From UESP:
Bribes are supposed to increase your Mercantile skill, but this isn't true in game. Bribes will increase your Speechcraft skill, but not your Mercantile. However, bribery is still based off your Mercantile skill, acting as an alternative to Speechcraft.
Nothing can be done about that as it's hard-coded. I'm pretty sure it was brought up in the MCP threads at one point, but I don't remember anything about what was said.
It makes more sense to me that bribery increases speechcraft anyway.
from another thread:
i think the biggest issues with MPP were:
*resist paralysis value change (made it x10 more expensive)(might have been fixed in the last release)
*spell auto-calc fix (it removed fortify skill spells from the expansion merchants in an old version, though i think that was fixed in the last)
*added filtering of topics (caused an error with a morag tong quest, and filtered some telvanni quests to mouth rank, also affected LGNPC in a degree)(these might have been fixed in the last release)
*nolore filtering (removed a lot of topics from nolore npcs, so a lot of npcs with nolore really didn't have much to say)
*object name changes (i think activators had their names removed if there was nothing to activate, but that caused issues with mods that gave those activators use, like NoM)(i think lots of miscellaneous items were named to include their materials, like 'wooden', 'pewter', 'ceramic', etc. which cause mod issues)(excessive merged objects)
*one cell was renamed (i think that broke a mod)(UMP 1.6.3 had 2 cells changed)
*a few topics were changed (caused LGNPC issues)
*one npc gender was changed (forgot which, but caused a mod issue)(maybe corrected in latest)
mainly the issues were that some fixes would break mods, and it was decided that preserving compatability was more important than the fixes themselves. that and a lot of the bugfixes were more like correcting errors(issues that aren't gamebreaking) rather than bugs(which can be gamebreaking or blatent), so it's more like overcorrecting to a degree.
all versions of the patch have issues like this, but the versions before the quorn edits were acceptable since it was in development when the modding community was most active. truth be told, if you're modding or using a lot of mods, there's really not much reason to use the patch since the edits likely conflict with the vast library of mods. with all the content of new mods, the fixes to the vanilla game are really superfluous.
What is it that MPP changes about the scrolls? The enchantments are seperate and the scrolls I compared seem to have the exact same names, values, weight, etc. Pretty much all the scrolls are changed in the patch. I am sure I miss something obvious.
I think they had the wrong mesh/icon or such assigned to them.
Ah you are right! Closed scrolls had a icon of a open scroll and this is fixed.
Thank you. I don't know why I havent noticed this.
I just noticed it the other day while removing stuff from my version of the MPP
what did you remove personally? we should get a list together so we can get the offending stuff out.
Just a little error in one of journal entries:
BUG: MS_Nuccius, Index 100 "I bought a cursed ring from Vodunius Nuccius so he would have enough gold to leave Morrowind. I hope I have better luck with the ring, and with my adventures in Morrowind, than he did."
FIX: MS_Nuccius, Index 100 "I bought a cursed ring from Vodunius Nuccius so he would have enough gold to leave Vvardenfell. I hope I have better luck with the ring, and with my adventures in Morrowind, than he did."
Narsis is part of the Morrowind province and Vodunius Nuccius is unhappy in Vvardenfell. He lives in Narsis and want to go there.
http://www.uesp.net/wiki/Morrowind:Vodunius_Nuccius_%28quest%29
This mod fixes an issue reported on the official Morrowind forums.
Logitech, on 10 May 2013 - 4:33 PM, said:
Just a little error in one of journal entries:
BUG: MS_Nuccius, Index 100 "I bought a cursed ring from Vodunius Nuccius so he would have enough gold to leave Morrowind. I hope I have better luck with the ring, and with my adventures in Morrowind, than he did."
FIX: MS_Nuccius, Index 100 "I bought a cursed ring from Vodunius Nuccius so he would have enough gold to leave Vvardenfell. I hope I have better luck with the ring, and with my adventures in Morrowind, than he did."
Narsis is part of the Morrowind province and Vodunius Nuccius is unhappy in Vvardenfell. He lives in Narsis and want to go there.
http://www.uesp.net/wiki/Morrowind:Vodunius_Nuccius_%28quest%29
To further alleviate the confusion regarding Vvardenfell and Morrowind i have made a slight adjustment to Darvame Hlerans dialogue
regarding Vodunious Nuccius where before she did say
................ I don't think he's happy here in Morrowind .
she now says
................ I don't think he's happy here on Vvardenfell .
Slartibartfast
https://dl.dropboxusercontent.com/u/35424753/Vodunious%20Nuccius%20fix.7z
Feel free to use/modify etc.
Thank-you for this Slartibartfast1! (and thank-you for putting a readme in it!)
COLLISION FIX isn't compatible with Correct UV rocks and trees, right?
>Is that directed to me? No they are not compatible. See my Small Mods thread, somewhere there I described how to make it yourself.
To you, of cource. Thanks., I will check thread about this.
And may I include your grahl fix to russian Morrowind patch GFM?
List of scripts that are not attached to anything
>List of scripts that are not attached to anything
Thanks!
But some of them are used. Like bluescript, councilortopicshlaalu, councilortopicsredoran, councilortopicstelvanni and some else.
Also tribunalmain is startscript. I start editing list for me.
Many of them are global scrpts called with startscript command...
List of scripts that are not attached to anything, not started by other scripts or dialog results.
bearheartscript should be added on BM_bearheart_UNIQUE.
So when player pick a heart, script add journal entry BM_BearHunt1 80 and rolf long-tooth change his Greeting 1 and his AI pack.
sound_sothasparks should be added to act. Sound_Sotha_Sparks and added in game location Sotha Sil, Dome of Serlyn when sparks and steam.
milokey already added in UUMP 1.6.5b
WitchNoteScript should be added to sc_witchnote?
drothchest should be on com_chest_02_thendas1?
PlagueNerile should be on Nerile Andaren? (contains nolore and missed journal entry).