up in the MCP.
So I disagree to some point, because not everything are not changing game content and the purposes was to fix everything that could be fixed. He also listen to modders concern about the compatibility with their mods IIRC.
I've mention this before (I think it was in that thread Quarn jump in and announced his retirement of MPP last year. Anyway what I suggested then was to have one UMP x.x.x.esm for fixing things like floating stuff and other things in the game world. Also have one UMP .esm/esp, UMP quests.esm/esp and UMP misc.esm/esp which must be loaded after UMP x.x.x.esm to make it work, because I know there are still things in Morrowind that hasn't being fixed despite the use of the MPP x.x.x and it doesn't matter what version you're using the bugs are still there.
I don't know what you guys say, but I think we definitely need a serious discussion about how the UMP should work and why I said this is quite simple because it makes sense if UMP correct things in-game (NPC, factions, quests etc).
I also suggest that UMP could have the same criteria as UOP+USKP has today, which means that modders cannot request that UMP should have compatibility with their mods instead UMP will fix things in-game and if a mod have issues with UMP then a patch is required (it doesn't matter who is making the patch) for UMP and the mod. Just my 2 cents. /smile.png' class='bbc_emoticon' alt=':smile:' />