Unofficial morrowloot overhaul vs Requiem

Post » Tue Jan 26, 2016 10:03 am

At face value these two do not look like they would be at all compatible, of course I could be wrong.



I have been using Morroloot for a little while now and find it essential to a quality play through.



The question I suppose is how do these two stack up against each other as overhauls?



The primary reason I wanted to use Requiem was that it did away with leveled lists and thus made the world much more realistic. If UMO does essentially the same thing it then becomes a question of pros and cons.



My overall hopes for my modded skyrim is to radically change every aspect of the game in some capacity. I love realism and I love having to use my mind and work toward my goals not just have things handed to me.



I see a general game overhaul as the nexus for which everything else is made. I know that Requiem touches on just about everything including combat and skill trees and everything else in that department. Its hard for me to judge these two against each other because I know so little about each of them because I am not a programmer by nature. But what I do know is what I want. I want to make a game that is realistic and challenging, and I dont mean just 'oh hey, you have to go out and try' but a game that can be so hostile and viscous that if you dont prepare well enough and think smart enough that you can lose the game outright.


I would like to be able to get into situations that I simply cant handle. Challenges that simply cant be met. An environment where only the most able can survive. Vanilla was made to hold your hand, and I find that insulting... I dont want a guarantee of winning the game eventually. I want some bosses to say 'tough [censored], come and get it' for poverty to be a real thing and danger in the world to be serious.




Anyway, thats my rant for the day... lol xD





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Marie
 
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Post » Tue Jan 26, 2016 11:59 pm


I don't use Morrowloot, so I cannot comment on your other questions, but there is an up to date Morrowloot/Requiem patch http://www.nexusmods.com/skyrim/mods/69267/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D69267&pUp=1.

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Kate Schofield
 
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Post » Tue Jan 26, 2016 7:08 pm

Well theres a difference. Morroloot is a mod that just meddles with items in the world. The Unofficial Morrowloot overhaul is something else altogether that effects the whole game on the grand scale rather than just the items. I started this thread because it would likely do the same kinds of things as Requiem.



I wouldnt even know how to take the data and put it side by side to trying and understand the two so I will definitely need some help on this.

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Emmanuel Morales
 
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Post » Tue Jan 26, 2016 5:37 pm

Oh, I had never heard of the Unofficial Morrowloot Overhaul. Interesting.

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Carlos Vazquez
 
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Post » Tue Jan 26, 2016 8:50 pm

To look at them side-by-side, install both and then open both esp's in TES5EDIT. You can then look through the various records one mod changes to see if they conflict with the other mod.

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chinadoll
 
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Post » Tue Jan 26, 2016 5:46 pm

I spent most all of my day doing research of one kind or another so my brain is totally fried, can you explain that a little more for me?

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Javier Borjas
 
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Post » Tue Jan 26, 2016 3:52 pm


1. Install both mods so they would normally be active in your game however you would do so with any other mod - Nexus Mod Manager, Wrye, Mod Organizer, or by hand (not recommended).


2. [optional] sort your load order with LOOT - for playing the game normally you should always do this but for testing / conflict detection it isn't required although you may miss some record collisions


3. Open up TES5Edit and let it load your full load order until it says "Background Loader: Finished"


4. Browse in TES5Edit to each mod, see what records it highlights - which records in each mod wins vs which one loses the conflict "battle" - this is where the mods conflict


5. Decision time - you have to decide if they conflict a lot or not at all or somewhere in between that you can live with by moving the mods around in the load order or by hand editing the mods or creating a self made merge patch for the mods



Once you do the above you can post back here if you have further questions on if a conflict is important or how to solve an issue. Alternatively, you could ask the mod authors to look into the situation and come up with an "official" patch mod for the mods in question.

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Doniesha World
 
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