» Fri Jun 21, 2013 11:12 pm
I honestly have no idea how I'd even want to start. Weight was always a big issue for me, and even if you think about the number representing volume as well, it doesn't always solve things. A sheet of paper weighs as much as a pillow or bottle. Some items were obviously left with the weight unchanged from default compared to other like items. It might be harder to make things internally consistent than it would be to just rebalance everything, and that might be something that wouldn't fit an alternate version either, but another project that I think could incorporate the patch.
You can certainly post things, but due the the amount of stuff, I wonder if it would be best left to it's own topic for more specific discussion.
There are a few marksman mods, but I've not used them. Intelligentsia's Marksman and Xenn's Marksman Overhaul have been well received, with Xenn's appearing to be less dramatic, only adding a few new weapons in addition to changing stats.
UESP has tables that are pretty straightforward, though the CS can show it just as well (and probably better, as UESP lists expansion content on separate pages) if you sort the columns by clicking the headers. Most missiles add arguably negligible damage to the bows, and the more damaging ones are so ridiculously expensive in comparison to be hardly worth using. By the time your marksman skill is high enough that you would hit accurately with them, the damage you'll probably be doing with cheap munitions will be more than enough. And if you enchant some arrows with the MCP, well...
Thrown weapons are more useful than they seem, even with their small damage, but realistically they should be able to do a lot more.
Ah, body part damage...